Elder Scrolls Online: Ask Us Anything – Lore Edition

I know almost zero lore for the entire Elder Scrolls franchise, mainly because first-person RPGs never tripped my trigger. However, it’s great to see players who have followed it so closely that they ask some fantastic questions and I enjoy learning along with the rest of the community.

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Get some new insight into the lore of The Elder Scrolls Online in our latest round of Q&A.

Today’s group of questions, all chosen from your submissions, focuses primarily on lore. Many of you care deeply about The Elder Scrolls setting, and you always have lots of great questions for us about what you’ll get to see in ESO. Please enjoy these new answers, and don’t forget to send your questions to community@elderscrollsonline.com. We do a new Ask Us Anything every two weeks, and we may feature your question in the next article.

I read in your last article about the Daggerfall Covenant that the city of Lainlyn would be featured in the game. Does that mean we’ll learn more about the origin and the culture of the harpies?  Will we be allowed to attend Riglametha?  Will the Dragonsword of Lainlyn be featured in the game? – By Jérémy Haut

There will be adventures set in the Alik’r Desert port town of Tava’s Blessing, which is the precursor of Lainlyn. You will meet members of the Lainlyn family, for whom the town will later be renamed, and there are adventures in the desert with harpies, but that’s all we’ll reveal at present!

In the time the game takes place does Orsinium exist as a major city? Or as a kingdom? – By Alon Saban

Thanks to the treaty with the Daggerfall Covenant, Orsinium has been restored to the Orcs of Wrothgar, and they are rebuilding and reoccupying it. Southern Wrothgar is under the control of King Kurog of Orsinium, but north of the city the region is still a patchwork of strongholds.

I am a huge fan of The Elder Scrolls games and I have played a Breton since Morrowind, so I’m definitely joining the Daggerfall Covenant. My question has to deal with the Forsworn faction. Will they be implemented in the game, either as a faction or through quests? I always thought that their story was very interesting and wanted to know if it will be explored in ESO, since they have been around at least since the First Era, well within the time the game takes place. – By Jason McKinney

Though the Reachmen are related to the Bretons, they consider themselves a separate race (and so do the Bretons). The Reachmen are not a playable race, as they’re basically enemies to everyone (and like it that way), but you will see them causing trouble in High Rock, Hammerfell, Skyrim, and even Cyrodiil. The Forsworn are a Fourth-Era faction of the Reachmen that actually hearkens back to the Reach culture of ESO’s era, so they don’t appear as such, but the Reachmen of our time resemble them.

The oldest structure in Tamriel, the Adamantine Tower (or Direnni Tower) is in High Rock. Are we going to be able to visit this building, and if so, how are you going to represent it to us? – By Hampton D. Evans

From the shores of the Iliac Bay you can see the Adamantine Tower rising from the heights of Balfiera Island. Can you visit it? Time will tell.

In The Elder Scrolls V, players found that a number of Orcish Strongholds dotted the Skyrim landscape. What’s their history? Now that the Orcs and Nords are on opposite sides, how will they play a role in the storyline? – By Chris

Orcs live in strongholds in the mountains throughout northern Tamriel. Most of them keep to themselves, staying out of the wars of Men and Elves. The Orcs of Wrothgar, who are signatories to the Daggerfall Covenant, are the exception, having long had ambitions of nationhood.

Based on known lore and from previous Elder Scrolls titles, the Orcs traditionally seem to keep to themselves and to their strongholds, with the odd exception. What is the motivation for the Orcs and the Orsinium Kingdom in joining the Daggerfall Covenant? What connects these three races of unlikely allies to band together as they have? – By Wade Johnson

As mentioned above, the Orcs of Wrothgar have long been ambitious to have their own state, and these ambitions have been repeatedly crushed over the millennia. Their membership in the Covenant is one more attempt at organization and recognition.

I was wondering, besides the title Mane, is there a prefix that is attached to his name? Tied into this question is the absence of Manes. Who rules between Manes? Roughly ten to fifteen years would pass before one could be found or properly trained to take over. In days of old, they transitioned power between the many states based on the phases of the moons, but with only two states remaining, Pellitine and Anequina, it would seem more likely that they would transition with every ruler with the exception of Manes. – By Sean Dutton

The selection and accession of a new Mane is, in fact, one of the key events in which players can get involved in northern Valenwood and western Elsweyr. How is a new Mane chosen and accepted? You’ll get to see for yourself.

Elder Scrolls Online: Ask Us Anything at QuakeCon 2013

Although the big reveal at QuakeCon 2013 for me was the 30-minute solo and group dungeon play over on Twitch, ESO also has a nice “Ask Us Anything” from the event that covers death penalties, “mob glow”, LFG tool, teleporting to friends, and a couple lore questions.

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Last week’s live gameplay stream at QuakeCon created a lot of excitement—and plenty of new questions about The Elder Scrolls Online. Check out our answers to some of them here.

We had lots of fun presenting our very first gameplay stream last week, which included a dungeon run and a close look at ESO’s combat. If you missed it, you can still enjoy the full replay. After the stream, you had lots of new questions, and we’ve selected some to answer right here. Are you wondering about something in ESO? Send us an email atcommunity@elderscrollsonline.com and we may feature your question in an upcoming Ask Us Anything. Enjoy!

Which level were the monsters in the QuakeCon stream compared to the characters? I saw them cutting through their enemies quite easily, but the health bars went up and down a lot. Did some monsters hit that hard and is healing that effective, or did your characters have that little health? – By Andrew Markton

Fungal Grotto is a level 12 – 15 dungeon. I believe we had two level 13 characters and two level 16 characters in our party during the stream. Since players can put points into health, magicka, or stamina, it’s likely that some characters’ health totals were lower than others. However, what you saw is a pretty good indication of health fluctuation and the need to heal when taking on a dungeon.

Will there be an option to turn off the glow around enemies? – By Nate Collins

Yes, you will be able to turn it off. I will say that the glow is much more apparent when you’re watching than it is when you’re playing. It’s very effective at helping with target selection, and you may find it useful in some situations, but it’s up to you whether to enable it.

You said that my armor will degrade when I die. Can I repair it, or do I have to pay an NPC? – By Jen Hauser

We have repair kits for repairs in the field, and you can visit an NPC to have all of your gear repaired.

I noticed the compass in the stream. Does it replace the mini-map or is it another option? If it does replace it, will it show more than points of interest, like guild and group members or enemies? – By Karen Tengart

The compass will replace the mini-map. Actually, this is a good example of how we use information from our beta tests. When we had a mini-map, we noticed many testers felt like they should just follow quest markers, and they were less inclined to explore. This ran counter to our intent of being a game that emphasizes exploration. When we introduced the compass, players became much more likely to explore and less likely to just “follow the quests.”

As for putting group members on the compass, we’re trying to avoid having too much clutter on the compass. We do have in-world indicators for group members, though, which are proving to be very effective.

When a class says nothing about the playstyle of another player, how will the dungeon finder still allow me to look for healing or damaged focused players? – By Tommy Reed

Players will pick the role they think they can best perform when they sign up to find a group.

So many mudcrabs—where did they all come from? I am confused. – By John Raighley

Only Lorkhan knows, and his secrets died with him.

How much of the footage and animation we saw on Twitch is finalized? – By Tom Gregor

We’re polishing everything in the game, and that will continue as we head towards launch. First-person mode, which you saw quite a bit of in the video, is one of our more recent additions, and you can expect to see improvements to it as we continue development.

Will the transportation system—and especially porting to group mates—work in PvP, too? If so, how many “safe” locations are in Cyrodiil? – By Pete Jameston

The fast-travel system is very different in Cyrodiil. We don’t want to have battles where each side can instantly transport in reinforcements, assuring no clear winner. You will be able to fast travel to points clearly secured by your alliance. That said, with the size of Cyrodiil, I will say that mounts are a pretty good thing to have.

Is the instanced loot random for one person or will everyone receive the same item / crafting component / amount of gold? – By Jean Despar

Instanced loot is random per person.

Can you explain the equipment and skills from the gameplay stream a bit more? Which armor did he wear? Which skills did he use? – By Mira Yump

Nick was playing a ranged DPS Templar for most of the session. He was in a combination of light and medium armor, going for protection and an increase in the efficacy of his magic use. His alternate weapon set was dual-wielding. Nick was able to heal himself and the group as sort of a backup healer, even though he only put one or two skill points in his healing line. The spear you saw and “light” abilities are signature abilities of the Templar. The spear knocks enemies back as it damages them, and the bright ball of light applies a damage-over-time effect and a snare. Nick also had some weapon abilities he used, depending on the weapon type he was currently wielding.

Gina played a Sorcerer using sword and shield and wearing heavy armor. Rich was a Nightblade in light armor who helped keep the party alive with a restoration staff, and Eric chose a dual-wielding Dragonknight with medium armor.

Hello, I am wondering if other Daedric Princes are in the game (besides Molag Bal), since I am a big fan of Mehrunes Dagon. – By Austin

Yes, there are definitely other Daedric Princes. Sheogorath comes to mind … [AuA disappears in a cloud of butterflies.]

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