Reddit’s Top 25 Android Games (Official List)

The Top 25 Android Games official list has been posted over on Reddit by pixel-freak. For those of you who love mobile gaming, and aren’t an iPhone junkie, read on!


Reddit’s Top 25 Android Games

Below is the full top 25 list we have voted for. It’s a pretty good list that I believe adequately represents the sentiment on both /r/androidgaming and /r/android. I’ve also created a full video presenting this list with some descriptions and praises, as well as some Redditor quotes, for each of these games which I’ve linked below.

A number of devs/PR reps/community managers etc are going to be popping in over time to give a wave here in this post. Let me start by giving a big thanks to all those that helped nominate and vote these games up, and to all the devs that made such excellent games. I learned a few lessons in gathering all this data and hope to do it again in the future over subcategories etc with a few tweaks based on those lessons. Without further adieu…..

25 – Rayman Jungle Run [Paid – $2.99]
24 – Asphalt 8 [Paid – $.99]
23 – Battleheart [Paid – $2.99]
22 – Triple Town [Free]
21 – Ingress [Free]
20 – Angry Birds [Free – ads]
19 – Kingdom Rush [Paid – $.99]
18 – Dots [Free]
17 – Bloons TD 5 Humble Bundle Sale [Paid – $2.99]
16 – Quadropus Rampage [Free]
15 – Jetpack Joyride [Free]
14 – The Bard’s Tale [Paid – $2.99] ON SALE
13 – The Room [Paid – $.99] ON SALE
12 – Superbrothers: Sword & Sorcery [Paid – $4.99]
11 – GTA: Vice City [Paid – $4.99]
10 – Plague Inc. [Free]
09 – Terraria [Free demo, Paid Unlock $4.99]
08 – Knights of Pen & Paper [Paid – $2.99]
07 – Osmos [Paid – $.99] ON SALE
06 – Super Hexagon [Paid – $2.99]
05 – Plants Vs. Zombies [Paid – $.99]
04 – Emulators
03 – Pixel Dungeon [Free]
02 – Game Dev Story [Paid – $2.50] ON SALE
01 – World of Goo [Paid – $2.99] [Demo – Free]

I’m on my way out of town in a couple days, but I promise I’ll release the full data set for those interested (we even have country data for part of it) and for transparency. In the future, any list I aggregate with have the transparency released the same day.

(*Edit: Fixed numbering. Reddit was auto-correcting my numbering backwards)

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Thunderclap: Phonebloks Seeks To Revolutionize Mobile Phone Upgrades (Kotaku.com)

While the idea in its current implementation may not be feasible (according to nearly every engineer who replied), it certainly doesn’t mean it’s impossible – forever. That’s what innovation’s all about.

I’d definitely buy a device like this as it’s how I’ve generally managed my PC upgrades for the past decade: buy a great case and fill it with awesome parts that’ll last me a couple years, then rip out parts and replace with better fillings as needed. I think this product would be immensely popular as customers could have mix and match to fit their exact customization needs (bigger camera, bigger storage, bigger battery, etc.). And, honestly, outside of case color, customization in mobile handsets isn’t really an option. Heck, with the iPhone, you get what you get and that’s it outside of choosing how much RAM you want.

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Forget The iPhone, Let’s Support This Thing

At some point, smartphone ownership can start to feel like a runaround. You buy the phone with the new! best! features! and a year later,Apple (or whoever) reveals a newer phone with the newer! bester! features! and your phone becomes obsolete. Enter Phonebloks, a brilliant modular concept phone.

The concept, from designer Dave Hakkens, is of a totally modular phone with separate “parts” that can be swapped out, removed, or upgraded, depending on the needs of the user. When they make a faster chip or a better screen, you could simply buy a new chip or screen without replacing the entire phone. If you just want a lot of disk space or battery juice and don’t care about your camera, you could sacrifice the one for the other. Smart!

And sure, it may be unrealistic. It doesn’t seem to be designed with profitability in mind, which would make it a tough sell for cell phone manufacturers. And I have no idea if it would even be possible to engineer something like this. (Though if they can put a freakin’ fingerprint scanner on an iPhone, surely someone could make something like this work?)

But whatever, this idea is too appealing to ignore completely. Why not explore it? See what happens? You don’t have to give them money to support the idea; all they ask is that people go to Thunderclap and lend them some social media push. And what’s the harm, really? Phonebloks may never amount to anything, but you never know.

Pressy: So Awesome It Completes Kickstarter In A Day (Engadget.com)

So, I had my doubts. Would I really use a clicky in my 3.5mm port? Watch the video at the end. I bet you’ll pitch in $5 toward the Kickstarter, too!

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DNP Pressy the onebutton Android controller so cool it was Kickstarted in under a day

If Kickstarter had a 24-hour funders club, Pebble and the Bolex Camera would be welcoming Pressy today. In under a day, the multifunction Android controller has more than doubled its $40,000 goal (raising $108,435 from 4,889 backers as of this writing) and with 45 days left to go, the numbers keep climbing. Perhaps its simplicity is what’s making it such a hit. Pressy plugs into any Android device’s headphone port (Gingerbread and above), and clicking its unobtrusive 0.7mm-tall button controls and automates any manner of your gizmo’s functions. Through its app you can assign a given task to a sequence of clicks; it’s up to you if it takes two short clicks to speed-dial your mom or one long press to snap an unobtrusive picture, for example. You can still use it if you have a pair of headphones in too, with the cans’ play button subbing in for control. Clever.

Unlike other Kickstarters, this isn’t some far-off prospect: Developer Nimrod Back has promised Pressy will be available within four months. A basic Pressy will set you back $17, for a choice of colors with a keychain storage sheath you’ll have to pony up $25. Oh, and if you fancy yourself a programmer and want the device’s API, then drop $1,000 and make that tier’s one other pledge less lonely.

5 Takeaways From Gamescom 2013 (Gamasutra.com)

Indie games have long had cult followings so it’s no surprise that Gamasutra found an Indie-heavy presence at Gamescom. Read on to find out what the five biggest takeaways were for them at Gamescom.

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Five takeaways from GDC Europe 2013

The GDC Europe conference is over for another year (Gamasutra’s full coverage here), and as partner event Gamescom begins to wind down on the press front, I’ve been collating the various tidbits that I’ve taken away from this week.

There was already plenty to think about with regards to the various talks that were given over the last several days, but numerous conversations I had with developers, publishers et al also cemented a number of key points that appeared to brim to the surface on multiple occasions.

Here’s the five main talking points that I seemingly couldn’t escape from throughout the week.

1. Mobile is a massive market, but it’s not the be all and end all

There were, of course, hundreds of developers all eager to show off their mobile games during the show, and a good portion of the talks at GDC Europe centred around the mobile market.

But there was also notable unrest. Many developers I talked to, some who had dabbled in mobile and others who had not, were quite frankly feeling a little sick and tired of the sentiment that if you’re not making a game for mobile platforms, you face being irrelevant.

The team behind Nintendo 3DS game SteamWorld Dig, for example, had previously released a mobile game — and while it provided decent enough sales, the studio wasn’t really all that happy to eventually have its game lost to the destructive tide of mobile games that land on the iOS App Store every day.

The 3DS eShop has been a different story entirely for the Image and Form team. While there clearly aren’t as many potential consumers to hook, the fact that the team’s game was one of only a handful of titles that was made available during its launch week meant that visibility was high, and a feature on the front page of the eShop meant even more sales.

I heard a similar sentiment from plenty of other developers too, including Shadow of the Damneddirector Massimo Guarini. The industry veteran (who founded the studio Ovosonico) revealed his PS Vita game Murasaki Baby earlier this week, and he too doesn’t see the appeal of launching a game onto an online store where he’ll be battling against hundreds and thousands of other titles to rise to the top for a brief space of time.

Murasaki Baby.jpgMassimo Guarini’s Murasaki BabyThis isn’t anything new, of course — just last month Thomas Was Alone creator Mike Bithell noted that “the middle ground devs all ran off to mobile, and left the door unlocked for us.” He too announced a Sony partnership this week, as his upcoming game Volume will debut on PS4 and PS Vita.

But whereas these sorts of musings have been going on for a while, I really got the impression this week that, for many more developers, there’s acknowledgement that mobile isn’t the answer to everything.

2. The confusing indie console message

Unless you’ve been living under a rock, you’ll know that console manufacturers absolutely adore indie devs all of a sudden.

Jump back just a year ago, and The Big Three were touting their massive AAA releases on a regular basis. Throughout this week, there’s a notable indie movement, as there has been throughout 2013: Sony’s conference was packed full of indie games, Microsoft revealed its ID@Xbox self-publishing program, and Nintendo was bigging up a number of its indie games on Nintendo 3DS, including the aforementioned SteamWorld Dig.

But while it all sounds fantastic on the surface, I came away from this week rather confused about whether it’s all for show, or whether these console giants are truly positioning indie games as a main selling point.

Take the contrast between Sony’s conference and its Gamescom show floor display, for example. I’d set out to play as many of the indie games coming to Sony consoles as possible, but when I arrived at the massive Sony booth, it was rather difficult to actually find the indie games.

That’s because while the triple-A releases had each been granted massive space with a handful of monitors each, the indie games had been relegated to the edges and corners of the booth, with barely any signposting at all.

Now, I’m not suggesting that Sony should have thrown OlliOlliSpelunky or Metrico stands up right next to the potentially millions-selling triple-A PS3 and PS4 games that Sony has on the cards — I’d personally love if they’d have done so, but I’m not naive enough to expect that would have been the case.

But when I say that the indie games appeared to be a complete afterthought of the booth, I’m not exaggerating. You had to essentially skim around the outskirts of the Sony booth, away from all the main games, and then peer down at the scattered Vitas to actually find the games you wanted to play.

Multiple times I had to choose a landmark somewhere else in the room — “Let’s meet just next to the massive The Last of Us booth, then we can walk to my game from there” — because it was so difficult to find any individual indie games. Numerous of the devs that I talked to weren’t very happy about it either.

To be fair, at least I could find some indie games at the Sony booth. Perhaps I was looking in the wrong place, but I didn’t see a single indie game at either the massive Nintendo or Microsoft areas. Again, I stress that I wasn’t hugely surprised by this at all, but it does seem to clash somewhat with the indie pushes that appear to be happening online and during conferences.

From my perspective, it’s clear that these companies are well aware that indie games aren’t going to sell consoles to a certain segment of players, hence why the triple-A showing is still very much front and center. Still, it’s discouraging to see one message being pushing in one area, and then seeing an entirely different message in another.

3. Exciting and quirky new hardware still brings in the masses

People are always happy to queue up or stand around to see something a bit different, and this year was no different.

The lines to experience the Oculus Rift VR headset were lengthy, and I had plenty of conversations about how the new HD visuals looked and felt, and what could potentially be done with the technology.

I hadn’t tried the standard version of the Oculus Rift, but pretty much everyone I talked to who had sampled both the standard and HD versions said that there wasn’t a great deal of difference between the two. Still, it’s early days for the hardware, and no doubt numerous months before it will be made available to the public.

But it wasn’t just the Rift that was pulling in the crowds. Mikolaj Kaminski’s Achtung Arcade, an arcade machine packed full of smaller games from the dev, sat quietly in a corner until someone decided to pick up a controller — at which point a crowd would gather to see what all the fuss was about.

And the Luggatron was particularly exciting. Joon Van Hove from Glitchnap, who has previously created arcade-style machines in the most wackiest of places (for example, integrated into a baby carriage) wanted to bring another of his crazy machines to GDC Europe, but could only check one bag in.

This gave him the idea to build the Luggatron — an arcade machine built into a suitcase, with the monitor on the outside. It’s more than an impressive feat, and as you’d expect, plenty of people wanted to give it a try.

It’s remarkable to see this sort of innovation with your own eyes, and it’s no wonder that so many of these smaller indie shows like Wild Rumpus and Bit of Alright are growing so rapidly in popularity, when they have great ideas like these to enjoy.

4. Being an indie console launch title is not the same as being a AAA launch title

Whenever a new Sony, Microsoft or Nintendo console launch rolls around, we regularly hear the same studio names — Ubisoft, for example, are massive fans of early console adoptions, and always make sure to have at least a handful of titles ready for launch.

It’s obvious why, of course: Gamers want to pick up a small number of games with their new consoles, sometimes regardless of quality, and so having a wide spread of titles at launch that perhaps don’t incur as large production costs as normal can be very beneficial. Of course, your relationship with the manufacturer won’t exactly be harmed either.

And there’s the added bonus that the press wants to talk about each and every console launch game. If you’re launching alongside a games console, you are going to get articles all over the shop.

As it turns out, however, it may be the case that smaller indie games delivered at launch don’t see such benefits. As part of a talk earlier this year, Felix Bohatsch from Broken Rules revealed that his game Chasing Aurora had not received any sort of sales spike at the Wii U launch whatsoever.

I’m not going to pretend that Chasing Aurora was fantastic and essential — even Bohatsch himself admitted that the game needed more time, and it was rushed for release at launch — but the fact that the studio saw zero sales spike at launch, while triple-A companies churn out some awful stuff for console launches and still see enough of a spike to make it worthwhile, should really tell us something.

Bohatsch’s reasoning was that it was a combination of players picking up a handful of triple-A games and being satisfied enough with that, and a slightly high price point for the amount of content Broken Rules was offering. From my point of view, it does seem to make sense that more traditional players are going to be focusing on the likes of New Super Mario Bros. U and Nintendo Land instead of heading to the new eShop and plucking out games at random.

In fact, Bohatsch suggested that if he could go back and do it again, he’d instead launch a few months after the Wii U came out, in a bid to catch those people who had finished off all the triple-A titles, and were now hungry for me. It’s an angle well worth considering for any developers who are currently crunching hard to be ready for the upcoming Xbox One and PlayStation 4 launches.

5. The emotional game uprising

Although I don’t like to admit it, I regularly shed a tear or five when watching tear-jerker movies and TV shows. In contrast, I cried for the first time ever at a video game last year — the glorious The Walking Dead.

Stirring up emotion in players has never really been at the forefront of game design — well, unless you’re David Cage, of course — but the last year has definitely seen a surge of developers talking about injecting emotion and personality into their characters.

Take the recent Brothers, for example, which managed to stir up emotion in players simply through gameplay, rather than any real storyline. Telltale and Starbreeze aren’t the only studios exploring emotion either, as plenty of conversations I had this week involved making the player feel something for the characters and their tales.

Quantic Dream’s Cage was once again doling out the prize sentences as per usual, explaining in his GDC Europe talk that “we should learn from films” when it comes to injecting emotion into games.

But there were plenty of developers talking about emotional responses to non-film-like games too. Gone Home was mentioned numerous titles, for example, while the aforementioned Massimo Guarini is currently building an entire game around emotion, as players take his Murasaki Baby by the hand and guide her through fear and elation.

There’s still a long way to go, no doubt, until we can truly claim that video games stir up the range of emotions that other mediums have been mustering up for years. But the overall impression I got this week is that plenty of steps are being taken in the right direction.

Free Android Guide: Take Better Photos with Your Android Device

For a limited time, Google Play is offering for free a beginner’s guide to taking photos with an Android device.

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https://encrypted.google.com/books/images/frontcover/754ntJ-U7PYC?fife=w222

Peachpit Press is pleased to offer this book to Google Play customers for FREE for a limited time. Even though the price is $0.00, you will be prompted to complete the transaction with Google Wallet. This is necessary in order for the book to be delivered to your account. If you don’t have a credit card associated to your Google Wallet account, or if you don’t have a Google Wallet account at all, you’ll be prompted to add a new payment method upon first adding music or books from Google Play.

This invaluable guide on how to better use the camera on your Android phone will make all the difference in the world as you capture and share the world around you with others.

With Android Photography: Take Better Pictures with Your Android Phone by photographer Colby Brown, you’ll learn:

  • How to take a photo, including different grips for holding your phone
  • How to use all the controls and modes of the Android camera
  • Which third-party apps to use
  • Different photography styles and techniques for shooting portraits, travel, low-light, and wildlife
  • How to edit your photos with the stock Android app and third-party apps, including Snapseed
  • How to share your images
  • Some of the fun accessories available

Grab your Android phone, and start documenting your life today!

Google Play Offering

IGN’s Best of E3 2013 Awards

IGN has not only provided their list of game winners in 25 categories for E3 2013, but also provided a number of runners-up and then listed every single game that was in contention for the award. Needless to say, it’s a VERY long list (covers five pages on their site). I’ve truncated that substantially and posted only the winners so this version of the article doesn’t require scrolling for 10 minutes to reach the end. You can head over here for the original, much more expanded list of nominees and such.

(By the way, IGN’s list is quite different from what TenTonHammer put together for their list of winners. I think you’d be surprised at the differences.)

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The most important gaming event of the year is now. Who won it?

WINNER: TitanFall Of all the games on display at E3, none said “next-gen” as loudly and clearly as Titanfall. Respawn Entertainment’s debut demo showcased the chaotic possibility of what players can do, rather than simply teasing the potential of what it may be. It’s beautiful, creative, and could upend the shooter landscape. For that, it’s IGN’s best-in-show.

WINNER: TitanFall Titanfall is the Xbox One’s killer app, at this point. Its use of cloud processing allows for competitive multiplayer that features the spectacular style of a single-player campaign, fills the world with A.I. ripe to mine for XP, and more ways to get through a multiplayer match than almost anything we’ve seen — especially on a console.

WINNER: Infamous: Second Son Killzone: Shadow Fall and Knack are undeniably fun to play, but it’s Infamous: Second Son that truly stood out among the PS4-exclusive pack. The promise of Second Son – being a superhero in an open-world sandbox – is much like the first two Infamous games, but its new protagonist, Delsin Rowe, really promises to be a game changer (pardon the pun). The game also looks beautiful and totes motion-captured cutscenes, a first for Sony-owned Sucker Punch, and something that will allow them to elevate their storytelling.

WINNER: Super Smash Bros. Wii U Despite the hilarity of Super Mario 3D World or the depth and strategy of Pikmin 3,Super Smash Bros. for Wii U immediately stole our hearts once Masahiro Sakurai did a live, on-stage battle between Mega Man and Mario. We couldn’t technically play the game ourselves, but seeing that fight made us realize that nothing between now and that murky 2014 release date truly mattered. We’ll put on our Mario Cat Suits. We’ll help Donkey Kong fight Vikings. We’ll race with our hovering karts. But thanks to some brilliant trailers and new information, we just want to see how the Wii Fit Trainer will keep up with Link, or the Animal Crossing Villager will manage to KO Samus Aran.

WINNER: TitanFall PC gamers who grew up playing Starsiege Tribes and MechWarrior will find a lot to love about Respawn’s new multiplayer shooter. But it’s not just all nostalgia. The fresh design and fantastic next-gen graphics are sure to earn this game a spot on your hard drive. Just watching one of those giant Titans scoop up a tiny human pilot is enough to get us excited.

WINNER: The Legend of Zelda: A Link Between Worlds At a glance, The Legend of Zelda: A Link Between Worlds is a carbon copy of A Link to the Past, albeit with a more 3D visual treatment. Yet things are not as simple as they seem, and while the overworld of this sequel seems to be a carbon copy of its predecessor, the simple addition of the hieroglyph ability is enough to flip the proverbial ‘Zelda table.’ Suddenly off-limit areas are accessible, and barred windows might as well be open doorways. Though not as evident in the open fields of Hyrule, just five minutes in a dungeon reveals the potential of this new Zelda game. It’s that kind of brilliant mechanic, combined with classic, top-down Zelda gameplay, that has us craving for more.

WINNER: Killzone: Mercenary PlayStation Vita gamers are desperate for a competent first-person shooter, and by the look of it, they’re about to get what they want when Killzone: Mercenary launches in a few months. Mercenary’s three modes – Campaign, Contracts and Online – all gel with one another to create a compelling ecosystem worth exploring, and since a Sony-controlled studio is making the game, chances are this game will understand Vita’s capabilities and limitations better than others.

WINNER: Batman: Arkham Origins This prequel is built upon the foundation Rocksteady laid down in Batman: Arkham City, but the way its enhancements tantalized us at E3 proves we’re not nearly sick of Batman’s open-world crimefighting adventures yet. New more difficult enemy types, random street crimes that you can choose to intervene in, and an intriguing new detective system that allows you to reconstruct events to identify the perpetrator all make Arkham Origins stand apart.

WINNER: Rain Rain is a gorgeous example of what makes the PSN ecosystem so special. Told in a storybook format, Rain is a charming adventure game that stars an invisible boy wandering through a rain-filled city while searching for a mysterious girl. He can only be seen as he steps into the rain, and this mechanic creates brilliant puzzles that grow progressively more complicated as he progresses. Rain is a creative, truly unique work of art and a beautiful way for Sony to say goodbye to this generation.

WINNER: Deus Ex: The Fall Deus Ex: The Fall is the real deal, and it feels great. It offers all the same dirty futuristic open-world exploration found in Human Revolution, now in the palm of your hand. The Fall is compromise-free and demands your attention. Get ready to read more fake office emails, but now on your real tablet.

WINNER: Watch Dogs GTA5 is going to be tough to beat this year, but seeing Watch Dogs’ high-speed chases through its extremely detailed open-world version of Chicago reminded us of what its next-gen edge can deliver. Aiden Pearce has some good moves on foot, too – and not just his ability to hack people’s cell phones and find their porn stash. The E3 demo showed him use bullet-time gunplay and deliver some brutal baton beatings that show some tricks Ubisoft picked up making Assassin’s Creed games.

WINNER: TitanFall At an E3 where most other shooters played it safe, Titanfall took a risk to say “We know you want more from your shooters, so here’s something familiar enough that you know how to play it, but different enough to throw you off your game.” This isn’t just Call of Duty with robots. The Titans are not a gimmick. Jetpacks, wall-running, sci-fi weaponry, and robots to pilot give you plenty of new ways to play a fast-paced online action game.

WINNER: Super Smash Bros. Smash Bros. trailers are always spectacular events for Nintendo fans and gamers in general as they manage to feel both familiar and packed with surprises. But nobody could have guessed the rush (no pun intended) of nostalgic joy that hit the moment Mega Man took to the screen to knock around his opponents with vintage boss weapons and signature moves. We can’t wait to see which characters show up next in this fantastic looking fighting game.

WINNER: The Division The most stunningly detailed recreation of New York City you’ve ever seen is the backdrop for an always-connected action-RPG where survival meets open-world freedom. We were blown away by the interweaving of action, role-playing, and massively multiplayer systems and can’t wait to see what other mysteries lurk in the post-pandemic Big Apple.

WINNER: EVE-VR on Oculus Rift Developer CCP Games made it very clear before we donned our Oculus Rift prototype headset that the “game” we were about to play would never be released. It’s a tech demo. But holy &^#$ what a tech demo it was. Space dogfighting with headtracking and immersion like you’ve never experienced. You look down and you can see your own body. But it’s not your body! WHAAAAAAAAAAAT!

WINNER: New HD Oculus Rift The aforementioned EVE-VR demo for Oculus Rift is on the current version of the virtual reality headset. And as life-changing an experience as it was, it was a tad blurry because the screens were “only” 720p. But elsewhere at E3, a 1080p version of the device lurked. And it could change everything. Wow.

WINNER: Sony slams Microsoft over used games and always online

The PlayStation faithful had gotten used to, in recent years, a sort of blundering approach to Sony’s communication. For all of the amazing studios making great games for PlayStation platforms, Sony always managed to trip over itself. 2013 – and the roll-out of PlayStation 4 – has been very, very different. It all came to a head when Sony fired salvo after salvo at Microsoft during its press conference, impressing the gaming world and forcing Microsoft, in turn, to change its DRM, always-online tune.

WINNER: Super Smash Bros. for Wii U This epic clash of famous franchises would have easily outclassed its competition alone, but with Smash Bros. coming to Wii U and 3DS, and the addition of awesome fan favorites like Mega Man, the Animal Crossing boy and the bizarrely funny Yoga Instructor from Wii Fit, this looks like the best (set of!) Smash Bros. we’ve ever seen

WINNER: Rayman Legends Building on 2011’s excellent Rayman Origins, Legends includes dozens of beautifully imagined, seemingly hand painted platforming worlds to hop, bop and slap your friends around in. Throw in giant boss battles and the brand new music stages that have you running for your life to insanely deranged covers of classic rock and pop anthems and you’ve got the best platforming game of the show, easily.

WINNER: The Elder Scrolls Online Playing solo adventures in the world of The Elder Scrolls V: Skyrim is fantastic, but one of the most requested features is the ability to play together with (or against) friends in Tamriel. The Elder Scrolls Online is built around that idea, and especially now that it has the series’ signature option of first or third-person perspective, it that idea is more exciting than ever. And because it’s designed for next-generation consoles and PC, the graphics look great!

WINNER: Madden NFL 25 After starting from scratch at the beginning of this console generation, the venerable Madden series has evolved into a powerhouse of a football sim, with nuanced on-field gameplay complemented by TV-like presentation. Madden NFL 25 for Xbox One and PlayStation 4, however, takes all of that to new heights. We saw it, we played it, and we like where the next generation of video game football is heading.

WINNER: Scribblenauts Unmasked Scribblenauts’ usual sandbox puzzles where you can literally write in your own solutions gets a super-powered makeover in Scribblenauts Unmasked. Think you know the DC Universe? Prove it by typing in any – and we mean ANY – DC hero, villain, or gizmo you can think of and he, she, or it will pop up onscreen to help or hinder your progress. Want to see Ma Hunkel (the golden-age Red Tornado) sock Darkseid in the jaw? We can practically guarantee you’ll never see that match-up in any other game.

WINNER: Total War: Rome 2 The original Rome is still the best game in the Total War series and this year’s update looks to take all the lessons the studio learned over the past decade to make an even better sequel. From building projects along the frontier, to assassinating your rivals in the Forum, to marching at the head of massive army of legionnaires, Rome 2 is the strategy game for all would-be Caesars.

WINNER: The Crew Remember the cheese-tastic, supercar-filled fun of 1980s film Cannonball Run? Or more recently, the unfulfilled potential of Need for Speed: The Run?The Crew looks to finally make a cross-country racing game a reality, with an always-connected driving experience that lets you roll with crews and challenge other clubs while visiting over 1,000 landmarks recreated in the game world, from the Grand Canyon to Miami’s South Beach. We played it, and it’s every bit as fun as it sounds.

WINNER: The Witcher 3: Wild Hunt Stunningly beautiful and almost impossibly huge, The Witcher 3: Wild Hunt was IGN’s readers’ pick for the best game of E3 2013 – and for good reason. The morally ambiguous Geralt faces monsters, both supernatural and human, in an intricately detailed open world that dwarfs that of The Witcher 2. Looking for a game that will really push the limits of your PS4, Xbox One, or high-end PC? You just found it.

911 App Uses Smartphones to Virtually Place Dispatchers at Scene of Emergencies (MDDIonline.com)

Being employed in the telecom industry since 2000, it’s great to see practical, helpful, possibly life-saving applications available for use on smartphones. As NextGen E911 is being deployed nationally, albeit slowly in many cases, expect to see texting, picture messaging, and more diagnostic uses for smartphones in emergencies.

Would you feel calm and collected enough during an emergency to start up an app and try to use it to save someone’s life?

MDDI Online Article Here

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911 App Uses Smartphones to Virtually Place Dispatchers at the Scene of Emergencies

The Android app enables 911 dispatchers to gather data such as blood pressure, heart rate, and breathing rate via a caller’s smartphone.

A team of researchers has developed a mobile medical application that harnesses smartphones to virtually place 911 dispatchers at the scene of emergency situations.

The app, developed by a team led by University of North Texas engineering professor Ram Dantu with support from the National Science Foundation’s Directorate for Computer and Information Science and Engineering, enables 911 dispatchers to remotely control the smartphone of a 911 caller at the scene, enabling the dispatcher to see video of the scene and collect vital information about the victim.

During emergency calls, 911 dispatchers ask callers basic questions to help them assess the situation, but callers don’t always know the answers.

“When a 911 operator asks the question, ‘Is the patient breathing?’ callers often have no idea,” Dantu said during a virtual press conference today.

A smartphone placed on a victim’s torso allows the emergency operator to view the victim’s breaths per minute. This allows the operator to gauge whether the caller should start CPR. Photo credit: Logan Widick, University of North Texas

The app his team created is intended to solve that problem. Using the software, a caller at the scene can place a smartphone on the victim’s chest to monitor their breathing rate and place the victim’s finger on the smartphone’s camera to check their heart rate. The app can also cufflessly monitor the victim’s blood pressure. All information captured is transmitted wirelessly to 911 dispatchers.

At the press conference, the research team also demonstrated the app’s CPR assistance feature. A 911 caller at the scene can strap a smartphone to their hands using a piece of clothing or a plastic bag, for example, to get instruction on how to perform CPR. The app can also provide real-time feedback—urging the caller to increase the speed or depth of compressions, for example.

The app also features text-to-speech technology, which can help in situations where a 911 caller doesn’t speak English or is hearing or speech impaired.

Henning Schultzrinne, of the Federal Communication Commission, said the app is one example of technology that can interface with the new Next Generation 911 systems being rolled out across the country. These IP-based systems replace the voice-only 911 systems used in the past and can incorporate new sources of information, such as text messages, images, video, and data.

The app has been tested by 40–50 individuals in a lab setting, and the researchers hope to launch a pilot in a hospital or nursing home environment soon, Dantu said. He said the app will require FDA approval, and the team’s next steps include talking with vendors of emergency dispatch protocols to learn how to integrate the app with their systems. It was initially developed for the Android platform, but the researchers also plan to launch a version that can run on Apple’s iOS. They hope to have a version of the app available for download in 2–3 months.

E3 2013: List of Games Appearing at E3 (IGN.com)

IGN has published and been updating the list of games scheduled/rumored to appear at E3 this year. If there’s a game you’re particularly interested in, take a look at the list below. If you have a favorite game you’d like more information about, just comment below. I’ll see if I can find out when it’s scheduled to be covered by various gamer groups.

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The Best Third-Party Titles Coming to E3 2013

The Big Games of E3 2013 list contains upcoming games likely to appear at E3 in some form (not necessarily in “playable” form).

E3 2013 Games List

Platform exclusive games are color coded in the list below: (NOTE: color coding is on the original website only.)

PS 3 / PS 4 / Vita Wii U / 3DS Xbox 360 / Xbox One

A column in the table below lists whether or not games are confirmed to appear at E3. This status is sure to change as E3 approaches.

Game Developer Platforms Confirmed
1954: Alcatraz Daedalic Entertainment PC No
Assassin’s Creed IV: Black Flag Ubisoft PS4, Xbox One, PS3, PC, Wii U Yes [1]
Arma3 Bohemia Interactive PC Yes [n]
Batman: Arkham Origins Warner Bros Games Montreal PC, PS3, Xbox 360, Wii U Yes
Batman: Arkham Origins Blackgate Armature Studio 3DS, Vita No
Barbie Dreamhouse Party Little Orbit Wii U, Wii, 3DS, DS Yes [2]
Battlefield 4 EA DICE PS4, Xbox One, PC, PS3, 360 Yes [3]
Bayonetta 2 Platinum Games Wii U No
Beyond Two Souls Quantic Dream PS3 No
Black Guards Daedalic Entertainment PC No
Black Gold Snail Games PC Yes
Blood Knights Deck 13 PC, 360, PS3 No
Bound By Flame Spiders PC, 360, PS3 No
Bravely Default: Flying Fairy Silicon Studio 3DS No
Broken Age Double Fine PC, iOS No
Brothers: A Tale of Two Sons Starbreeze PC, 360, PS3 No
Call of Duty: Ghosts Activision PS4, Xbox One, PC, PS3, 360 Yes [4]
Castle of Illusion Starring Mickey Mouse HD  SEGA Studios Australia PS3, PC, 360, Vita, Wii U Yes [5]
Castlevania: Lords of Shadow 2 Konami 360, PS3, PC No
Civilization 5: Brave New World Firaxis PC No
Command & Conquer Victory Games PC No
Company of Heroes 2 Relic PC Yes [6]
Dark Souls II From Software PC, PS3, 360 No
DayZ Standalone Bohemia Interactive PC Yes
Deadfall Adventures Nordic Games 360, PC No
Deadpool High Moon Studios PS3, 360, PC No
Deep Down Capcom PS4 No
Destiny Bungie PS4, Xbox One, PS3, 360 Yes [7]
Deus Ex: The Fall Eidos Montreal iOS Yes [8]
Diablo III Blizzard Entertainment PS4, PS3, 360 No
Disgaea D2: A Brighter Darkness NIS PS3 No
Disney Infinity Avalanche Software (USA) Xbox 360, PlayStation 3, PC, Wii, Wii U, 3DS Yes
Divinity: Original Sin Larian Studios PC No
Doki Doki Universe HumaNature Studios PS3, PS4, Vita Yes*
Dragon Age III: Inquisition BioWare 360, PS3, PC Yes [9]
Dragon’s Crown Vanillaware PS3, Vita No
DriveClub Evolution Studios PS4 No
Dying Light Techland PlayStation 4, Xbox One Yes* [10]
Dynasty Warriors 8 Omega Force PS3, 360 No
Elder Scrolls Online ZeniMax PC Yes
Farming Simulator 2013 GIANTS Software PC, PS3, 360, 3DS, Vita No
FIFA 14 EA Xbox One, PS4, PS3, 360, PC Yes [11]
Final Fantasy (PS4) Square Enix PS4 Yes [12]
Final Fantasy X / X2 HD Remaster Square Enix PS3, Vita No
Final Fantasy XIV: A Realm Reborn Square Enix PC, PS3 Yes [13]
Flower (Vita) thatgamecompany Vita Yes [n]
Forza Motorsport 5 Turn 10 Xbox One No
Frozen Synapse: Tactics Double 11 PC, iOS No
Game & Wario Nintendo/Intelligent Systems Wii U No
Goodbye Deponia Daedalic Software PC No
Gran Turismo 6 Polyphony Games PS3 Yes*
Hometown Story Natsume 3DS Yes [14]
Infamous: Second Son Sucker Punch PS4 No
Killer Is Dead Grasshopper Manufacture PS3, 360 No
Killzone: Shadow Fall Guerrilla Games PS4 No
Killzone: Mercenary Guerilla Cambridge Vita Yes*[15]
Kingdom Hearts HD 1.5 ReMIX Square Enix PS3 No
Knack Studios Japan PS4 No
LEGO Marvel Superheroes Traveller’s Tales 3DS, DS, PC, PS3, Wii U, Vita No
Lightning Returns: Final Fantasy 13 Square Enix PS3, 360 Yes[16]
LocoCycle Twisted Pixel Xbox 360, Xbox One No
Lords of the Fallen Deck 13 PC Yes [17]
Lost Planet 3 Spark Unlimited PC, 360, PS3 No
Luftrausers Devolver Digital Mac, PS3, PC, Vita Yes*
Magic: The Gathering Duels of the Planeswalkers 2014 Stainless Games PC, 360, PS3 No
Madden 25 EA PS4, Xbox One, PS3, 360, PC Yes [18]
Magrunner: Dark Pulse 3AM Games PC, PS3, 360 No
Mario & Luigi: Dream Team Nintendo 3DS No
Mario Golf World Tour Nintendo 3DS No
Mario Kart Wii U Nintendo Wii U Yes [19]
Mario Party 3DS 3DS Nintendo No
Memoria Daedalic PC No
Metal Gear Solid V: The Phantom Pain Kojima Productions PS3, 360 No
Metal Gear Solid Ground Zeroes Kojima Productions PS3, 360 No
Might & Magic X: Legacy Limbic PC No
Mistborn: Birthright Game Machine Studios, Little Orbit 360, PS3, PC No
Monster High 13 Wishes Shadow Secrets Little Orbit Wii U, Wii, 3DS, DS Yes[20]
Muramasa Rebirth Aksys Games Vita, PS3, Xbox, Wii No
Murdered: Soul Suspect Square Enix PC, PS3, 360 Yes[21]
NBA Live 14 EA Xbox One, PS4 Yes [22]
Need for Speed: Rivals EA PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One Yes [23]
NHL 14 EA PlayStation 3, Xbox 360 No
Pro Evolution Soccer 2014 Konami TBA No
Phineas and Ferb: Quest for Cool Stuff Majesco 360, Wii U, Wii, 3DS, DS Yes [24]
Pikmin 3 Nintendo Wii U No
Pokemon X/Y Nintendo 3DS Yes [25]
Primal Carnage: Genesis Lukewarm PS4, PC No
Prime World Nival Interactive PC, iPhone, Android No
Project Cars Slightly Mad PC, PS3, 360, Wii U No
Project X Zone Capcom/Namco Bandai 3DS No
Puppeteer SCE Studios Japan PS3 No
Rain Acquire/SCE Japan PS3 No
Quantum Break Remedy Xbox One Yes [26][27]
Rayman Legends Ubisoft Wii U, PS3, 360 Yes [28]
Rise of the Triad Apogee PC No
Rune Factory 4 Neverland Co. 3DS No
Ryse Crytek Xbox One Yes [29]
Sacred 3 Keen Games PS3, PC, 360 No
Saints Row 4 Deep Silver PC, 360, PS3 Yes
Shadowrun Returns Harebrained Schemes PC, Android, iOS No
Scribblenauts Unmasked 5th Cell Wii U, 3DS, PC Yes [30]
Sherlock Holmes: Crimes and Punishments Frogwares PC, 360, PS3 No
Shin Megami Tensei IV Atlus 3DS No
Shin Megami Tensei X Fire Emblem Intelligent Systems/Atlus Wii U No
Skylanders Swap Force Activision Yes [31]
Sonic: Lost World Sonic Team Wii U, 3DS Yes [32]
South Park: The Stick of Truth Obsidian PS3, PC, 360 Yes [33]
Splinter Cell Blacklist UbiSoft Montreal PC, 360, PS3, Wii U Yes [34]
State of Decay Undead Labs 360, PC No
Super Mario 3D Wii U Nintendo Wii U Yes [35]
Super Smash Bros. 4 Namco Bandai / Nintendo Wii U, 3DS Yes [36]
Super T.I.M.E. Force Capybara Games 360 No
Tales of Xillia Namco Bandai PS3 No
Take On Bohemia Interactive TBA Yes
Tearaway Media Molecule Vita No
The Bureau: XCOM Declassified 2K Marin 360, PS3, PC No
The Dark Eye: Demonicon Noumena Media PC, 360, PS3 No
The Evil Within Tango Gameworks TBA No
The Last of Us Naughty Dog PS3 Yes*[37]
The Legend of Zelda HD (New) Nintendo Wii U No
The Legend of Zelda Windwaker HD Nintendo Wii U No
The Night of the Rabbit Daedelic PC No
The Witcher 3: Wild Hunt CD Projekt RED PC, PS4 No
The Witness Thekla, Inc PS4 No
The Wolf Among Us Telltale PC, 360, PS3, iOS No
The Wonderful 101 Platinum Wii U No
Teenage Mutant Ninja Turtles: Out of the Shadows Red Fly PS3, Xbox, PC No
Thief Eidos Studios Montreal PS4, Xbox One, PC Yes[38]
Time and Eternity Image Epoch PS3 No
Titanfall Respawn Entertainment TBA Yes [39]
Total War: Rome 2 Creative Assembly PC Yes [40]
Transistor Supergiant Games TBA No
Until Dawn Supermassive PS3 No
Valhalla Knights 3 K2 Vita No
Wasteland 2 inXile PC No
Watch Dogs Ubisoft Montreal / Reflections 360, Xbox One, PS4, Wii U, PC Yes [41]
Game from Watch Dogs Developer Reflections TBA Yes [42]
Wii Fit U Nintendo Wii U No
Wii U Party Nintendo Wii U No
Wolfenstein: The New Order MachineGames PC, PS3, 360 Yes
X Monolith Wii U No
Ys: Memories of Celceta Nihon Falcom Corp Vita No
Yaiba: Ninja Gaiden Z Comcept PS3, 360 No
Yoshi Wii U Good-Feel Wii U No
Yoshi’s Island 3DS Nintendo 3DS No
Young Justice: Legacy Warner Bros. Interactive PS3, 360, 3DS, Wii U, PC No
Zumba Fitness World Party Majesco Xbox One, 360, Wii U and Wii Yes [43]

*These games have been seen by IGN at E3 Judges Week and will almost certainly appear at the show.

†Note: Elder Scrolls Online and Wolfenstein: The New Order were confirmed by Bethesda to IGN. Disney Infinity was confirmed by Disney Interactive to IGN. Saints Row 4 was confirmed by Deep Silver PR to IGN.

Attach Your iPhone to Anything, Anywhere With Clipless (Gizmag.com)

Clipless is about 72% of the way toward its $25,000 Kickstarter goal. This is an innovative, interesting “iPhone” device (can be used with any phone, any tablet, and I’m sure plenty of other gadgets). You attach a sticky-backed clip to the back of your device and it’s held in place via magnets on to walls, through clothes, etc. Genius!

Their Kickstarter run expires in less than a month. Head to their Kickstarter page to help support this project and preorder your Clipless for a starting donation of just $1.

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A company known as They Innovate has designed Clipless, a mounting device that fastens a smartphone to almost any place imaginable. A wall, clothes, car dashboards, and essentially anything with a moderately flat surface will work, according to the creators.

The purpose of Clipless is to do away with leather pouches. This product allows users to wear their phones as they would a pouch, but it uses a discreet disc and clip that attaches a phone to the wearer’s clothes.

Clipless consists of three pieces. The first is a connector stuck with semi-permanent adhesive to the back of your phone. This attaches to the second piece, the actual Clipless which attaches to the outside of your clothes by slotting into a disc, the third component, worn inside the fabric.

The adhesive is only good for one use, so to use a different phone, extra connectors would be necessary. Clipless can also be attached to other flat surfaces through a separate mount. The goal is for users to be able to use Clipless whether carrying their phones or mounting them to static locations.

The creators are adding NFC capability to the device. This opens up all kinds of options, such as launching a specific app when mounting at a certain location (e.g. a recipe app when mounting on the kitchen refrigerator).

They Innovate is seeking funding for its Clipless device on Kickstarter. At the time of writing, there are plenty of early bird backer offers left. These provide one Clipless, one connector, one clothing disc, and one NFC mount for US$17. Once those run out, the company is offering Clipless for $35.

The Kickstarter pitch below provides more information about Clipless.

Original Gizmag Article
Clipless On Kickstarter
Official Clipless Website

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