Blizzard Announces Diablo III Expansion: Reaper of Souls

Looks like BlizzCon is going to have something worth revealing this year: an expansion pack to the Diablo III world. They will have 300 PCs available for conference attendees to sink their teeth into the latest and greatest for the awkwardly troubled franchise and the expansion will debut on the PS4.


Reaper of Souls at BlizzCon® 2013 on PC and PS4

Malthael, the Angel of Death, grows restless. Having sieged the historic city of Westmarch, he now sets his sights on a new metropolis: Anaheim, California—the great gamer haven of the West. Soon, his forces will begin their march on the hallowed halls of BlizzCon and only you, mighty Nephalem, can defend its denizens and help put a stop to the coming apocalypse.

Are you ready?

Join the Crusade, November 8-9

Summon your allies, ready your best weapon, and prepare to make a stand against Malthael in Hall A of the Anaheim Convention Center.

With 300 PC demo stations at their command, attendees will have the opportunity to join the fight for Westmarch, seek fame and treasure in all-new Nephalem Rifts (previously called Loot Runs), and journey through Adventure Mode, where the world itself is your battlefield. All five of the original Diablo III classes will be playable, as well as the recently-unveiled Crusader, a fierce mid-range melee warrior who wields punishing weapons (and an even more punishing arsenal of spells and abilities).

 crusader5_thumb.jpg   

Looking for more Reaper of Souls screenshots? Click here!

Reaper of Souls Invades PlayStation® 4

We’re also excited to announce that Diablo III: Reaper of Souls will be making its public debut on the PlayStation® 4 at BlizzCon 2013!

In our action-packed single-player and same-screen co-op demos, players will get to explore the haunted streets of Westmarch as one of our five original classes or test their mettle as the unyielding Crusader. Attendees will also be some of the first in the world to take on Death itself using a DUALSHOCK®4 controller, featuring touch pad technology designed to help keep heroes out game menus and focused on what they do best: killing monsters.

KDZW6Z7YEUWX1381782256996_KL2.jpg

Click here to view the full BlizzCon 2013 floor map.

For those of you who are BlizzCon-bound, we salute you! If you can’t make the show in person, be sure to check out the Virtual Ticket, which includes over 60 hours of high-definition footage so you can catch all the action from the comfort of your home.

Head on over to BlizzCon.com for panel schedules, event maps, hotel and travel information, forums, and more, and be sure to stay tuned to diablo3.com for all the latest news for Reaper of Souls on PC and PS4!

RIFT: Trion Answers Questions About Server Merges (Massively.com)

Despite a few months of RIFT being at the top of Raptr’s most played games, and despite having some great financial numbers, RIFT is going to undergo server merges.

The official announcement and details are over here.


Your spider-machine mount will still be pimpin' after the merge.

Next week’s RIFT server merge is far from the first time that the game has compressed its servers, but it’s still producing no shortage of anxiety and apprehension. The game’s community managers took to the forums to answer some of the more pressing questions, starting with the (unwelcome) news that the merged EU servers will wind up without a server flagged for roleplaying. Name changes will be necessary; surnames are possible for the future, but they will not be in place for the merges.

Players with more than the maximum number of characters after the merge will only have access to the first 12; players will need to delete existing characters to see the characters in overflow, but they will not be lost. Guild banks do not need to be emptied. Players are also reminded that characters can be transferred before the merger. The one bright point is the fact that the EU servers will have an auction house supporting French, English, and German clients at the same time, allowing all players in the region to interact successfully on the merged worlds.

The Secret World: Free Hoodie & Trial Keys Giveaway (Curse.com)

Curse is giving away free trial keys and a free hoodie (for everyone) in celebration of the latest content update for The Secret World. Details below! (Once you have your key, simply apply it to your Funcom account or begin a new trial account.)


To celebrate the in-game event “The Whisper Tide” in The Secret World, we in Curse are proud to be the first partner of Funcom to give away both trial keys and unique Curse branded clothing.

Go here for the key.

By using one of these keys you can either append the very cool Curse hoodie to your wardrobe in The Secret World, OR start up a fully new trial account which also includes the stylish hoodie. Now, there is no reason not to try one of the most popular MMOs around. Please go to http://register.thesecretworld.com to use your key!

Be sure to check out the details of The Whisper Tide here!

WildStar: Devspeak – Ability Mechanics

WildStar launches a new video aimed at showing players can expect for skill mechanics. (I added a transcript of the video as well.)


CHECK OUT WILDSTAR’S LATEST DEVSPEAK: ABILITY MECHANICS!

Come check out the latest episode of DevSpeak, where we tell you how you, the player, control what your character can do. You will learn more about how WildStar deals with the traditional Instant, Cast time and Channel abilities.

You’ll discover what we mean by “needing our players to interact with their abilities in a much more reactive way”, so be sure to watch this new episode of Devspeak!

Come check out the latest episode of DevSpeak, where we tell you how you, the player, control what your character can do. You will learn more about how WildStar deals with the traditional Instant, Cast time and Channel abilities.
You’ll discover what we mean by “needing our players to interact with their abilities in a much more reactive way”, so be sure to watch this new episode of Devspeak!

Transcript:

Welcome to WildStar, this is DevSpeak. [Disclaimerthon].

In previous episodes, we talked about how moving and aiming combat is in WildStar. After all, combat is what you will be doing most often, so we want to make sure you are having fun out there.

We showed you Crowd Control, how breakout gameplay gives you a way to fight back when disabled. But before we start talking about Classes – and we can’t wait – we need to have a little chat about the special sauce in our combat sandwich. It’s the way you, as the player, control what your character can do. I’m talking about Ability Mechanics. In other words, how you interact with the game in order to use your abilities.

Now, in most MMOs, you’ve got your standard set: instant abilities, cast time, and channel. Instant, cast time, channel. Instant, cast time, channel. Hit the button, wait for it to do its thing, make a chicken sandwich.

In WildStar, we needed players to interact with their abilities in a much more reactive way because circumstances can change, quickly. That’s why, in addition to instant abilities, we’ve made the vast majority of our cast time and channel spells mobile. Whether you’re channeling and chasing or charging and fleeing. On top of that, we’ve added a whole suite of cast methods designed to be reactive. Like rapid tap. Wait until an enemy is vulnerable and *tap* *tap* *tap*. Once you activate it, you’ve only got a short window to get your hits in, so tap it while it counts.

Ability charges have multiple uses, but no time limit. So, fire off some steady damage and keep one in reserve. Or stun this poor chum and dump all your characters…yer dead!

Charge and Release has a more reactive take on cast time. You can hold the button to charge up, but if homie pulls a fast one, fire it off and change tactics. Might not do as much damage, but it won’t go to waste.

Press and Hold is a reactive channel and feels supremely gratifying. Hold the button, people start dying. Need to react to something Just let go and do your thing.

What this approach to ability mechanics does is take a combat system built on movement and aiming and adds reactive mobile casting and variety. ‘Cos being a healer, tank, or dps, we think everyone deserves to feel like a spider monkey ninja. If they want.

Now, we’ve covered almost all aspects of the WildStar combat sandwich. We’re almost ready to take a bite and get into classes. Until then, reach out to us. Let us know what you want to see in our combat system. As always, the devs are listening.

Joseph Staten Leaves Bungie

Joseph Staten, one of Bungie’s greats, has now left the company. This man was brought on as a product manager/ localization expert during Myth II: Soulbringer in 1998. He went on to be part of the script writing team team for Oni and helped influence much of the Halo universe that many of us grew to love. I’m a long time Bungie fan and he will be missed.

********************************
300px-Joe_stat_01[1]

At Bungie, we consider ourselves lucky. Every day, we get to do what we love in an amazing place, alongside people we respect and admire. No one embodies that more than Joseph Staten. Few have contributed as much to our success. To that end, it is with no small degree of sadness that we say “Godspeed” to more than just a Grizzled Ancient, but an old, dear friend. And it is with no small degree of delight and intrigue that we imagine what worlds he might take us to next.

Here are a few words from the man himself.

Dear community friends,

After fifteen great years at Bungie, from the battlefields of Myth to the mysteries of Halo and beyond, I’m leaving to tackle new creative challenges. While this may come as a surprise, fear not. It’s been my pleasure building Destiny these past four years, and after the big reveal this Summer, our hugely talented team is on track for greatness. I’ll be cheering all of them, with all of you, when the game launches next year. Thank you for your support of me, and your continued support of Bungie. We couldn’t have done it without you.

Per Audacia Ad Astra!
Joseph Staten

It’s been an honor serving with you, Joseph. Thank you for everything.

Final Fantasy XV Will Feature More Cutscene Interactivity (SegmentNext.com)

Usually cutscenes help sell the current story and add value to the plot line, if a player can keep from hitting the space bar or Esc keys and skipping it entirely. It’s interesting that FFXV is looking to limit 100% scripted cutscenes when FFXIV has a several-minutes-long cutscene after every character creation that players have come to hate.

******************************

Ever since Resident Evil 4 kicked our cinematic sensibilities in the bowl-of-bacteria-culture-sitting-atop-your-local-bar, mostly by allowing our characters to walk and talk with each other, games have been on a crash course with themselves.

What does that mean? It means that games are coming into their own, and designers no longer need fancy pants cutscenes to move stories forward. Even famed cinephile and admitted wannabe film director Hideo Kojima is looking to lean his latest Metal Gear Solid down with fewer cutscenes and more interactive moments. Final Fantasy is but the latest player in the game to do so.

Final Fantasy XV director Tetsuya Nomura detailed how the next generation of console graphics allows for players to play through the drama, which previously would’ve been scripted in CG.

“Since the beginning of 3D graphics, Final Fantasy has largely used pre-rendered movies, but what’s different about this new hardware is that it allows you to direct what has previously been pre-rendered and make it real-time,” Nomura said. “For this reason, even in considerably dynamic scenes, the player can still control their character.”

You know that leviathan attack from the E3 trailer? That normally would’ve been done in CG, but FFXV gives the player control to battle “through sky and sea in real time.”

“Because this game is action-based, we’re doing our best to stay away from situations where the character doesn’t have control. Enemies and allies alike will move around, and fighting within the speedy progression of battle is what makes this Final Fantasy different from previous installments.”

It’s bittersweet, really. I mean, Final Fantasy without (many) cutscenes! When I was younger, I’d look forward to the cutscenes. They proved how superior technology was during the present, and were awe-inspiring works of cinematic art! One day, I thought, that’s what actual gameplay will look like. Well now that day is here and I have to admit, I’m gonna miss cutscenes.

But if Final Fantasy is giving up cutscenes, then It’s time we all laid the cutscene agenda to rest.

The Secret World: “Get Your Art In Our Game” Contest Voting

If you weren’t aware, Funcom created a player-based outfit competition: anyone could submit costume designs and the best of the best would be voted on and the winners would have their costume ideas actually implemented into the game. The finals are here! The top 10 male and female costumes have been whittled down by the devs and now its the community’s turn to pick their favorites. I’ve added a couple of my favorite images below. Be sure you vote in both the male and female categories!

******************************
Our “Get your art in the game” contest has ended, and it’s time to move onto the next step: voting! There were more entries submitted than we were expecting, wow! As a result, we’ve extended our finalists to 10 male entries and 10 female entries. It’s been absolutely wonderful seeing all of the talented artists in our Community come forward to participate in this contest. Thank you, everyone for your hard work!

There were so many great submissions that we wish we could pick more than one female and one male winner, but we simply do not have the capacity to do so at this time. We hope that you all continue to remain active in the Fanpages & Fanart forum. Feel free to show off more of your artwork, because you might just inspire us with your creativity!

Voting Guidelines

  • You may vote for up to 10 different entries.
  • You may not vote for an entry more than once.

Keep in mind that voting for all 10 entries will have no real impact on the results. Voting will be open for 5 days. Following the voting period, the winners will be contacted. It’s up to the Community to decide which of these entries will be added to the game. Good luck, everyone!


 

 

TERA: Level Up Test Event! Limited Chance for a Free Level 58 Character!

The world of TERA is a big place — and we want you and your friends to experience as much of it as possible. That’s why we’re offering a free, permanent level 58 character for all new and existing accounts. The Level Up Test Event offers a great chance to bring a new or experienced MMO friend into TERA so you can group up and start adventuring together immediately. It’s also a great opportunity to try your hand at a new class without having to start from scratch.

This event is for a limited time only. If the test is successful, we will use the feedback to further improve your TERA experience going forward.

Here are the guidelines on getting your level 58:

• New characters created between Thursday, September 19 at 10 a.m. Pacific Time and Sunday, September 22 at 11:59 p.m. Pacific Time will be eligible for this event.

You must create a race and class of your choosing and assign a name ending in “.Levelup”

– Correct: Treeshark.Levelup, Tocker.Levelup, Goose.Levelup, Duck.Chicken.Levelup
– Incorrect: Levelup.hammer, Level.Up.Me, Please.Levelup.Mychar, Treeshark.Lvlup
– Characters without “.Levelup” at the end will be ignored, so please double check your spelling and don’t forget the dot!

We will only allow one free level up per household for new accounts. 
For accounts that existed before 9/19/2013 at 10:00 am Pacific time, we will allow one eligible “.Levelup” character per game account.

– If you try and make multiple characters on your account or on multiple accounts, only the first created will become level 58.
– For existing players, one eligible “.Levelup” character should accomodate those with existing multi-player households.

Starting Monday, September 23, we will run a script that levels up eligible characters.

– We will update here when the script starts, and when it completes.
– If you’re on the character when the script starts, you will be disconnected. Things will process just fine.
– If you’re on another character, you won’t be affected.
– We hope to complete the script within 24 hours, but that depends greatly on the number of participants in the test.

Characters will provided with:

– Level 58
– 1 Name change voucher (non-tradable)
– 1 beginner mount.
– T11 soulbound gear for all classes (feel free to use the extra as fodder)
– All items will be sent to parcel
– All story quests (available, but incomplete)

While we are taking measures to ensure that the Level Up Test Event runs smoothly, we want to remind you that this is a test, which may result in technical issues or delays. Expect updates to this thread regarding such matters as well as announcements when we start and finish the script. If all goes as planned, all participants can look forward to a brand new level 58 character to adventure with in the world of TERA.

TERA: Going Steampunk

This are definitely some of the best-looking weapons and armor skins in the entire game. Why they hadn’t thought of this earlier is beyond me! Just awesome. (Mystics, as usual, get the shaft as our weapon looks horrible in comparison to every other class. Ugh.)

******************************

Everything’s Better with Steampunk!

TERA Steampunk Costumes and Weapon Skins

The steampunk gear you’ve been waiting for has finally arrived! Starting today, Thursday, September 19, you can purchase steampunk costumes and weapon skins from Valkyon Outfitters and Valkyon Outfitters Online.

You can also purchase and unlock a steamer wardrobe for a chance to win dyeable versions of the steampunk costumes or try out one of our steamer trunks—one for each class—containing “steam-powered” weapon skin variants!

Both kinds of loot box give you a chance to win the rare gas mask accessory for your hair slot, to put the finishing touches on that “mad scientist” look!

Throw the switches! Release the main valve! And unleash your inner steampunk!

Warhammer Online: Closing This December (Massively.com)

And here I was hoping they could transition to a true F2P model (instead of just the first 11 levels free) to save the game. This game offered the most fun PVP I’ve ever experienced and some of the most memorable gaming for me in the past 20 years of MMORPGs as Swordmaster, Squig Herder, Runepriest, and Zealot are four of my favorite classes ever.

Definitely a sad day for their current player base and for those of us with fond memories of the game.

******************************
Warhammer Online to close December 18th

Today is Warhammer Online’s fifth anniversary, but instead of getting a celebration, the players are getting a pink slip from Mythic. The studio announced that it will be shutting WAR down as of December 18thbecause its licensing deal with Games Workshop has come to an end.

The official statement gives the important details: “We here at Mythic have built an amazing relationship working with Games Workshop creating and running Warhammer Online: Age of Reckoning over the last 8 years. Unfortunately, as with all licensing deals they do eventually come to end and on December 18th, 2013 we will no longer be operating Warhammer Online. As such we will no longer be selling three-month game time codes or have the ability to auto renew your accounts for three months as of September 18th, 2013. From all of us here at Mythic we thank you again for your dedication and support over the last five years.”

Producer Carrie Gouskos also posted her own memories of the game on this somber occasion, including the revelation of a now-cancelled Asian F2P edition of the game and a vampire-themed expansion. “It has been a tremendous honor to work with Games Workshop and even though we may be parting ways, our relationship with them remains strong,” she wrote. “And now, hopefully, because this may be the last thing I ever write about Warhammer, I’ll be allowed to acknowledge the existence of Chaos Dwarves. Or maybe not.”

%d bloggers like this: