WildStar: Dominion Arkship Destiny

This week’s update walks us through the “jewel of the Dominion Fleet”, the Arkship Destiny!

I’m particularly interested in the juice bar and massage services. I wonder how much extra that package costs?


Be a part of History! Sign up today to go to Nexus, homeworld of the gods!

After a comparatively brief series of evaluations, you may be selected as one of the Dominion’s best and brightest citizens, allowing you to serve as a chosen representative of the Emperor! If chosen, you will make the journey to Nexus, embarking on the Arkship Destiny – the jewel of the Dominion Fleet!

The Destiny was designed to meet every need of the discerning Dominion traveler. You will enjoy your journey through the stars safely within a well-appointed cryopod! Scented air capsules, exciting cryosleep adventures, and functional electrical stimulation will keep your mind and body in tip-top shape during the voyage to Nexus.

Upon your arrival in planetary orbit, you will be awakened by an appointed Dominion representative. Your personal representative will evaluate your post-cryosleep state and recommend treatments to get your blood pumping prior to your departure to the planet’s surface. As you await embarkation aboard one of the Destiny’s luxurious shuttles, refresh yourself at the complementary juice bar and take advantage of our masseuse services*.

*Juice Bar and Masseuse Services not available for all Dominion citizens. Inquire about upgrading your Destiny reservation package today!

As a loyal citizen of the Dominion, it will be your duty to spread the word of the Vigilant Church to any species you may encounter upon the planet Nexus. To aid you in your divine obligations, the Destiny is fully-appointed with a beautiful, full-service church to see to your every spiritual need.

The Destiny is your chance to rub elbows with the Dominion’s greatest celebrities while cruising the galaxy in style! Such notables as Artemis Zin and Toric Antevian have already reserved their spots aboard the Destiny. Where else will you find yourself able to mingle with the most glamorous citizens in the Dominion?

Aboard the Destiny, we offer a wide variety of physical and mental training workshops to better prepare you to fulfill your dreams of a brighter future. Many activities are available to further your mastery of your chosen Path. Soldiers, Scientists, Explorers, and Settlers will all find challenges tailor-made for them aboard this ship of wonder!

Each citizen is equipped with a complementary datachron and taught its basic functions. Your datachron will be invaluable as you navigate the uncharted wilds of Nexus and interact with the mysterious cultures you are sure to encounter there!

Experienced citizens who have already completed at least one Service Contract on Nexus can optionally choose to be dropped directly onto the planet’s surface. But why would you want to, given all that Destiny has to offer?

Are you ready to embark upon the greatest adventure of your life? Act now to reserve your spot aboard the Destiny! No credit? No problem! See your district’s appointed Citizen Evaluator about a Service Contract today!

Blizzard Announces Diablo III Expansion: Reaper of Souls

Looks like BlizzCon is going to have something worth revealing this year: an expansion pack to the Diablo III world. They will have 300 PCs available for conference attendees to sink their teeth into the latest and greatest for the awkwardly troubled franchise and the expansion will debut on the PS4.


Reaper of Souls at BlizzCon® 2013 on PC and PS4

Malthael, the Angel of Death, grows restless. Having sieged the historic city of Westmarch, he now sets his sights on a new metropolis: Anaheim, California—the great gamer haven of the West. Soon, his forces will begin their march on the hallowed halls of BlizzCon and only you, mighty Nephalem, can defend its denizens and help put a stop to the coming apocalypse.

Are you ready?

Join the Crusade, November 8-9

Summon your allies, ready your best weapon, and prepare to make a stand against Malthael in Hall A of the Anaheim Convention Center.

With 300 PC demo stations at their command, attendees will have the opportunity to join the fight for Westmarch, seek fame and treasure in all-new Nephalem Rifts (previously called Loot Runs), and journey through Adventure Mode, where the world itself is your battlefield. All five of the original Diablo III classes will be playable, as well as the recently-unveiled Crusader, a fierce mid-range melee warrior who wields punishing weapons (and an even more punishing arsenal of spells and abilities).

 crusader5_thumb.jpg   

Looking for more Reaper of Souls screenshots? Click here!

Reaper of Souls Invades PlayStation® 4

We’re also excited to announce that Diablo III: Reaper of Souls will be making its public debut on the PlayStation® 4 at BlizzCon 2013!

In our action-packed single-player and same-screen co-op demos, players will get to explore the haunted streets of Westmarch as one of our five original classes or test their mettle as the unyielding Crusader. Attendees will also be some of the first in the world to take on Death itself using a DUALSHOCK®4 controller, featuring touch pad technology designed to help keep heroes out game menus and focused on what they do best: killing monsters.

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Click here to view the full BlizzCon 2013 floor map.

For those of you who are BlizzCon-bound, we salute you! If you can’t make the show in person, be sure to check out the Virtual Ticket, which includes over 60 hours of high-definition footage so you can catch all the action from the comfort of your home.

Head on over to BlizzCon.com for panel schedules, event maps, hotel and travel information, forums, and more, and be sure to stay tuned to diablo3.com for all the latest news for Reaper of Souls on PC and PS4!

RIFT: Trion Answers Questions About Server Merges (Massively.com)

Despite a few months of RIFT being at the top of Raptr’s most played games, and despite having some great financial numbers, RIFT is going to undergo server merges.

The official announcement and details are over here.


Your spider-machine mount will still be pimpin' after the merge.

Next week’s RIFT server merge is far from the first time that the game has compressed its servers, but it’s still producing no shortage of anxiety and apprehension. The game’s community managers took to the forums to answer some of the more pressing questions, starting with the (unwelcome) news that the merged EU servers will wind up without a server flagged for roleplaying. Name changes will be necessary; surnames are possible for the future, but they will not be in place for the merges.

Players with more than the maximum number of characters after the merge will only have access to the first 12; players will need to delete existing characters to see the characters in overflow, but they will not be lost. Guild banks do not need to be emptied. Players are also reminded that characters can be transferred before the merger. The one bright point is the fact that the EU servers will have an auction house supporting French, English, and German clients at the same time, allowing all players in the region to interact successfully on the merged worlds.

GW2: A Guide to Blood and Madness

GW2’s new Halloween themed content is delivered today! If you’re looking for the entire set of patch notes, go here. If you’re looking for more of a summary of the activities available and a guide from ArenaNet for how to engage in this new content, read on!


Halloween has returned to Tyria, along with the Mad King—but a new menace has emerged to threaten both the Mad Realm and our world! Magister Tassi needs your help to keep everyone alive long enough to enjoy Tyria’s annual spooky celebration!

Upon logging into Guild Wars 2, you’ll receive an email from Magister Tassi of the Durmand Priory. She’s in urgent need of assistance in containing a mysterious, sinister artifact she found in the ruins of the Nolani Academy. The Show Me button in your mail will point to the new Haunted Nolani Waypoint in the Black Citadel.

Once you arrive outside the ruins, head north to talk with Venna Castblade, who’ll update you on the current situation. If you ask her to let you in, you can pass through to the other side of the gate where you can enter the story instance “The Reliquary.”

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The Reliquary

  • Once inside the Nolani Academy Ruins, read the note on the ground from Tassi and proceed down into the crypt where Tassi has set up her research station. Wind your way through the crumbling passageways to find Tassi with the reliquary.
  • Speak with Tassi to learn about her discovery and prepare yourself for the opening of the reliquary. Tassi’s expecting to find the Mad King Thorn closed up in that box, but she’s in for a surprise—someone else is breaking through the barrier between realms! You’ll have to be quick on your toes to help Tassi frustrate this new attacker and send them to the Mad Realm.
  • After you leave the instance, Tassi will send you mail with her relay golem and some consumable Halloween finishers. You’ll need to complete the meta achievement, A Sweet Friend, to progress the story. Using the relay golem occasionally will update you on Tassi’s progress.
  • Halloween-themed daily achievements also count toward the completion of A Sweet Friend.

02-BaM-walkthrough

Open World

  • In Queensdale, Kessex Hills, and Gendarran Fields, Haunted Doors will appear in two varieties: green Mad King doors and red Bloody Prince doors. Each can treat players with a Trick-or-Treat Bag or trick you with the Mad King’s army of Candy Corn Elementals, Plastic Spiders, and Gargoyles or the Bloody Prince’s army of undead.
  • Completing door events will progress the Shut the Doors achievement.
  • Lion’s Arch is decorated for Halloween once again! There are pumpkins to carve, trick-or-treating kids, and the Mystic Forge cauldron to jump into. Vendors sell Halloween-related recipes and Sonders the Merchant in Fort Marriner will sell you special goods for your Halloween candies and trophies.
  • The Mad King himself will visit Lion’s Arch on Halloween (9AM October 30 to 9AM November 1 PDT). Successfully playing his Mad King Says game will give you the A Royal Tradition achievement, which counts toward A Sweet Friend as well. You’ll find him either in the Grand Piazza or the Mystic Plaza.
  • Just outside the home cities, players will find a Halloween tent with a Mad King actor, more costumed kids, and Rasmus the ghost, who can transport you to the Lunatic Inquisition.
  • The Heart of the Mists and Borderlands citadels in World vs. World have been decorated for Halloween.

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Mad Realm

  • Entering the Mad Realm through the Haunted Doors will bring you floating isle above the Mad King’s Labyrinth. Talk to the nearby Lunatic Boatmaster to go to the Lunatic Inquisition or the Mad King’s Clock Tower. You can use the portal on the ground to enter the labyrinth below or exit back to Tyria through the Haunted Doors.
  • The Lunatic Inquisition is a PvP activity in which your goal is to survive the night. Lunatic Courtiers chase Villagers and convert them, while Villagers run, hide, and fend off starvation.
  • Those who seek a challenging jumping puzzle can attempt to ascend The Mad King’s Clock Tower. This is a timed jumping puzzle that challenges you to race your way to the top of the clock tower. There are progress reward chests along your way and a final reward chest inside the clock tower belfry.
  • The Mad King faces off with the Bloody Prince in the labyrinth where their forces clash. Players can fight their armies, mine Candy Corn, and carve pumpkins. The real challenges are the three legendary bosses that live in the maze: The Skeletal Lich, the Grand High Viscount of Candy Corn, and the Labyrinthine Horror.

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Second Story Instance

  • Once you have completed the A Sweet Friend meta achievement, you’ll be rewarded with a Mini Candy-Corn Elemental. This living candy corn is exactly what Tassi needs to complete her plan! Return to the Nolani Academy Ruins in the Black Citadel to finish out the story arc. This is a repeatable multiplayer instance which requires at least one player to have finished the meta achievement. Get ready to glaze!

New Items and Rewards

  • Finishing A Sweet Friend will earn you a Mini Candy-Corn Elemental.
  • Playing a game of Mad King Says doesn’t just give you a chance to laugh at the lunatic monarch’s jokes—if you successfully complete a match, you’ll win yourself a Mask of the Night!
  • The rewards for the Mad King’s Clock Tower jumping puzzle have changed. Upon finishing the jumping puzzle for the first time this year, you’ll receive a single-use, account-bound Mad King Chest which will allow you to choose between light, medium, or heavy hand armor. The Armwraps, Gloves, or Gauntlets of Madness that you receive on picking will be soulbound on use. When you first double-click on your new hand armor, you’ll be able to pick which stat combination to use. After that point, the hand armor will be soulbound to the character that used it and you will not be able to re-assign a stat combination. Subsequent completions of the jumping puzzle will award Trick-or-Treat Bags.
  • Sonder the Seller in Fort Marriner will exchange your stacks of Pieces of Candy Corn, Chattering Skulls, Nougat Centers and Plastic Fangs for refined versions of each. Candy Corn Cobs can be used to purchase the Mini Bloody Prince Thorn and 20-slot Halloween Pail bag. Gibbering Skulls, Tyria’s Best Nougat and High-Quality Plastic Fangs are used in Mystic Forge combinations to create recipes for exquisite Halloween weapons.

05-BaM-walkthrough

New Achievements

  • A Sweet Friend is the meta achievement for the Blood and Madness release, and will be available through November 11 to complete. Many of contributing achievements can be earned by playing various Blood and Madness content including the story instance, activities, Haunted Door events, and using Halloween finishers.
  • Halloween-themed daily achievements will also be available until November 11 and contribute to the meta achievement.
  • Three additional achievements, which deal with the resolution of the Halloween storyline, are available after completing A Sweet Friend.

Four Million Copies Of Pokémon X And Y Sold In First Two Days (GameInformer.com)

You’d think this would have crushed the recent GTAV world records. Regardless, this is extremely positive news for 3DS and its occasionally troubled history.


Last week saw the release of the first 3DS Pokémon adventure (and we liked it). Nintendo is pretty happy with it, too. The new title has sold over four million copies in its first two days.

Pokémon X and Y were an ambitious release for Nintendo, which sent the game to retail simultaneously worldwide. The title is on pace to sell more than Pokémon Black and White 2 by more than 70 percent.

Nintendo also revealed that five titles in the series have sold more than 10 million copies worldwide. They are:

  • Diamond and Pearl (DS) – 17.63 Million
  • Ruby and Sapphire (GBA) – 16.22 Million
  • Black and White (DS) – 15.42 Million
  • HeartGold and SoulSilver (DS) – 12.67 Million
  • FireRed and LeafGreen (GBA) – 12 Million

Our Take
There is no denying the power of Pokémon. The series has enthralled gamers young and old since its inception on the Game Boy. X and Y have particular nostalgic value thanks to the appearance of the original three starter Pokémon. If you are planning on catching them all (if that is even still possible), Nintendo is no doubt happy for your business.

Final Fantasy XIV: Preliminary Free Server Transfers (October 15-21)

It’s hard to believe that even this long after the US/EU/JP servers went live for FFXIV’s “Reborn” launch, there are still servers preventing character creation. Hopefully this will be a way for friends and guild members to finally get together for the first time since open beta.


Due to login and character creation restrictions set in place after the start of official service, many players were unable to create characters on their desired Worlds. In order to address this issue, players will be allowed to use the World Transfer Service free of charge from Tuesday, October 15, 2013, to Monday, October 21, 2013, 01:00 a.m.

After reading the guidelines below, please proceed to the FINAL FANTASY XIV: Mog Station (http://sqex.to/Msp) to use the World Transfer Service during the aforementioned time period.

What is the World Transfer Service?

Using the World Transfer Service, players can move characters on their service accounts to be from one World to another.

Although multiple characters can be transferred from one World to another with a single use of this service, multiple characters from different Worlds cannot be transferred to the same World, nor can multiple characters from a single World be transferred to separate Worlds.

World Population Status (October 10, 2013)

Crowded Worlds

Japan Data Center NA/EU Data Center
Alexander Behemoth
Anima Cactuar
Atomos Excalibur(LEGACY)
Carbuncle Hyperion(LEGACY)
Fenrir Moogle(EU)
Garuda Ultros
Ifrit
Ramuh
Tiamat
Titan

Uncrowded Worlds

Japan Data Center NA/EU Data Center
Asura Coeurl
Belias Brynhildr
Pandaemonium Faerie
Unicorn Famfrit
Yojimbo Goblin
Zeromus Lamia
Lich(EU)
Malboro
Mateus
Siren
Zalera

* Characters cannot be transferred to a World which has already reached the limit for character creation.
* Characters can also be transferred between data centers.

Transfers Involving Legacy Worlds

In order to allow the economy of newly established Worlds to stabilize, the following restrictions have been set in place for Legacy Worlds.

Transferrable Current World Destination World
Non-Legacy World -> Legacy World
Legacy World -> Legacy World
× Legacy World -> Non-Legacy World

How to use the World Transfer Service

Step 1: Confirm Your Eligibility

The following conditions must be met before using the World Transfer Service:

1. You must possess an active service account for FINAL FANTASY XIV: A Realm Reborn.
2. You must be logged out of the game.
3. Your character cannot be enlisted in a free company, holding a free company petition, or signed to a free company petition.
4. Your character cannot have items for sale on the market.
5. Your character cannot have items entrusted to the Calamity Salvager NPC.
6. Your character must rehire any retainers carried over from Version 1.0.
7. Your character must be logged out outside of any instanced areas.
8. The character you wish to transfer must be at least three days old.
9. Your service account cannot be suspended due to a violation of Terms of Service or a hold on the account.
10. Furthermore, characters can only transfer 3 million gil, while retainers can only transfer 1 million gil. Please be aware that excess gil will be lost.

* Regarding Login Restrictions During the Transfer Process

Once you begin the World transfer process, you cannot create new characters or log into the game until the transfer is complete.

Characters will be transferred in the order applications were submitted. Furthermore, additional time may be required for all transfers to complete. A notification will be sent to the e-mail address registered to your Square Enix account when the transfer is complete. Do not attempt to log in before receiving this notification, as doing so may cause an error in the transfer, prolonging the process.

* Please check your e-mail filters to ensure e-mail from the domain name @account.square-enix.com is not sent to your junk mail folder.

A large number of players are expected to make use of the World Transfer Service during this free period. As a result, transfers may require several days before processing is complete.

Step 2: Log into the FINAL FANTASY XIV: Mog Station

Log into the FINAL FANTASY XIV: Mog Station with the Square Enix account containing characters you wish to be transferred. The status of your service account and available characters can be confirmed on the Account Services page.

To begin the application process, select World Transfer Service on the Optional Services page.

* In the event you possess multiple service accounts for FINAL FANTASY XIV, please select the tab of the service account containing characters you wish to be transferred.

Step 3: Apply for a World Transfer

Follow the onscreen instructions to complete the World transfer process. Please also bear in mind the following before submitting your application:

Subscription Type Restrictions

Accounts with entry subscriptions are only allowed one character per World; therefore, for these accounts, characters cannot be transferred to a World on which a character is already present. With a standard subscription, players are allowed up to eight characters on a single World.

Characters with the Same Name

In the event the name of your character has already been chosen by another character on the destination World, you will be required to change your character’s name when logging in for the first time.

Although it is possible to confirm the availability of your character’s name when submitting your application, multiple applications bearing characters with the same name may necessitate the renaming of your character, depending on the order in which the applications are processed.

* Once service fees are instated for this service, characters transferring from another World will take priority in the event a character on the destination World has the same name but is associated with an inactive service account at the time of transfer.

Retainers with the Same Name

In the event the name of your retainer is already being used by another retainer on the destination World, you will be required to change your retainer’s name upon first summoning them. Please be advised that it cannot be determined beforehand if your retainers will require name changes.

Data Retained After Transfer

– The following will be transferred along with your character:

All items, including gear and minions
Retainers and all items in their possession.
Moogle letters
Gil (3 million gil per character, 1 million gil per retainer)
* Please note that any gil exceeding the above limit will be lost.

– The following will not be transferred along with your character:

Friend lists
Blacklists
Linkshells
Free companies

* The World Transfer Service cannot be used for characters enlisted in a free company. Please make sure your character is not a member of a free company before using this service.

* Characters will be withdrawn from linkshells automatically.

– The following data will be updated automatically.

Character data on the Lodestone
Blogs and comments posted on the Lodestone

* World transfers will not affect your list of followers and those whom you are following.

Character avatars on the official forum

Disclaimers

The World Transfer Service cannot be used when the Square Enix Account Management System, FINAL FANTASY XIV: A Realm Reborn, or the FINAL FANTASY XIV: Mog Station is undergoing maintenance.

With the introduction of the World Transfer Service, there may be cases where players are requested to transfer to other Worlds due to fluctuations in population. We may also consider the splitting or merger of Worlds. Because of this, there may be instances where players who have used the World Transfer Service are requested to move to a different World. Please note that in such cases, applications for World transfers cannot be canceled or refunded.

If you should encounter problems when using the World Transfer Service, please contact the Square Enix Support Center. Please note that the Square Enix Support Center cannot assist with certain problems if more than one week has passed since using this service.

Service Fees

Please note that the paid service is estimated to start at the end of October. Details on the paid service will become available once they are finalized.

GW2: Discounted World Transfers

Nearly a year in the making, server transfers are now discounted until October 17. Get your move on!


Preseason Sale: World Transfers

Until the day before the inaugural World vs. World Season, we’re reducing the prices for moving to a new home server! Transfers to a Medium population world are free, and moving to a High population server has been discounted to just 800 gems – but only until October 17!

You can transfer worlds using the World Selection button on your character selection screen.

WvW-server-transfer

The Secret World: Free Hoodie & Trial Keys Giveaway (Curse.com)

Curse is giving away free trial keys and a free hoodie (for everyone) in celebration of the latest content update for The Secret World. Details below! (Once you have your key, simply apply it to your Funcom account or begin a new trial account.)


To celebrate the in-game event “The Whisper Tide” in The Secret World, we in Curse are proud to be the first partner of Funcom to give away both trial keys and unique Curse branded clothing.

Go here for the key.

By using one of these keys you can either append the very cool Curse hoodie to your wardrobe in The Secret World, OR start up a fully new trial account which also includes the stylish hoodie. Now, there is no reason not to try one of the most popular MMOs around. Please go to http://register.thesecretworld.com to use your key!

Be sure to check out the details of The Whisper Tide here!

WildStar: Shiphand Missions Explained

This sounds like an interesting addition to overall game mechanics for WildStar. Basically, they’re repeatable, progressive, instanced quests (like a mini dungeon) that scale from 1-5 players so you can solo or bring friends. Definitely great that you’ll get to revisit these quests as your friends enjoy content for the first time and meet a harder challenge the more folks you bring to the party.


WILDSTAR WEDNESDAY: ALL HANDS ON DECK FOR SHIPHAND MISSIONS!

Hey, everyone!

I’m Kristen “Caydiem” DeMeza, Content Designer and a Zone Lead on WildStar. For this WildStar Wednesday, I’m here to talk to you about a special type of mission you’ll find throughout Nexus during your leveling experience: Shiphand Missions!

Throughout the sci-fi genre, one thing is plain: terrible things happen aboard spaceships. Alien invasions, rogue technologies, strange illnesses, rowsdowers stuck in the exhaust – whatever the crisis, flying through space is bound to get you in trouble. Now, we here at Carbine are huge sci-fi nerds ourselves, and since we’re putting together a sci-fi game, we wanted to bring those crazy ship experiences into play. When it’s time to make a shiphand, we get together to talk about major themes and particular moments that stood out in the sci-fi we know and love. Movies, TV shows, books, games, comics… we look at all sorts of things to find common threads among them all to draw upon. From there, we design out the mission, do a little story wranglin’, and end up with something uniquely WildStar.

You’ll find shiphands occasionally as you work your way across Nexus. A concerned pilot will be milling about by their away ship, seeking out pioneers to help them with some disaster that’s happened offworld. Take the quest, board their ship, and you’ll be whisked away to somewhere completely different to troubleshoot – which probably means literally shooting the trouble. Shiphands play like extended, sequential quests. You uncover the problems as you move through the ship and fix ‘em up. Shiphands have optional objectives if you want to go above and beyond, too – and that grateful Ekose captain at the end of the road will definitely take note of your efforts.

Leveling with friends? No problem! Shiphand missions are scalable from one to five players. Go it alone or bring in your posse; you can play it either way! And if you have a friend who hasn’t done it yet who wants a little company, you’re in luck – shiphands are repeatable. Some have random elements to spice up the experience of going back through, too. Shiphands are ideal for doing something a little more involved than a normal quest with a few friends. They’re not as challenging as dungeons or adventures; they’re just a fun vacation from Nexus for about 15-45 minutes of your time.

And those experiences vary wildly. You could end up on an asteroid, exploring the mystery behind the mining operation’s sudden silence. Another ship might take you to a space station where the whole crew has started hallucinating due to a laboratory accident – and it looks like they’re fresh out of gas masks. You may even find yourself an unwilling contestant on the Darkspur Cartel’s infamous bloodsport reality show, The Gauntlet!

It’s the goal of a shiphand mission to put you right in the thick of a classic sci-fi dilemma. If WildStar were a TV show, these shiphands would fit right in as episodes… but this time, you’re the star!

If you want to try out shiphands before WildStar’s released to the masses, sign up for beta and look for your friendly neighborhood Ekose captain and his ship – it’s patched and spaceworthy!

WildStar: Devspeak – Ability Mechanics

WildStar launches a new video aimed at showing players can expect for skill mechanics. (I added a transcript of the video as well.)


CHECK OUT WILDSTAR’S LATEST DEVSPEAK: ABILITY MECHANICS!

Come check out the latest episode of DevSpeak, where we tell you how you, the player, control what your character can do. You will learn more about how WildStar deals with the traditional Instant, Cast time and Channel abilities.

You’ll discover what we mean by “needing our players to interact with their abilities in a much more reactive way”, so be sure to watch this new episode of Devspeak!

Come check out the latest episode of DevSpeak, where we tell you how you, the player, control what your character can do. You will learn more about how WildStar deals with the traditional Instant, Cast time and Channel abilities.
You’ll discover what we mean by “needing our players to interact with their abilities in a much more reactive way”, so be sure to watch this new episode of Devspeak!

Transcript:

Welcome to WildStar, this is DevSpeak. [Disclaimerthon].

In previous episodes, we talked about how moving and aiming combat is in WildStar. After all, combat is what you will be doing most often, so we want to make sure you are having fun out there.

We showed you Crowd Control, how breakout gameplay gives you a way to fight back when disabled. But before we start talking about Classes – and we can’t wait – we need to have a little chat about the special sauce in our combat sandwich. It’s the way you, as the player, control what your character can do. I’m talking about Ability Mechanics. In other words, how you interact with the game in order to use your abilities.

Now, in most MMOs, you’ve got your standard set: instant abilities, cast time, and channel. Instant, cast time, channel. Instant, cast time, channel. Hit the button, wait for it to do its thing, make a chicken sandwich.

In WildStar, we needed players to interact with their abilities in a much more reactive way because circumstances can change, quickly. That’s why, in addition to instant abilities, we’ve made the vast majority of our cast time and channel spells mobile. Whether you’re channeling and chasing or charging and fleeing. On top of that, we’ve added a whole suite of cast methods designed to be reactive. Like rapid tap. Wait until an enemy is vulnerable and *tap* *tap* *tap*. Once you activate it, you’ve only got a short window to get your hits in, so tap it while it counts.

Ability charges have multiple uses, but no time limit. So, fire off some steady damage and keep one in reserve. Or stun this poor chum and dump all your characters…yer dead!

Charge and Release has a more reactive take on cast time. You can hold the button to charge up, but if homie pulls a fast one, fire it off and change tactics. Might not do as much damage, but it won’t go to waste.

Press and Hold is a reactive channel and feels supremely gratifying. Hold the button, people start dying. Need to react to something Just let go and do your thing.

What this approach to ability mechanics does is take a combat system built on movement and aiming and adds reactive mobile casting and variety. ‘Cos being a healer, tank, or dps, we think everyone deserves to feel like a spider monkey ninja. If they want.

Now, we’ve covered almost all aspects of the WildStar combat sandwich. We’re almost ready to take a bite and get into classes. Until then, reach out to us. Let us know what you want to see in our combat system. As always, the devs are listening.

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