BLESS: Class Descriptions & Lore

This is my attempt at reading Google Translate’s interpretation of the article Pmang offered this week describing all the classes and their initial lore. As many of the devs came from TERA, NCSoft, and AION, I drew comparison to the classes in those games as well. They’ve only provided images for the first four classes (sorry!), but the rest of the classes can be seen in The Siege video.


Guardian (like Templars in AION; tank class)

“Protector of the Empire, battles in front even the death. Leads so we can return together.” -Lumen Corps Empire Gaius Kerala SARS

Armed with sword and shield, Guardians on the battlefield are always in the front lines. Their indomitable fighting spirit prevents attacks, closing the gap with their blows. Excelling at tactics, Guardians provide opportunities for their allies. They seek honor and glory, but sacrifice is the most important virtue.

Their origins are from the Imperial Heavy Infantry. Now, each winter, to symbolize the Holy Empire of the Knights, they pay homage to the tree of life, just as the original Legion Knights of the Navarra Sun did.

Berserker (like Berserkers in TERA; dps class)

“Death is like hungry wild dogs: the smell of fear brings them to the battlefield. They survive battle and send you to Hell.” – the warrior king Drake Bell Beck

Their origins are also from the Imperial Heavy Infantry. Now, each winter, to symbolize the Holy Empire of the Knights, they pay homage to the tree of life, just as the original Legion Knights of the Navarra Sun did.

Berserkers are the perfect example of a threat on the battlefield. Even the Imperial Family acknowledges their prowess.

Today, the continent’s most famous Berserker is Bran Draco, the leader of the Pantera group known as the Lupus Canine Patrol, lead by Bran Draco.

Throughout the civilized world, Berserkers are usually mercenaries and adventurers, though many do seek guilds to demonstrate their abilities and seek vendettas.

Paladin (like Clerics in AION; healer class)

“Paladins are Temple-trained, studying at the monastery for three years and then endure five additional years of hard training. Periodically, they will fast during this time. After, they are ordained, they can finally apply to become a Paladin. This is a hard road and requires many years of sacrifice.” – Coos Toss Castle Knights assistant GM Wolfgang

The Paladin combines the dance of a warrior and priest. The Paladin uses a mace and shield to defend himself and divine magic to heal and revive friends. With so many different talents, they can strengthen their family’s ability to fight. Paladins with divine power destroy the undead and fiends.

Paladins came to light immediately after the destruction of the Dark Ages. As a weapon against an invasive species, Paladins defend temples and monasteries during a time when the entire civilization was in darkness.

Today, the church is divided into two parts: the paradise of the Empire Knights where prestige is important and the Temple Brotherhood seeking to be part of the elite troops.

Ranger (like Ranger in AION; dps class)

“Protest is left arrow to come back again. Would you eventually fly into one garden. ” – Elf Gnome

Rangers track and spy, wander the wilderness, and can ambush patrols. They use bows as a primary weapon because they find their enemies first and gaining victory is a certain outcome. They can deal a major blow to enemies before they’re even aware of the Ranger.

Rangers use landmarks and terrain obstacles to maximize on favorable conditions and pitfalls, also using traps and other means to dominate their foes.

Rangers have a deep and powerful organization and excel at being archers and experienced scouts.

Assassin (like Assassin in AION; dps class)

“You can not avoid me. You can not stop me. You can not hide from me, I am your death.” – Grande primary target of the assassin sent to kill long notice

Assassins are ruthless and exist only to take an opponent’s life. They acquire considerable knowledge of poisons and anatomy, secretly appearing behind an enemy and driving home their daggers into the underbelly. One on one, they have amazing agility and are easily able to doge attacks and close gaps with deadly aim.

History tells us many nobles and princes have met their deaths under mysterious circumstances when they have opposed the Emperor.

A story handed down over generations tells of an assassin who uses a silver mask to disguise his identity. He’s known only as the Grande Guardian Assassin and he instills fear in the hearts of every ruler.

Mage (like Sorcerer in AION and TERA; dps class)

“The essence of magic and the logic of knowledge are only temporary mysteries. Magical phenomenon are the result of certain causal relationships.
Fate does not play dice.” – Archmage Sohar Mesquite

Mages across the world dedicate their lives to studying structures and relationships between them and universal laws. They acquire the knowledge to manipulate water, fire, wind, and earth, and can conjure even natural phenomena such as lightning and blizzards. Mages combine their knowledge to be formidable in combat.

Originally, only the Elves had discovered magic and it became their exclusive property. The most powerful Elven mage was named Yamalo. However, after the fall of the Elves over a millenia ago, magic spread to other powerful species – even including Humans.

Today, the most profound library of knowledge can be found in the El Llano El Gras. It is there the Guardians of the Ancient Order seek to research and create new spells.

Warlock (like Spiritmaster in AION; dps pet class)

“Betray anyone but the Devil.” – Gatekeeper Herodion

Warlocks summon demons from other dimensions as an extension of their arms. For many, it’s akin to dogs moving freely like one person. Warlocks then become a small but powerful army. Summoning demons from a hell dimension brings fear to the mundane.

Warlocks also apply technology to control and guide their pets, allowing their pets to psychologically attack the Warlock’s enemies. Warlocks are shunned from many species because of the transmitting that occurs and are often exiled from their own races.

To this day, the “Devil” stories about Warlocks drift even to children, bringing horror and fear.

Mystic (like Mystic in TERA; healer class)

“Mystics do not stand in a forest alone. The blue forest stands together.” – Sylvan Elf sayings

The origins of spirit summoning Mystics is still a mystery.

Mystics are able to temporarily summon spirits of various properties, harnessing the pure energy of nature. The spirits can attack, defend, heal, and offers balance in all things. Since they require a focus, each spirit can only do one thing at a time. In this way, Mystics require strategic judgement to know which spirit to summon and when.

Mystic traditions pre-exist academic knowledge, but are found primarily among the older species. The systemic evolution of Mystics came out with Elven technology, though communication with spirits is something native to the Pantera. Even Sirens can commune with nature spirits as part of their faith.

EverQuest Next: Class System (

“SOE developers took to the stage this afternoon to describe to a room full of die hard EverQuest fans how a multi-class system with at least 40 unique classes will make EverQuest Next something they want to play: not an easy task.  Few MMORPG audiences are invested as emotionally into their class experience as EverQuest fans.  Here is a rundown on what they heard.”


The credit for covering these panels goes to: RekMMO @RekMMO and Chad Albritton @chad_Albritton.

UPDATE:  Thanks to Curse Gaming, we have also been able to add video of the panel.


EverQuest Next Class System Updates

  • Goal is iconic abilities with new functionality.
  • Warriors are destructive and strong.  Have a leap, whirlwind, and shield bash abilities.  Animations are inspired by the incredible hulk.
  • Tempests are a storm themed class with two-handed swords and lightning effects.
  • Classes must be fun to play and to look at.  Each class must have a personality.
  • Class choice will determine your armor and weapon options.
  • Weapon choice will determine which 4 weapon abilities you have.
  • Classes that use the same weapons have different animations, enabling players to identify what class someone is playing by watching them move.
  • Character ability types: movement, offensive, defensive and utilities.
  • Progress earned on a specific class may be applied to any other class that a player has discovered – much like diverting AA experience currently.
  • No dedicated tank or healer roles in group play.  Everyone is responsible for their own safety.  Combat model will not support that type of play.
  • You can still play specific roles within combat, and some classes can be built to tend toward support, defensive, etc.
  • Players perform roles in combat and customize their abilities to trend their class towards things like tank or support, but you will not build a class that ONLY has tank abilities and have that as a required tank class for every group.
  • Utility classes will be rewarded for their efforts.
  • Players may customize their class by choosing abilities from any of the classes they currently possess.
  • Example Classes: Blademaster, Rogue, Wizard, Tempest
  • Character abilities are pick and choose, weapon abilities are not.
  • A class is defined by armor type, weapons, and weapon abilities – those cannot be changed.
  • A class also has four other abilities grouped by type (movement, defensive, offensive, utility) that can be swapped.
  • Items often modify class abilities and make a difference in how you play.  Abilities + Items = Class Build.  Examples are Brain Burn, Teleport, Spell Reflect, and Stun.
  • Emphasis will be on customizing your class with multi-class abilities.
  • Players can name custom classes.
  • Ranged abilities will “definitely have range.”
  • Item releases compared to League of Legends champ releases and Magic’s sets.  Each changes strategies.
  • Many abilities will not require a target – swing a long sword, hit anything in its way.  More action oriented.
  • Raids do not require specific classes or roles, but there are some that are raid or dungeon crawl specific.
  • “No specific role or pair of roles will be integral to unlocking the encounter,” but there will be group responsibility.
  • “Did your best healer quit the guild?  No worries, it’s no longer going to be detrimental.  Time to move on.”
  • Tactics are more important than roles.
  • Newly added weapons will give the game more abilities.
  • Many variations of pets: permanent and single fight.
  • Player pets will also use the emergent AI system described in the EverQuest Next keynote.
  • The combat style seen in the debut video is not the norm.  Those were highly advanced characters versus weak AI.
  • Eight combined abilities is like choosing eight spell slots in EverQuest.
  • There is no artificial limitation to the number of classes or abilities that you can collect.
  • AI will not be tricked into fighting someone.  They will know how you are hurting them, and they will stop it.  You will want friends playing with you.
  • Another goal: longevity.  Additional classes can be added after launch.
  • Multi-classing reminding some of AA builds, mixing and matching situationally.
  • Faction limitations are a possibility for race/class combinations.
  • You don’t have to multi-class, and they will work to make sure classes are not useless in certain situations.
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