EverQuest Next Landmark: Founder’s Packs Overview Video

EverQuest Next Landmark now has official Alpha, Closed Beta, and Open Beta dates along with three brand new ways for your to enter the testing phase early. The video link is below as well as the transcript I wrote for the video’s contents. Also, the official explanation of each of the Pack items is here.


Hi, I’m Terry Michaels, Senior Producer of Everquest Next Landmark.

Landmark is a creative, social MMO unlike anything we’ve seen before. We want to do things a little different. We’re gonna give players access to our alpha, much earlier in the development process than we ever have before. We’re gonna be offering three different Founders Packs. The Trailblazer, Explorer, and the Settler Pack. Lemme tell you about each of them.

Settler Pack

The Settler Pack is the basic pack.

1. It’s going to give you access to the Closed Beta of Landmark.

2. It’s gonna have a few things that you can show off to your friends like a forum title, and in-game title, as well as a flag that you can place anywhere you want in the world that shows off what you’ve done and what you’ve accomplished.

3. We’re also gonna be giving you a Founder’s Pickaxe. Normally, when you start the game, you’re gonna start with just a pick and it’s going to be a very basic one. The Pickaxe is going to be the Top Tier 1 pick, combined with the highest tier of axe that’s going to be available in the game and this combination of tools is going to be exclusive to all of the Founder’s Packs.

Explorer Pack

And the next pack is the Explorer Pack.

1. With it, you’re gonna get access to Alpha and be one of the first people to get in the game and experience Landmark.

2. You’re gonna get everything that came with the Settler’s Pack as well as a few new things. You’re gonna get the Ring of Bounty, an accessory that allows you to go out in the world and while you’re harvesting you have a chance to get additional resources.

3. You’re also gonna get two exclusive outfits that you can only get through the Founder’s Packs. The first of those is the Courtier’s Regalia. This is a more traditional fantasy themed outfit that will look good in any castle or dungeon. And the next one is the Tech Sergant’s Gear. This outfit would look more at home on a space station or anything that’s more modern.

4. You’re also gonna get the Explorer Flag, and item you can place on any of your claims in the world to show off that you’ve been participating in the game since Alpha.

5. We’re also gonna give you a Mega Pocket. This is an item that will allow you to increase the size of either your personal inventory or your vault inventory, whichever one you feel is most appropriate for you.

Trailblazer Pack

And the last pack is the Trailblazer Pack.

1. This is for the serious Landmark player. This has everything that you get from the Settler’s Pack and the Explorer’s Pack, so you’ll be in Alpha from day one.

2. As well, we’re gonna give you a number of other items. You’re gonna get a flag that demonstrates that you’re a true Trailblazer.

3. You’re also gonna get the Void Vault. This is going to be a unique appearance item that allows you access to your vault network. An average player, it would take weeks for them gather the necessary materials and recipes to be able to be able to craft one of these in the game and you’ll have access from day one.

4. You’ll also get the Mastercraft Bracer, a must have for the serious crafter. This accessory will increase your chances to create high quality items.

5. You’ll get the Noble’s Regalia, a premium fantasy outfit that people will recognize anywhere you go. And you’ll get the Tech Conmmander’s Gear, our premium science fiction outfit.

6. You’ll get four shareable Closed Beta keys so that you and your friends can play and experience Landmark together. And you’ll get your name in the Everquest Next Landmark credits, just like me, only maybe a little lower.

7. In Landmark, finding the part of the world that you care about and that you want as your own is very important. So, as a special perk for Trailblazers, we’re gonna allow you early access to the Open Beta. Plant your flag first.

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BLESS: Korean Closed Beta Test Announced (Steparu.com)

Despite little being heard over the past year since G*Star 2012, Steparu uncovered Pmang’s announcement that BLESS will be brought into Korean Closed Beta Testing Q1 2014. This is amazing news, if an entire *year* later than the devs originally scheduled.


blessmain

Neowiz Bless Studio is currently preparing the first closed beta for their blockbuster MMORPG Bless Online. The test is scheduled to start during the first quarter of next year, roughly January to March. If all the upcoming tests go well, they are planning on launching the same year. Now that I have had my taste of Black Desert Online, I am craving for some Bless! Check out the previous trailers below, some of them are worth watching again!

WildStar: State of the Beta

While I’m glad to see the WildStar dev team seriously addressing major gameplay issues (that have been leaked by closed beta testers for months now), it’s a bit concerning that for all their “next gen action combat”, they ignored some of the fundamental group, XP earning, questing, and overall gameplay issues. It also sounds like the betas are on hold for further fixes and will resume “sometime later this year”. Given they’re expecting to launch in 2013, me thinks they need to investigate whether that can even stay on track with how many other issues are still affecting gameplay. Most players want a release pushed back if the game’s not ready for primetime.

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WILDSTAR WEDNESDAY: STATE OF THE BETA

During each phase of beta, I try to make a big post to the testers about the feedback we’ve received and the things we were doing to address it. Based off the feedback we’ve seen in CBT2 and CBT3, we’ve decided to make some big changes to address the hottest topics we’ve been seeing, both from our beta testers as well as from outside sources (Yes, that means you, guy who comments on all the leaks). We wanted to take some time to communicate those changes to our wider community as well, to bring you into our plans a little earlier than usual to give an idea of how we react to feedback. There are two main areas we are working on updating:

There’s no “player choice” involved in character progression

We’ve gone through two iterations of the Milestone system so far, but we never really spoke about it publicly because it wasn’t in a place we were happy with. The first version allowed you to slot passive abilities alongside your active abilities, but were tied to hitting certain stat thresholds to unlock them. The second version removed the “slotting” and simply unlocked more milestones as your stats increased. Long story short, the system was purely gear-based, and players didn’t like that their character had no progression on its own.

The Combat team has been working on a design of a new player progression system which allows you to customize your character’s development as you level through the game. It’s a little early to reveal any details about the new system, but the design of it has been completed and is moving on to the implementation stages.

Mob tagging and shared quest credit are not emblematic of a modern MMO.

Our solution to this hotly debated topic is by far the biggest change we’ve got planned, and it will fundamentally change the entire quest system in our game. After taking a step back and evaluating our current questing system, we’ve come up with a redesign that we believe addresses the concerns our players have expressed about the current quest/tagging system while remaining true to the vision of WildStar.

So, what is this change? Well, it comprises two major shifts in design:

  1. We are going to remove numerical quest objectives from the game (i.e. “Kill X Vinds” and “Collect X Sentient Veggies”) and instead introduce a “quest completion bar.” For kill quests, this bar will increment the player’s quest progress in relation to the amount of XP earned. For other quests, this bar will simply increment in set amounts for each completed interaction. This helps improve the system in the following ways:
    • By basing quest completion off XP gains, players can now choose to go after larger targets or smaller targets and earn quest progress appropriate for those choices. While killing harder things is slower, you will earn more quest progress for it. Those who prefer to fight easy things will kill faster, but progress more slowly for it.
    • This approach also helps groups stay on target for leveling progression. Even though groups will destroy creatures much faster, they will need to kill more in order for each player to earn the credit needed to complete the quest objective.
  2. By making this change, we have the opportunity to remove mob tagging, with regards to XP, from the game. XP gained per mob death will generally be based on the amount of damage a player contributes to that kill. This will still encourage players to group (where they would get full XP credit for the kill rather than a percentage), but also encourages players to help out a passerby in the open world in order to receive a comparable XP reward.
  3. One of the concerns that came up repeatedly from the beta community was how we would account for pure-support characters with this new system? The simple answer is that we expect players will group with other players, as they do in the current system. The longer answer is that by speccing your character to play a pure-support role, to the exclusion of all damage-dealing abilities, you are building a role meant to work in conjunction with other players. Grouping will remain the primary method for this. That being said, we are investigating ways to make grouping much easier to do. We want grouping to be useful enough to our players that they not avoid it out of convenience, so anything we introduce to simplify the act of grouping will build on that intention.
  4. Another concern that’s come up is the question of “in-group” rewards. That is, once your support character joins a group, he’ll still get less XP than his DPS brethren. This is not the case now, and it will not be the case in the future. XP distribution in a group is already based on the amount of damage the group does to a target, and is shared among all members of the group. Your class and spec do not matter.
  5. Our current plan is to have some minimum threshold of damage that needs to be done before credit can be earned. This is an example of a design challenge for us, because we have to find the right damage threshold, where we catch most of the people who are using cherry-tapping to take advantage of other players, while catching as few legitimate players as possible.

Wow, that was a lot to go through, and that’s only a few of the major things we’ve been tracking from our beta test. As you can see, we’re making some complex system changes to the game based on the huge amount of feedback we received during the first three phases of beta. Now the teams are going to be putting their heads down and work on implementing the changes we talked about above as well as lots of other changes in preparation for the next phase of beta, which will start later this year.

We want to extend a huge thanks to the beta testers from CBT1 through 3, as well as all the Stress Testers who’ve helped push our servers to their limit so far. We’ll be starting back up later this year, and will make sure we both invite our old testers back to see the changes as well as bring new testers into the fold to get us some great new first impressions. We’ll be back before you know it!

Elder Scrolls Online: New Beta Test Invites

This is the third (?) wave of beta invites for ESO. Cross your fingers and F5 the heck out of your inbox over the next few hours. Good luck!

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New Beta Invites – July 9th

Check your email! We’re sending another round of invites to The Elder Scrolls Online beta.

We’ve started to send another wave of invitations to the ESO beta, as we continue to ramp up our beta program. Invites will be going out over the next few hours, so check your email periodically to see if you’ve been invited to the test. Don’t forget to check your spam folder! We’re looking forward to the next beta session and can’t wait for more of you to see the game.

If you don’t receive an invitation, don’t worry. The ESO beta continues to grow, and we’ll let you know when we send new invites. Thank you for your patience and enthusiasm; we can’t wait to see your feedback.

Discuss this on the official ESO Facebook page.

Original ESO Article

Elder Scrolls Online: New Beta Group Emailed Today!

For those of you clutching at your chest and heaving fists Heavenward after each ESO beta group announcement because you weren’t selected, today may not be your day either! Sorry. However, you can at least rejoice in the knowledge that “Spring 2014” is the all-platform-launch (PS4, Xbox One, PC, Mac).

Elder Scrolls Online today announced a new group of beta participants have been invited to the super secret closed beta. Read on for more info! Their new gameplay trailer is at the end of the article.

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NEW BETA INVITES

Check your email—we’re sending new invitations to the ESO beta.

It’s been an exciting week for us already (check out our big announcement and newgameplay trailer if you missed it!), and now we have even more good news: we’re sending out a round of beta invites today for PC users. Check your email now to see if you’ve been invited.If you didn’t get an invite, don’t worry. The ESO beta test will continue to grow as we head towards launch. Make sure to check your spam folder just in case your invitation was caught, and check out this article for more information about the beta test.We’re excited to have more of you join the test and are looking forward to your feedback!

Original ESO Article

Firefall: Final “Closed” Beta June 7-9 (Includes Item Giveaways)

For those of you who haven’t heard about Firefall, it’s been in “Open Beta” for well over a year now. IMO, the “RPG” elements are still pretty light and healers struggle to be viable in PVE, BUT there game offers endless thumper and defend the base activities in a sci-fi MMORPG with an amazing art direction. You should definitely check out the game this weekend, especially since you’ll earn an exclusive in-game item.

To register for the final Open Beta weekend, click the “Elist” link below. If you’re already registered, click the “Download Firefall” link below. Also, to be entered in the video creation contest, please follow those links to the official website. Do not reply with your videos here.

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Firefall would not be where it is today without all the help that players like you have given us over the years.

This is truly your game, and to celebrate that fact we’re inviting you to join thousands of other players to explore New Eden and take the fight to the Chosen in this final Firefall Beta Weekend before the game enters Open Beta July 9th!

New Eden is YOUR World! Join us for the Final Beta Weekend.

June 7th at 12:00PM Pacific – June 9th at 11:59pm Pacific

Your Neweden

Throughout the development of Firefall, we’ve been paying very close attention to what players have had to say about the game. In fact, much of what is in the game today has come at the suggestion of what you, the players, have asked. Our development process has been centered around feedback from you, and we invite all who have experienced Firefall one last chance to shape the game before Open Beta!

‘Why You Love Firefall’ Contest

We are giving everyone who joins us for this final Firefall Beta Weekend the chance to win an awesome Firefall prize package from our friends at Razer and AMD. This package includes a Razer Blackwidow Tournament Edition keyboard, and Kraken Pro headset, a HIS 7970 iPower IceQ X2 3GB video card powered by AMD Radeon, limited edition Brontodon plushie, and a Commander-level Founder’s Pack that you can use either on yourself, or give to a friend.

To enter, create a video in the style of a motion picture trailer showing us why people should want to play Firefall.

Once you’ve created the video, upload the video to YouTube and submit the link to us via the app found on our official Facebook page. Two winners will be chosen: one based by fan voting on Facebook, and the other by the Community team. (See the complete official rules and regulations here.)

Community Unlock: Night Vision Goggles

Anyone who logs into the game during the Firefall Beta Weekend will unlock a pair of night vision goggles. Once you unlock them, you will be able to visit the NewYou following the Beta Weekend to redeem your unlocked item!

Original Firefall Post

Giveaway: Soldier Front 2 Closed Beta Keys

As usual, MMOBomb.com is giving away closed beta keys! Follow the link below to learn more. At the time of this posting, they only had a dozen keys remaining.

PLEASE REPLY ON THE MMOBOMB SITE FOR YOUR CHANCE AT WINNING. /LFG ISN’T GIVING AWAY THE KEYS DIRECTLY. THANKS!

http://www.mmobomb.com/giveaway/soldier-front-2-beta-keys

Soldier Front 2 Closed Beta Key Giveaway

Jun 5, 2013

MMOBomb.com and Aeria Games are pleased to present our users with a invite to Soldier Front 2 closed Beta test! We have 15 Keys to offer, for now they’re quite rare and limited. To get your key just follow the instructions below.

12 KEYS LEFT!

How to get your Key:

Easy, you just need to Register on MMOBomb and follow us on FacebookYoutube and Twitter (if you don´t have an account for example on Twitter, it’s ok), and complete the following sentence:

“I will win a Soldier Front 2 Beta key because… ”

Leave your sentence in the comments below. We’ll select the lucky MMOBombers randomly during the next days. We’ll be picking and notifying the winners via email so please use a valid email and check your mailbox.

Gameplay vid below.

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