EverQuest Next Landmark: Founder’s Packs Overview Video

EverQuest Next Landmark now has official Alpha, Closed Beta, and Open Beta dates along with three brand new ways for your to enter the testing phase early. The video link is below as well as the transcript I wrote for the video’s contents. Also, the official explanation of each of the Pack items is here.

Hi, I’m Terry Michaels, Senior Producer of Everquest Next Landmark.

Landmark is a creative, social MMO unlike anything we’ve seen before. We want to do things a little different. We’re gonna give players access to our alpha, much earlier in the development process than we ever have before. We’re gonna be offering three different Founders Packs. The Trailblazer, Explorer, and the Settler Pack. Lemme tell you about each of them.

Settler Pack

The Settler Pack is the basic pack.

1. It’s going to give you access to the Closed Beta of Landmark.

2. It’s gonna have a few things that you can show off to your friends like a forum title, and in-game title, as well as a flag that you can place anywhere you want in the world that shows off what you’ve done and what you’ve accomplished.

3. We’re also gonna be giving you a Founder’s Pickaxe. Normally, when you start the game, you’re gonna start with just a pick and it’s going to be a very basic one. The Pickaxe is going to be the Top Tier 1 pick, combined with the highest tier of axe that’s going to be available in the game and this combination of tools is going to be exclusive to all of the Founder’s Packs.

Explorer Pack

And the next pack is the Explorer Pack.

1. With it, you’re gonna get access to Alpha and be one of the first people to get in the game and experience Landmark.

2. You’re gonna get everything that came with the Settler’s Pack as well as a few new things. You’re gonna get the Ring of Bounty, an accessory that allows you to go out in the world and while you’re harvesting you have a chance to get additional resources.

3. You’re also gonna get two exclusive outfits that you can only get through the Founder’s Packs. The first of those is the Courtier’s Regalia. This is a more traditional fantasy themed outfit that will look good in any castle or dungeon. And the next one is the Tech Sergant’s Gear. This outfit would look more at home on a space station or anything that’s more modern.

4. You’re also gonna get the Explorer Flag, and item you can place on any of your claims in the world to show off that you’ve been participating in the game since Alpha.

5. We’re also gonna give you a Mega Pocket. This is an item that will allow you to increase the size of either your personal inventory or your vault inventory, whichever one you feel is most appropriate for you.

Trailblazer Pack

And the last pack is the Trailblazer Pack.

1. This is for the serious Landmark player. This has everything that you get from the Settler’s Pack and the Explorer’s Pack, so you’ll be in Alpha from day one.

2. As well, we’re gonna give you a number of other items. You’re gonna get a flag that demonstrates that you’re a true Trailblazer.

3. You’re also gonna get the Void Vault. This is going to be a unique appearance item that allows you access to your vault network. An average player, it would take weeks for them gather the necessary materials and recipes to be able to be able to craft one of these in the game and you’ll have access from day one.

4. You’ll also get the Mastercraft Bracer, a must have for the serious crafter. This accessory will increase your chances to create high quality items.

5. You’ll get the Noble’s Regalia, a premium fantasy outfit that people will recognize anywhere you go. And you’ll get the Tech Conmmander’s Gear, our premium science fiction outfit.

6. You’ll get four shareable Closed Beta keys so that you and your friends can play and experience Landmark together. And you’ll get your name in the Everquest Next Landmark credits, just like me, only maybe a little lower.

7. In Landmark, finding the part of the world that you care about and that you want as your own is very important. So, as a special perk for Trailblazers, we’re gonna allow you early access to the Open Beta. Plant your flag first.

WildStar: 10 Fantastic Things You Should Know (WildstarCore.de)

Thanks to Google Translate, here are 10 quick things you should know about WildStar from the WildstarCore.de dev interview.


  1. Expected launch is “Spring 2014” with open beta starting about a month prior.
  2. Leveling from 1 to the cap of 50 should take ~150 hours. (Closed beta has taken ~250 hours to cap and devs want to lower that.)
  3. No flying mounts at launch, but maybe someday.
  4. PVP will offer a “spectator mode”, though it may not be in by launch.
  5. CREDD will be available in the free market and players determine how much gold it will cost.
  6. As 60% of players often go solo, devs are making sure there is great solo content (as well as group and raid content).
  7. There will be player-made flasks/potions needed for raiding offering ways for solo, crafting, and group activities to overlap.
  8. Players who pre-order will receive some advantages (early access; maybe items).
  9. The game mechanic of “mentoring” or “de-leveling” is in place. Players can drop their level to meet that of their friends.
  10. Crafting will offer depth: job-specific trees, permanent decisions, very rare discoverable recipes and more.

Firefall: Pre-Order for Open Beta Access & Items

I received an email recently (contents below) reminding folks that the Firefall open beta is coming up on July 9. Firefall’s been in what’s seemed like an open beta for 18 months as thousands and thousands of players have had access during closed beta weekends because they pre-purchased a Founders Pack. If you haven’t yet hopped on the hype express for Firefall, take a look and download the game so you’re ready for open beta next week.


Less Than Two Weeks Until Open Beta!

Firefall is a little over a week away from open beta, and we couldn’t be more excited to show all of you what is on the horizon. Our latest content patch goes live today for our current testers, giving them an early taste of new missions, the new Jetball PvP game type, and brand new areas to explore, including our newest instance, Blackwater Anomaly.

As we approach Open Beta, time is quickly running out for you to purchase a Founders Pack! These packs not only allow you access to the game before the general public, but each tier comes with exclusive items like special edition tiki masks, warpaints, a thumper, and a unique vehicle that will never be available again once the Founders program ends.

Be sure to visit our Founders Pack page to see what each tier offers, and pick up the one that is right to you.

We recently posted a short teaser of a super-secret Firefall project on our Stage 5 TV YouTube channel. What could it be? Watch the teaser to find out, and then see the full video on July 9th!

Neverwinter: End of Open Beta Week-Long Event (June 14-20)

Sounds like things are heating up over at Neverwinter’s site in celebration of their long-awaited launch next week. You’ll have the opportunity to earn new and unique enchancements and even brand new companions during this week-long celebration. Some of the various prizes are day and time specific, so read below to find out exactly when you can most take advantage of the celebratory offerings.


Did you miss our previous live date announcementNeverwinter will be live on June 20, 2013 – that’s only a week away! And to celebrate, we’re running an End of Open Beta Event and every adventurer in the Forgotten Realms is invited! Join us starting on June 14, 2013, for three phases of events. More details are listed below including how you can earn a new and unique enchantments or companion only available during this Event!

Phase 1 – 2x Enchantments,  2x Runestones

Begins: June 14, 2013 at 12pm PDT (When is that in your time zone?)

Ends: June 17, 2013 at 12am PDT (When is that in your time zone?)

Details: Questing, gathering nodes in the fields of Neverwinter, and looting treasure chests have never been more rewarding. Every time an enchantment or runestone is awarded while playing, you’ll receive double the rewards. If you’ve dreamed of having T10 Enchantments or Runestones, there’s never been a better time to get in game!

Phase 2 – The Invasion

Begins: June 17, 2013 at 12am PDT (When is that in your time zone?)

Ends: June 20, 2013 at 9am PDT (When is that in your time zone?)

Details: Protector’s Enclave will be under attack! How can you help protect the city of Neverwinter? During the End of Open Beta Event, there are 5 locations around Protector’s Enclave that will be vulnerable to attack. Look for a message indicating where the portal appeared and help fend off groups of enemies threatening the city. Also, there will be smaller groups patrolling the city, from the portals to the market area, looking to terrorizing the denizens of Neverwinter – they need your help! When the Invasion event is running, you will receive an open mission for killing enemies while in Protector’s Enclave. Portals will spawn at the top and bottom of the hour and stay open for 5 minutes then close.

Phase 3 – The Finale

BeginsJune 19, 2013 at 12am PDT (When is that in your time zone?)

Ends: June 20, 2013 at 9am PDT (When is that in your time zone?)

Details: The invasion is not over by any means, adventurers. Even more dangerous and deadly creatures await their opportunity to destroy the city of Neverwinter. During the final phase of the Invasion, the Finale, terrifying Unhallowed Wights will make their presence known throughout the Forgotten Realms by coming through the portals and patrolling the city! These waves will be spaced 5 minutes apart.

However, if you successfully help keep Neverwinter safe during Phase 2 and Phase 3, you may be rewarded with some amazing items which are unique to this event! Throughout the event at the end of each portal wave, you will receive a bag of bones if you helped kill anything during the portal invasion. Collected bones can be taken to Makos’ Apprentice in Protector’s Enclave, by the market plaza, and exchanged for rewards. During the event, a Scroll of Deathly Aura may drop providing a minor buff to your character while granting a fire aura. Also, new unique enchantments may drop during this event which will provides 2 stat bonuses instead of 1. And, a new unique companion may drop during the last two phases. Which will it be? Join us during the End of Open Beta Event starting on June 14, 2013 to find out.

Original Neverwinter Article

Firefall: Final “Closed” Beta June 7-9 (Includes Item Giveaways)

For those of you who haven’t heard about Firefall, it’s been in “Open Beta” for well over a year now. IMO, the “RPG” elements are still pretty light and healers struggle to be viable in PVE, BUT there game offers endless thumper and defend the base activities in a sci-fi MMORPG with an amazing art direction. You should definitely check out the game this weekend, especially since you’ll earn an exclusive in-game item.

To register for the final Open Beta weekend, click the “Elist” link below. If you’re already registered, click the “Download Firefall” link below. Also, to be entered in the video creation contest, please follow those links to the official website. Do not reply with your videos here.


Firefall would not be where it is today without all the help that players like you have given us over the years.

This is truly your game, and to celebrate that fact we’re inviting you to join thousands of other players to explore New Eden and take the fight to the Chosen in this final Firefall Beta Weekend before the game enters Open Beta July 9th!

New Eden is YOUR World! Join us for the Final Beta Weekend.

June 7th at 12:00PM Pacific – June 9th at 11:59pm Pacific

Your Neweden

Throughout the development of Firefall, we’ve been paying very close attention to what players have had to say about the game. In fact, much of what is in the game today has come at the suggestion of what you, the players, have asked. Our development process has been centered around feedback from you, and we invite all who have experienced Firefall one last chance to shape the game before Open Beta!

‘Why You Love Firefall’ Contest

We are giving everyone who joins us for this final Firefall Beta Weekend the chance to win an awesome Firefall prize package from our friends at Razer and AMD. This package includes a Razer Blackwidow Tournament Edition keyboard, and Kraken Pro headset, a HIS 7970 iPower IceQ X2 3GB video card powered by AMD Radeon, limited edition Brontodon plushie, and a Commander-level Founder’s Pack that you can use either on yourself, or give to a friend.

To enter, create a video in the style of a motion picture trailer showing us why people should want to play Firefall.

Once you’ve created the video, upload the video to YouTube and submit the link to us via the app found on our official Facebook page. Two winners will be chosen: one based by fan voting on Facebook, and the other by the Community team. (See the complete official rules and regulations here.)

Community Unlock: Night Vision Goggles

Anyone who logs into the game during the Firefall Beta Weekend will unlock a pair of night vision goggles. Once you unlock them, you will be able to visit the NewYou following the Beta Weekend to redeem your unlocked item!

Original Firefall Post

Neverwinter: Massive Balance & Gameplay Update

The Neverwinter folks have been hinting and teasing at humongous upcoming changes and now they’re actually sharing the specifics. The literally hundreds of changes and tweaks are going to premiere on their “NeverwinterPreview” shard (like a PTS/PST – test server) soon (prior to launch) and they expect lots of community feedback.

Honestly, the list is so incredibly long, they’re making big changes in nearly a dozen different categories. I’d be surprised if they don’t make plenty of additional changes after the NeverwinterPreview shard is up and running for a few days. They want their live launch to be as balanced and bug-free as possible!

Here are the categories being modified:

  • Class Balance, Powers, and Threat Generation
  • Queue System
  • Auction House
  • PvP
  • Companions
  • Party Looting
  • Gateway
  • User Interface
  • Quests, Dungeons, and Rewards
  • Game Performance
  • And much more!

For easy reading, several key changes that have been hot topic issues are highlighted in [blue].


  • Multiple sources of DSP can now play at the same time (such as two overlapping Daze effects).
  • Players with certain low-end video cards should no longer see solid pink textures on certain characters and objects.
  • Another fix for the OUT_OF_MEMORY crash has been made.
  • A large batch of voiceover in non-English languages has been added to the game.


  • Control Wizard
    • Arcane Singularity now displays the correct icon in character creation.
    • Chill stacks are now removed when Freeze is broken, instead of when it is applied.
    • Chill may now stack on control-immune NPCs, but does not snare or freeze them.
    • Chilling Cloud: The first two hits of the combo now refresh Chill stacks.
    • Conduit of Ice: The primary effect of this power is now considered a DoT for damage calculation.
    • Entangling Force: This power is now considered a DoT for damage calculation.
    • Ray of Enfeeblement: This power is now considered a DoT for damage calculation.
    • Ray of Enfeeblement: The benefits from ranking up this power have been decreased.
    • Ray of Enfeeblement: The debuff applied by this power is now less powerful.
    • Ray of Enfeeblement: The Spell Mastery version of the debuff now displays stacks on the target.
    • Ray of Enfeeblement: Two Control Wizards can no longer apply two separate stacks of the debuff on a single target if one uses the Spell Mastery version and one does not.  The DoT is still applied by each Wizard individually, however.
    • Repel: The tooltip now correctly states that Repel briefly stuns its target(s).
    • Shard of the Endless Avalanche: The Shard can no longer be destroyed by certain attacks.
    • Shard of the Endless Avalanche: This power now consistently deals Arcane damage.
    • Shard of the Endless Avalanche: The rank-up text of this power no longer incorrectly states that its cooldown is reduced by 5 seconds per rank.
    • Shard of the Endless Avalanche: Queuing another power while casting no longer puts the power on cooldown without creating the Shard.
    • Steal Time: The Movement buff granted by this power no longer stacks with other Movement buffs.
    • Steal Time: This power now grants one Arcane Mastery stack per cast, regardless of the number of enemies hit.
    • Storm Pillar: The damage radius of the normal cast has been slightly increased.
    • Storm Pillar: The damage dealt by the summoned pillar has been slightly reduced.
    • Storm Pillar: Ranking up this power now increases the time the summoned pillar lasts.
    • Sudden Storm: This power no longer deals 10 Physical damage in addition to normal damage.
    • Sudden Storm: The DoT now deals more damage.
    • Sudden Storm: The Spell Mastery version of this power is now considered a DoT for damage calculation.
    • Feat: Chaos Magic: Chaotic Growth now heals for less, but affects maximum health rather than current health.
    • Feat: Destructive Wizardry: This power now requires Storm Pillar to be charged at least halfway to activate.
    • Feat: Masterful Arcane Theft: The damage bonus from this feat has been reduced.
    • Feat: Prestidigitation: This feat now also increases movement speed.
    • Feat: Reaper’s Touch: This feat’s effectiveness has been reduced.
    • Feat: Snap Freeze: This feat no longer increases the damage of Lightning-based powers.  It now correctly only affects Cold powers.
  • Devoted Cleric
    • Astral Seal: The healing from this power no longer tapers off more quickly than expected.
    • Astral Shield: Players may now only be affected by one instance of Astral Shield at a time.
    • Astral Shield: The healing from the Divine version of this power is now considered a Heal over Time for healing calculations.
    • Astral Shield: This power no longer incorrectly increases in duration with higher ranks.
    • Astral Shield: The shield circle will no longer sometimes disappear when projectiles pass over the center.
    • Bastion of Health: This power no longer affects targets through walls.
    • Break the Spirit: The snare from this power no longer stacks with other snares.
    • Divine Armor: Players may now only be affected by one instance of Divine Armor at a time.
    • Divine Armor: This power will now consistently affect all party members and the caster’s own summoned Companion.
    • Divine Armor: This power no longer affects targets through walls.
    • Divine Glow: Now has separate target limits for allies and enemies, rather than a shared total.
    • Divine Glow: The visual effects no longer scale up quite as much on larger enemies.
    • Guardian of Faith: This power now properly heals players when the target is killed.
    • Hallowed Ground: This power no longer affects targets through walls.
    • Hammer of Fate: The control immunity aspect of this power now lasts a consistent length of time.
    • Prophecy of Doom: Adding ranks to this power no longer causes the Divine version to increase the target’s defense rather than reduce it.
    • Punishing Light: The damage from this power now scales based on player level.
    • Sooth: Fixed issue where 2nd and 3rd ranks were tied to Holy Fervor rather than Sooth.
    • Soothing Light: The healing from this power now scales based on player level.
    • Feat: Cleanse: The cleanse effect now has a 20-second cooldown whenever it removes a debuff.
    • Feat: Cleanse: When a player cleanses other targets, the player also now cleanses himself or herself.
    • Feat: Cleanse: The cleanse effect now only removes one debuff at a time.
    • Feat: Cleanse: The cleanse effect no longer removes the “recently died” debuff.
    • Feat: Ethereal Boon: This feat no longer gives twice the Divine Power as expected.
    • Feat: Focused Poise: The damage increase from this power has been improved.
    • Feat: Focused Poise: This feat now also increases Divine Power generated by Lance of Faith.
    • Feat: Healing Action: The description of this feat has been clarified.
    • Feat: Linked Spirit: The description of this feat now properly states that players must be using Channel Divinity to benefit from this feat.
    • Feat: Power of Oppression: This feat’s effect can no longer stack several times.
    • Feat: Second Sight: This power now correctly heals party members for 5% of the damage dealt per rank, up from 2%.
  • Great Weapon Fighter
    • Avalanche of Steel no longer removes DoTs and CC effects applied before leaping offscreen.
    • Battle Fury: The cooldown of this power has been decreased.
    • Come and Get It: The cooldown of this power has been decreased.
    • Crescendo: The estimated damage of this power is now more accurate.
    • Daring Shout: This power no longer sometimes grants more defense than expected.
    • Mighty Leap: The jump distance of this power has increased.
    • Mighty Leap: While jumping, the player is now considered dodging for hit detection.
    • Not So Fast: The cooldown of this power has been decreased.
    • Not So Fast: The damage dealt by this power has been increased, particularly so when it hits a single target.
    • Restoring Strike: The cooldown of this power has been decreased.
    • Roar: The cooldown of this power has been decreased.
    • Savage Advance: Players can no longer rarely knock enemies back without spending Action Points.
    • Spinning Strike: While this power is active, the user is now immune to Control powers.
    • Spinning Strike: While this power is active, attacks are now guaranteed to be deflected.
    • Steadfast Determination: Ranks 2 and 3 now properly improve this power.
    • Sure Strike: The damage from this power has been increased.
    • Takedown: The cooldown of this power has been decreased.
    • Takedown: The range of this power has been increased.
    • Takedown: The user of this power now shifts forward slightly when attacking.
    • Unstoppable: This power now grants temporary health based on how much Determination the player had when activating it.
    • Unstoppable: This power no longer removes certain Movement buffs.
    • Wicked Strike: The damage from this power has been increased.
    • Feat: Deep Gash: The damage from this feat is now considered a DoT.
    • Feat: Defiance: This feat now properly increases threat generation.
    • Feat: Focused Destroyer: This feat no longer allows the player to build stacks when no target is hit.
    • Feat: Grudge Style: This feat now properly increases threat generation.
    • Feat: Grudge Style: The extra threat generation from this power no longer requires a critical hit to activate.
    • Feat: Intimidation: This feat now properly increases threat generation.
    • Feat: Intimidation: The damage bonus from Power has been increased.
  • Guardian Fighter
    • Addressed an issue in which the client and server disagreed on the cooldown of Block, resulting in Blocking sometimes not being effective after releasing and re-pressing Block.
    • Aggravating Strike: Damage from this power now properly scales with player level.
    • Enforced Threat: Iron Warrior no longer reduces Guard recovery of Enforced Threat.
    • Ferocious Reaction: This power no longer grants far more Defense than intended.
    • Guard mitigation on high-damage attacks has been increased by 20%.
    • Knight’s Valor: This power now consistently applies to all members of the party.
    • Knight’s Valor: This power is no longer cancelled by knockbacks or interrupts.
    • Mark: Visual effects no longer scale up quite as much on larger enemies.
    • Shield Slam: Damage from this power now properly scales with player level.
    • The amount of damage the Guardian Fighter can block before breaking guard has been increased by 10%.
    • Threat generation on all abilities has been increased by 35%.
    • Threatening Rush: The third rank of this power no longer requires 40 points spent.
    • Tide of Iron: The duration of the debuff is now consistent.
    • Villain’s Menace: This power no longer prevents Movement buffs from affecting the player while active.
    • Feat: Shield Defense: All ranks of this feat now properly increase Armor Class.
    • Feat: Wrathful Warrior: The damage buff from this feat has been reduced to match the tooltip.
  • Trickster Rogue
    • Encounter and Daily powers now benefit more from the Power stat.
    • Blitz: The snare from this power no longer stacks with other snare effects.
    • Deft Strike: This power no longer places the Rogue in front of certain dragons.
    • Duelist’s Flurry: Credit for the bleed damage is now properly attributed if multiple Rogues apply stacks.
    • Duelist’s Flurry: Up to 10 stacks of the bleed effect can be applied to a single enemy regardless of how many Rogues applied them.
    • Duelist’s Flurry: The bleed now ticks more slowly.
    • Impossible to Catch: The Stealthed version no longer removes DoT effects when activated, but does prevent them from being applied while active.
    • Shocking Execution: The base damage of this power has been reduced by 60%.
    • Smoke Bomb: The snare from this power no longer stacks with other snare effects.
    • Feat: Catspaw Style: This feat now properly reduces the target’s defense.
    • Feat: Deadly Momentum: The Critical Severity buff from this feat has been reduced to match the tooltip.
    • Feat: Ruthless Efficiency: The Armor Penetration buff from this feat has been reduced to match the tooltip.
  • Misc.
    • Half Elf: Dilettante now has a more accurate and informative description.
    • Threat from Healing is now spread across enemies in an encounter, generating less for each enemy in the encounter.
    • Control Wizards can no longer swap powers on cooldown into or out of the Arcane Mastery slot.
    • Targeting splats now move along with the caster when the caster is pushed.
    • The Toughness feat for all classes now updates maximum health immediately, rather than when relogging or changing zones.


  • Companions now deal much greater damage to enemies with significantly higher level than their Rank, but a close level to their owner.
  • Companion training time is no longer consistently offset, which tended to result in negative “time until training completes” values.
  • Respawning in PvP no longer reminds players that their Companions cannot be summoned.
  • Runestones: Eldritch Runestones now properly stack if you have multiple of the same rank slotted into your Companion’s Defense Slots.
  • Wayward Wizard: Now has new VO upon summoning him.

Quests and Environments

  • General
    • Daily quests no longer deactivate temporarily about once every two weeks.
    • Daily quests from Rhix have had their text improved and cleaned up.
    • NPCs are now less talkative.
    • Skill nodes near the beginnings of many instances have been removed.
    • Deadly pits and falls no longer sometimes let players fall through them.
    • Optimization and visual improvement passes have been made to many objects and environments across the game.
    • Overworld map doors now allow multiple players to interact simultaneously.
    • Several stability improvements have been implemented.
  • Protector’s Enclave
    • Graphical performance has been significantly improved in Protector’s Enclave.
    • Important quest NPCs are now more visible and accessible.
    • The Grand Emporium now has a Phoera and Galeb Duhr on display.
    • The Reward Claims Agent now has a unique icon over his head.
    • The Guild Registrar no longer has a guild bank, but has a new friend to handle those responsibilities.
    • The Town Cryer has cheered up.  He is now the Town Crier.
    • A fancy platform has been constructed leading off the stairs, facing toward the Neverember statue by the Marketplace.
  • Tutorial
    • Neverwinter Fields: Private Wilfred’s voice has changed.
    • Neverwinter Fields: The Great Weapon Fighter’s encounter power tip now fits within its box.
    • Sleeping Dragon Bridge: Dying to the Deathlock Wight no longer blocks progress.
    • Sleeping Dragon Bridge: The audio balance on the bridge has been improved.
    • Sleeping Dragon Bridge: The ending sequence has been smoothed out.
    • Sleeping Dragon Bridge: The Harbinger now properly leashes.
    • Sleeping Dragon Bridge: Valindra’s teleport animation and effect has been improved.
    • Theft of the Crown: There is no longer a floating tomb in one of the side wings.
  • Blacklake District
    • Close to the Crown: When candles disappear due to video settings, they no longer leave glowing light behind.
    • Close to the Crown: Ambient audio no longer drops out in a specific room.
    • Players no longer have to submerge themselves in sludge to collect the lake sample.
  • Tower District
    • The reverb in the Orc Barracks has been toned down.
  • Castle Never: A blade trap that could not be disarmed has been removed.
  • Spellplague
    • Plague Tower: Performance has significantly improved on this map.
    • Plague Tower: The statues no longer pop when they rotate.
  • Blackdagger Ruins
    • The repeatable version of Bloodying the Bandits has been removed.
    • Hidden Cove: There is no longer a rogue green line on the loading screen.
    • Grimstorm Keep: Jareth Grim is no longer immune to Control powers.
    • Cragmire Crypts: Boss cutscenes no longer repeat for each party member.
    • Cragmire Crypts: Characters and objects no longer flicker in and out in certain spots.
    • Cragmire Crypts: Trickster Rogues can no longer use Deft Strike through the gates.
    • Cragmire Crypts: Several traps that couldn’t be disarmed have been fixed.
    • Storming the Keep: Malus Blackdagger now has the appropriate amount of health.
  • Neverdeath Graveyard
    • A few areas that previously allowed players outside the gameplay area have been addressed.
  • Helm’s Hold
    • The Sanatorium: A trap that couldn’t be disarmed has been fixed.
    • The zone map is no longer offset; the minimap is now accurate.
    • Lair of the Mad Dragon: The boss now spawns fewer adds in Normal Mode.
    • Lair of the Mad Dragon: The boss no longer spawns a Shocktroop Devil.  It now summons an Erinyes.
  • Ebon Downs
    • Barrows: A trap that could get Companions stuck has been removed.
    • Objects inside the tavern now only sparkle if the player has an objective to click them.
    • The Barrow Lords now properly grant progress for the “Ebon Downs: Maps” achievement.
  • Vellosk
    • The zone map is no longer offset; the minimap is now accurate.
    • Gray Wolf Den: Enemies and objects no longer flicker in one of the chasm rooms.
    • Gray Wolf Den: Ethraniev Marrowslake is now less difficult.  Her control powers are less harsh and she summons fewer adds at a time.
  • Pirates’ Skyhold
    • Lair of the Pirate King: The non-Epic version of this dungeon now properly grants an achievement.
  • Icespire Peak
    • Icespire’s Heart: The transparent floors no longer sometimes render as black, but are now opaque for better rendering of attack warnings.
    • Icespire’s Heart: A few more adjustments have been made to the environment to address content that could be bypassed.
  • The Chasm
    • Spellplague Caverns: The Epic version of this dungeon now properly grants an achievement.
    • Spellplague Caverns: Leaving this dungeon now puts the player where he or she was before leaving.
    • Spellplague Caverns: The deadly falls now kill players much more consistently.
  • Rothe Valley
    • Defend the Village: The exit is no longer blocked by an invisible wall.
    • Temple of the Spider: A trap hidden beneath the floor has now been properly exposed.
    • Temple of the Spider: A few more adjustments have been made to the environment to address content that could be bypassed.
  • Mount Hotenow
    • Primordial Temple: A couple lava flows with hard cutoffs have been smoothed out.
    • The bloom on the lava has been toned down a bit.
    • The map art now shows some gameplay areas that were previously shown as inaccessible.
    • The caldera of Mount Hotenow is no longer blocked by a giant rock.  Questing in this area is now much, much more possible.
  • Whispering Caverns
    • A Dish Best Served Cold: This quest now has a waypoint and a Quest Path.
    • Doors that were previously blocked by collision are now properly interactive.
    • The Dread Vault: Leaving through the entrance door now properly returns the player to where he or she was before entering the dungeon.
    • The Dread Vault: Yalghoor now summons fewer thralls.
    • Xorlarrin Outpost: It should now be more difficult to get out of the gameplay area.
    • The boss of the Wrathforge can no longer be kited.
  • PvP
    • Rivenscar Ruins: The map art is now much clearer about gameplay space and pathing.
    • Rivenscar Ruins: Smoothed out visual popping on some environment pieces.


  • Audio now works properly after projects are published.
  • Deleting items no longer potentially causes a crash.
  • Many Illusionary objects have been added to the Foundry.
  • Inspect Object objectives are now available on Cryptic maps.
  • Interact Text and Interact Animation tasks now take the author to the correct editor.
  • More Behaviors have been added for NPCs, generally dealing in non-combat behavior.
  • Projects with room doors set to “This Component Complete” as a hide condition have been fixed up so they no longer have that condition.
  • The buttons on the project dashboard now link properly to the listed sites.
  • The Review popup after completing a Foundry quest is now more difficult to accidentally close.
  • The “Sneak Peek” reviewer achievement now properly unlocks.
  • Well-Informed contacts now properly show the correct estimated playtime of Foundry quests.
  • Several stability improvements to the Foundry have been implemented.


  • An error message now properly shows if the player attempts to rush a Profession task without enough Astral Diamonds to cover it.
  • Character previews now properly load all textures before being generated.
  • The best asset for a given Profession task is now automatically slotted into the Required Asset slot.  It can still be switched out manually.
  • When leveling to 30 or 60 via Professions in Gateway, the level 30 or 60 task slot now properly unlocks.
  • Account Guard for IE 10 now remembers the browser between sessions.
  • The Auction House for Gateway now properly limits the number of auctions a player may run at a time.
  • Players can now put crafting resources up for sale in the auction house.
  • The auction house now shows the real “current bid” rather than the “minimum allowed bid.”
  • If a player is winning an auction, “You’re Winning” now appears on the Auction House browse page.
  • Professions: Filter and Sort preferences are now saved between sessions.
  • When a player clicks the “Start Task” button, the player is now taken to the most recently viewed task list.
  • The profession task list no longer becomes “cut off” at the bottom with no way to page through them.
  • The mobile layout has been updated to reduce some scrolling, improve usability for the Auction House, add a missing back buttons in some confirmation dialogs, and increase the size of some input fields.
  • Tooltips for set items now display properly.
  • Login error messages now display in a less intrusive location.
  • News and emergency alerts now show up more quickly once they’re changed.
  • The Character Sheet now calculates Health correctly.

Items / Rewards

  • Enchantments
    • Silvery Enchantments now properly stack their Glory Boost if multiple of the same rank are slotted in Utility slots.
    • Radiant Enchantments now properly stack their Gold Boost if multiple of the same rank are slotted in Utility slots.
    • Azure Enchantments now properly stack their XP Boost if multiple of the same rank are slotted in Utility slots.
  • Item Sets
    • Control Wizard: Shadow Weaver Set: The tooltip now specifies that the set bonus only triggers with Encounter powers, and only stacks up to 3 times.
    • Control Wizard: Shadow Weaver Set: The set bonus now stacks up to 3 times.
    • Control Wizard: Gladiator Mage Set: The set bonus now properly reduces the cooldown of Spell Mastery powers.
    • Control Wizard: High Vizier’s Set no longer increases NPC defense and lowers the player’s.  The set bonus can now affect control-based Daily powers, too.
    • Devoted Cleric: Divine Emissary Set: The set bonus now correctly gives its buff to nearby allies.
    • Devoted Cleric: Greaves of the Divine Emissary: This item is now Bind on Equip instead of Bind on Pickup.
    • Devoted Cleric: Greaves of the Sacred Hand: This item is now Bind on Equip instead of Bind on Pickup.
    • Devoted Cleric: High Prophet Set: The set bonus no longer debuffs allies when healed.
    • Devoted Cleric: High Prophet Set: This tooltip now properly indicates that the set bonus stacks 3 times for 4 seconds, instead of 4 times for 3 seconds.
    • Devoted Cleric: High Prophet Set: The set bonus now correctly affects players.
    • Great Weapon Fighter: Berserker Set: This set bonus no longer fully resets cooldowns when using Spinning Strike or Crescendo.
    • Great Weapon Fighter: Bladestorm Set: The tooltip now properly shows the chance for the set bonus to activate (35%).
    • Great Weapon Fighter: The Head and Feet slot items of the PvP set now look correct.
    • Guardian Fighter: Valiant Warrior Set: Now correctly procs 25% of the time, down from 75%.
    • Guardian Fighter: Knight Captain’s Set no longer drops with minimum levels below 60.  Any existing Knight Captain’s gear that has a minimum level below 60 will still keep their lower minimum level.
    • Trickster Rogue: Master Duelist’s Long Dagger may no longer be equipped in the off hand.  Players with it equipped will have it dropped into the Overflow Bag on the next map change after logging in.
    • Trickster Rogue: Previously untextured armor now properly has textures.
  • Armor enchantments that display visual effects no longer make a Trickster Rogue even more visible while stealthed.
  • Bound versions of items given via the Adventurer’s Reward box now have a different icon.
  • Buff potions now have minimum levels to use, based on their tier.
  • Enchantment slots on many quest rewards have been updated to match gear of their type.
  • Invocation: The Coffer of Wondrous Augmentation now gives rewards consistent with the tooltip.
  • Invocation: Seal packs in the Invocation store now look like bags instead of seals.
  • Jeweled Idols now more accurately describe in their tooltips where to turn them in.
  • Many quest items have had some visual changes to improve aesthetic variety.
  • Most mounts now play a “poof” sound when dismounting.
  • Nightmare Shield can no longer replace the art of Primary Slot weapons.
  • The Coffer of Wondrous Augmentation no longer has a typo in its name.
  • Tier 2 Seal stores have had their duplicate, differently-priced items removed.
  • Objects created by the Dust of Creation item now have sparkles surrounding them.
  • Potion icons have been updated to better differentiate orange, red, and pink contents.
  • Potion names and levels have been updated to be consistent across tiers and types of potions.
  • Potion of Fortification now properly has an icon.
  • Profession resources may now be purchased in stacks of up to 100.
  • Sash of the Thief can now be worn by players.
  • Skill Kits now show the correct success rate in their flavor text.
  • Stats on many quest rewards have been improved.
  • Waverider Mace now appears when equipped.
  • Whispering Caverns: Off-hand quest rewards now give the proper stats.
  • Zen Market: The Companion Idle Slot information now correctly states that it can be purchased up to 10 times, up from 6.
  • Zen Market: The Stormraider Clydesdale now shows the correct title.


  • The layout of many portions of the UI has been adjusted to better accommodate localized content.
  • The “Outbid” message for the Auction House has been updated.
  • Queues have updated localization passes to match recent messaging changes.
  • French and German text has been updated.

Monsters / NPCs

  • Certain treasure chests no longer reveal their secrets when players are in combat nearby.
  • Dragons’ maximum health has been reduced.
  • Mind Flayers’ Enslave buff has been reduced in efficacy.
  • Nothic Plaguegazers’ gaze beam power now has audio.
  • Several bosses have had their hit react volumes lowered.
  • Thoon Hulk melee attacks now have audio.
  • War cry audio has been added and improved for many monsters of the Aberrant, Dragon, Mind Flayer, and Winterforge families.
  • Wolves now have a smoother knockback animation.


  • All Rare +2 Helms and Gloves now properly give Helms and Gloves instead of Boots as their second tier rewards.
  • The best asset for a given task is now automatically slotted into the Required Asset slot.  It can still be switched out manually.
  • The “Level 60” Task slot now properly opens at level 60 instead of 50.  Players who got the level 50 unlock will still have that slot unlocked.
  • Platesmithing: The Gather Mithral Ore task has had its rewards corrected.
  • Leadership: The Rank 9 task, Chart Region, now properly gives a District Map instead of a Bill of Sale.
  • Leadership: Mercenaries have had their icons updated.


  • Finished PvP maps no longer stand a chance of sometimes stranding players without a Leave button.
  • Players may no longer be kicked from PvP maps unless they are disconnected.
  • Players must now participate in a PvP match to qualify for its rewards.
  • Players no longer get points for Assists if they do not deal damage to the target player.
    • We are aware that this puts healers at a point disadvantage; we are looking into solutions for a future update.
  • PvP matches that go by much more quickly than expected now give fewer rewards.
  • The “Match Start” countdown now properly waits until the match is about to begin to start counting down.
  • The minimap zoom boundaries in both PvP maps have been improved; players should be able to zoom out more.
  • The rewards for losing a PvP match have been lowered.
  • While waiting for more players to join a PvP match, the UI now displays that it’s waiting for players.


  • Error messages have been improved for queues that cannot be joined.
  • Queues once again attempt to refill parties after a party member has dropped.
  • The Queue UI now has sortable columns for level and gear score requirements.
  • When joining an existing party, players now spawn at the farthest-forward respawn point activated by that party.
  • When refilling parties with dropped members, the Queue system refills the party using the role(s) of the player(s) who had dropped.
  • When rejoining a queue that one has previously left, there is no longer a chance of being placed back into the same instance in a seemingly broken state.
  • When some party members accept and some party members decline a queue offer, the whole party is properly removed from the queue.


  • Alterer
    • The Alterer UI now scales to fill the entire screen.
  • Appearance Change
    • The item dropdown menu now supports longer item names.
    • The preview of your character wearing an item in the Appearance Change window has been restored.
  • Auction House
    • Clicking on a grayed out item category no longer triggers the search cooldown.
    • Item counts are now displayed in the “My Bids” tab.
    • New sorting methods have been added for “Bid price per unit” and “Buyout price per unit.”
    • Sorting as a whole now works more intuitively.
    • The Browse tab now shows the player’s own auctions in a Disabled (grayed out) state.
    • The item selection dropdown menu is now wider to better support long item names.
    • The item selection dropdown now closes when closing the Auction House window.
    • The item selection dropdown now properly handles Enchantment slots on the icon.
    • The item selection dropdown now shows quality colors.
    • The minimum required bid is now properly displayed on the High Bid tooltip in the “Browse” and “My Bids” screens.
    • If an auction has expired, its entry in the “Expires In” tab is now properly “Expired.”
    • If an auction has expired, the Bid, Buyout, and Cancel Auction buttons are now properly grayed out.
  • Bank
    • The Guild Bank no longer immediately closes when being accessed via the Guild Registrar.
  • Character Creation
    • Racial descriptions have been improved to better explain stat choices and racial powers.
    • The “Begin Adventure” button no longer overlaps the Biography text area.
    • The detail window in class selection is a little wider to better support longer power names.
    • The Northdark background now has a fitting image.
  • Character Select / Login
    • A Credits button has been added to the Login screen.
  • Character Sheet
    • A “History” tab has been added for easy reference of the Background, Biography, Deity, and Origin entered at character creation, as well as the title the player has selected.  This matches the Inspect window.
    • Equipping an item from the dropdown list next to an item slot now properly works when the player’s main inventory bag is full.
    • The Character Sheet now shows race and gender.
    • The “Edit Profile” button has been removed from the Character Sheet and replaced by the History tab.
    • The Gear Score stat now has a tooltip.
    • The Gear Score stat now displays correctly when the player character is dead.
    • When equipping items through the dropdown menu next to an item slot, the listed items no longer always show as “Recommended.”
    • When inspecting other players, the Gear Score listed now properly shows the other player’s Gear Score instead of yours.
  • Chat
    • Attempting to drag a chat tab into the power tray no longer breaks tooltips.
    • Linked items now properly handle multi-byte UTF-8 characters, which addresses the item links having some incorrectly colored characters.
    • Right-clicking on a player name in chat now consistently opens up the same context menu as when interacting with the player in the world.
    • The Autocomplete menu now matches the appearance of other dropdown menus.
  • Commands
    • /perks is now a valid command to open the Achievements panel.
  • Companions
    • Double-clicking to unequip items now works as expected.
    • Dragging items in the Companions tab now shows the correct icon.
    • Runestones now show the correct icon when attempting to drag them out of a slot.
    • The Companions UI no longer allows empty slots to be selected.
    • The Rename Companion window now scales based on its contents.
  • Contact Dialog
    • The contact dialog now looks different when a party member interacts with the contact.
    • Contact dialogs now scroll if the text is too long for the window.
  • Death
    • The Death / Near-Death screen now properly shows item quality on the scrolls shown inside.
  • Feats
    • A warning dialog now appears when attempting to leave the Feat Window with spent but uncommitted Feat Points.
    • The branched feat trees no longer have tooltips on their titles.
    • The “Commit Feats” button now flashes when there are spent but uncommitted Feat Points.
  • Fusion
    • Fusing Enchantments and Runestones now takes 1.5 seconds total per fusion, down from 5.
    • The “Fuse” button no longer gets stuck in a grayed out state if the player exits the Fuse window before the fusion completes.
  • HUD Menu
    • The Zen Market button on the top bar now glows when there are new products in the Zen Market.
  • General
    • Popup lists (e.g. context menus) no longer have their first item selected by default.
  • Inspect Player
    • The Inspect window now closes if the player being inspected logs off.
  • Instance Transfer
    • The cooldown warning tooltip on the Instance Transfer button now shows your current map name and instance number.
  • Inventory
    • An error message now properly displays if a player attempts to interact with an in-use Profession Asset.
    • Items now properly go into empty inventory slots before choosing the Overflow Bag.
    • Items now properly stack with others of their type when the bag the stack is in is full.
    • Items that cannot be discarded now state as such in their tooltips.
    • Items with a maximum level now show their max level in tooltips.
    • The “Inspect Lockbox” entry in the right-click menu now works without a key.
    • The “More Slots” button in the Companions tab now defaults to the 8-slot purchase.
    • The Sell button in the right-click menu is now disabled in vendors without a Sell tab.
    • When comparing items with multiple equip slots, such as Rings, both items now show in the Item Comparison tooltip.
  • Invocation
    • The maximum number of Celestial Coins now displays on the Invocation UI.
    • If a player has seven Celestial Coins, a confirmation dialog pops up when the player tries to Invoke.
  • Journal
    • Quest flavor text now properly has a scrollbar when it overflows the Journal UI.
  • Landing Page (Welcome screen)
    • The “Neverwinter News” section is now being updated!
  • Login
    • The message that shows up when attempting to log in during shard maintenance has been updated.
  • Mail
    • The “Message Sent!” line no longer appears when mail fails to send.
    • In-game mail ignore and reporting functionality has been improved.
    • The Send button is no longer clickable if the To: field is blank.
  • Main Menu
    • The ESC menu now has a Change Character button.
  • Menu Bar
    • The Character and Professions buttons now glow more strongly when players have Power Points / Feats / Attribute Points to spend or completed Professions tasks.
  • Minimap
    • Event icons no longer jitter when sliding the Event Panel into / out of the Minimap.
  • Notifications
    • Players no longer see “Your XP was set to <amount>” notifications in the Tutorial.
  • Options
    • “Always Show Map Transfer” have been removed.
  • Overworld Map
    • A new mouseover tooltip now shows on locations that are much higher level than the player.
    • Locations that are much higher level than the player now use orange text instead of red.
    • Markers pointing to Overworld Map icons are now clickable to head to their target locations.
    • Players may now see quests at their current location.
    • The “You Are Here” indicator now shows as a different icon border and text color instead of an indicator above the icon.
  • Powers
    • If a power is not slotted, there is now an indicator on the Power Information frame telling the player to drag it down to the Power Tray if s/he wishes to use it.
    • Paragon Paths now have new crest art.
  • Power Tray
    • Powers are now always shown in full color in the Power Tray while in Cursor Mode.
  • Professions
    • Asset icons now have right-click behavior.
    • The Asset menu can no longer overflow the window.
    • The notification sent when tasks complete now has more noticeable audio.
  • Rearrange HUD
    • The chat window has been removed from the Rearrange HUD feature, as it’s movable and resizable already.
  • Rewards
    • Fashion items now display properly in end-of-quest chests.
    • The “Need” button is now disabled for items your class cannot use.
    • The rewards from end-of-dungeon chests now properly display in the chest UI.
  • Quest Tracker
    • The “Dungeon Chest Unlocked” notification no longer persists after leaving a dungeon when the player has no other quests.
  • Scoreboard
    • The PvP Scoreboard now shows bonus Glory earned for top placement.
    • The PvP Scoreboard no longer claims to the losing team that they won.
  • Settings
    • The “Recommended” pointer on the graphics quality slider now properly indicates the default graphics quality.
  • Social Menu
    • The “Notes” column has been removed from the “Ignored” tab.
  • Targeting
    • Untargetable companions, such as Ioun Stones, no longer show an extra circle beneath them when their owner is in combat.
    • The player will now see his/her own title and guild overhead when “Show Name” is active.
    • The player’s overhead health bar no longer looks like an enemy health bar when shown.
  • Tickets
    • The link to view existing tickets has been replaced by a button.
  • Vendors
    • Double-clicking an item if the store doesn’t purchase items now shows an error message.
    • In multi-currency stores, each currency now has a box around it.
    • The Buy and Sell tabs now show icons instead of words.
    • The “Buy Multiple” slider can now show at least three digits.
    • The former Founders Agent has been promoted to a Reward Claims Agent.
    • The Reward Claims Agent now properly shows a “Claim” button instead of a Buy button.
    • The vendor UI now immediately displays changes such as eligibility for items when buying or selling.
  • Window Behavior
    • If a player is in cursor mode when windows pop up and take focus (e.g. the Friend Request notification), keypresses are eaten until the next click.  This addresses window popups causing players to accidentally close a window while typing in it.
  • Zen Market
    • New items now have a new “New” indicator.
    • The “Close” button is now hidden while the player is viewing a large preview image.
    • The “New” indicator now shows on categories in the Zen Market that have new items in them.

Voice Chat

  • Players are now properly logged out of voice chat when returning to the Login Screen.

For the original article, please go here: http://nw.perfectworld.com/news/?p=907501.

Neverwinter: Goes Live June 20th!

For those of you who’ve been interested in Neverwinter, been playing Neverwinter, or know nothing about Neverwinter, now’s the time to jump on the bandwagon. The bigger announcement (with more detailed events) is over here http://nw.perfectworld.com/news/?p=885581, but you can see the abbreviated version below.


We are pleased to announce that Neverwinter, the most anticipated action MMORPG of 2013, will be transitioning out of Open Beta on June 20th!

The live launch of Neverwinter includes the release of Gauntlgrym, an end-game area that combines PvE, PvP and dungeon delving into one epic gameplay experience. In addition to that new content, we have listened closely to player feedback from Open Beta and will be implementing hundreds of balance changes, bug fixes and suggestions into our launch game.

Can’t wait to see what the changes will look like? You won’t have to! Before we go live, we will be introducing Preview, a brand new server where you will be able to play future content before it hits the live servers. Stay tuned to our Facebook, Twitter, or News to find out when Preview will be available for you!

Speaking of future content, have you heard about our first scheduled expansion? Remember, Neverwinter is completely free to download and free to play, so start today!

Path of Exile: Open Beta Phase 2 Begins

Path of Exile has been in open beta since January and will soon close in on 3 million players! As part of PoE’s open beta, they’ve provided a ridiculous number of improvements, content updates, some rebalancing, and over three dozen patches during phase one alone.

Now in phase two, expect more of the same plus two new four-month leagues, mini health bars, bunches of new gear, and a new currency – just to name a few. Oh, and that rebalance should now make it possible to play previously “underwhelming” builds. If only they could just make the talent tree less complicated and allow for easy respecs so I can test various builds more often, I could get interested again in playing. 🙂

Below is the email announcement with links to the reeeeally long post on their official site. Enjoy!


The Second Phase of Path of Exile’s Open Beta: New four-month leagues starting this weekend!

This week’s 0.11.0 patch completely rebalances Path of Exile. It adds loot allocation, mini health bars and two new four-month leagues with difficult challenges. It’s a great opportunity to start a new character and compete in a fresh economy! To learn more, please view the full announcement here.

New Leagues

Everyone loves a new economy to play in, so we’ve added two. The Anarchy league contains hostile rogue exiles that roam Wraeclast and ambush players. The Onslaught league is a Hardcore league with increased monster movement, attack and cast speeds. Both new leagues contain exclusive new item types, Unique items and vendor recipes. These leagues last for four months, leading up to the full release of Path of Exile in October.


One of the most common requests we receive is for an achievement system. As an experiment, we’re running a series of eight difficult challenges in the new leagues. We’ll ship an exclusive T-shirt to players who complete these challenges before October 8!

Complete Rebalance

Based on vast amounts of feedback and data, we’ve rebalanced many of the core game systems and have granted all characters a one-use full passive reset. Life passive skills are less necessary now and other defensive options such as Armour have been improved.

Path of Exile entered Open Beta in January and quickly reached 2.5 million users. We have been blown away by the quality of your feedback and generous support! We are hard at work on the full release of Path of Exile later this year.

A full article about the changes in 0.11.0 can be found here. See you this weekend!

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