The Secret World: Celebrate Halloween

TSW is one of those games where murder, mystery, and the occult thrive. The devs have created 10 brand new item missions and 10 brand new storylines just for this year’s Halloween event! The event runs from now until November 8. Get in game and enjoy this amazing event.

Celebrate Halloween in The Secret World

Halloween is a very special occasion in The Secret World, and this year we have a unique treat for you! You can enjoy ten new Item Missions with ten exclusive scary stories written for this occasion alone.  You will find these spread throughout New England, as they are built on local urban legends and told by the Solomon Islanders themselves.

Complete all the new missions and gather up all the stories and you will get a special reward from Danny Dufresne and the complete set of stories bound into an in-game book, which you can read through at any time!

I despise the trope of the unreliable narrator, so you can imagine my self-loathing, tonight, as I bleed black upon the blank page. I was full of with self-loathing that night too. I was a writer, barely at the start of my career, and I’d run out of stories.

        Desperate. Very desperate.

Never mind whether I found him, or he found me. Never mind the ritualistic particulars — whether I waited at a cross roads under a harvest moon or drew a chalk circle or invoked his name nine times before a dark mirror — whether I sacrificed a cat, swallowed a leech ballooning on virgin blood, or answered an odd ad in the Personals. Pick your cliché and suckle on it…

But that is of course not all. The Cat God is making a return for this year’s Halloween, so get ready for a harrowing chain of Missions where you get to see Stonehenge in its ancient form.

We are also introducing plenty of new and exclusive Halloween items this year, some of which can be gotten as rewards and loot and others in the Item Shop. Does dressing up as a Plague Doctor for Halloween this year sound tempting?

The Halloween events start today and will last for two weeks, until the 8th of November.

The Secret World: “Get Your Art In Our Game” Contest Voting

If you weren’t aware, Funcom created a player-based outfit competition: anyone could submit costume designs and the best of the best would be voted on and the winners would have their costume ideas actually implemented into the game. The finals are here! The top 10 male and female costumes have been whittled down by the devs and now its the community’s turn to pick their favorites. I’ve added a couple of my favorite images below. Be sure you vote in both the male and female categories!

Our “Get your art in the game” contest has ended, and it’s time to move onto the next step: voting! There were more entries submitted than we were expecting, wow! As a result, we’ve extended our finalists to 10 male entries and 10 female entries. It’s been absolutely wonderful seeing all of the talented artists in our Community come forward to participate in this contest. Thank you, everyone for your hard work!

There were so many great submissions that we wish we could pick more than one female and one male winner, but we simply do not have the capacity to do so at this time. We hope that you all continue to remain active in the Fanpages & Fanart forum. Feel free to show off more of your artwork, because you might just inspire us with your creativity!

Voting Guidelines

  • You may vote for up to 10 different entries.
  • You may not vote for an entry more than once.

Keep in mind that voting for all 10 entries will have no real impact on the results. Voting will be open for 5 days. Following the voting period, the winners will be contacted. It’s up to the Community to decide which of these entries will be added to the game. Good luck, everyone!



The Secret World: The Filth Invades Tokyo In “The Whispering Tide”

TSW’s Issue #7 is in full swing with the next plot point, The Whispering Tide, moving into play. Tokyo’s Argartha portal has been infected by Filth. Join together with fellow players to battle against the Tide and reclaim part of the World Tree before it’s forever destroyed.

The Whispering Tide

The Filth is pouring. Pouring into the pristine Agartha and threatening the world tree itself. The struggle against the rising darkness has entered a new phase.

The subtle balance of the world seems to be shifting. The latest actions in Issue #7: A Dream to Kill have set devastating events in motion, and the motion is creating a tidal wave of Filth.

Players must now take up the fight against this tide of Filth emanating from Tokyo’s Agartha portal.

The battle will rage until the Filth has been beaten back and access to Tokyo has been won. But any chance of victory is still far off and only by pulling together the players will be able to stem this tide of darkness.

Today they can see the effects of the Filth as a new Agartha portal gets infected. Before the players can battle the Filth creatures within this portal many resources must be gathered by the community and put to the right use. Only then will a brand new area of Agartha open up and what lies beyond can be explored.

This is still only the beginning of a long string of events which will run until access to Tokyo has been achieved! The events will escalate as the battle between the players and the Filth grows more and more ferocious.

The more each player contributes to the struggle the more they will be rewarded and the more success the community will have.

More and more rewards will become available as the events progress, and they will include many unique treasures, such as clothing, outfits, powerful gear and a pet!

So get out there people, show the Filth what The Secret World’s community is made of!

The Secret World: Get Your Art Designs Into the Game!

Not be outdone by recent EverQuest Landmark announcements, Funcom is now going to allow players with mad outfit art skills to get their designs into the game. This contest runs until September 15th, so get your works in now!


Funcom“Get your art in the game!” Contest Entry Details

As announced in this article on The Secret World website, we are holding a contest where you can send in a design for an outfit (male and/or female) you created yourself.

The contest runs from August 16th until September 15th, 2013. During that time, you can enter your design suggestion (as a drawing, sketch, painting …). You can also send in more than one design. A jury consisting of a team of our developers will then rate all entries and will pick the five best designs for each male and female outfits – so a total of 10 designs. Those 10 designs will then be put up on the forums where everyone will have the chance to vote on his/her preferred design. So you – the players – will pick the final winner of the contest.

The winning outfit design will afterwards be created by our dev team and will be made available in-game in the The Secret World item store. The winner will of course receive this outfit for all of his/her characters for free!

Here are the rules about how to send in your entry for the contest:

  • Every art contribution sent must be of your own creation or be sent with the consent of its creators!
  • For unisex outfits, please provide a male and female drawing, as part of the same submission, so we can see how it fits each gender.
  • Post your design (graphic should be a high resolution .JPEG or .PNG file with a neutral background (preferably white or grey)) in this thread on the The Secret World forums. That thread also provides additional guidelines for potential entries so please make sure you read it before submitting an entry.
  • Alternatively you can also upload your art file (graphic should be a high resolution .JPEG or .PNG file with a neutral background (preferably white or grey)) to a file sharing service of your choice. For example the free service WeTransfer (
  • If you post your entry on the forums, you don’t have to do anything in addition.
  • If you chose to upload your file to a file sharing service, you have to send us the link to your file by email to .
    Please include the following information with your email:
    Subject: “Get your art in the game”

    • Your full name
    • Your address (street, city, country)
    • The donwload link to your art file

The Secret World: Game Director Letter – July 2013

The big announcements are the integration of the new Augment and Scenario systems, plus the unveiling of the first half of Tokyo. If you’re a fan of TSW, Issue #8 should be great!


Game Director Letter – July 2013


Hi all,

The warmth of summer is upon us and most of the dev team is back from their vacation and raring to go on Issue #8. I’ll keep this update short and sweet.

First of all, I wish to thank everybody who joined in the celebrations of the first anniversary. It was a huge success, some technical glitches aside, and it was amazing to see the way the community came together to form a great hunt which purged The Secret World of the Guardians of Gaia almost as soon as they appeared.

It’s also been a great learning experience for us and will help us to direct large scale events in the game in the future. Thank you to everyone involved, and let’s make sure that the second year of The Secret World will be as amazing as the first!

There have been quite a few community questions regarding the Fusang Pet – it will be available through another event at a later date for those who missed out on it during the anniversary.

Moving forward, we are splitting the development team into two different areas of focus – the systems driven updates for Issue #8 and the content heavy new Tokyo playfield for Issue #9.

Issue #8 begins at the Council of Venice, the location where players will be able to access the Scenario system. From there, players will need to earn certification for entering Tokyo by running a certain number of scenarios. The plan is to ship Issue #8 with a number of Scenarios, some of which will be free and others which will be available for purchase in the Item Store just like in other Issues.

The Augment system, which allows you to improve almost all of the abilities in your arsenal, will also ship with Issue #8. The Augments, which require crafting to create, are made from base drops which players can collect during the Scenarios.

The Augment system and Scenario system go hand in hand and, in reflecting the growing versatility of the player with regards to Anima, as you increase your skill in Augmentation, your ability to store Ability Points will increase. Some of the more expensive Augmentation upgrades can cost several hundred AP.

Then, there is Tokyo. This is the one that people have been eagerly awaiting for a while, and we aim to meet all of those expectations. We’ll be pouring all of the lessons we have learned over the past year into Tokyo and we’re very excited to start letting people into the zone.

As I have mentioned previously, Tokyo will be broken down across several updates. Issue #9 will contain the first half of the zone – including an expanded section of Venice and a return to a location that everybody will recognize immediately.

Other updates will contain the second half of the Tokyo zone, and other important parts, such as the Tokyo Lair and the Orochi Tower, which has both a solo and component and a group dungeon. Tokyo also includes a location which will reveal the next zone where we will be taking the story.

We’re very excited about the work we are doing on Tokyo and the zone is a massive urban landscape which really highlights the setting and the strength of The Secret World.

I look forward to telling you more about it, over the coming months.



The Secret World: 1st Year Anniversary Celebration

As can be expected, the first year anniversary celebration for TSW is massive and the Funcom team has a ton to be proud of. TSW really did offer a completely different style of MMORPG, the most fundamentally different combat and skills systems, and a remarkable, groundbreaking questing system that truly challenged players to seek for answers themselves. I personally believe it is the best F2p MMORPG on the market today. Read below to find out more about the brand new content, huge discounts in the item shop, and you can even play the game for free without buying the client first during the week-long party.



Game Director Letter - June 2013 + Issue 7 Teaser Video!

Hi everybody,

When we unleashed The Secret World it was a time of great pride for us. In an industry and a genre where we felt that innovation was slowing and that design had become cloning the ideas of the competition – we had done something different. From the ability wheel to the investigation and sabotage missions to the atmosphere and setting of the world to the incredibly detailed voice acting and cutscenes, we were poised to make our mark.

Over the past year, The Secret World has evolved and grown, but our mission has always remained the same – deliver experiences that you just cannot find anywhere else in the MMO genre.

During that period we have delivered 7 major content updates which contain dozens of new missions and cutscenes, features such as Plastic Surgeon, the Barber Shop, the Marketplace and the Albion Theatre, additional progression in both PvE and PvP via Auxiliary Weapons and Battle Ranks. And of course, we have added new nightmare modes to several of our existing dungeons, new lair mechanics and lair raids and of course, the Manhattan Exclusion Zone raid.

In addition to all of that, we have added hundreds of new clothing items to the game (both as ingame rewards and in the clothing store) as well as a veteran system for our loyal members and Grandmasters and new items for streamlining the player experience throughout the game.

I’m extremely proud of what the team has achieved over the past year and despite some hardships along the way, I believe that they have all gone above and beyond to deliver the quality that differentiates The Secret World from the everything else in the genre.

With all of that said, we’re ready to unleash the Guardians of Gaia – our special anniversary event – upon the world. From July 3rd, the Guardians of Gaia will be awakening in areas all across the game. These massive creatures, formed of the primal elements, are the second line of defense for the planet against the strange infection known only as the Filth.

Such powerful creatures can only be brought down by banding together with others and lucky players will be able to capture a portion of their essence – a earn a Guardian of their very own.

Throughout the event, we will be offering a 30% discount across almost everything in the store and every day we will provide a different bonus to anybody who logs in – Double Experience, Double Ability Points and Double Skill Points.

We’ll be offering free gifts to all of our players and a little something extra for our members and Grandmasters. Even more events will be coming to The Secret World, so stay tuned for that!

Finally, all players who have ever played a Funcom title will be invited to join us in the celebrations and play The Secret World without any need to purchase the client for an entire week.

We invite all players, old and new, to join us for the Anniversary event which, as mentioned, starts on the 3rd of July.

Immediately after the anniversary is done, we will unleash the content of Issue #7 upon the world on the 8th of July.

Issue #7 will offer many new missions and hours of action filled content, but most importantly it will reveal hidden secrets and uncover new and crucial story elements.

In A Dream to Kill you will witness the Orochi’s terrible experiments in Transylvania gone horribly wrong, but you will also discover even darker forces – threatening the life of Gaia herself!

Issue #7; A Dream to Kill continues The Secret World’s main storyline and sets up this story’s continuation in Tokyo. This will be an Issue you do not want to miss!

Catch the ominous teaser video of Issue #7 here.

You can also enjoy this updates’ Comic. It shows a very important character in an event which happened years ago and bears a special significance for what awaits you in Issue #7.

Looking forward again, the team is hard at work on the content of Issue #8, which includes the very exciting new Scenario and Augment systems which will allow us to extend our in-game in new ways. In addition the writers are hard at work on the new characters in Tokyo and we will be recording VO and motion capture for those characters right after a well-earned summer vacation.

As a final point, I want to say thank you to the amazing community of gamers who play, promote and support The Secret World. Without you, The Secret World would not be the amazing place that it is and I look forward to sharing more of The Secret World with you all moving forward.

Thanks for listening,

The Secret World: Content Patch 1.7 is Live

In keeping with their regular content and fix updates, patch 1.7 is the seventh massive set of updates and fixes, with more content coming very soon. Primarily, there was a major overhaul of signets, combat skill fixes/updates, and quite a few missions were modified.



Update Notes 1.7




  • The Forgotten Ashes item can now be purchased again
  • Time Tomb Raider title can now be purchased again
  • Fixed a clipping issue with Strapless blouse and long gloves
  • Large frame glasses, black have been renamed to Large frame glasses, brown to match their actual color


  • Fatal Flourish will now trigger properly when using non-targeted AoE abilities
  • Fixed an issue that caused some attacks to not build and/or consume Elemental Force
  • Elemental Force and Fatal Flourish will no longer be gained when not hitting a target
  • Signet of Opportunism will no longer hit for more damage than it should
  • Using quantum abilities no longer causes item shortcuts to disappear


New York

  • Questions and Answers – The door used to exit to New York can be used again


  • Dirty Laundry – The phone can once again be used

The Blue Mountain

  • Dawning of an Endless Night – Players can now enter the Blue Ridge Mine

The Scorched Desert

  • Tomb Raiders – The fifth tomb can once again be used
  • A Flight of Locusts – The keycards can once again be used
  • Headhunter – Players can now interact with Karim el Touni
  • Tainted Dreams – Players can now close the nightmare rift
  • From Oxford, With Love – Players can now retrieve the first artifact

City of the Sun God

  • They Were Beautiful Once – The digging machines can once again be used

The Besieged Farmlands

  • A Body of Work – Weapon cache can once again be used
  • Bearing Gifts – The note can now be inspected
  • Spy vs. Spy – Players can now interact with Zaha

The Shadowy Forest

  • Red Hand Down – The skeleton can once again be used


  • Blue Mountain – Fixed an issue where players could get stuck behind some crates
  • The Shadowy Forest – Moved a dead Orochi body so it is no longer floating
  • The Shadowy Forest – Moved a C4 explosive so it is no longer floating
  • The Shadowy Forest – Fixed an issue where an Orochi Computer was using an Illuminati symbol 



  • An issue causing players’ screens to remain black after finishing cinematics has been resolved.
  • You should no longer lose sprint when entering combat.
  • Item Shop Consumables can no longer be used before your character reaches Kingsmouth.
  • Character legs will no longer become invisible when wearing the Denim capri pants with Ankle boot heels.
  • Hands no longer disappear when wearing the Delta Force – Right arm wrap with long sleeves.
  • Quickened Anima should now be purchaseable at the correct faction ranks.
  • A few Transylvania monsters that were erroneously dropping New England Sequins will now drop Transylvania Sequins.
  • Faction Marks will no longer generate impact particles on their targets.
  • Vendors no longer trick you into thinking the veteran items are sellable.
  • Clarified the descriptions of the Quickened Animas and the Sprinting buffs.
  • You can no longer waste Astral Fuse or Criterion Upgrade on an upgrade where they are not needed.
  • The ’30 missions completed’ notification is now account wide, and will only appear once after one character completes 30 missions.
  • Added a heal over time effect to all practice Demons.
  • The Sherlock achievement now gets awarded correctly.
  • We have lowered prices for consumables from the pvp vendors.
  • Fixed an issue with the War Helmet and certain hairstyles.
  • Added a new dressing room slot for head accessories.
  • Disabled group invites when in the barber chair or plastic surgery table.
  • Send Report button should now be visible even when the mission tracker is disabled.
  • The playfield sequin vendors have received a new item of commerce.
  • Item Shop items now give onscreen feedback for why they are unusable before reaching Kingsmouth.
  • Look for a banner and sign displaying the names of the Music Contest winners in London!
  • Added ‘Powered by Dreamworld Technology’ logo to the login screen.
  • Added some text to the top of the bug report window to help players better understand the difference between bug reports and /petitions.


  • Beatdown will no longer apply its knockback effect to subsequent attacks.
  • Paradigm Shift has been redesigned. It now provides a 30% chance to gain the Minor Hit Chance effect whenever you apply the Weakened state. The reason for this change is to differentiate it from Call Your Shots.
  • Fatal Flourish has been redesigned. It now builds 1 Fatal Flourish counter every time you apply the Afflicted state. When the count reaches 8 the next attack will penetrate and reset the count. The reason for this change is to make it different than the Dark Potency passive.
  • Exploitation has been updated to provide a 33% chance to cleanse 1 effect from yourself whenever you hit a Hindered target. The reason for this change is to make it different than the Perjury passive.
  • Increased the damage dealt by the Sudden Return passive ability.
  • Contortionist will now remove only Hinder and Impair effects.
  • Fixed an issue which caused the stun component of Art of War to trigger even when the damage was evaded or glanced.
  • Defensive Turret will now apply its effect more reliably.
  • Passives which trigger when applying Hinder effects will no longer trigger if the target is immune to Hinder effects.
  • Deadly Aim’s duration will now be refreshed when reapplied.
  • Fixed a tooltip error with the Probability buff.
  • Fixed an issue where Bushwhack’s Obstruction effect did not last as long as it should.
  • The Charge effect when attached to a whip and triggered with Whip it Good will now hit reliably.
  • Win Win will now remove two stacks of the cleanseable dungeon debuffs.
  • Pistol Love will now remove three stacks of the cleanseable dungeon debuffs.
  • Cleansing Drone will now remove two stacks of the cleanseable dungeon debuffs if the target is Hindered when the drone is summoned.
  • Cry Havoc’s damaging ground area will now trigger correctly on any impaired targets.
  • Cry Havoc’s damaging ground area will now display properly in the combat log.
  • Updated the description of Cannonball to clarify which abilities it affects.
  • Cannonball will now trigger from Death from Above and Flicker.
  • Lock, Stock & Barrel will now consume and trigger properly when using Shotgun Turret and Defensive Turret.
  • Fixed a tooltip issue with Hog Wild.
  • Burst of Energy now works with Call for Eris.
  • Fixed an issue with the HoT effect of the quantum ability Charge.
  • Tooltips for barrier effects will now show the current value left on the barrier instead of showing the full value.
  • Increased the selection radius of Chain attacks so they work more reliably at selecting their maximum number of targets.
  • Updated the tooltip for Increased Dosage to show the healing range for 1-5 resources.
  • Increased the cooldown of Tear Gas to 4 seconds to match other ranged resource consuming abilities.
  • Reduced the damage of the extra hit to Safety Off caused by Extra Bullet.
  • Fixed a problem with Flight of Daggers.
  • Start & Finish should now benefit properly from all passive abilities.
  • Bond, Strong Bond will no longer incorrectly trigger Focus subtype passives.
  • Clarified Live Wire’s tooltip to indicate that it triggers off the 5th critical hit.
  • Updated description of Burst of Energy to specify that it only works with damaging abilities.
  • Corrected damage numbers in the tooltip for Bone Breaker.
  • Pressure Point and Elemental Force can no longer be removed via right click.
  • Soft Target should now apply ranged resources to your primary target when triggered.
  • The recharge modification from Rocket Science will now apply to Death from Above even if the jump kills you.
  • Fixed an issue where some HoT abilities were treated as active heals.
  • Reduced the total critical hit and penetrating hit chance on all abilities which hit multiple times per second. This is not a total normalization, but reduces their chances to be more in line with single hit abilities.
  • Momentum buff from the Hammer skill can no longer be canceled.
  • Fixed a tooltip error in the Striker ability.
  • Imprint will now trigger even if an attack is queued after Whip It Good.
  • Fixed an issue that caused Big Forty Five to consume an extra Pistol resource.
  • Made adjustments to the way Elemental Force and Fatal Flourish build counters to make them more reliable.
  • Channeling abilities can now be properly queued with themselves.
  • Fixed an issue with Strange Attractor which could cause it to not deal damage to targets who are immune to Impairs.
  • Anaesthesia will no longer apply 2 stacks of Rising Vigor.
  • Fixed the combat log to show proper leech percentages.


  • Slaughterhouse – The Tesla Coil AoE now deals damage properly.
  • Hell Eternal – Fixed an issue with performance during the Prime Maker fight.
  • The Polaris – If everyone is not ready to leave with the helicopter, a short grace period is now activated to allow them to catch up.
  • Resolved an issue that could in rare cases cause loot not to drop from the New York Raid or make the lockout apply to everyone in the playfield.
  • Fixed players being bound to their nightmare instances even when trying to travel to normal dungeons.
  • The Facility – Fixed an issue with unkillable resurrecting monsters around the pit in The Facility.


  • The Time Accelerator tooltip now includes a line in its description stating “Only usable by subscribers and Grand Masters.”
  • Increased the Physical Protection granted by Kickbacks and Stimulants.
  • Energy Drink – Barrier will now always apply to yourself when used.
  • Deleting items from inside the crafting window has been disabled to prevent an issue where future recipes failed because of this.


  • Fixed description text on many different Signets.
  • Signet of Abuse damage bonus has been slightly increased at all rarity levels.
  • Signet of Abuse should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Extrication healing has been increased at all rarity levels.
  • Signet of Echoes will no longer trigger passive effects.
  • Signet of Order block chance increase has been increased at all rarity levels.
  • Signet of Resilience will now correctly state that it increases physical and magical protection and not block rating. This is a tooltip fix, the signet was always increasing physical and magical protection.
  • Signet of Resilience buff counters will now fall off one at a time instead of all at once.
  • Signet of Sadism damage has been increased at all rarity levels.
  • Signet of Sadism now specifies that it deals magical damage.
  • Signet of Sadism should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Salvation effect will now display with the proper icon.
  • Signet of Opportunism damage has been increased at all rarity levels.
  • Signet of Opportunism now specifies that it deals magical damage.
  • Signet of Opportunism should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Breaching now has a 7 second cooldown upon applying its effect.
  • Signet of Breaching penetration damage increase value has been reduced at all rarity levels.
  • Signet of Breaching will now apply 100% of the time on any penetrating hit, instead of a 33% chance to apply.
  • Signet of Castigation cooldown reduced at all rarity levels. Note there was a tooltip error which stated the cooldown was 10 seconds when it was 15 across all rarity levels.
  • Signet of Castigation will now provide a small damage increase while the effect is active.
  • Signet of Discipline will now grant more defense rating at all rarity levels.
  • Signet of Discipline cooldown has been reduced at all rarity levels.
  • Signet of Reinforcement physical and magical protection gained has been reduced at all rarity levels.
  • Signet of Reinforcement buff counters will now fall off one at a time instead of all at once.
  • Signet of Reinforcement can now trigger when you evade an attack.
  • Signet of Aggression cooldown has been reduced at all rarity levels.
  • Signet of Aggression should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Temperance healing has been increased at all rarity levels.
  • Signet of Temperance effect now has an 8 second cooldown upon applying its effect to match its duration and ensure reapplication does not cause any healing ticks to be missed.
  • Signet of Temperance should trigger more reliably when multiple users with the Signet heal the same target.
  • Signet of Benediction barrier value has been increased at all rarity levels.
  • Signet of Benediction should trigger more reliably when multiple users with the Signet heal the same target.
  • Signet of Obedience damage bonus has been increased at all rarity levels.
  • Signet of Obedience buff counters will now fall off one at a time instead of all at once.
  • Signet of Obedience should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Cruel Delight healing has been increased at all rarity levels.
  • Signet of Cruel Delight should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Interdiction healing has been increased at all rarity levels.
  • Signet of Interdiction should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Fury damage bonus has been increased at all rarity levels.
  • Signet of Corruption affliction damage bonus has been increased at all rarity levels.
  • Signet of Laceration critical damage bonus has been increased at all rarity levels.
  • Debuffs from lesser powered Signets of Breaching will no longer overwrite more powerful ones.
  • Added an icon to the Signet of Fury effect.
  • Fixed an issue with the Signet of Fortification which could cause it to make players take more damage than expected.


  • Fixed an issue that prevented players from crafting multiple items using stacks of materials.


  • Loot type and threshold changes now appear in the onscreen messages correctly.
  • Fixed an issue where placeholder text appeared when disassembling items with a full inventory.
  • Fixed an error message seen when attempting to use the Flashbang Grenade in restricted areas.
  • “Enable Mouse Highlighting” – changed the option and tooltip text to make this functionality clearer.
  • Inspection GUI should now still be able to be opened after being closed with Shift+Esc.
  • Send Report button will now reappear after reviving if a player is killed while reading the mission reward window.
  • The SP icon should no longer disappear when opening the Achievement window.
  • The Achievement icon should now disappear when the Achievement window is opened.
  • The LFG list will now update more often.
  • Fixed a case where certain cells in the outer wheel could not be selected.
  • Achievements that give rewards now list those rewards on the achievements menu.
  • A new Cabal Log has been added to the Cabal interface. This tab will allow players to see a record of basic cabal activity.
  • Fixed an issue that caused shortcut bar items to disappear when using some quantum brace abilities.
  • Removed the ability to zoom in on the Skill Wheel.
  • Auxiliary weapon abilities and ability slots are now hidden until auxiliary weapons are unlocked.



  • The Last Strand – Poison will not affect players in anima form anymore.
  • Dawning of an Endless Night – Cassandra no longer appears at the entrance to the Maintenance tunnels.
  • Scrapyard Defence – All members of the Draug raiding party will now reach the barricades.

The Savage Coast

  • Ami Legend can now be completed in a team.
  • Hell Hath No Vacancy – Send Report text and mission rewards have been fixed.
  • Crime and Punishment – Mancave computer entries can now be read multiple times without having to quit the interface.
  • Sinking Feelings and Nobel Calling now have different rewards.
  • The Black House – Removed temporary text from the message when trying to use Carrie’s Ashes away from the water.

The Blue Mountain

  • The Ghosts and the Darkness – The family photo in Chuck Thompson’s hand is no longer interactable.
  • Dreamcatcher – The portal at end of the instance will once again teleport the player back to Blue Mountain.
  • Enemy of my Enemy – Freed Sasquatch now perform emotes.
  • Up in Flames – When a player interacts with the fire extinguisher after another player does, they will now get the fire extinguisher in their inventory.
  • Up In Flames – The Fire Extinguisher is no longer interactable after you have already picked it up.
  • Treasure Hunt – All four stones are now placed outside of the cliffside.
  • Strangers from a Strange Land – Muninn will now be heard in French and German during Tiers 1, 2 and 7.
  • Off the Menu – Zombies now perform the eating animation instead of digging while eating the bait.

The Scorched Desert

  • Mean Streets – Picking up a charred note fragment will delete a Reassembled Atenist Orders item in your bank.
  • The Last Legion – Fixed an issue where Legatus Aulus did not behave correctly once spawned.
  • Last Train to Cairo – Your character will no longer briefly flicker before the cinematic.
  • Black Sun, Red Sand: Players stuck on Tier 7 will get their goal updated when interacting with the Song of the Sentinel.

City of the Sun God

  • Mummy Issues – Temple City Letters item is now deleted at the end of the mission.
  • Black Sun, Red Sand – An issue causing the Black Pharaoh to become permanently immune from taking damage has been resolved.

The Carpathian Fangs

  • Fixed an issue that may have blocked progress during Tier 4 of ‘The Red Thread’.
  • Breached – Orochi Troll files media popup will now appear in French and German when the game is set to these respective languages.
  • Body parts will remain on the Altar in The Palace Below after a player has died.

The Besieged Farmlands

  • The Cost of Magic: Fragmentation Grenades found during Tier 5 should now always properly highlight yellow.


  • There will now be a sound associated with a minigame invitation appearing onscreen.
  • Players will now see a buff whenever they are flagged for PvP outside of the battlegrounds.
  • The diminishing returns on pvp xp now properly affect group members while in the pvp battlegrounds.
  • Declining a battlefield invite will no longer remove you from the one you are in.
  • Accepting a battlefield invite no longer removes you from other battlefield queues.
  • Fixed an issue where the minigame score was not properly updated when joining a minigame late.
  • The Join as Party button on the signup ui is now hidden when in a PvP playfield.
  • Token reward amounts should now properly be displayed in PvP Minigames.
  • Fixed an issue that could cause players to be invisible in PvP Minigames.


  • The population cap of Fusang is now set to the second highest faction plus ten percent. This means it should be easier to get into a Fusang game.
  • Reduced the power of the two most powerful Equal Footing buffs.
  • Switched the heal values of Custodian Heal Aura tier 2 and 3.
  • Fixed a bug where the character doing the upgrade would not get the heal for tiers 2 and 3.
  • The custodian itself will now be healed by the aura for all three tiers.
  • Players can now join Fusang Projects as a group.
  • Fixed an issue that could sometimes make players not automatically get formed in a raid correctly.

El Dorado

  • Anima Residue is now removed as soon as you start casting an ability.


  • Fixed a strange staircase in Thinis BCE.
  • Kingsmouth – Larger characters won’t become stuck on dumpsters anymore.
  • Kingsmouth – Harrison Blake is no longer standing in nearby crates.
  • Kingsmouth Town – Ellis Hill will not end up standing inside walls anymore.
  • Fixed a location in Blue Mountain where players could get stuck.
  • Fixed a location in Thinis 1897 BC where characters could get stuck.

Original TSW Article

Giveaway: The Secret World: Black Weekend Event (June 14-17)

For anyone looking at a F2P with some amazing gameplay, check out The Secret World this weekend. Their Black Weekend event includes double XP, bonus nightmare currency, free months of gametime if you recruit friends, and even a free pair of black boots from the item store. If it’s been a while, at least log in for the free clothes!

You can check out the original announcement over here.



Black Weekend Event starting this Friday!

This weekend everyone will be able to enjoy great bonuses in The Secret World.

The special Black Weekend Event begins Friday the 14th at 15:00 CET (9 am EST) and lasts until Monday the 17th of June at 15:00 CET (9 am EST). These are the special event bonuses for the Black Weekend:

Double XP!

Every day you log into the Secret World during the event you can claim a potion in the Item Store which doubles the XP you earn from killing monsters. Each potion lasts 8 hours. The potions can be claimed once per account every 24 hours.

Bonus Black Bullion

Every time you would get Black Bullion in The Secret World, such as from defeating a Nightmare Dungeon boss or using the Condenser of Quintessence, you will get one extra bonus Black Bullion during the event!

Free Black Boots 

Log in during the event and claim a pair of free Black Heavy Buckled Boots from the Item Store. Remember, monster hunters look awesome in black!

Free Membership Months for Recruiting!

For every new player you recruit from today and until the end of the Black Weekend Event you get a free month of Membership in addition to the Veteran Points you get normally (if you are a Grandmaster customer you receive $15 worth of Bonus Points instead). (To receive the month of Membership or Bonus Points you must invite between now and the end of the Black Weekend and the recruit must purchase The Secret World within 30 days.) Your recruitment page is available on your account page here.

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