Neverwinter: Module 1 Balance & Gameplay Update

Neverwinter has posted their “much-abbreviated patch notes” detailing changes on their test server going into production on August 22nd. Every class has received over a dozen rebalancing changes, there are new chat channels (LFG and Trade), a new endgame zone, new companion, and a new summer festival event are just a few of the big changes coming your way this week!

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Hey adventurers!

Fury of the Feywild is coming up next Thursday, August 22, and we’re excited to give you a sneak peak of some of the balance and gameplay updates that are coming with the Module 1 launch!

A much-abbreviated list of the patch notes is below, and you can playtest these changes when they appear on NeverwinterPreview this week, alongside a host of Fury of the Feywild content!

Here’s a quick overview of some of the updates coming along with Fury of the Feywild:

Salvage System, Dungeon Event Chests, and Astral Diamonds Updates – We’ve been listening to your feedback about the ways that endgame loot and Dungeon Delve event rewards work, along with the Astral Diamond costs of different services and items in the game.  Check out Lead Designer dinohedron’s forum post for all of the info!

Rejuvenation Potions not usable in PvP – We want to make sure that only PvP-specific potions can be used in PvP, and are making sure that PvE Rejuvenation Potions can’t sneak past that rule anymore.

Class Balance changes – Class and powers are integral to the game, and it’s important to us that we take the time to vet any changes before pushing them to the live servers.  With Fury of the Feywild, we’ll be introducing a host of updates to each class, based on your feedback, our own playtests, and information collected from the NeverwinterPreview shard.

Non-Augment Companions and Rank 30 passive powers – We’re continually working to make companions feel more and more powerful, and non-augment companions will now have a passive power that can be enabled at rank 30.

Bounty items and the Currency Bag – Based on your awesome feedback, we’ve moved Bounty items to the Currency Bag, to free up more space for uber loots and other items that you may pick up on your adventures.  To make sure that you have enough space in your Currency Bag for all of those Bounty items, we’re expanding it to 36 slots.

Searchable Foundry Tags – You asked, and we listened!  When the Fury of the Feywild Balance and Gameplay update goes live, searchable tags can be added to quests by players during the review process (i.e.  “Story Rich,” “Combat Heavy,” RP,” or “Exploration.”)

Inventory and Zen Market pages on Gateway – One piece of feedback that we’ve consistently received is the desire to have full control over your crafting experience through the Gateway.  Now, you’ll be able to, with new Inventory and Zen Market pages at your fingertips!

LFG and Trade chat channels – We’re introducing new LFG and Trade chat channels to help make it easier to find the groups and items that you’re looking for, while also moving that chat outside of the Zone channels.

Below is a sneak peak at some of the balance and gameplay updates coming with Fury of the Feywild.  Please remember that these updates are subject to change, and keep an eye on the NeverwinterPreview forums for the full upcoming list of changes! And please feel free to share your feedback with us on theNeverwinter forums too!

Highlights

New Zone: Sharandar!

  • Envoys of the Iliyanbruen fey have come to Neverwinter seeking help from powerful adventurers.
  • Level 60 adventurers may speak to Sergeant Knox to investigate the plight of these envoys, starting with the quest, “The Mystery of Sharandar.”
  • Once players complete the opening quest line, they will have permanent access to the newest Adventure Zone, Sharandar.
  • Players can come back daily for more ways to help the Iliyanbruen, and in return, they’ll have access to new gear, new enchantments, and even permanent passive buffs!

New Feature: Companion Rank-Up!

  • Companions who have maxed out on ranks can now be upgraded for Astral Diamonds!
    • The companion must be the max rank for their quality, e.g. Rank 15 for common, 20 for uncommon, and 25 for Rare.
    • Once the companion is trained up to that rank, a button now appears to Upgrade Quality.
    • When the button is pressed, a confirmation dialog will pop up, allowing the player to upgrade the Quality for Astral Diamonds.
    • The Quality upgrade is instant once the Diamonds are paid; the max rank goes up by 5 and the rarity of the companion increases one level (e.g. from Uncommon with a green border to Rare with a blue border).

New Feature: Salvage!

  • Salvaging has once again been implemented for testing on NeverwinterPreview, with a few changes.
  • Most of the information can be found here!
  • There is once again a Salvage Trader and station in the western corner of the Seven Suns Coster Market in Protector’s Enclave. Purple quality gear may be salvaged for Rough Astral Diamonds.
  • Gear rewarded from the special chest that unlocks after the Dungeon Delves event is now Bind on Pickup – But now the player can chose one of the three available stat allocations for that gear slot!

New Professions: Weaponsmithing and Artificing!

  • Weaponsmithing: This profession is a new source for Guardian Fighter, Great Weapon Fighter, and Trickster Rogue weapons. Skilled smiths will have the chance to create high-quality weapons with a new look and style, such as Greataxes for Great Weapon Fighters.
  • Artificing: This profession is a new source for Control Wizard and Devoted Cleric weapons. Practiced artisans will have the chance to create high-quality focuses with a new look and style, such as Scepters for Devoted Clerics.

New Event: Summer Festival!

  • Starting at 10:00 AM Pacific on Saturday, August 29, Sergeant Knox will have a quest to point players to the festival grounds near Neverwinter!
  • The Midsummer Festival will be running for several weeks. Log in every day to earn progress toward festival-themed fireworks, a new companion, a new mount, a fashion set celebrating the season, and more!

Quests and Environments

Protector’s Enclave

  • At level 60, Sergeant Knox now guides players to meet Lord Neverember.
  • Lord Neverember now offers a rotating daily quest that gives double the Astral Diamonds that Rhix is willing to pay.

PvP

  • Rejuvenation Potions may no longer be used in PvP.
  • Health power-ups triggered in PvP now expire when the player takes damage.

Control Wizard

  • Arcane Singularity: This power now properly takes the caster’s Intelligence attribute into account.
  • Arcane Singularity: This power now properly deals full damage to level-scaling enemies, such as Call to Arms orcs.
  • Chilling Cloud: The primary target of this power is now properly considered as hit by an AoE for power and proc calculations.
  • Chilling Cloud: The secondary targets of this power are now properly considered as hit by an At-Will instead of an Encounter for power and proc calculations.
  • Chilling Cloud: The visual effect on the third hit of this power now more properly represents its area of effect.
  • Conduit of Ice: This power no longer incorrectly benefits less from the Power stat than intended.
  • Evocation: This class feature no longer incorrectly stacks with itself.
  • Eye of the Storm: This power previously added too much damage for the duration that it lasted.  Rather than redesign the auto-crit aspect, it now procs a bit more reliably, but does not last as long.
    • This power now has a 3% chance to trigger from At-will powers, and is 3 times more likely to trigger from Encounters and Dailies.
    • Ranking up the power now also increases the proc chance, resulting in a 5-15% proc rate based on power type used.
    • Its duration has been greatly reduced, and now lasts for 2-3 seconds based on rank.
  • Ice Storm: The lockdown time after using Ice Storm has been reduced by .5 seconds.
  • Ice Storm: This power can no longer affect targets through walls or doors.
  • Maelstrom of Chaos: Hitting targets with Maelstrom of Chaos now refreshes the duration of Arcane Mastery stacks on the player and any Chill stacks on the target.
  • Maelstrom of Chaos: This power can no longer affect targets through walls or doors.
  • Masterful Arcane Theft: The tooltip of this power has been updated with a more accurate description.
  • Repel: The Spell Mastery version of this power now properly counts as an AoE for interaction with other powers.
  • Shield: Shield Release no longer incorrectly multiplies its Action Point gain for every target hit.
  • Shield: Shield Release no longer incorrectly builds a stack of Arcane Mastery for every target hit, resulting in situations where hitting 5 targets would both max the stacks while also instantly reducing its own cooldown.
  • Storm Pillar: Hitting targets with at least a half charged Storm Pillar now refreshes the duration of Arcane Mastery stacks on the player and any Chill stacks on the target.
  • Sudden Storm: Hitting targets with Sudden Storm now refreshes the duration of Arcane Mastery stacks on the player and any Chill stacks on the target.
  • Feat: Alacrity: This feat no longer sometimes appears as though it’s applied even when the player does not have the feat.
  • Feat: Chaos Magic: This feat now has a new icon. When applied as a debuff or buff, the icon changes color based on what is applied.
    • Chaotic Fury is red, Chaotic Nexus is blue, and Chaotic Growth is green.
  • Feat: Elemental Empowerment: Some powers no longer incorrectly apply a second stack of the DoT effect from this feat.
  • Feat: Elemental Empowerment: This feat now properly affects some powers that it had previously missed.
  • Feat: Focused Wizardry: This feat now properly applies to all relevant powers.
  • Feat: Frozen Power Transfer: This feat no longer incorrectly extends the duration of other buffs and debuffs on the wizard.
  • Feat: Lightning Teleport: This effect is no longer able to rarely trigger multiple times off the same action.
  • Feat: Malevolent Surge: This feat no longer grants multiple stacks for killing a single target.
  • Feat: Nightmare Wizardry: The wording of this tooltip has been updated to be clearer.
  • Feat: Severe Reaction: This effect is no longer able to rarely trigger multiple times off the same action.
  • Feat: Severe Reaction: This feat can now be resisted by immunity to Crowd Control.
  • Feat: Snap Freeze: This feat was previously offering too much bonus damage for a feat that was so easy to access.  The overall damage boost from this feat has been reduced by 5% and it no longer affects Daily powers.
  • Feat: Wizard’s Wrath: This feat now properly affects AoE powers.

Devoted Cleric

  • Astral Shield (Divine): Healing is now properly considered to come from an Encounter power.
  • Chains of Blazing Light: The chain no longer sometimes activates in a much larger area than intended.
  • Flame Strike: Damage is now properly considered to come from a Daily power.
  • Forgemaster’s Flame: Ranking up this power now properly improves the Snare effect as much as stated on the tooltip. This improves the effect.
  • Hammer of Fate: This power dealt far too much damage overall, so it’s gained a new feature and had its damage reduced.
    • If the power deals a killing blow, the player will now regain 15% of maximum AP (at max rank).  However, the power’s overall damage has been reduced by 40%.
  • Punishing Light (Divine): The cost to maintain this power has been reduced by 20%.
  • Soothing Light (Divine): This power now heals for up to 20% more, based on the target’s missing health.
  • Sun Burst: When hitting both enemies and other allies at the same time, the player now gains 25% more Action Points from this power.
    • However, this power no longer incorrectly multiplies the intended Action Point gain per cast by the number of enemy targets affected.
  • Feat: Cycle of Change: This feat no longer counts as an At-will power for the purpose of triggering effects.
  • Feat: Healing Step: This feat no longer counts as an Encounter power for the purpose of triggering effects.
  • Feat: Sovereign Justice: This feat no longer counts as an Encounter power for the purpose of triggering effects.

Great Weapon Fighter

  • Bravery: Ranking up this power now affects Run Speed (+15% at max rank), but the Deflect bonus has been reduced to +8% at max rank.
  • Crescendo: This power can no longer sometimes be cast while in the process of casting another Daily power.
  • Crescendo: This power now grants CC immunity while active.
  • Slam: The damage from this power has been reduced; it had previously done too much damage for its area of effect, duration, and utility, and the intent is to change its focus mostly to utility.
    • The initial cast now interrupts targets, and while slowed, affected targets now deal -15% damage (at max rank).
    • The power now shows its max estimated damage rather than its per-tick value, and per-tick damage has been reduced by 60%.
    • Rank ups now provide 1 additional second rather than 2.
  • Steadfast Determination: This is now properly affected by bonuses to Determination.
  • Unstoppable: Several odd cases have been addressed that sometimes caused Unstoppable to be toggled on until the player switched maps.
  • Unstoppable: This ability has proven to live up to its name a little too well as of late. In both PvE and PvP it’s adding a bit too much survivability for how often it can be used.
    • To help address this, the temporary health from Unstoppable now stacks with other sources of temp health, and is consumed first, but goes away when Unstoppable ends.
    • This means that the temp health granted by Unstoppable will no longer stick around after it ends, making it easier to build further Determination from the remaining temp health.
  • Unstoppable: The tooltip has been updated to correctly state that it grants 8-16% temp health (based on Determination).  This is not a change in the actual temp health granted by the power.
  • Weaponmaster’s Strike: This power no longer places a long-lasting visual effect on targets.  The visual now lasts .5s and has been supplemented by a “splat” to let players know the effect is still active.
  • Feat: Endless Assault: This feat now properly affects Punishing Charge.
  • Feat: Focused Destroyer: The tooltip has had a minor update for accuracy.
  • Feat: Master of Arms: The max Deflect bonus that this feat can provide has been reduced by 33%.
  • Feat: Master of Arms: The first rank of this feat no longer grants a double bonus.
  • Feat: Unstoppable Action: The feat no longer incorrectly increases Action Point gain for longer than expected after using Unstoppable.
  • Feat: Unstoppable Recovery: The tooltip has been updated to properly state that this feat heals the player.

Guardian Fighter

  • Combat Superiority: This class feature now properly affects Terrifying Impact.
  • Crushing Surge: The string of attacks from this power is now around 17% faster overall, resulting in increased damage output.
  • Crushing Surge: The heal from the third hit of this power has been increased by 15%.
  • Crushing Surge: The third hit of this power no longer incorrectly benefits less from the Power stat than intended.
  • Ferocious Action: This passive power no longer incorrectly activates at 20% health at Rank 1.
  • Ferocious Action: The Rank Up info of this power now correctly lists the percentage of health at which it activates.
  • Kneebreaker: This power is now properly considered as melee damage.
  • Knight’s Valor: Incoming damage from this power is no longer sometimes evaluated as an Encounter power for the purpose of triggering effects.
  • Knight’s Valor: This power no longer incorrectly multiplies its Action Point gain for every target affected.
  • Supremacy of Steel: The follow-up AoE power now properly benefits from stats and buffs on the player, and is properly affected by defenses on the target.
  • Feat: Iron Guard: A typo in the tooltip has been addressed.
  • Feat: Pin Down: This feat now properly adds .1 / .2 / .3 seconds to Prone time instead of adding 10 / 20 / 30%.

Trickster Rogue

  • Cloud of Steel: This power now has 8 maximum charges, down from 12.
  • Cloud of Steel: Momentum is no longer maintained when jumping and throwing daggers.
  • Duelist’s Flurry: This power no longer incorrectly gains slightly too much of a benefit from the Power stat.
  • Duelist’s Flurry: When the bleed portion of this power is at 10 stacks, further applications now recalculate damage in addition to refreshing the duration.
  • Gloaming Cut: This power works best as an execute, but lacked the damage to fill that role. To help it better serve its function, it now deals up to 50% more damage (at max rank) based on the target’s missing health.  In addition, rank 3 of the power now provides more Stealth on kill, and rank 1 provides slightly less.
  • Lurker’s Assault: This power now grants 15 / 20 / 25% bonus damage, down from 20 / 40 / 60%.
  • Lurker’s Assault: This power now teleports the player to the targeted enemy, if an enemy is targeted.
  • Lurker’s Assault: This power can no longer be canceled by Disable effects.
  • Shadow Strike: This power no longer incorrectly gains slightly too much of a benefit from the Power stat.
  • Sly Flourish: The benefit this power gains from the Power stat has been slightly reduced.
  • Wicked Reminder: This power no longer incorrectly gains slightly too much of a benefit from the Power stat.
  • Feat: Speed Swindle: This feat is now properly considered a Control effect for calculations and procs.

Companions

  • All non-Augment companions now have a passive power that unlocks at Rank 30.

Economy, Items, and Rewards

  • Bounty items now go to the Currency bag when picked up.
    • Bounty tokens that were in the Inventory will be auto-moved to the Currency bag.
    • Bounty tokens now stack to 100, up from 40.
    • The Currency bag now has 36 slots, up from 24.
  • Items purchased via Seals and Glory are now bound to the character when purchased.
  • When a player has a full inventory and walks over items that are automatically picked up, the items are now properly left on the ground.

Foundry

  • Tags – Searchable tags can be added to quests by players during the review process (i.e.  “Story Rich,” “Combat Heavy,” RP,” or “Exploration.”)
  • Improved 3D editing – We have added freecam for ease in making those larger structures as well as a full featured Drag and Drop interface for the Assert Library. We have also added support for editing encounters, NPC’s, clusters teleporters and more. To round it out we now support property editing in 3D as well.
  • New Assets – We have added a host of new locations, assets, details and more to the Editors library. While most of the new assets are themed for Fury of the Feywild there are also plenty of author requested assets in there as well. We are looking forward to a Foundry Spotlight on quests telling tales on the Feywild!
  • Improved Catalog Search – The Catalog now supports advanced searches. Advanced search is also supported on all of the catalog tabs. This will enable you to find just what you are looking for. You can use the simple search or get as detailed as you need to find the perfect quest for you.

Gateway

  • Inventory Updates – Managing your inventory has just gotten better in Gateway. With the next update you will be able to claim and Refine Astral Diamonds, open reward chests, view your professions assets and companions.
  • Obtain Supplies from Gateway – On the professions overview tab you will find a supply store where you can purchase your professions supplies, bags, and booster packs.

User Interface

  • Chat
    • A Looking For Group channel has been added with /LFG and /LFM as aliases.
    • “Interaction Failed” notifications no longer write to the chat box. They still appear on screen.
    • It should no longer be required to press ESC twice to get out of chat text entry.
    • Pressing Enter to start chatting now enters cursor mode, and sending a chat message (with no other windows open) now leaves cursor mode.
    • The Trade channel now accepts /wtt, /wts, and /wtb as chat channel aliases.
    • The Zone and LFG chat channels no longer allow item links.  All other channels (e.g. guild chat, party chat, custom channels, and of course Trade) still allow item links.
    • Trade and LFG are now default chat channels. Item links are now allowed in Trade.
  • Inventory: Double-clicking to unequip a bag no longer sometimes causes that bag to disappear.
  • Queue titles no longer have prefixes such as “Dungeon” or “Skirmish,” as there are now icons that display that information.

Marvel Heroes: Update 1.10.0.609 Patch Notes

The new patch notes from this weekend’s update are available. It includes more skill rebalancing (over a dozen heroes), changes to “defense” until a future patch actually fixes it, and ~20 bug fixes. Oh, and new costumes in the cash shop and that will appear as drops. This patch is less than half the size of last week’s patch, but it’s great to see the dev team is still hard at work since launch.

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Patch Notes: Game Update 1.10.0.609

Design Note: This week’s patch is fairly small in comparison to last week. In addition to a new item rarity (Cosmic Items), we’ve focused on buffs for a few characters, some bug fixes and some quality of life improvements while we continue to work on a much larger patch with bigger changes, scheduled for release in a couple of weeks.

Content Additions

New item tier: Cosmic

Doctor Doom’s machinations have caused the Cosmic Cube to leak dangerous cosmic power into the universe. There are reports of items in the world that have been enhanced with powerful cosmic properties….

A new level of item rarity has been added to the world: Cosmic Items.

Cosmic Items have the following features:

  • All 5 basic item types are available in Cosmic rarity
  • Cosmic Items have a yellow highlight in your inventory and yellow text
  • Cosmic Items always have 5 affixes
  • All cosmic items have an additional bonus of +1 rank to all powers

In addition, every cosmic item has a special ‘Cosmic Power’. We are launching with 5 cosmic powers, each with a new visual effect:

Cosmic Starfall: Chance on hit to deliver a barrage of cosmic beams from the sky, heavily damaging enemies in an area around your target.

Cosmic Bulwark: Chance to spawn a cosmic shield of invulnerability around the wielder during combat.

Cosmic Demonspawn: Chance to summon a powerful cosmically-charged Ngarai Demon during combat.

Cosmic Devastation: Chance for the wielder to explode with devastating circle of cosmic energy when hit.

Cosmic Might: Chance to charge the wielder with massive cosmic power, dramatically increasing their combat abilities.

Design Note: Each of these cosmic powers is intended to live up to the cosmic name in terms of power. Tuning will continue after launch to ensure each cosmic power is dramatically impressive when they activate (from a visual and power standpoint). Additional cosmic properties may be added to coincide with certain storyline occurrences. Note that this additional level of rarity is just one of many item types currently in development.

New Artifacts

Two new artifacts have been added, both of which can be found as loot in-game:

The Circlet of Cyttorak: Cyttorak’s gem was Juggernaut’s power source. His circlet will increase the size and resilience of your hero.

The Extremis Serum: Extremis was a super soldier project developed by Maya Hansen. The serum from provides a boost to players to help prevent death. While below 30% health, the serum gives the player a huge boost to damage, defense and health regeneration.

Content Changes

Crafting

Reduced the cost of adding a core to your costume from 200K to 85K.

Prices for the grade 3 and 4 defensive and offensive affix recipes have been reduced to 20K and 75K respectively.

You can now donate items to a crafter directly from the S.T.A.S.H. window.

Item

Retcon Devices can now stack to 10.

MODOK medals and medallions now have a range of bonus damage instead of a set number. Existing medals and medallions are unchanged.

Pym’s Growth Serum bonus damage has been buffed.

Supergroup Sanctions may no longer be sold.

Costume Cores now have purple names instead of yellow.

Removed decimal from Mandarin medal and medallion tooltips.

Endgame/Terminal

Experience given by Red Terminal bosses has been increased by a factor of eight.

Enemy threat levels have been increased for the following end game zones to provide very high-level players a place to smash enemies.

  • Green Terminal (AIM Facility) increased from 51 to 52
  • Red Terminal (AIM Facility) increased from 51 to 52
  • Green Terminal (Hydra Island) increased from 52 to 54
  • Red Terminal (Hydra Island) increased from 52 to 54
  • Green Terminal (Castle Doom) increased from 53 to 56
  • Red Terminal (Castle Doom) increased from 53 to 56

Mission Hub

Design Note: We’re working on a series of changes to upgrade the terminal system in the game to be more convenient. Our goal is to have all terminals provide access to all instances so players have fewer loading screens.

Upon defeating Doctor Doom and speaking with one of three S.H.I.E.L.D. agents in any of the three social hubs, players now have access to all dailies, survival and group challenges from the various hub terminals. Endgame waypoints can be accessed from any hub’s terminals.

Defense

Design Note: We are converting our defense system to a percentage based item system over the course of the next few weeks. Until these changes are implemented, we’ve buffed armor values for heroes that need more survivability.

Black Panther: Armor gained from items doubled.

Black Widow: Armor gained from items doubled.

Captain America: Armor gained from items doubled.

Daredevil: Armor gained from items doubled.

Ms. Marvel: Armor gained from items doubled.

Spider-Man: Armor gained from items doubled.

Thor: Armor gained from items doubled.

New Costumes

Three new costumes have been added to the in-game store and are dropping in game as loot.

Captain America: The First Avenger Costume

Seen in: Captain America: The First Avenger (2011)
After being deemed unfit for military service during World War II, Steve Rogers volunteered for a top secret research project that transformed him into Captain America. He donned this costume and his one-of-a-kind shield to battle the forces of HYDRA and foil Red Skull’s plans to use the Tesseract.

Hulk: Horseman of Apocalypse Costume

Seen in: Incredible Hulk #456 (Sept. 1997)
Captured by Apocalypse, Hulk submitted to Apocalypse’s offer to eliminate his emotional and mental vulnerabilities. Apocalypse used Celestial technology to eliminate shrapnel from Hulk’s brain and secured this grim black helmet over his face, effectively mind-controlling him into becoming his personal Horseman (as well as giving him significant upgrades such as new armor).

Cable: War Baby Costume

Seen in: Cable #5 Vol. 2 (Sep. 2008)
Time traveling to the future to escape a crazed Bishop, Cable wore this armored plated chamber over his outfit to protect the infant Mutant Messiah, Hope Summers. As she grew up, Cable trained her to be a warrior on her own, teaching her the ways of war as he had learned them in his alternate future, before finally being able to return to the present timeline to battle Bastion.

Heroes

Design Note: Every day we continue to iterate on hero designs – and we’re not done yet. Our goal is to ensure every hero is fun with several powerful build options. Every hero with significant changes to powers will always receive a free respec.

Black Widow:

  • Deadly Shot: Slightly increased damage. Slightly increased minimum charge time.
  • Elusive Kick: Now associated with the Fighting Skills statistic. Icon corrected.
  • Micro-Drones: Refined the missile AI so that the missiles only target enemies and destructibles within range of the player. This increases the likelihood that nearby enemies will be targeted and hit by the power.
  • Stinging Barrage: Decreased cost by one per shot (33%).
  • Sudden Slash: Now associated with the Fighting Skills statistic.

Cable:

  • Devastating Beam: Slightly increased damage. Slightly increased the range. Added defense penetration charge-up.
  • Plasma Barrage: Now re-associated with the Fighting Skills statistic.
  • Vortex Grenade: Added tech to allow 2 Vortex Grenades to damage an enemy at a time.

Cyclops:

  • Optic Devastation: Increased damage.
  • Optic Barrage: Decreased cost by one per shot (33%).

Daredevil:

    Daredevil’s spirit costs have been reduced across many of the more expensive powers.

  • Club Sweep: Sped up animation time. Damage increased slightly.
  • Enter the Void: Redesigned as a preventative cleanse that features a critical chance buff component, costing Spirit instead of Health to activate.
  • Evasive Kick: Damage increased slightly.
  • Knockback Kick: Damage increased slightly.
  • Man Without Fear: Dodge amount scaling adjusted to gain more smoothly across ranks. (We are doing this with all similar powers of all heroes to reward players who invest in this power).
  • Opening Lunge: Damage increased slightly.
  • Relentless Justice: Movement speed scaling adjusted to gain more smoothly across ranks.
  • Swinging Assault: Animation and travel sped up a bit, damage greatly increased but gained a short cooldown.
  • Taser Club: Damage increased slightly.
  • Whirling Club: Damage increased. No longer knocks enemies away, which can be annoying for players.
  • Ultimate Power (Elektra Alliance): Spirit cost removed, base summon duration increased, enabled damage variance, sped up Elektra’s attacks and AI, and added two more thrown daggers to her sai attacks. Elektra will continue to be buffed until she is a durable killing machine.

Deadpool:

  • Superior Healing Factor: Regeneration rate increased.

Hulk:

  • Hulk’s health has been increased by 20% and the defense buff from having Anger has been doubled. This is a small first step to making him the beast he is intended to be. More changes are coming.

Iron Man:

  • Automated Missiles: Refined the missile AI so that the missiles only target enemies and destructibles within range of the player. This increases the likelihood that nearby enemies will be targeted and hit by the power.
  • Death From Above: Increased the AoE radius to be easier to use. Reduced cost from 56 to 30.
  • Jet-Assisted Slam: Adjusted the power to hit as an AoE instead of a forward cone, to make the power easier to use.
  • Micro-Missiles: Refined the missile AI so that the missiles only target enemies and destructibles within range of the player. This increases the likelihood that nearby enemies will be targeted and hit by the power.
  • Repulsor Barrage: Increased damage.
  • Unibeam: Increased damage slightly. Slightly increased the range. Reduced cost from 40 to 35. Using Unibeam no longer drops Iron Man’s shield.

Ms. Marvel:

  • Crashdown Strike: Increased the AoE radius to be easier to use. Reduced cost from 56 to 30.

Punisher:

  • Armor-Piercing Shot: Slightly increased damage.

Rocket Raccoon:

  • As a result of these changes, Rocket Raccoon players will have their power points reset for free.
  • Statistics: Rocket’s Speed stat now starts at 3, and his base movement speed has also been increased.
  • Big Flarkin’ Gun: Now associated with the Fighting Skills statistic, and now unlocks at level 24. Starting damage adjusted according to new unlock level.
  • Burrowing Escape: Now unlocks at level 8.
  • Cunning Plan: Now unlocks at level 28.
  • Energy Barrage: Decreased cost of Energy Barrage by 33%, increased starting damage slightly. Now unlocks at level 6.
  • Quick Shot: Now even quicker!
  • Tactical Destruction: Changed the power’s damage model to no longer be a mix of flat damage and charge-up damage. Increased the charge-up damage to better match Hawkeye’s Adamantium Arrow. Slightly increased minimum charge time. Slightly increased the range of the power. Slightly increased cost to 22 from 20.
  • Turrets: Now are summoned faster to allow summoning on the run. Blaster Turret now shoots much faster.

Spider-Man:

  • Sticky Strike: Increased damage.
  • Web ‘Em All: Increased overall damage by roughly 50%. Sped up the start-up of the power to be more responsive.

Thor:

  • Almighty Mjolnir: Slightly increased damage.
  • Asgardian Smite: Moderately increased damage and changed animation to allow Thor players to regain control quicker after completing this epic move. More tuning will be required to make Asgardian Smite into a top-tier power as is intended.

Wolverine:

  • Wolverine now has 17% more base health and 17% more health is gained per level.
  • Cage the Beast: Cooldown removed.
  • Regeneration Boost: Cooldown removed.

Bug Fixes

Miscellaneous

The enemy affix ‘Ignore Defenses’ no longer appears in game. This was intended to be removed in the last patch, but was only removed from bosses previously.

Fixed missing mission tracker in Savage Land.

Fixed a bug where vendor item prices were not showing up in some circumstances.

Some minimap areas which previously would not be visible (like the Throne Room in the Daily Dr Doom Region) will now be visible.

Some missions that were not giving party credit on interaction with mission objects have been adjusted to properly give party credit when anyone in the party interacts with the object.

Fixed an issue where loot would occasionally spawn far away from Cyclops, Black Widow, Punisher, and Wolverine.

Healing and other beneficial effects will now work when you are invulnerable.

Heroes should no longer verbally greet other heroes who are off screen.

Fixed an issue that prevented item tooltips from showing the correct damage range for randomly rolled proc affixes.

Heroes

Daredevil

  • Jumping Strike: Damage synergy with Opening Lunge should now be displaying properly.
  • Swinging Assault: Now correctly deals double damage to knocked down targets.
  • Ultimate Power (Elektra Alliance): Critical Chance buff duration now lines up with Elektra’s summon duration.
  • Taser Club and Rebounding Club negative status effects should now correctly trigger into other power combos.

Deadpool

  • Foot Gougers: Now reduces target movement speed as intended.

Iron Man

  • Shield Shutdown: Fixed a bug where the power wasn’t properly rewarding spirit or showing its percent in the tooltip.

Scarlet Witch

  • Chaos Tempest: Now reduces target movement speed as intended.

Artifact & Items

Phoenix Feather: Fixed a bug that could cause a player to die after their Phoenix Feather procs their revival.

Skrull Targeting Computer: Fixed a bug that caused Skrull Targeting Computer to do too little bonus damage to unaware targets.

Tome of Oshtur: Fixed a bug that was giving Tome of Oshtur a crazy high percent-based bonus to damage instead of a flat bonus to damage.

Lady Deathstrike Medals/Medallions: Corrected tooltips by changing ‘on hit’ to ‘on crit’.

Original Marvel Heroes Patch Notes

TERA: July 1st Patch – Biggest EVER

Nearly a dozen different parts of the game have been modified (some thoroughly overhauled) in this patch. Not only have new battlegrounds been added (along with a guide), five dungeons and nearly all classes had changes, and some nice changes to UI and bug squashing, but the preview for alliances is now in the game (along with alliance halls) and will be enabled in an upcoming patch!

******************************

TERA Patch 21.13.01

Patch 21.13.01

July 1, 2013 (server updates begin at 6 a.m. PDT)

Battleground Changes | Dungeon Changes | Class Changes | Miscellaneous Changes
Leveling and Party Changes | UI Changes | Items | System Changes
Alliance Is Coming | Bugs Squashed | Known Issues


Battleground Changes

New! Corsairs’ Stronghold

Fraywind Canyon

  • Spawn and respawn times of BAMs have been changed.
    • Teralith—205 seconds after beginning of match; 270 seconds after it dies.
    • Naga Reaver—325 seconds after the beginning of the match; 330 seconds after it dies.
  • Desperate Resolve buff has changed.
    • The buff now triggers at a 600-point difference.
    • The buff now deactivates at a 100-point difference.
  • Players now respawn 15 seconds after their death, regardless of how many times they’ve been brutally slaughtered.
  • Added new forest topography. This means you now have tall bushes where you can hide and “strategize.”
  • The duration of the Clemency buff characters receive after resurrecting in the battleground has decreased from 12 seconds to 8 seconds. The buff from the crystal in your base is still 10 seconds.
  • Fraywind Canyon ranking will now follow the rules of the ranking system used in Champions’ Skyring.
  • Party matching criteria will be based on your personal ranking.
  • Your ranking in Fraywind Canyon is independent of the other battleground maps.
  • A new season of Fraywind Canyon starts with this patch.
  • Daily quest added: “Hero of Fraywind Canyon.”
    • Players automatically receive this daily quest upon entering Fraywind Canyon.
    • The quest is completed by winning a match in Fraywind Canyon while solo queued.
    • Reward: 40 gold, 200 Bellicarium credits, 700 Bellicarium reputation.

Champions’ Skyring

  • The queue for Champions’ Skyring has been restructured.
    • There are now two ranked queues: solo and team of three.
    • Unranked queues have been removed.
    • Rewards for the new ranked queues are the same as the old ranked queue.
  • A new season of Champions’ Skyring starts with this patch. The previous scores have been wiped.

Miscellaneous Battleground Changes

  • Battleground cooldown time is now counted from the beginning of the battleground match instead of the end.
  • Battleground cooldown time is now counted from the battleground match creation time instead of the time the player joined.
  • Battleground season length is extended from 28 days to 56 days.
  • If a player exits before the end of the match by quitting the party, the “Battle Worn” achievement count resets.
  • Murderous Intent skill is now provided to all players ranked first through fifth (previously only five players received the skill).

Dungeon Changes

    • Buffs
      • The newbie buff is now removed after clearing the dungeon 10 times instead of 11. Someone ran out of fingers.
      • Players gain the “Dropout” debuff if they quit the party three or more minutes after Instance Matching has occurred.
    • Balder’s Temple
      • Normal Mode
        • Kakun
          • Reduced damage from the tree-climbing attack. He still won’t yell “Timber!”
          • Increased HP.
        • Lagreah
          • Reduced frequency of back slam skill.
          • Increased HP.
        • Grig
          • Reduced electric charge skill damage.
          • Increased HP.
        • Auricadis
          • Reduced electric sphere attack damage.
          • Removed timer for final 30 percent.
          • Increased HP.
      • Hard Mode
        • Increased HP for Lagreah, Grig, and Auricadis.
    • Fane of Kaprima
      • Normal Mode
        • Pyrvathas
          • Reduced Egrecia AOE attack damage.
          • Increased HP.
        • Agarta
          • Reduced drill spear attack damage.
          • Increased HP.
        • Kornus
          • Lokian Fateshaper now summoned at 90 and 50 percent HP.
          • Reduced Lokian Fateshaper HP.
          • Reduced Kornus basic lunge attack damage.
          • Reduced Egrecia HP.
          • Increased HP.
        • Kaprima
          • Reduced special AOE attack damage.
          • Increased HP.
      • Hard Mode
        • Increased HP for Pyrvathas, Agarta, Kornus, and Kaprima.
    • Ebon Tower
      • Normal Mode
        • Killing the first named mob no longer spawns a teleportal to the fifth floor.
      • Hard Mode
        • Dungeon entry lowered to level 58.
        • Minimum item level for using Party Matching lowered to 131 (loot adjusted accordingly).
        • Purification totem added.
        • Dark matter added. After dinner, the universe will explode for your pleasure.
        • Increased HP for Maceris, Bloodstone, Kaersidar, and Thulsa.
    • Labyrinth of Terror
      • Normal Mode
        • Argon Cores added.
      • Hard Mode
        • Dungeon entry lowered to level 57.
        • Minimum item level for using Party Matching lowered to 131 (loot adjusted accordingly).
        • Argon Cores added.
        • Increased HP for Arzakaar, Halvaroggh, Drakiirath, and Aleister.
    • Kelsaik’s Nest
      • Hard Mode
        • Dungeon entry lowered to level 58.
        • Minimum item level for using Party Matching lowered to 132 (loot adjusted accordingly).
          • Removed previous level 60 loot.
          • Removed Dreamkeeper series designs and materials.
          • Added items appropriate to level 58.
        • Kelsaik is now level 59.
          • Increased HP.
          • Decreased attack and defense.
      • Temple of Temerity
        • Dungeon entry lowered to level 58.
        • Minimum item level for using Party Matching lowered to 124 (loot adjusted accordingly).
          • Practicum and dire badge necklaces changed to level 58 (does not affect preexisting practicum or dire badge necklaces).
          • Reduced HP and defense for kumas sentinel, Valsandra, and Asirion.
      • Sigil Adstringo
        • Dungeon entry increased to level 58.
        • Minimum item level for Party Matching changed to 134 (loot adjusted accordingly).
        • Dungeon entrance changed. Entrance is now in the Raintree Oasis of Tor Exsul.
        • Quests associated with Sigil Adstringo are now level 58.
          • “The Immortal Dragon” rewards 15 gold and 1,500,000 XP.
          • “The Crux of the Horror” rewards 22 gold and 2,200,000 XP.
          • “Dragon, Schmagon” rewards 8 gold and 800,000 XP.
        • Significantly increased HP, attack, and defense of all mobs in this dungeon.
      • Ascent of Saravash
        • Dungeon entry increased to level 58.
        • Minimum item level for using Party Matching changed to 134 (loot adjusted accordingly).
        • Dungeon entrance changed. Entrance is now near Azarel’s Labyrinth entrance in Ascension Valley. You can enter after completing the story quest “Thulsa’s Doom.”
        • Quests associated with Ascent of Saravash are now level 58.
          • “In through the Out Door” rewards 15 gold and 1,500,000 XP.
          • “Blowback” rewards 22 gold and 2,200,000 XP.
          • “Suppression Orders: Ascent of Saravash” rewards 8 gold and 800,000 XP.
        • Significantly increased HP, attack, and defense of all mobs in this dungeon.
      • Suryati’s Peak
        • Dungeon entry increased to level 58.
        • Added new potion: innervation elixir.
          • Increases resistance to Malaise of Despair debuff from Kelsaik’s Nest (hard) by 15 percent.
          • Can be stacked up to five times, for a total resistance of 75 percent.
        • Minimum item level for Party Matching changed to 126 (loot adjusted accordingly).
        • Quests associated with Suryati’s Peak are now level 58.
          • “Ghufran’s Revenge” reward 20 gold and 2,000,000 XP.
          • “The Mountain of Chains” rewards 22 gold and 2,200,000 XP.
          • “Missing but not Dead” rewards 22 gold and 2,200,000 XP.
          • “The Guardians of the Lab” rewards 22 gold and 2,200,000 XP.
        • Increased HP, attack, and defense of all mobs in this dungeon.

Class Changes

  • “Critical” calculation now applies to all damage-over-time skills on all relevant classes.
  • Warrior
    • Decreased PvP damage dealt by 5 percent.
    • Decreased the effective range of Backstab from 15 to 10 meters.
    • Cooldown of Cross Parry is now one second.
    • Glyph of Persistence (for Blade Draw) has changed.
      • Chance to reset cooldown has increased from 40 to 50 percent.
      • Required glyph points increased from four to five.
    • Assault Stance I—lowered endurance decrease from 15 to 10 percent.
    • Assault Stance II—lowered endurance decrease from 15 to 10 percent.
    • Assault Stance III added—increases power by 60 percent; decreases endurance by 10 percent; increases crit rate by 50. Learned at level 50.
    • Defensive Stance III—increases endurance by 25 percent; increases balance by 20; draws 65 percent more aggro. Learned at level 50.
    • Traverse Cut—increases endurance debuff duration from 10 to 18 seconds.
    • Assault Stance changed.
      • Attack: increased 4.3 percent in PvE; decreased 2.3 percent in PvP.
      • Defense: increased 3.4 percent in PvE; increased 0.1 percent in PvP.
    • Defensive Stance changed.
      • Attack: no change in PvE; decreased 6.9 percent in PvP.
      • Defense: increased 2.8 percent in PvE; decreased 1.0 percent in PvP.
    • HP consumption of Combative Strike now varies gradually from 5 to 10 percent up to level 30.
    • Increased overall defense while soloing.
  • Sorcerer
    • Increased Arcane Pulse damage by 3–10 percent.
  • Archer
    • Increased damage of all archer skills.
      • Arrow Volley damage modifier increased by 28.5 percent.
      • Arrow damage increased by 70 percent.
      • All other archer skills increased by 20 percent.
    • Sniper’s Eye
      • Power stat buff decreased from 50 to 30.
      • No longer decreases attack speed; instead, increases attack speed by 4.
      • No longer decreases PvP damage by 15 percent; instead, decreases PvP damage by 4.3 percent.
    • Eagle’s Eye
      • Power stat buff decreased from 50 to 30.
      • No longer decreases movement speed; instead, increases movement speed by 8.
      • No longer decreases PvP damage by 15 percent; instead, decreases PvP damage by 4.3 percent.
    • Close Quarter’s glyph (Glyph of Power)
      • Glyph effect decreased from 100 to 60 percent.
      • Required glyph points reduced from five to three.
    • Penetrating Arrow cooldown reduced by two seconds.
    • The first two hits of Rapid Fire now have a 100 percent chance to cause stagger; the third hit has only a 10 percent chance.
  • Priest
    • Increased max number of characters able to receive a priest’s buffs to 25. This includes Blessing of Shakan, Blessing of Seren, Blessing of Balder, and Blessing of Arachne.
    • Energy Stars
      • Buff range increased to 35 meters.
      • Buff now increases party members’ attack speed by 11 percent.
      • Duration increased from 15 to 20 seconds.
      • Rank 1 has not changed (still increases party members’ power by 20).
      • Rank 2 now increases party members’ power by 28.
      • Rank 3 now increases party members’ power by 36.
      • Cooldown reduced from 30 to 25 seconds.
    • Glyph of Enfeeblement (for Triple Nemesis)
      • Now has a 100 percent chance to reduce the enemy’s endurance by 10 percent for seven seconds.
    • Glyph of Energy (for Energy Stars)
      • Change to Glyph of Savagery.
      • Now gives a 20 percent increase in strength rather than 20 percent cooldown. In other words, it increases skill damage and party buffs for attack speed and power gets a 20 percent increase.
    • “Critical” calculation now applies to healing skills.
      • Green skill effect displayed when healing spells crit.
      • Healing amount of 150 percent on instant, common, and heal-over-time skills.
    • Decreased HP recovery by 10 percent for Heal Thyself, Focus Heal, and Healing Immersion.
  • Mystic
    • Thrall creatures have changed for Thrall of Life, Thrall of Wrath, Thrall of Vengeance, and Thrall of Protection.
    • The balance of some thralls have changed.
      • Thrall of Protection
        • Damage increased by 400 percent.
        • Increased critical damage chance.
        • Stun probability has been increased on critical hits.
        • Decreased HP by 50 percent.
        • Removed stuns on base attacks; chance to stun reduced on powerful attacks.
      • Thrall of Vengeance
        • Damage increased by 250 percent.
        • Increased HP by 150 percent.
        • Duration increased to 60 seconds.
        • Now possible to give orders to this thrall.
      • Thrall of Wrath
        • Damage increased by 300 percent.
        • Duration increased by 20 seconds.
        • Waiting mode has been removed.
    • “Critical” calculation now applies to healing skills.
      • Green skill effect displayed when healing spells crit.
      • Healing amount of 150 percent on instant, common, and heal-over-time skills.
    • Decreased HP recovery for Titanic Favor by 10 percent.
  • Lancer
    • “Critical” calculation now applies to Second Wind.
      • Green skill effect displayed when skill crits.
      • Crit can increase healing to 150 percent.
  • Decreased HP recovery for Second Wind by 10 percent.

Miscellaneous Changes

  • Banker NPCs added near the entrance of Temple of Temerity and Sirjuka Gallery.
  • You can now climb faster.
  • Teleportals have new animations and effects.
  • The vanarch system has been turned off. No political system will be available before the arrival of alliances.
    • Specialty stores and clerics of restoration remain open during this time.
    • Default tax rate across all zones is 7 percent.
  • Increased max number of charms usable in one campfire from 5 to 100.
  • The delay for charms to take effect decreased from 5 seconds to 1 second.
  • Dire badges can now be stored in guild banks.
  • Decreased crafting skill points earned upon success from 6 to 2.
  • Added a new world drop locked box that contains an exclusive item. It is currently timelocked. Once the timelock is removed, it will require a strongbox key unlock.
  • Some default shortcut keys have changed.
    • Third attack shortcut key has changed from Tab to C. Was your pinkie as tired as ours?
    • Character profile is no longer accessible with C; it is only accessible with P.
    • Inventory is no longer accessible with B; it is only accessible with I.
    • The raid shortcut key has changed from X to B.
  • Enchantment success rate changed to match KTERA. The enchantment correction system is still intact. Weapon enchantment success rates are not affected.

Leveling and Party Changes

  • The XP rate when there is a large level gap between partied players has been adjusted. The XP rate is dependent on the difference between the highest-level player and the lowest-level player.
    • For a 4-level difference, you’ll receive 10 percent less XP.
    • For a 5-level difference, you’ll receive 20 percent less XP.
    • For a 6-level difference, you’ll receive 30 percent less XP.
    • For a 7-level difference, you’ll receive 45 percent less XP.
    • For an 8-level difference, you’ll receive 60 percent less XP.
    • For a 9-level difference, you’ll receive 75 percent less XP.
    • For a 10-level difference, you’ll receive 90 percent less XP.
  • Added quest auto-share system, where you automatically receive zone quests you may be eligible for—but don’t already have—when your party kills a quest-related monster.
  • The path from the Island of Dawn to Fey Forest has been shortened.
  • Increased difficulty of Vekas, Acharak, and Kugai.
    • One more Acharak will be placed on the Island of Dawn.
  • The Faerie Emissary quest has been removed.
  • The Pixies Trouble quest has changed from escort to hunt.
  • Other Fey Forest quests have returned. Now everyone can earn that Bacon-Lover title.
  • All open-world BAMs are now solo-able.
    • Decreased overall HP, but increased AI.
    • Rewards adjusted accordingly. Crystal drops are not affected.
  • Enraged BAMs in Southern Shara now drop HP/MP motes.
  • Story-quest BAMs that were deemed too easy have increased their difficulty to be on par with other open-world BAMs.
    • Quest markers indicate these are solo quests.
  • Added a new Jax Trust daily quest, “Dealing with Shrinkage.” You must be at least friendly with Jax Trust for the quest to appear.

UI Changes

  • Added a back slot. These items will be available soon.
    • Back slot is found in the costume UI in the character profile window.
    • Characters with long hair styles will have shortened hair styles after equipping a back slot item.
    • While not in combat, weapons will not display while back slot items are equipped.
    • New category added to the trade broker.
  • Made changes to achievements.
    • Achievements have been regrouped and recategorized.
    • Titles are now in a drop-down menu in the Character Profile window.
    • Conditions for the following achievements have changed from “while wearing a swimsuit” to “while wearing a premium costume”:
      • Hot Time in the Summertime
      • Groove to the Island Music
      • Quintessential Ice Dancer
      • Party Like a Swamp Thing
    • Added a new “Special” category.
      • “Special” category has three sub-categories.
        • Events and Holiday—achievements obtainable only during a limited time period.
        • Leveling Specials—achievements that are difficult to earn or can only be earned by very few people.
        • Legacy Achievements—achievements which can no longer be completed.
    • Improved the UI for miscellaneous achievements.
      • Achievement icon is silver by default, but turns gold when achievement is earned.
      • If the achievement has a special reward, the reward icon is displayed next to the achievement point info.
      • If the achievement has multiple completion conditions or rewards, detailed information is displayed under the detail section of the achievement.
      • Added a progression status bar for achievements with multiple completion conditions.
  • Added new skill tabs to skillbook.
    • All mounts have been moved to the Riding Skills tab.
    • All passive skills have been automatically moved to the Passive Skills tab.
  • The order of buttons in the Main Menu has changed.
    • Item Claim is now paired with Valkyon Outfitters, so you can buy your costumes and wear them too.

Items

  • Decreased crafting difficulty of the Visionmaker set.
    • Increased drop rate of Shandra’s Quill by 50 percent.
    • Doubled drop rate of Visionmaker recipes. Cake recipes are still nonexistent.
    • Reduced cost of cyasmic oil from 850 to 600 points.
    • Reduced cost of chaos block from 12,000 to 8,400 points.
  • Kaia’s horn and Seren’s perfume can now be stored in stacks of 999.
  • Imp essence can now be destroyed.
  • Winged band now binds on equip.
  • Some riding skills have changed.
    • Death Charger is no longer awarded for the End of the Ride achievement.
    • Nexus Warhorse removed from the Agnitor stores.
    • Aeolian Zebra no longer drops in Balder’s Temple (hard) or Fane of Kaprima (hard).
    • Shadow Steed no longer drops in Ebon Tower (hard).
    • Aeolian Zebra can now be ridden by level 1 characters.
  • Common alkahest no longer drops from glyph boxes. These boxes now contain only refined or masterwork alkahest.
  • Animations have been removed from all bandages. Bandages now apply immediately.
  • Fae antidote dart, a quest item from “Faeries in a Fix,” is now discardable.
  • The price of Bahaar’s Spark of War increased to 3 gold, 21 silver.
  • The price of Kaia’s Acquiescence reduced to 32 silver, 10 copper. Surrender has never been so cheap.

System Changes

  • The background of the character selection screen now has a day/night cycle, which depends on when you log in to the launcher. Log in between 7 a.m. and 6 p.m. according to your computer’s time, and your character screen will display a day background. Log in to the launcher between 6 p.m. and 7 a.m., and you’ll see the night background.
  • Added a feature to replay cinematics from the character selection screen.
  • The character creation screen has reordered the classes; also, you may now preview six outfits instead of just three.
  • Added a camera height adjustment option under Options -> Game -> Display.
  • Instance entrances are now marked on the world map and mini-map. Because there’s always that one player who rezzes and doesn’t know where to go.
  • Increased friends list size from 40 to 80. We can’t double your friends, however.
  • Trade and LFG chat channels are now enabled by default.
  • When a quest provides a temporary mount, the player will now automatically dismount when the mount timer runs out.
  • If you receive enough damage to kill you, the system will display, “Killed by [AttackerName]” rather than the damage numbers.
  • Personal chat channels now remain even if the player goes to the character selection screen and then back into game.

Alliance Is Coming

The federation is crumbling, and alliances are sprouting up around the world of TERA. Construction has mostly finished—you’ll be able to catch a glimpse of the new halls!—but no one has moved in yet. You may also find some alliance UI additions, though these will not be functional until alliance content goes live.

Bugs Squashed

  • The wrong battleground screenshots no longer display in the Help Menu UI.
  • Dakona now consistently deals damage in Colossal Ruins.
  • Tezek’s thunder bolt trap now deals damage in Colossal Ruins.
  • Fixed the problem where you could not continue “Faeries in a Fix” without having completed the previous quest.
  • Now displays the correct error code when a banned player tries to run the client from the launcher.
  • Fixed the problem of the skill activation toggle remaining in the shortcut window even after the player has toggled that skill off.
  • Pet skill icons now gray out after the pet has despawned.
  • Fixed the problem of all chat channels inadvertently appearing in pop-ups.
  • Consumable item cooldown times now display correctly on the shortcut tray.
  • Fixed the problem where some premium item effect sounds were not being played.
  • Killian now consistently drops Killian’s Chain during the “An Offer You Can’t Refuse” quest.
  • The necromancer’s orb shard now consistently drops during the “The Deal of a Lifetime” quest.
  • Kelsaik effects now display correctly in Kelsaik’s Raid.
  • Players can no longer glitch through wooden fences in the Labyrinth of Terror.
  • Fixed the drop rate of master enigmatic scrolls in the Labyrinth of Terror (hard) and Ebon Tower (hard).
  • You may no longer progress the achievement for winning consecutive battlegrounds by logging out or being kicked out before the end of the match. Quitting isn’t winning.
  • Negotiations are no longer automatically, inadvertently cancelled.
  • Fixed the mismatched team sizes in Fraywind Canyon.
  • Emote animations no longer trigger when a portion of emote keyword is typed in chat.
  • Warrior’s Edge no longer requires a minimum value of five to execute on Kelsaik in Kelsaik’s Raid.
  • Fixed the problem of players resuscitating dead party members by abusing the member kick/re-invite function in Champions’ Skyring.
  • Player’s personal message no longer displays inadvertently in the Pet UI instead of the pet’s name.
  • Smilecracker effects now display when used on an NPC or another player.
  • Fixed achievement progress bars for achievements that allow the player to earn gold.
  • Fixed the terrain of Velika so players no longer break out of the map under certain video settings.
  • Dragons now land on the ground instead of mid-air when traveling from Zulfikar Fortress to Kaiator.
  • Draws now display correctly in the battleground record through battleground search.
  • Fraya and Akeldama no longer fight inside the walls during the “Unveil the Mask” mission quest. Worst next-door neighbors ever.
  • Textures now display correctly in the Frontline Underground Tunnel in the Khanovar Front region.
  • Fixed the problem of buggy character movement in some areas of the Hatchery in Val Palrada.
  • Castanic female characters no longer inadvertently fall from the ladder in the Hungry Caverns after arriving at the top. If you want them to climb again, you’ll have to ask nicely.
  • Fixed the battleground UI display when the player re-enters the Champions’ Skyring battleground after the end of the match because of a forced client shutdown.
  • Fixed the terrain of Nexus Traverse so players no longer break out of the map.
  • Quest tracker now correctly shows the rarity of the quest items.
  • Removed incorrect sea texture applied to some areas of Cutthroat Harbor.
  • Players can no longer collect more decryption devices than “Building a Mystery” called for.
  • Kaia’s skills now display correctly during the “Goddess of War” quest.
  • Kaia’s location during the last task of “Sikander’s Bane” is no longer obscured.
  • Frostreach sentinel no longer spawns underground in Tempest Reach.
  • Shadows now display correctly in Fane of Kaprima.
  • The background wall now displays correctly in the underground waterway of Balder’s Temple.
  • Players can now destroy the Night Mare and Sleipnir mount skillbooks. But don’t think it’ll help you sleep better.
  • Players can no longer walk through the rocks behind the fence at the Southern Pyre of Fraywind Canyon.
  • The Bellicarium credit merchant now displays correctly in major city guards’ dialog.
  • Instances now reset normally if a player with an ongoing instance quest exits, then reenters.
  • The focuscrafter NPC is no longer the quest NPC for some weaponsmith quests.
  • The relentless bloodclaw arachnens now aggro correctly at the entrance to the Hall of Shadows in Val Aureum.

Known Issues

  • Quests removed due to leveling changes are still displayed in the quest journal. You can manually drop these.
  • There is an overlapping checkbox in the Battleground Matching UI.
  • The tooltip for Warrior’s Blade Draw glyph incorrectly displays a four-point requirement. The requirement is five points.

GW2: Sky Pirates of Tyria Patch Notes

It’s a doozie! Better grab some coffee to get you through the read.

******************************

Sky Pirates of Tyria Begins Today

A murder at the Dragon Bash has thrown lion’s Arch into Chaos! The culprits responsible for the mayhem have holed up in their hideout. Inspector Ellen Kiel spearheaded the investigation into the murder, and she’s now gathering teams of deputies to capture the perpetrator. Better sharpen your weapons and skills—this criminal promises to be a slippery eel!

June 25 Content Release Notes
LIVING WORLD
Sky Pirates of Tyria
Attention: the skies of Tyria have turned treacherous. A new breed of pirates is descending upon Tyria! Lethal and precise, they strike from above like a bolt of lightning. The Lionguard knows little about them, but this violent faction was behind the attack on the Dragon Bash effigy ceremony and is responsible for a growing swath of murders. With help from citizens like you, we thwarted their plot to usurp a seat on the Ship’s Council, but the Lionguard will not rest. Today, all who read this are deputized to join me in discovering the Aetherblades’ secret headquarters and bringing these killers to justice.
—Captain Ellen Kiel of the Ship’s Council
Aetherblade Retreat

  • A secret entrance to an Aetherblade hideout has been discovered in Lion’s Arch behind the waterfall by the Diverse Ledges. A Lionguard is stationed outside of the entrance to easily route players to Inspector Kiel, who is gathering a squad to infiltrate the secret Aetherblade lair. This is a challenging story dungeon designed for parties of five that takes the fight to the Aetherblades. Players will encounter swarms of Aetherblade cutthroats, the devious asura engineer Frizz, and ultimately, Captain Mai Trin and her hard-hitting first mate Horrik.

Open World

  • Heralds in all the major cities have been notified of the disturbances caused by the Aetherblade pirates.
  • Dragon Bash continues. The Lionguard vows to protect the city during the festival, despite the Aetherblade threat. All Dragon Bash activities (except the fireworks show) will remain available until the last day of the festival. This includes, for those who haven’t played it, the single-player living story that starts with the Memorials on the Pyre instance.
  • In honor of the release of the new Guild Wars 2 novel, Sea of Sorrows, follow the footsteps of Lion’s Arch’s founder Cobiah Marriner to a dozen locations across the city and Orr; each location contains a plaque detailing its significance to the historical figure. Talk to the NPC by the Cobiah Marriner statue for more information. For additional information, his journey can be followed in the Sea of Sorrows novel.
  • There are widespread reports that Aetherblades are tampering with the hologram projectors across Tyria. Approach them with caution.
  • Aetherblade pirates have been spotted guarding caches in select mini-dungeons and jumping puzzles across Tyria. Pirates have also been spotted around the Obsidian Sanctumjumping puzzle in the Mists.
  • The familiar face of Lady Kasmeer Meade can be found in the Grand Piazza enjoying the Dragon Bash festivities.Achievements
  • A new category of Sky Pirate achievements has been added covering the Aetherblade Retreat mini-dungeon and the appearance of the Aetherblade Caches.
  • A new meta-achievement, Against the Aetherblades, has been added, which requires players to complete 12 of 20 of the previous achievements.
  • The History Buff achievement has been added to the Explorer category for the Sea of Sorrows scavenger hunt.
  • The Not So Secret jumping puzzle achievement will become available July 2nd and will be a permanent addition.

NEW FEATURES AND CONTENT
World vs. World

  • Mortar Mastery has been added to the Ranks and Abilities tab.
    • Increases blast radius on all skills.
    • Increases fire field duration.
    • Reduces recharge on all mortar skills.
    • Increases damage on all mortar skills.
    • New Skill: Mortar Barrage
      • Launches a barrage of rounds that pushes back foes where they land.

AoE Looting

  • Players can now loot all creatures and loot chests dropped by creatures in a small radius with a single interact.
  • This feature can be used by either:
    • Selecting a new “AoE Loot On Interact” option, which will use the same key binding as the “Interact” key but will only trigger the AoE Loot functionality while none of the forms of the interact dialog are visible.
    • Creating a new key binding named “AoE Loot” under the “Miscellaneous” section of the key bindings tab on the options panel.
  • Important notes:
    • The radius of AoE Looting is equal to that of a skill with a 900-unit range.
    • The AoE Looting functionality can only be triggered once per second.
    • Once the player’s inventory has filled up or the player becomes encumbered, AoE Looting cannot be triggered again until space has been cleared in the inventory. If the player’s inventory fills up while processing an AoE Loot request, it will finish processing all items so that any stackable items will still be looted.BALANCE, BUG-FIXING, POLISH
      World Polish
  • Blazeridge Steppes
    • Fuming soldiers around Foewatch will now repeat their lines in a timely manner.
  • Bloodtide Coast
    • Phill the Fisher has grown tired of being attacked by drakes and is now retired. Other lesser-skilled fishermen have moved in to take his spot.
  • Brisban Wildlands
    • The UI displayed during the fight between the skritt and the bandits at Plunder Hold has been cleaned up.
    • The “Skritt to be revived” counter in the event to help Tromgi’gark and Wenski will now reset properly during repeated runs of the event.
    • The Heart of the Terebinth now appears as a visible spirit and is a karma merchant instead of a coin merchant.
  • Caledon Forest
    • The “under construction” icon from the event where players return escaped experiments to Zaxis has been removed.
  • Fields of Ruin
    • When attacking Foulbear Kraal, Iron Legion engineers will now defend themselves if an enemy gets too close.
    • Watchman Brikken now has a “thank you” conversation when the player’s helped to secure Tyler’s Bivouac.
  • Gendarran Fields
    • The giant skelk scavenger in the Bloodfields now hates centaurs.
  • Harathi Hinterlands
    • Ulgoth the Modniir is now more aggressive about attacking ranged enemies.
    • Fixed a silver ore node that was failing to spawn.
  • Malchor’s Leap
    • The black crocus node that was floating above the terrain has been removed.
    • The aetheric interrupter at the Cathedral of Zephyrs will no longer be visible before Historian Vermoth builds it.
    • Players will no longer get stuck when using the Union Waypoint.
  • Mount Maelstrom
    • The difficulty level of the event where players defend Quandry Scratch has been reduced when fewer participants are involved.
  • Queensdale
    • Added some additional staging when Charice and her Seraph guard spawn and prepare the carnival caravan.
    • Skelk in the Scaver Plateau are now hostile to Seraph guards in the region.
    • Chloe in the Shire of Beetletun carnival will only ask players near her to participate in the Moa or Man? game rather than asking random players on the map.
  • Straits of Devastation
    • The largos Azzan no longer has “Veteran” displayed in front of his name.
    • Risen mines and rotmouths in the Strait of Sacrilege will no longer be visible outside of their associated events.
  • Wayfarer Foothills
    • Ulfred’s attempt to fool the grawl has been divided into two events: collecting magical ice for him and defending him while he sculpts the ice.

General

  • A more appropriate error message now appears when a player attempts to invite another player who is in too many guilds.
  • Players who have never obtained a Tome of Influence or Black Lion Chest guild influence item will now properly see the item’s name in the guild history list instead of “ENCRYPTED_STRING”.
  • Guild ranks displayed in the promotion context menu are now sorted by rank, rather than order of creation.
  • The issue with target selection that occurred when not moving the cursor has been fixed

Dungeons
General

  • Zojja now uses similar skills in dungeons that she does in personal story steps.

Ascalonian Catacombs

  • The ghost transformation no longer locks out utility and elite skills for some medium armor characters.

Twilight Arbor

  • Additional turrets that spawn further out from the Nightmare Tree have been added.

Sorrow’s Embrace

  • Improved the teleport effect for Tazza.

The Ruined City of Arah

  • Korga the Mighty’s leash range has now been reduced.
  • Fixed an exploit where Korga the Mighty could be safely attacked from max range.

Fractals of the Mists

  • Cliffside: Cultists will now respawn if the instance is reset by a party wipe.

Personal Story

  • General: Fixed an issue that prevented some Risen enemies in the story from using the same animations as their open world counterparts.
  • “Forewarned is Forearmed”: Added some safety checks to prevent the story step from stalling.
  • “Track the Seraph”: Adjusted levels of Lionguard to make them the same as the open world and reduced the difficulty of the final abomination attack.

Profession Skills
General

  • Weakness: Changed from 50% fumble on regular attacks to 50% fumble on all attacks. Now only stacks up to 5 times (still stacks duration).
  • Torment: Added a new condition called Torment. This does damage every second (75% of bleeding) and double damage to foes that are moving (150% of bleeding). Stacks intensity.
  • Fixed confusion to no longer fire extra times on skills due to hidden script actions.
  • Battle Standard, Spirit of Nature, Gathering Plague, Vortex, Morph Tuna, Time Warp, Mass Invisibility, Purifying Blast, Whirlpool, Murky Water, and Undercurrent have had their underwater aftercast reduced by 1.1 seconds.
  • All elite player transforms (racial and profession) now have a 1-second cooldown on leaving them. This was done to prevent unintentionally leaving through double-clicking.
  • Mistfire Wolf: This elite now has a 150-second recharge (down from 240), and can now be cast while moving. This pet’s health has been increased by 100%.
  • White Raven, Rainbow Jellyfish, Black Moa, and Black Widow Spider have had their health updated to match the other pets of their type.
  • Blindness: Fixed an issue that caused blind to be removed when an attack was used while not in range of any targets.

Elementalist:

  • Arcane Wave: This skill now hits 5 targets instead of 6.
  • Signet of Air: This skill is now a stun breaker. Increased the cooldown to 30 seconds.
  • Lightning Flash: This skill is no longer a stun breaker. Increased damage by 50%. Reduced the cooldown to 40 seconds.
  • Cleansing Fire: This skill is no longer a stun breaker. Decreased the recharge to 40 seconds.
  • Glyph of Elemental Power: This skill is now a stun breaker.
  • Gust: This skill now passes through enemies, striking multiple foes in a line.
  • Windborne Speed: Reduced the aftercast by .2 seconds.
  • Chain Lightning: Reduced the aftercast by .1 seconds.
  • Static Field: Reduced the aftercast by .3 seconds.
  • Eruption: Reduced the cast time from 1.8 seconds to 1.2 seconds.
  • Unsteady Ground: Increased the duration from 9 seconds to 10 seconds.
  • Shockwave: Reduced the aftercast by .3 seconds.
  • Lava Font: Reduced the cast time from .36 seconds to .2 seconds. Reduced the aftercast from .34 seconds to .2 seconds.
  • Meteor Shower: Reduced the cast time from 4.2 seconds to 3.8 seconds.
  • Water Blast: Reduced the aftercast by .1 seconds. Increased the size of the effect to more accurately show the area healed.
  • Geyser: Reduced the cast time from 1.1 seconds to .6 seconds. Reduced the aftercast from .25 seconds to .2 seconds.
  • Frozen Ground: Reduced the cast time from .36 seconds to .2 seconds. Reduced the aftercast from .34 seconds to .2 seconds.
  • Healing Rain: Reduced the aftercast by .3 seconds.
  • Gale: Reduced the aftercast by .4 seconds.
  • Flamewall: Reduced the cast time from 1.1 seconds to .6 seconds. Reduced the aftercast from .25 seconds to .2 seconds.
  • Freezing Gust: Reduced the aftercast by .35 seconds.
  • Shatterstone: Reduced the aftercast by .75 seconds. This skill now shows its cast time and cast bar correctly.
  • Tornado: Reduced the cooldown to 150 seconds.
  • Phoenix: Doubled the velocity. Added an unblockable skill fact.
  • Meteor Shower: Increased the size of the area that each meteor strikes. This ability has been optimized. As a result, no functionality has been changed, but the amount of meteor effects has been reduced. Previously, extra meteor effects that didn’t actually do any damage would play. We now only display the meteors that deal damage on impact.
  • Magma Orb: Increased the damage by 33%.
  • Ice Wall—Detonate: Increased the chill duration from 2 seconds to 3 seconds.
  • Forked Lightning: Increased the damage by 33%.
  • Electrocute: Increased the damage by 50%. Increased the recharge from 5 seconds to 12 seconds. This skill now applies 5 stacks of vulnerability for 6 seconds.
  • Murky Water: Reduced recharge from 45 seconds to 40 seconds.

Air Magic

  • Arcane Lightning: This trait now grants a non-stacking 10% bonus critical damage for 15 seconds after using an arcane utility skill.
  • Grounded: This trait has been merged with Tempest Defense.
  • Tempest Defense: Reduced the internal cooldown from 90 seconds to 60 seconds. Damage to stunned and knocked down enemies is increased by 20%.
  • New Grandmaster trait – Fresh Air: Critical strikes will now recharge Air Attunement. This effect can only occur once every 5 seconds.

Arcane

  • Windborne Dagger: Movement speed in combat is increased by 15% for wielding a main-hand dagger, 10% for an off-hand dagger, with 25% total for both.

Earth

  • Obsidian Focus: Increased toughness while channeling, from 170 at level 80 to 300 at level 80.
  • Salt Stone: This trait has been merged with Stone Splinters.
  • Stone Splinters: This trait has been moved to the Adept tier. It now deals 5% bonus damage to bleeding opponents and increases outgoing bleeding duration by 20%.
  • Rock Solid: This trait has been moved to the Master tier.
  • New Grandmaster trait – Diamond Skin: 10% of total toughness is now converted into condition damage.

Fire

  • Lava Tomb: This trait’s internal cooldown has been reduced to 10 seconds. Damage from Lava Font is increased by 33%. Damage dealt while in the downed state is increased by 33%.
  • Persisting Flame: Updated this trait to also allow blast finishers to give fury (10 seconds) as well as might.

Water

  • Bountiful Power: Damage increase per boon on the elementalist has been reduced from 2% to 1%.

Engineer:

  • Jump Shot: Increased the radius of the second attack from 120 units to 240 units.
  • Jump Shot: Decreased the aftercast on this skill so that other skills can chain off of it more easily.
  • Jump Shot: Cleaned up the movement on this skill so that it will more accurately move to the target location.
  • Tool Kit: Smack and Whack now each apply 2 stacks of vulnerability instead of 1 stack.
  • Rocket Boots: This trait now shoots the player forward and doesn’t inhibit the player. Reduced the cooldown to 20 seconds. This trait is no longer a stun breaker.
  • Rumble: This ability now breaks stuns. Added 1 second of stability.
  • Static Shield: The Static Shield buff is now removed if the player cancels this skill. The buff is no longer removed when the player blocks a melee attack. The stun duration has been reduced from 2 seconds to 1 second.
  • Throw Shield: Projectiles from this skill no longer passes through walls.
  • Blowtorch: Reduced the aftercast from .65 seconds to .4 seconds.
  • Fixed an issue that allowed engineers to execute back-to-back heals by using the underwater transition.
  • Elixir X: Reduced the cooldown to 105 seconds.
  • Elixir U: Reduced the cooldown to 50 seconds.
  • Launch Ice Mortar: Reduced the cooldown to 20 seconds.
  • Launch Personal Battering Ram: Reduced the recharge to 15 seconds.
  • Personal Battering Ram: Reduced the recharge to 25 seconds.
  • Analyze: Reduced the recharge to 30 seconds.
  • Throw Napalm: Increased the burn duration to 5 seconds.
  • Harpoon (Harpoon Turret—Tool Belt): Decreased the cooldown to 10 seconds. Increased the damage by 25%.
  • Surprise Shot (Rifle Turret—Tool Belt): Increased the damage by 33%.
  • Rocket (Rocket Turret—Tool Belt): Decreased the cooldown to 30 seconds.
  • Elixir U: This ability now functions correctly with Potent Elixirs.
  • Elixir R: This skill is no longer a stun breaker. Decreased the cooldown to 30 seconds.
  • Super Speed: This skill now breaks stuns.
  • Slick Shoes: The effect for this skill now actually displays.
  • Grenade Kit: This kit no longer destroys itself 6 minutes after being equipped.
  • Net Turret: Fixed an issue where spamming Net Turret would allow it to fire the electrified net three times in a row.

Alchemy

  • Acidic Coating: This trait now applies blind instead of poison to the target for 3 seconds, on a 10-second recharge.
  • Backpack Regenerator: This trait has been reworded so that it doesn’t imply that it adds the regeneration boon. This now scales with healing power from 125 to 192 (1500 healing power).

Explosives

  • Acidic Elixirs: This trait now removes a boon when they land, in addition to dealing damage.
  • Autodefense Bomb Dispenser: The internal cooldown of this trait has been reduced to 30 seconds.

Firearms

  • Knee Shot: This trait has been merged with Sitting Duck.
  • Sitting Duck: Inflicting immobilize on an enemy also cripples them for 5 seconds and applies 5 stacks of vulnerability for 8 seconds. This effect can only occur once every 5 seconds.
  • Fireforged Trigger: This trait has been moved to the Adept tier.
  • Juggernaut: This trait has been moved to the Master tier.
  • Coated Bullets: This trait has been moved to the Master tier.
  • Napalm Specialist: This trait has been moved to the Grandmaster tier. The duration of burns that the player applies has been increased by 33%.
  • New Grandmaster trait—Modified Ammunition: Damage is increased by 2% per condition on the target, when wielding a pistol or rifle.

Inventions

  • Stabilized Armor: Reduced the damage by 20% when the player is knocked down or stunned.
  • Elite Supplies: This trait now improves mortar range.

Tools

  • Always Prepared: This trait now only drops bandages when the engineer is downed (10-second cooldown). Damage while downed is increased by 25%.
  • Packaged Stimulants: This trait now improves the effectiveness of the thrown medkit by 25%.
  • Scope: Critical chance is increased by 10% when the distance to the target is greater than 600.
  • Leg Mods: The duration of crippled, chilled, and immobilized has been reduced by 33%.
  • Armor Mods: This trait will now grant aegis for 5 seconds when critically hit. This effect has a 25-second internal cooldown.
  • Inertial Converter: This trait now functions with the underwater versions of Toss Elixir B and Toss Elixir H.

Guardian:

  • Orb of Wrath: Increased the projectile speed of this skill by 30%.
  • Wrathful Strike: Increased the might duration from 3 seconds to 5 seconds.
  • Signet of Judgment: This ability now breaks stuns. Increased the cooldown to 30 seconds.
  • Shield of the Avenger: Command: This ability now breaks stuns.
  • Chains of Light: This ability now deals a small amount of damage.
  • Signet of Mercy: Reduced the cooldown to 150 seconds.
  • Bane Signet: Reduced the cooldown to 40 seconds.
  • Purifying Blast: Fixed the skill fact damage amounts.
  • Refraction: Decreased the cast time from 1.3 seconds to .5 seconds.
  • Tome of Wrath: Smiter’s Boon: This trait now applies to the caster as well.
  • Sanctuary: Fixed an issue where Consecrated Ground was also reducing the cast time of this skill.
  • Virtue of Justice: Updated the skill fact to correctly display the actual burning duration when the skill is activated.
  • Tome of Courage: Protective Spirit: This trait now applies to the caster as well.
  • Tome of Courage: Pacifism: Daze duration has been increased to the 3 seconds listed in the tooltip.

Honor

  • Pure of Heart: This trait now heals for its base amount +25% benefit from healing power, up from 10%.

Radiance

  • Blind Exposure: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.
  • Radiant Fire: This trait now grants a 20% bonus to burning duration, in addition to reducing the torch skill recharge by 20%. Fixed the description text to indicate the accurate recharge reduction.

Valor

  • Glacial Heart: This trait now applies 5 seconds of chill on a critical hit with a 100% activation rate (up from 4 seconds on a 50% rate). This effect’s recharge has been reduced from 45 seconds to 30 seconds.
  • Mace of Justice: This trait now grants up to 250 healing power while wielding a mace.

Virtues

  • Shielded Mind: Courage now breaks stun for up to five allies when activated, instead of just the guardian.

Zeal

  • Wrathful Spirits: This trait now increases damage dealt by spirits by 50% (up from 10%).
  • Scepter Power: This trait has been increased from 5% bonus damage to 10% bonus damage.
  • Zealous Blade: This trait has been merged with Greatsword Power and is now labeled as a Tier 2 trait.
  • New Tier 3 trait—Kindled Zeal: 10% of the player’s power is now converted into condition damage.

Mesmer:

  • Mind Spike: Reduced the base damage by 20%. This skill does an additional 50% damage to targets with no boons.
  • Mind Stab: Reduced the aftercast by .4 seconds.
  • Illusionary Counter: This skill damage has been reduced to 50% of what it was. It now applies 5 stacks of torment for 8 seconds.
  • Magic Bullet: Reduced the aftercast by .2 seconds.
  • Into the Void: This skill now has a 1-second recharge before it can be used after placing Temporal Curtain.
  • Signet of Illusions: Clones and phantasms will now gain the passive effect of this signet when they are created, rather than a few moments after creation.
  • Siren’s Call
    • Bleed duration for players: Reduced from 2 seconds to 1 second.
    • Bleed duration for clones: Reduced from 2 seconds to 1 second.
  • Feigned Surge: Increased the damage by 33%.
  • Ineptitude: Fixed an issue that allowed this skill to be cast at infinite range.
  • Illusionary Leap: Fixed an exploit that allowed for more clone generation than intended.
  • Signet of Midnight: Increased the blind duration to 5 seconds. Decreased the cooldown to 30 seconds.
  • Illusion of Life: Fixed an issue so that Far-Reaching Manipulations no longer reduces the cast time of this skill.
  • Blurred Frenzy: This is now evasion instead of immunity. This means it will be affected by retaliation. Increased the cooldown to 12 seconds.
  • Signet of Illusions: Decreased the bonus hit points to clones and phantasms to 50%.
  • Split the hit point values of clones and phantasms by game type:
    • Increased the phantasm base hit points by 55% in PvP and WvW.
    • Increased the phantasm base hit points by 270% in PvE.
    • Decreased the clone base hit points by 25% in PvP and WvW.
    • Increased the clone base hit points by 28% in PvE.
  • Polymorph Moa:
    • Claw: This skill now jumps towards the target as it hits, and the animation was amended.
    • Kick: This ability is now a ground-targeted leap skill that damages and cripples enemies for 3 seconds where the player lands. Decreased the recharge to 4 seconds.
    • Peck: This ability now moves towards the target between each attack. Increased the damage by 10%. Decreased the recharge to 4 seconds.
    • Screech: This ability now damages and weakens foes for 3 seconds in a 300 radius. Lowered the cast time to 1.5 seconds. Decreased the recharge to 4 seconds.
    • Flee: Smoothed the animation and reduced the aftercast.
  • Polymorph Tuna:
    • Chomp: This ability now cripples for 3 seconds.
    • Frenzy: Increased the damage by 10%.
  • Phantasmal Berserker: Fixed an issue that was causing the damage from this summoned phantasm to not display. Updated the berserker’s attack to make it more reliably hit a static target with all 4 of the attacks.

Chaos

  • Prismatic Understanding: This trait now pulses once every second while stealthed.
  • Bountiful Interruption: This trait has been moved to the Master tier. In addition to granting a random boon on interrupt, this trait will also grant 5 stacks of might.
  • Chaotic Interruption: This trait has been moved to the Grandmaster tier. This ability now immobilizes the player’s target and randomly applies blind, cripple, or chill.

Domination

  • Halting Strike: Damage dealt when interrupting enemies has been increased by 500%.

Dueling

  • Protected Mantras: This trait now grants up to 400 toughness while channeling (up from 250).
  • Furious Interruption: This trait now grants 3 seconds of quickness when interrupting a foe. This effect can only occur once every 15 seconds.
  • Vengeful Images: This trait now only applies retaliation for 5 seconds when they are created and does not persist after that.

Illusions

  • Imbued Diversion: This trait now allows Diversion to daze 5 targets (up from 3). In addition, the daze radius has been increased to 360 (up from 240).
  • Illusionary Retribution: Moved to the Adept Minor trait.
  • Shattered Strength: Moved to the Master Minor trait.
  • Illusionists Celerity: Moved to the Grandmaster Minor trait.

Inspiration

  • Malicious Sorcery: This trait grants up to 200 condition damage while wielding a scepter (based on level), up from 50.
  • Compounding Celerity: Movement speed per active illusion has been increased to 10%, allowing for 30% movement speed when three illusions are active.
  • Shattered Conditions: This trait now removes one condition from all allies around the mesmer.

Necromancer:

  • Putrid Curse: Increased the poison duration from 2 seconds to 4 seconds.
  • Necrotic Bite: Increased the life force gain from 4 to 6.
  • Corrupt Boon: Reduced the maximum amount of boons converted to 5.
  • Spectral Wall: Normalized the amount of protection gained to 5 seconds for allies. Replaced the vulnerability with a 1-second fear when enemies try to cross the wall. Added 4% life force gain on hit. Increased the recharge to 45 seconds. Reduced the base duration to 5 seconds and 7.5 seconds while traited with Spectral Attunement.
  • Wail of Doom: Added an unblockable skill fact.
  • Well of Power: This ability now breaks stuns. Added 1 second of stability. Reduced the cooldown to 50 seconds.
  • Well of Corruption: Reduced the cooldown to 40 seconds.
  • Well of Darkness: Reduced the cooldown to 50 seconds.
  • Well of Suffering: Reduced the cooldown to 35 seconds.
  • Unholy Feast: This ability now removes 1 boon from each target hit.
  • Spectral Armor: Reduced the recharge to 60 seconds.
  • Signet of Spite: Now applies 2 stacks of bleeding for 10 seconds, blind for 5 seconds, cripple for 10 seconds, poison for 10 seconds, 5 stacks of vulnerability for 10 seconds, and weakness for 10 seconds. Reduced the recharge to 60 seconds.
  • Death Shroud: No longer removes the Spectral Armor buff.
  • Death Shroud: No longer removes the Spectral Walk buff.
  • Signet of Undeath: Increased the cast time to 3 seconds.
  • Locust Swarm: Increased the radius to 210. Increased the animation size to better reflect its attack area.
  • Grim Specter: This ability can now be cast while moving.
  • Rigor Mortis: This ability is now instant.
  • Necrotic Grasp: Increased the projectile velocity by 10%.
  • Consume Conditions: This skill now consumes torment.
  • Chillblains: This ability now has the appropriate cast time when traited with greater marks.
  • Putrid Mark: This ability will now transfer blind to enemies it strikes, instead of missing.
  • Deathly Swarm: Increased the projectile velocity by 30%.
  • Crimson Tide: The bleed duration has been increased from 5 seconds to 6 seconds.
  • Deadly Catch: The cripple duration has been increased from 3 seconds to 6 seconds.
  • Wicked Spiral: The vulnerability duration has been increased from 6 seconds to 10 seconds per hit.
  • Deadly Feast: The duration of feast has been increased from 6 seconds to 8 seconds.
  • Death Shroud: Bone Fiend and Shadow Fiend now regenerate outside of combat.
    • New ability #5 – Tainted Shackles: This skill tethers all enemies within a 600 range, constantly dealing torment to them over time. At the end of the cast, Dark Binding immobilizes all affected enemies still within the radius.
    • Life Blast: This skill now scales based on range instead of amount of life force. At more than 600 units, this skill’s low value has been increased by 43%; at less than 600 units, this skill uses the old high value. Range has been increased to 1200.
    • Doom: This skill now scales based on range. If more than 600 units, it will apply 1 second of fear; If less than 600 units, it will apply 1.5 seconds of fear. This ability now lists the damage it deals to enemy targets.
    • Life Blast (Underwater): Decreased the cast time and reduced the aftercast.
  • Ghastly Claws: Increased the life force gain from 8 to 10.
  • Feast of Corruption: Increased the life force gain from 2/condition to 3/condition.
  • Necrotic Grasp: Increased the life force gain from 3 to 4.
  • Shadow Fiend Haunt: Increased the blind duration to 5 seconds.
  • Dark Path: Fixed an issue where the chill duration did not match the tooltip.
  • Reaper’s Touch: Fixed an issue so that it now applies the vulnerability before the damage. Updated the tooltip to state the correct amount of vulnerability.
  • Grim Specter: This skill is now unblockable.

_Blood Magic _

  • Dagger Mastery: This trait now grants a 20% recharge reduction.
  • Vampiric: This trait now scales up 6 additional points with power for its damage and healing for its healing per attack.

Curses

  • Withering Precision: This trait now applies 5 seconds of weakness on critical hits. This effect can only occur once every 20 seconds.
  • Terror: This trait has been moved to the Master tier.
  • Focused Rituals: This trait has been moved to the Adept tier.

Death Magic

  • Death Shiver: Vulnerability applied every 3 seconds while in Death Shroud has been increased to 3 stacks for 10 seconds (up from 1 stack).
  • Death Nova: Minions now deal damage when Death Nova is triggered.

Soul Reaping

  • Speed of Shadows: This trait now increases movement speed by 25% while in Death Shroud.
  • Decaying Swarm: This trait has been removed.
  • Near to Death: This trait has been moved to the Master tier. This trait now reduces the cooldown by 30% instead of 50%.
  • New Grandmaster trait—Deathly Perception: Players have a 50% greater critical chance while in Death Shroud.

Spite

  • Signet Power: This trait has been merged with Signet Mastery.
  • Signet Mastery: This trait now recharges signets 20% faster and grants 3 stacks of might for 10 seconds on signet use.
  • Axe Training: This trait has been moved to the Master tier.
  • New Grandmaster trait—Dhuumfire: Players can inflict burning to opponents for 4 seconds on critical hit. This effect can only occur once every 10 seconds.

Ranger:

  • “Protect Me”: This ability now breaks stuns.
  • Splitblade: Reduced the aftercast from .4 seconds to .2 seconds.
  • Pet leash range increased to 2000 units.
  • Path of Scars: This skill now pulls enemies on the return flight.
  • Long Range Shot: Reduced the aftercast from .5 seconds to .25 seconds. Increased the arrow speed by 15%.
  • Rapid Fire: Reduced the initial cast time by .4 seconds. Increased the arrow speed by 15%.
  • Point Blank Shot: Increased the arrow speed by 15%.
  • Barrage: Increased the cripple duration by 50%.
  • Stalker’s Strike: This skill no longer loses evade duration when traited with Off-Hand Training. It now strikes targets more reliably in melee. It now functions with Off-Hand Training in PvE.
  • Crippling Talon: This skill now functions with Off-Hand Training in PvE.
  • Muddy Terrain: Decreased the duration from 20 seconds to 10 seconds. Increased the cripple duration per pulse from 1 second to 2 seconds. Decreased the cooldown from 30 seconds to 25 seconds.
  • Lightning Reflexes: The travel distance for this skill has been halved when underwater.
  • Man O’ War: The base recharge has been increased from 18 to 25.
  • Counterstrike: The base recharge has been increased from 15 to 20.
  • Swirling Strike: Increased damage by 33%.
  • Crossfire: Decreased the range to 900.
  • Poison Volley: Decreased the range to 900.
  • Quick Shot: Decreased the range to 900. Increased the damage by 14%.
  • Crippling Shot: Decreased the range to 900. Increased the damage by 14%.
  • Concussion Shot: Decreased the range to 900. Increased the damage by 14%. Reduced the aftercast by .25 seconds.
  • Spirit-activated skill range increased from 180 to 240 (360 when traited).
  • Call Lightning: Increased the damage by 150%.
  • Solar Flare: Decreased the cast time from 1.7 seconds to .5 seconds.
  • Counterstrike: Fixed an issue with this ability that caused it to go on interrupt recharge when pressed twice rapidly to use Counter Throw.
  • Thunderclap (Downed Skill 2): Fixed an issue that caused this ability to have infinite range.
  • Winter’s Bite:. Fixed an issue so that it now chills for 3 seconds (as listed in the tooltip) instead of 2 seconds.

Pets

  • Armor Fish: Bite: Reduced the damage by 50%.
  • Bird: Slash: Increased the damage by 15%.
  • Eagle: Lacerating Slash: Reduced the damage by 50%.
  • Raven: Blinding Slash: Reduced the damage by 34%.
  • Canine: Bite: Reduced the damage by 27%.
  • Devourer: Twin Darts: Reduced the damage by 20%.
  • Drake: Bite: Reduced the damage by 27%.
  • Insect Swarm: This skill can no longer fire behind the drake.
  • Drake: Lightning Breath: Reduced the damage by 17%.
  • Feline: Maul: Reduced the damage by 50%.
  • Jaguar: Stalking: Critical chance increase while in stealth reduced to 25%.
  • Jellyfish: Tentacle Slash: Increased the damage by 50%.
  • Jellyfish Blue: Chilling Whirl: Decreased the damage by 33%.
  • Moa: Peck: Reduced the damage by 7%.
  • Pig: Jab: Reduced the damage by 25%.
  • Shark: Bite: Increased the damage by 10%.
  • Spider: Spit: Increased the damage by 10%.

Beastmastery

  • Instinctual Bond: This trait has been swapped with Zephyr’s Speed. Quickness has been increased to 3 seconds.
  • Stability Training: This trait now causes the pet to ignore the incoming crowd control skill as well as granting stability. This has a 10-second internal recharge.

Marksmanship

  • Keen Edge: This trait now activates when the player strikes a target whose health is below 50%, instead of when the player’s health reaches 75%.
  • Beastmaster’s Might: This trait now grants 3 stacks of might for 15 seconds.
  • Spotter: This trait has been increased from 70 precision to 150.

Nature Magic

  • Vigorous Spirits: This trait has been merged with Spiritual Knowledge.
  • Spiritual Knowledge: This trait has been moved to the Adept tier.
  • Evasive Purity: This trait has been moved to the Master tier.
  • New Grandmaster trait—Nature’s Voice: Shouts apply 10 seconds of regeneration and swiftness to allies in a 360 radius.

Skirmishing

  • Companion’s Might: This trait now grants 5 seconds of might to the player’s pet (up from 1 second).

Wilderness Survival

  • Peak Strength: Damage bonus when the player’s health is above 90% has been increased from 5% to 10%.
  • Healer’s Celerity: This trait now increases revive speed by 10%. Swiftness granted on revival has been increased from 3 seconds to 15 seconds.

Thief:

  • Lotus Strike: Increased the poison duration from 2 seconds to 4 seconds.
  • Shadow Trap: Increased the recharge to 45 seconds.
  • Destroy Shadow Trap: This ability now teleports the thief back to the trap location when it is destroyed. Added range skill facts. This skill now breaks stuns. Using this skill puts Shadow Trap on recharge.
  • Shadow Pursuit: This ability now grants fury and 10 stacks of might for 5 seconds along with stealth when used to teleport to the enemy who triggered Shadow Trap. This ability now breaks stuns. Using this skill puts Shadow Trap on recharge.
  • Death Blossom: This trait now costs 4 initiative.
  • Body Shot: Reduced the aftercast by .4 seconds. Decreased the vulnerability duration to 3 seconds. Increased to 10 stacks for vulnerability.
  • Pistol Whip: Decreased the time between the stun and the sword flurry.
  • Scorpion Wire: Decreased the aftercast by .2 seconds. Reduced the cooldown to 20 seconds.
  • Signet of Malice: Increased the base heal by 33% of the passive ability.
  • Steal: Reduced the recharge to 35 seconds.
  • Cluster Bomb: Decreased the range set from 1200 to 900.
  • Larcenous Strike: Increased the initiative cost to 2.
  • Nine Tailed Strike: Increased the initiative cost from 3 to 5.
  • Shadow Assault: Increased the initiative cost from 5 to 7.
  • The Ripper: Increased the bleed duration from 5 seconds to 7 seconds.
  • Deadly Strike:. Increased the damage from 1 to 1.2.
  • Skale Venom: Replaced weakness with torment.
  • Dancing Dagger: Reduced the initiative cost to 3.
  • Shadow Return (Infiltrator Strike Toggle): This skill is no longer a stun breaker.
  • Withdraw: The travel distance underwater has been cut in half to match the land distance.

Acrobatics

  • Assassin’s Retreat: This trait now grants 10 seconds of swiftness when players kill a foe. This effect has a 5-second internal cooldown.
  • Pain Response: Reduced the cooldown from 45 seconds to 30 seconds.
  • Hard to Catch: Reduced the cooldown from 60 seconds to 30 seconds.

Critical Strikes

  • Furious Retaliation: This trait now grants 10 seconds of fury when striking a target whose health is below 50%. This effect can only occur once every 30 seconds.
  • Signets of Power: The 5 stacks of might that this trait grants have been increased to 10 seconds.

Deadly Arts

  • Corrosive Traps: This trait now grants 5 stacks of vulnerability for 8 seconds (up from 5 seconds).
  • Sundering Strikes: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.
  • Panic Strike: Reduced the cooldown from 60 seconds to 30 seconds.
  • Lotus Poison: Increased the weakness duration to 4 seconds, but it can only apply once every 20 seconds per target.

Shadow Arts

  • Last Refuge: Reduced the cooldown of this trait from 90 seconds to 60 seconds.
  • Slowed Pulse: The effect of this trait now occurs if the player has 2 or more stacks of bleeding.
  • Shadow Protector: This trait has been changed to apply 10 seconds of regeneration when the players stealth them. This effect will not occur if the ally already has regeneration on them.

Trickery

  • Merciful Ambush: This trait now grants 2 seconds of stealth to players and their allies when beginning a revive.
  • Long Reach: This trait now increases the range of Steal to 1500 (up from 1200).
  • Ricochet: The chance to bounce for this trait has been increased from 25% to 50%.
  • Sleight of Hand: In addition to dazing the player’s target, this trait now reduces the recharge of Steal by an additional 20%.
  • Instinctual Response: This trait now properly blinds enemies struck by the feathers. Increased the radius from 120 to 180.
  • Bountiful Theft: This trait will now trigger before Sleight of Hand.

Warrior:

  • Tremor: Increased the projectile velocity by 33%.
  • Axe Chain: Moved the damage more toward the end of the chain without reducing overall DPS.
    • Chop: Reduced the damage by 9%.
    • Double Chop: Reduced the damage by 12%.
    • Triple Chop: Reduced the damage of the first two hits by 20%. Increased the damage on the final hit by 75%.
  • Final Thrust: This skill has been moved to slot #3. Now it does more damage and extra damage versus foes whose health is below 50%.
  • Hamstring: This skill has been moved to the end of the skill chain. Reduced the cripple duration to 1 second.
  • Savage Leap: This skill now applies 3 seconds of cripple.
  • Leg Specialist: This trait now has an internal cooldown of 5 seconds.
  • Skull Crack: Increased the stun duration from 1, 1.5, 2 to 1, 2, 3. Increased the damage by 50%.
  • Endure Pain: Reduced the recharge from 90 seconds to 60 seconds.
  • Stomp: This ability now breaks stuns. Added 1 second of stability. Reduced the cooldown to 45 seconds.
  • Dolyak Signet: This is now an instant stun breaker.
  • Throw Bolas: Reduced the aftercast by .3 seconds.
  • Kick: Doubled the damage.
  • Berserker’s Stance: Increased the recharge to 60 seconds. Reduced the duration to 4 seconds. This stance now reduces incoming condition duration by 100%, so only modified conditions can get through.
  • Balanced Stance: This now also applies swiftness.
  • Dual Strike: Reduced the aftercast from .5 seconds to .25 seconds.
  • Whirling Axe: Reduced the aftercast by .2 seconds.
  • Rush: Reduced the aftercast by .2 seconds. The transition between the run and swing portion has been smoothed out for hitting moving targets.
  • Hammer Shock: Reduced the aftercast by .4 seconds.
  • Staggering Blow: Reduced the aftercast by .25 seconds.
  • Backbreaker: Reduced the aftercast by .25 seconds.
  • Crushing Blow: Reduced the aftercast by .2 seconds.
  • Brutal Shot: Reduced the aftercast by .3 seconds.
  • Rampage: Reduced the cooldown to 150 seconds.
  • Brutal Shot: This skill now adds 5 stacks of vulnerability (up from 1). The duration of vulnerability applied changed from 15 seconds to 5 seconds.
  • Knot Shot: Reduced the recharge from 25 seconds to 15 seconds.
  • Untraited Longbow: Increased the range from 900 to 1000.
  • Riposte: When players block an attack from range, it no longer cancels the blocking.
  • Whirling Axe: Increased the damage by 50% in PvP only.
  • “Fear Me!”: Reduced the recharge to 60 seconds.

Arms

  • Deep Strike: This trait now scales with level rather than granting a flat bonus.
  • Furious Speed: Players gain 10 seconds of swiftness on critical hits. This effect can only occur once every 15 seconds.
  • Opportunist: This trait grants 10 seconds of fury when players immobilize a target. This effect can only occur once every 10 seconds.
  • Furious: This trait has been updated to indicate that triple adrenaline is rewarded on critical attacks.
  • Last Chance: Reduced the recharge to 45 seconds (down from 60 seconds).

Defense

  • Defy Pain: Reduced the cooldown of this trait from 90 seconds to 60 seconds. This trait will now have a 4-second duration, 5 seconds when traited with Sure-Footed.
  • Vigorous Return: This trait now grants an additional 100% endurance when players rally.
  • Sundering Mace: Fixed an issue causing this trait to apply weakness on mace critical strikes.
  • Embrace the Pain: This trait has been merged with a new Master tier trait, Cleansing Ire.
  • Cleansing Ire: New Master tier trait with the following effects: Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent.
  • Shield Master: This trait has been moved to the Adept tier.
  • Adrenal Health: This trait now scales with healing power:

Discipline

  • Burst Recharge: The Discipline trait line no longer improves burst damage. It now decreases burst cooldown by 1% per point in Discipline.
  • Warrior’s Sprint: Increased the movement speed from 10% to 25%.
  • Sharpened Axes: Reduced the axe skills by 20% in addition to increasing adrenaline with axe critical hits.
  • Vigorous Focus: This trait has been moved to the Adept tier.
  • Destruction of the Empowered: This trait has been moved to the Master tier.
  • Heightened Focus: This trait has been moved to the Grandmaster tier and grants 5%, 10%, and 15% critical chance based on adrenaline level.
  • Burst Mastery: This no longer reduces burst cooldown. It now increases burst damage by 10%.

Strength

  • Physical Training: This trait has been moved to the Master tier.
  • Dual Wielding: This trait has been moved to the Adept tier.
  • Berserker’s Power: This trait has been moved to the Grandmaster tier. Damage bonus has been increased to 5%, 10%, and 15% based on adrenaline level.
  • Berserker’s Might: This trait now passively builds 2 strikes of adrenaline every 3 seconds, while the players are in combat.
  • Distracting Strikes: This trait now applies 4 stacks of confusion for 8 seconds upon interrupting an enemy.

Tactics

  • Burning Arrows: Reduced the recharge of longbow abilities by 20% in addition to dealing 10% bonus damage against burning foes.
  • Desperate Power: Increased the threshold of this trait, dealing 20% additional damage while the player is below 50% health instead of below 25%.
  • Empower Allies: This trait has been increased to 150 points of power.

Structured Player vs. Player

  • Fixed an issue where PvP Apprentice and Chainmail items would salvage into PvE materials.
  • Added the Rawhide Armor set to the Deer rank chests.
  • Updated several spectator camera locations, in various maps.
  • Updated kill notifications to show defeats and used brighter team colors.
  • Spectators can reliably use the Escape menu now.

World vs. World

  • Mesmers can no longer create clones of siege golems.
  • The buff Guard Leech, acquired from rank 10 of Guard Killer, now adds 20 power and 20 condition damage per stack.
  • Supply caravan ambushes now provide 10 WXP when killed.
  • Omega Siege Golems now correctly require 150 supply to be built.
  • Cannon skills now show the correct skill facts when upgraded via Cannon Mastery.
  • Ballista skills now show the correct skill facts when upgraded via Ballista Mastery.
  • The Outmanned buff is now hidden from enemies.
  • Superior siege weapons now correctly indicate the damage from their skills in their skill facts.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • Aetherblade Armor Skins have been added to the Gem Store in the Style category for 800 gems each. Light, medium, and heavy versions, each with their own unique design, are available. Please remember that each class can only equip one armor weight and to check the character’s armor class before purchasing.
  • The new Plush Tybalt Backpack Cover can now be obtained through the Black Lion Chest. This adorable backpack cover is modeled after the character Tybalt and can be applied to any backpack. Players can open Black Lion Chests using the Black Lion Chest Key found in the Gem Store under the Consumable category.
  • Now players can start their own custom PvP arena with the Custom Arena Starter Kit available in the Gem Store in the Services category for 1600 gems each. Each Custom Arena Starter Kit contains one arena and 30 days of active time. Anyone can add additional time to the arena with the Custom Arena Time Token, which is also available in the Services category in packages of 5 for 150 gems or 20 for 480 gems.

Improvements

  • Most items in the Gem Store are now available to be purchased as a gift. Gifting allows players to purchase an item with gems but have it delivered to one of their friends. Simply select the orange gift box icon next to the price of the gift item and follow the on-screen instructions.
  • The drop chances in the Black Lion Chest have been adjusted so there is a greater chance to receive a plush backpack cover item with each key. However, backpack covers are still a rare drop from the Black Lion Chest.

Bug-fixes

  • Fixed a bug with Rich Dragon Coffers where recipes were not included in the drop table. There is now a rare chance to receive the Dragon’s Revelry Starcake recipe. Dragon’s Revelry Starcakes give a 30 minute buff to all armor stats, Magic Find, and experience from kills.
  • All players that purchased a Rich Dragon Coffer before the fix above was added will receive 1 Dragon’s Revelry Starcake recipe via in game mail as compensation. This compensation is scheduled to be delivered in a few days.
  • Fixed a bug with Rich Dragon Coffers where recipes were not included in the drop table. There is now a rare chance to receive the Dragon’s Revelry Starcake recipe. Dragon’s Revelry Starcakes give a 30 minute buff to all armor stats, Magic Find, and experience from kills.
  • All players that purchased a Rich Dragon Coffer before the fix above was added will receive 1 Dragon’s Revelry Starcake recipe via in game mail as compensation. This compensation is scheduled to be delivered in a few days.

Original ArenaNet Article

 

Marvel Heroes: Patch 1.10.0.186 Now Live

Despite not having downtime tonight, Rockjaw’s post does outline all of the patch changes they introduced today, including the awesome addition of Supergroups (a.k.a. “Guilds”). This is a major addition to the game (surprised this wasn’t in at launch) and will definitely help facilitate more socialization as the only way to repeat chat is to fill up your friend list. Unfortunately, Supergroups are limited to 100 characters (thought that’s actual accounts as “alts” are just hero swaps on the same account).

The other big changes are to defense (primarily to help tanks nearing endgame) and a very, very long list of hero balancing. In all, very needed and it’s great to see them keeping up with those fixes since launch.

Be warned, this was a full two-post post on the official forums, so be prepared to scroll!

Original Marvel Heroes Forum Post

******************************
Patch Notes: Game Update Notes 6/13/2013 – 1.10.0.186

Content Additions

Supergroups (AKA guilds) are now available in Marvel Heroes. This is the first iteration of supergroups, with more features coming in the future.

To create a supergroup, purchase a supergroup sanction from War Machine in Avengers Tower. A supergroup is a way to create a persistent social group with other players. Most supergroup commands are currently accessed via / commands with the ‘guild’ prefix – this will be updated in the future.

Supergroup sanctions (the ability to create a supergroup) cost 10,001 credits. This grants you an item that can be traded with other players if you wish. Right click the item to unlock supergroup commands. To create your supergroup, type /guildcreate [name]

Supergroup names may only contain the letters A-Z, one apostrophe, one hyphen, and have a limited number of spaces. Certain words are restricted from use in supergroup names.

Supergroups are limited to 100 members in total.

Upon creating a supergroup you will gain access to a supergroup chat channel for your supergroup. To access it, type /guild or /g in the chat channel.

Other supergroup related commands are as follows – type these into the chat channel, substituting [username] or [name]:

/guildcreate – Create your supergroup. You can only create one supergroup per account.

/guildinvite [username] – Invite a player to your supergroup. You can also right-click their name in the Social panel (press U) if they are a friend or nearby. (Please note: potential supergroup members must be online, in-game to be invited to your supergroup at this time.)

/guildpromote [username] – As a leader or office, promote a member of your supergroup to the rank of officer. Officers can invite other players to join the supergroup.

/guilddemote [username] – As a leader or officer, demote an officer of your supergroup to the rank of member, or remove a member from the supergroup.

/guildleader – This command is currently non-functional, but will eventually allow a supergroup leader to be changed.

/guildrename [supergroup name] – Rename your supergroup. All guild renames are logged for Customer Support purposes.

/guildleave – Leave your current supergroup.

Content Changes

The overall chance for heroes to drop as loot throughout Marvel Heroes has been increased.

As a reminder, heroes can drop as loot from:

  • Standard enemies (Any enemy in the game)
  • Elite enemies (Enemies with a blue/yellow aura)
  • Bosses (Supervillains found inside instances (eg Shocker, Doctor Octopus, The Hood, etc), and in Public Combat Zone Event Missions (eg Venom, Rhino, Green Goblin etc))
  • Endgame bosses (Found at the end of in Daily Missions, Group Challenges and Survival Challenges)

The highest chance to get heroes or costumes is from Survival Challenge endgame bosses, who have a significantly higher drop rate. You also will have a better chance of getting heroes and costumes as drops from enemies that have a green or orange ‘threat level’ (see the nameplate above an enemy’s head to check). Green-level enemies will be slightly below or slightly above your hero’s level; orange level enemies will be even further above your hero’s level.

Endgame bosses now have a bonus chance to drop a hero token for the character you are currently playing, in addition to a random hero token. These can be used to upgrade your Ultimate Power.

Gameplay Changes: Defense

We’ve heard community feedback on defense, and have begun making changes with this patch. Defense has not been helping tanks enough, especially against higher level content.

With this patch we are improving defense for all heroes, but heroes that do not have dodge and/or do not have any ranged attacks will benefit more from the change.

To improve defense further, we will be adjusting powers and items and tweaking how defense works slightly in the future. This first step buffs items that provide defense:

  • Defense has been increased on items for all heroes by +30%.
  • Defense on items for Deadpool, Wolverine, Captain America, Iron Man, Ms Marvel and Thor has been doubled (x2).
  • Defense on items for Thing, Hulk and Colossus has been quadrupled (x4).
  • Defense on artifacts and medals has been significantly increased.

UI Changes

In an effort to make it clearer that additional S.T.A.S.H. tabs cost Gs, the size of the G symbol and button have been increased to make them more readable.

Administrative announcements (talking about game servers going offline, for the most part) have been made more noticeable in chat.

Item Changes

Artifacts: Some artifacts have been renamed:

· Bannertech Force Field is now called Fantastic Force Field
· Flames of the Faltine is now called Flames of Zarathos
· Cyttorak Torch is now called Flames of the Faltine
· Personal Arc Reactor is now called Mark of the Odinborn
· Smoke of Zarathos is now called Fog of Wundagore

S.H.I.E.L.D. Motion Tracker: The bonus damage given by this artifact has been slightly reduced.

Tombstone Medal/Medallion: Armor bonus has been increased. Added health bonus.

Balance Changes

The overall range at which players get experience from enemies has been increased.

Endgame Changes

Auto-Party is now turned on for Green Daily Missions if you have auto-party enabled in your Options (it is on by default).

Endgame bosses now have a bonus chance to drop a hero token for the character you are currently playing, in addition to a random hero token. These can be used to upgrade your Ultimate Power.

Cosmic Cube Shards now drop once per boss, per day, per account.

’Base’ costumes (which are equipped on a character when they are purchased) will no longer drop as loot in the game.

Boss Changes

Magneto: Magnetic Blast – damage reduced.

Magneto: Metal Storm – damage reduced.

Enemy Changes

Maggia Gangsters now attack faster.

Maggia Thugs now attack faster.

Mission Changes

Chapter 1, Hell’s Kitchen: The number of enemies you must defeat in the ‘Save the Police’ and ‘Arson’ Discovery missions has been reduced. However, all enemies are now elite.

Chapter 2, Jersey Docks: The number of A.I.M. robots you must defeat in the ‘Unfriendly Cargo’ event has been reduced. However, all robots are now elite.

Hero Changes

Cable Changes:

Cable’s statistics progression has been updated.

Bold Aura: Now gains an increased effect from other aura powers.

Concussion Blast: Now gains duration synergy from Vortex Grenade.

Devastating Beam: Increased damage. Increased cost from 20 to 25.

Dynamic Aura: Now gains an increased effect from other aura powers.

Eye For Weakness: Reduced cost from 17 to 15.

Kinetic Repulsion: Now gains duration synergy from Telekinetic Shield and Psychokinetic Barrier.

Plasma Barrage: Increased damage.

Psychic Trap: Reduced cost from 40 to 36.

Psychokinetic Barrier: Reduced damage. Now gains duration synergy from Kinetic Repulsion and Telekinetic Shield. Reduced cost from 30 to 27. Now unlocks at level 8.

Quick Bodyslide: Slightly increased starting range. Reduced cost from 25 to 21.

Telekinetic Shield: Now gains duration synergy from Kinetic Repulsion and Psychokinetic Barrier. Now unlocks at level 18.

Vigilant Aura: Now gains an increased effect from other aura powers. Slightly increased cost reduction scaling with ranks.

Vortex Grenade: Now gains duration synergy from Concussion Blast.

Colossus Changes:

Battle Aura: Now gains an increased effect from other aura powers.

Bulwark of Steel: Now gains defense synergy from Metallic Warrior.

Colossal Punch: Lowered damage synergy from Crushing Smite and Osmium Champion from 2.5% to 2%.

Crushing Smite: Lowered damage synergy from Colossal Punch and Osmium Champion from 2.5% to 2%.

Metallic Warrior: Now gains damage synergy from Bulwark of Steel.

Osmium Champion: Now gains duration synergy from Crushing Smite and Colossal Punch.

Osmium Charge: Lowered damage synergy from Steel Splash and Spinning Fists from 2.5% to 2%.

Osmium Punch: Lowered damage synergy from other basic powers from 2.5% to 2%.

Protective Aura: Now gains an increased effect from other aura powers.

Reeling Punch: Lowered damage synergy from other basic powers from 2.5% to 2%.

Spinning Fists: Lowered damage synergy from Steel Splash and Osmium Charge from 2.5% to 2%.

Stalwart Aura: Now gains an increased effect from other aura powers.

Steel Punch: Lowered damage synergy from other basic powers from 2.5% to 2%.

Steel Splash: Lowered damage synergy from Spinning Fists and Osmium Charge from 2.5% to 2%.

Sustaining Aura: Now gains an increased effect from other aura powers. Slightly increased regen scaling with ranks.

Deadpool Changes:

Shoot All the Bullets: Now properly deals extra damage with synergy.

Hulk Changes:

Meteor Strike (Ultimate Power): Now costs 25 spirit.

Jean Grey Changes:

Bolstering Aura: Now gains an increased effect from other aura powers.

Dark Phoenix Wrath: Explosion now hits full 360 around the player and causes enemies to burn, taking damage over time. Also grants +2 bonus ranks in all powers at power rank 1.

Kinetic Bolt: Slightly increased projectile speed.

Kinetic Tempest: Now gains duration synergy from Kinetic Wave and Psychokinetic Implosion.

Kinetic Wave: Lowered damage synergy from Psychokinetic Implosion and Kinetic Tempest from 2.5% to 2%.

Kinetic Wave: Slightly increased area size.

Mind Crush: slightly increased starting damage. lowered damage synergy from Psychic Lethargy and Neural Panic from 2.5% to 2%. Decreased cost from 25 to 21.

Neural Panic: Now gains duration synergy from Psychic Lethargy and Mind Crush. Now unlocks at level 22.

Phoenix Transformation: Phoenix Force no longer depletes on defeat.

Psychic Hammer: Slightly increased projectile speed.

Psychic Lethargy: Now deals damage over time instead of making enemies more vulnerable to damage. Now gains damage synergy from Mind Crush and Neural Panic. Increased cost from 13 to 20.

Psychokinetic Implosion: Reduced cost from 33 to 31. Lowered damage synergy from Kinetic Wave and Kinetic Tempest from 2.5% to 2%. Now unlocks at level 14.

Reinforcing Aura: Now gains an increased effect from other aura powers. Now unlocks at level 18.

Rejuvenating Aura: Now gains an increased effect from other aura powers. Slightly increased regeneration scaling with ranks.

Telekinetic Flight: Now unlocks at level 20.

Telepathic Detection: Now also adds bonus damage to all Mental powers when not in Phoenix Form. Now unlocks at level 12.

Punisher Changes:

Deadly Barrage: Increased damage.

Rocket Raccoon Changes:

Big Flarkin’ Gun: Increased tick rate. Fixed a bug that caused the power to tick more often per second than intended.

Spider-Man Changes:

Spider-Man’s fighting and strength statistics progression has been updated.

Corrosive Web Fluid: Now gains duration synergy from Web Spray.

Evasive Websling: Now gains duration synergy from Sensational Escape.

Sensational Escape: Now gains duration synergy from Evasive Websling.

Web Spray: Now gains duration synergy from Corrosive Web Fluid.

Storm Changes:

Storm’s fighting statistic progression has been updated.

Sirocco Rush: Now gains stun duration synergy from Lightning Rush.

Thundering Tempest: Screen darkening effect now only occurs on Storm player’s screen.

Bug Fixes

Endgame Fixes

The Red Daily Mission against Doctor Doom now spawns and completes correctly.

Moondragon, Rogue and Invisible Woman will now accept Cosmic Cube Shards in exchange for Fortune Cards.

Rhino will no longer have a sliver of infinite health in PvE endgame modes.

The Red Daily Mission Terminal now correctly takes you to Hydra Island.

The Green Daily Mission Terminal on the S.H.I.E.L.D. Helicarrier will no longer deposit you outside the boss room.

Only missions that require Cosmic Keys should have the ‘Requires item: Cosmic Key’ tooltip displayed now.

Enemy Fixes

Elite (Blue/Yellow) enemies now have their correct, as designed, health.

Enemies will no longer attack summoned crafters and vendors.

Fixed an issue where enemies would switch targets unnecessarily.

Fixed an issue where affixes prevented some enemies from using their normal powers.

The ‘Freezing’ enemy affix’s effects no longer fire prematurely during certain powers.

Fixed some enemies that spawned within an area of effect not being affected until they left the AoE’s radius and returned.

Boss Fixes

Bullseye: Fixed an issue where Marked for Death could still target entities summoned by players.

Doctor Doom: Fixed an issue where he would become invisible and untargetable.

Doctor Doom: Fixed an issue where ricocheting shots would not work in his final battle.

Doctor Doom: Fixed an issue with medal and medallion that was allowing an inaccurately long duration increase on heroes’ powers.

Mr Sinister: Energy storm power now correctly does damage repeatedly throughout its duration.

Shocker: Fixed an issue where Shocker would switch targets too frequently.

Venom: Fixed an issue where Venom would leave battles early.

Hero/Power Fixes

Black Panther’s Savage Strike, Black Widow’s Elusive Kick, and Daredevil’s Evasive Kick can no longer knock turrets (and certain other resistant enemies) into the air.

Tumbling powers such as Black Widows Tumbling Assault and Spider-Man’s Agile Attack will more accurately place you behind targets.

Cable: Fixed a visual bug with new duration synergies on Kinetic Repulsion.

Cable: Fixed an issue with Plasma Barrage that caused the damage synergy to not apply.

Cable: Fixed an issue with Psychic Haze that caused the damage synergy to not apply.

Cable: Removed the ‘Fighting Power’ keyword from Veteran Warrior as it was confusing on a passive power.

Cable: Removed the fire rate tooltip on Vortex Grenade’s tooltip, as the cooldown on the power made it confusing.

Captain America: Buffs from Fighting Spirit no longer stack from other players using the same power in the same area.

Captain America: Fixed an issue with Quick Block which could make Cap invulnerable when repeatedly using the power.

Captain America: Shield Bounce and other bouncing powers should no longer target invisible entities in Doctor Doom’s battle area.

Captain America: Shield Swipe can no longer be used while shield is thrown.

Colossus: Fixed an issue with Stalwart Aura where the knock resistance was not being correctly calculated.

Colossus: Osmium Punch no longer disables spirit regeneration when used.

Hawkeye: Ronin Assault (24) and Ronin Lunge (30) should now unlock at the intended levels.

Iron Man: Fixed an issue with Reflective Shield where the tooltip did not display the percentage of damage reflected.

Jean Grey: Fixed a minor animation hitch when repeatedly using Psychic Lethargy.

Jean Grey: Interplay voiceover will now trigger correctly.

Punisher: Movement is no longer interrupted when he gains Vengeance.

Rocket Raccoon: Clarified duration tooltip on Burrow.

Rocket Raccoon: Increased the tick rate of Big Flarkin’ Gun. Fixed an issue that caused the power to tick more often per second than intended.

Spider-Man: Clarified description on Stick Around to indicate that the enemies need to be currently under the effect of a web power to be stunned.

Spider-Man: Fixed an issue where bonus damage was not being applied to Amazing Smash. Added missing cooldown tooltip.

Spider-Man: Fixed an issue with Web ‘Em All that caused the damage synergy to not apply.

Spider-Man: Fixed an issue with Web Spray where the slow effect would fall off early when the ground webs disappeared.

Thing: Fixed an issue with Jagged Defender where the tooltip did not display the percentage of damage reflected.

Wolverine: Adrenaline Rush should now display the standard haste trail VFX for the duration of the buff.

Crafting Fixes

Some artifacts with visual effects were not allowed in crafting recipes that wanted an artifact with visuals. This has been fixed.

Clarified effect of Transfer Costume Affixes recipe – destination costume loses existing affixes.

Clarified effect of Transform Epic Item recipe – can’t use it on items already useable by your hero.

UI/VFX Fixes

Hero tokens can now be stored in the appropriate S.T.A.S.H. tab for that hero, if that tab has been purchased.

Fixed an issue where /reply in chat was behaving strangely in some circumstances.

Fixed an issue that caused Storm’s powers to be too transparent when graphics settings were set to ‘low’.

Toggled powers that are slotted in the left/right mouse button slots will now show their toggle state properly.

Certain Iron Man costumes in lower graphic settings will no longer show incorrect thruster VFX while flying.

Fixed an issue where power tooltips would not display the damage bonuses from buff powers (Colossus’ auras, etc.)

Base defense values (white text) including bonuses given by defense affixes will now display correctly in item tooltips.

Fixed an issue where players have completed missions, but they show the “in progress” stripes in the mission log, not the expected “completed” check mark.

Fixed an issue with the ‘Show Party Member Arrows’ option. When turned on, this will now correctly show arrows for all party members in your zone.

Fixed an issue where newly added entries in the Social Panel would take a long time to show up.

Items for sale at a Vendor which cannot fit their entire name in the list will now be truncated with a “…”. The full name is always visible in the tooltip.

Clea’s door now has a minimap icon.

Correct VFX/SFX will now play when gaining a Boost buff from a Fortune Card.

When switching between characters your character sheet will now show the correct equipment for the character.

Options Fixes

Keybindings should now persist between patches.

Cancelling out of the keybindings menu with pending changes will now cancel all changes.

Changing an existing keybinding will now be properly displayed.

Miscellaneous Fixes

Marvel Heroes will now correctly refuse to run on all graphics cards that don’t fully support Shader Model 3.0. Previously, the game was trying to run on these cards and crashing.

Bodysliders will now immediately be usable after their cooldown expires.

Rested experience will now be deducted correctly.

Fixed an issue that could cause Retcon Devices to fail to refund mission-awarded Power Points until you next logged in to the game.

Many fixes for erroneous collisions when flying over environmental objects.

Items that increase the duration of powers now do not affect consumables.

When being revived in Hydra Island, you will now appear in the correct location.

Players can no longer use flight to leave the level in the Subway.

Artifact Yukio’s Charm now boosts melee attacks instead of ranged attacks. EDIT: Strike that; reverse it. Now correct.

Fixed an issue that made the travel confirmation dialog from NPCs stay on-screen forever.

Fixed an issue that caused players to be stuck ‘behind the world’ in Mutate Caves.

Known Major Issues

French and German localization is almost, but not entirely complete; some English text may be found.

The Red Terminal instance for “Abandoned Subway” in the Helicarrier will send you back to Avengers Tower Prologue and eat your Cosmic Key.

Store icon for Spider-Man displays an incorrect costume; Spider-Man comes equipped with his Modern costume, not the Classic costume shown.

Powers that deal damage over time currently cannot score critical hits.

After being defeated by Pyro, there is a chance that players will be brought back to Xavier’s School rather than the beginning of the instance where Pyro is found.

Cars may not respawn in city environments.

Audio

Sound may be lost intermittently after changing locations.

Missions

Find Agent Baker: Agent Baker does not spawn, so mission cannot be completed.

Some ‘Discovery’ missions may not trigger correctly.

The Army Base sewer Treasure Room has no Treasure Chest.

Some of the Missile Silo Treasure Rooms have no enemies.

Some versions of the Cliffwalker Shrine Treasure Rooms have no enemies.

UI and In-Game Store

Red Mission Arrows do not trigger until getting extremely close to the appropriate mission objective.

When buying Gs, the United States state selection list cannot be scrolled past ‘Tennessee’ without using the keyboard.

Endgame

Avenger’s Mansion:

o Green Daily – Castle Doom – Mini Map appears to be unpopulated and shows nothing.
o Red Daily – Abandoned Subway – Shocker’s AI intermittently stops working. He won’t attack, but he’ll turn to face you.

Xavier’s School/SHIELD Helicarrier:

o Green Daily – Castle Doom – Doctor Doom’s number of affixes change depending on his form rather than staying constant as intended.
o Green Daily – Castle Doom – Doctor Doom’s number of affixes change depending on his form rather than staying constant as intended.

Limbo: If Sabretooth spawns as the end boss in Limbo, he sometimes stops moving and attacking half way through the battle.

Limbo: Players may sometimes be placed upon entry you in an instance that’s almost completed, toward the end of the waves or at the boss.

Items/Artifacts:

Phoenix Feather: There is no UI indication on cooldown timer.

Vita-Ray Projector: There is no dodge chance bonus given on critical hit.

Darkhold Scroll: Does not give bonus damage versus taunted enemy.

Latverian Regalia: Pets do not do extra damage when artifact is equipped, as intended.

Green Goblin Medal: Green Goblin Medal poison cloud is invisible.

Characters:

Some emotes are not working for Cable and Deadpool.

Flight powers can get locked when flying over food trucks.

Black Widow

Acrobatic Assault:
This power can miss if the enemy is running towards you.

Black Panther

Some gear icons are black silhouettes – gear can still be equipped.

Captain America

Aggressive Shout
: The power has both a 10 second buff and an ongoing (lasts until turned off) buff. Only one of them is shown.

Invigorating Shout
: The power has a 10-second buff and an ongoing (lasts until turned off) effect, but it does not show either of them. Health regeneration does not show up on character sheet.

Cable

Searing Shot
: Visual Effects when hitting enemy are not seen.

Colossus

Lingering Boon:
Tooltip is incorrect. Each rank actually extends aura duration by 2 seconds.

Rocket Raccoon

Forceful Shot: Power unlocks at level 12 and should unlock at level 10.

Tactical Destruction
: Tooltip does not correctly display bonus damage from shield cost.

Spider-Man

Evasive Websling:
If there is no enemy targeted, power will land in incorrect location.

Wolverine

Regeneration Boost: Tooltip is incorrect. Power does not spend Fury to gain health faster as described.

Smell Weakness: Damage vulnerability is causing the enemy to take less damage rather than more.

Character sheet does not reflect health regeneration from Healing Factor (but displays resistances from passive powers).

RIFT: Patch 2.3

Rift 2.3 is here! As I mentioned in the previous post, this includes being fully F2P. However, the patch notes are EXTENSIVE! Hope you have a coffee ready to keep you awake through all of it. 🙂

You can go here for all RIFT patch notes.

******************************

RIFT 2.3: EMPYREAL ASSAULT – 13/6/13

== FEATURES ==

FREE TO PLAY

No trials. No tricks. No traps. We뭭e made all of Telara free while adding exciting new Loyalty rewards and benefits for the most dedicated Ascended. Learn more on our Free to Play page where we cover new free-player and Patron options plus the RIFT Store, Gifting, and REX.

DENDROME

Home to lush jungles and windswept dunes, Dendrome is the heart of Update 2.3. Explore its vast reaches and battle the Architects and Awakened where new threats rise and burrow. Along the way you뭠l find unrivaled artifacts, events, and challenges, meet and drink with old friends in the riotous town of Hailol, and seek the egg of an unhatched dragon god … one whose fate is yours to decide!

OPEN-WORLD RAID BOSSES

Energy from the shattered Blood Storm has given rise to terrifying creatures across Dendrome. The greatest of these menaces ?Kaaz뭃a, Senbora the Devourer, and Ahkane the Eternal ?stalk the open world, battling Ascended in dynamically-scaling raid encounters. Defeat each boss in new weekly quests that offer a chance at raid gear plus guaranteed tokens, infinity stones, and more.

Ahkane the Eternal must die in the Venific Locus, Kaaz’Ra must die in Hive Kaaz’Gfuu and Senbora the Devourer must die in Greenscale’s Crater, or players will not receive credit for their deaths!

CHRONICLE: QUEEN뭆 GAMBIT

Mistress Inyra and her Awakened cult are harvesting the Architects?ancient knowledge in a misguided bid for Ascension. Brave a merciless new Chronicle to stop their schemes before the Architects turn the tables on the Awakened and summon a far greater danger to Telara.

SLIVER: GRIM AWAKENING

What would have happened to Kingsward had Salvarola prevailed? Find out as you lead the charge into a timeline where the Awakened have formed a demonic pact in return for the secret to Ascension. Battle past the infernal strength of a fallen Prince Kaliban and Salvarola himself before facing Ultane, demon lord patron of the Awakened.

STRONGHOLDS

The war against planar invasions takes to the skies in new player-summoned Strongholds, multi-tiered fortifications manned by a variety of friendly forces. Fight off new threats to Telara while flying between jump pads and platforms. Just remember to bring friends, as the most daunting invasions will lay siege to Strongholds tuned for 10-70+ players!

RIFT STORE SERVICES

* There are a large number of new Services available for purchase in the RIFT Store!
– 3/15/30 Day Patron Pass: Get all the benefits of being a Patron (Subscriber) from the convenience of using the in-game store. Learn more about the benefits of being a Patron in RIFT!
– Rune Unsocketing Apparatus: Runes can now be unsocketed from your equipment! Right-clicking this new item from your inventory makes the magic happen.
– Planar Essence Removal Device: Like Runes, you can also safely unsocket Planar Essences from your focus.
– Transfiguration Bauble: Customize your weapon with the appearance of any other as long as it’s the same weapon-type! Be sure to read the instructions carefully when using.
– Brevanic Portal Generator: Allows remote access to a Porticulum for one character. can be bought for your account via the Collectors Upgrade available in the Services category.
– Brevanic Portal Battery: this item Allows you to reset the cooldown on your Brevanic Portal Generator.
– Trade Skill Extension: Use this item to unlock an additional trade skill slot, up to a maximum of 9.
– Character Slot Extension: Allows you to make an additional character per shard on all shards, up to a maximum of 12.
– Faction Change Scroll: What it says on the tin!Does not Change your race.
– Mass Soul Mend: Restore Soul Vitality to all raid members with this one consumable.
* There are other services available for purchase throughout the rest of the game as well!
– Role Slots: There are now a maximum of 20, and can be purchased with Credits from your Class Trainer.
– Wardrobe Slots: There are now a maximum of 19, and they can be purchased with Credits or Coin from your Character window.
– Race/Gender Change: Explore the new you for a handful of Credits at the Barbershop.
– Bank Vaults: Additional Vaults can now be purchased at the Banker.
– Bag Slots: The bag slot bar now supports up to a maximum of 7 bags. Additional bag bar slots are available for purchase by right-clicking on them.

LOYALTY

* Loyalty Points are gained by consuming REX, buying and spending Credits, and special promotions. There are 5 tiers of Loyalty Rewards to unlock, with a few extra rewards in-between tiers. Claim your Loyalty Rewards on the Home page of the Rift Store!
* Players who were previously or are currently subscribed to RIFT will get a one-time allotment of 7,000 Loyalty Points multiplied by the number of months they have paid for.
* The old Veteran Rewards have been rolled into the Loyalty system.
* The old Guardian and Defiant specific achievements for Veterans Rewards have been replaced by Loyalty versions.
* Jarvis and Cadbury are now summoned by a new ability, Summon: Veteran Vendor. When used, Jarvis will spawn for Defiants, and Cadbury will spawn for Guardians. This new ability is acquired at 7,000 Loyalty, which is equivalent to one month’s subscription.
* Patron abilities start with 1 Charge. Charges are gained at a rate of 1 per day, with a maximum of 7. Note: if you let your Patron status lapse, all accumulated charges will be lost.

GUIDE SYSTEM

Guards in Meridian, Sanctum, and Tempest Bay can now help lost visitors find their way. Simply speak to one and select a point of interest to put a waypoint on your main map.

* Fire up your Omen/Quantum Sight: Twisted artifacts are now available in all Storm Legion zones with a new title for collecting the full rare set in each one!

* Play as Guest: New users wanting to try out RIFT can download the patcher and start playing with very little hassle up to 1 experience away from level 10. Chat restrictions do apply to keep spam and abuse at bay.

GENERAL

* Daily Quest turn-in limit is now 30, increased from 25.
* Storm Legion zones, except for Tempest Bay now require a minimum level of 45 to enter.
* Ember Isle now requires a minimum level of 45 to enter, down from 48.
* Factional Quartermasters for the crafting dailies have been moved to Tempest Bay.
* New characters on non-Owner accounts will now only have 3 open bag slots on their bag bar. Additional bag bar slots are available for purchase by right-clicking on them.
* Most Carnage quests now require fewer kills by 20-25%. If your current progress exceeds the new totals the quest will be autocompleted for you.
* Mounts, companion pets, and recipes can now be previewed.
* Guild Perk: Cache Finder is now percentage based!
* Level ranges for each zone are now visible on the main map so that you can easily decide which zone is best for you.
* Porticulum masters in all zones except Meridian & Sanctum can now be used by both factions. The guards in the towns might still hate you though, watch out!
* The World Event Merchant will no longer be caught day dreaming when initially clicked on.
* Longer broadcast messages from the server are no longer cut off.
* Companion pets can no longer be attacked by other players during a duel.
* Auto-Follow no longer cancels when alt+tabbing out while in full screen mode.
* Players who have an Adventurer’s Backpack in their bank and upgrade to the Collector’s Edition will now automatically upgrade into the Collector’s Satchel. At the First Bank of Telara, it’s all about what we can do for you.
* All mobs from levels 1 to 15 no longer have Resist and can no longer Parry or Dodge.
* Players who have reached a platinum cap are restricted from selling items back to merchants
* Players from PvP shards wishing to join cross-faction groups on PvE shards can now do so without being kicked out of the group upon their arrival.
* Players visiting PvE shards from PvP shards can now properly send party invitations, and are no longer missing any portrait menu options.
* Made improvements to the chat system’s spam filter. Sometimes silence is golden!
* Experience potions now also benefit experience gains from quests.
* Changed text of the Close Ticket button in our customer service window and added a confirmation message box when clicking on it.
* Improved performance for players experiencing lag when they have many friends and one goes online or offline.
* Fixed a crash that occurred when players had a very large number of active quests.
* Fixed a crash that occurred when players were loading.

CURRENCIES

* There is now a cap on how many of a certain currency can be earned in a week: Frozen Eclipse Stone: 4,600, Warlord’s Mark: 8,700.
* All Storm Legion Currencies: Item costs and currency gains have both been increased.
* As a result, all players have had their currency totals multiplied by a set amount.
* The following currencies have been multiplied by 100:
– Plaques of Achievement
– Mark of Ascension
– Greater Mark of Ascension
– Freelancer’s Marks
– Warlord’s Marks
– Empyreal Sourcestone
* The following currencies have been multiplied by 60:
– Infernal Mark of Ascension
* The following currencies have been multiplied by 50:
– Frozen Eclipse Stone
– Inscribed Sourcestone
– Empyreal Slayer’s Mark
* The following currencies have been multiplied by 30:
– Infinity Stones
* Random Expert Dungeons now give both Frozen Eclipse Stone and Empyreal Slayer뭩 Marks.
* Reduced Planarite costs for Hunt Rifts and Greater Hunt Rifts.
* The Planarite cap has been increased to 200,000.
* Increased the number of Infinity Stones given for all Daily Torvan quests.
* Added Infinity Stones as an option to the “Hunting Heralds” daily quest.
* Increased the cap for Freelancer’s Marks and Warlord’s Marks to 10,000.
* Increased the number of Freelancer’s Marks awarded in the Ascended Storm Legion Treasure to 300.
* Increased the number of Freelancer’s Marks and Warlord’s Marks granted from daily and weekly quests.

SOULS

* Removed confusing reference to Class Trainers in the tooltip for low level pets.
* Toggled abilities are now properly marked in the UI as deactivated when their effects end.

CLERICS

DEFILER

* Fixed an issue where the caster’s link to their Beacon would stop functioning if they got more than 35 meters away from their beacon.
* Fixed an issue where resummoning a Beacon of Despair could cause the existing Beacon to despawn without spawning a new Beacon.

SHAMAN

* Ageless Ice: Updated the ability description to clarify that the snare effect applies to the caster.

MAGE

ARCHON

* Updated the ability description of all Archon Auras to include the radius of the aura.

DOMINATOR

* Void Wall: The DoT now falls off when the target dies.

ELEMENTALIST

* Pets can no longer have both Elemental Armor and Stone Armor at the same time.

NECROMANCER

* Deathly Calling: Fixed an issue with stacks applied by Putrify. Previously these stacks did not include the damage buff granted by the Deathly Collusion talent until the pet applied another stack of Deathly Calling.

PYROMANCER

* Extinguish: Now works when casting on target’s target.

WARLOCK

* Warlock Armor: The heal portion of this buff no longer triggers when the caster damages themselves.

ROGUE

ASSASSIN

* Serrated Blades: The chance to trigger Serrated Blades has been increased to 50%, up from 40%.
* Malicious Poison: Proc chance has been increased to 30%, up from 20%. Damage has been slightly reduced.

BLADEDANCER

* Blade Hustle: The buff no longer persists if you switch out of the Bladedancer soul.
* Combat Culmination: Your Finishers now cause Physical attacks to ignore 2-6% of your target’s armor per Combo Point, up from 1-3%.

MARKSMAN

* Decoy: Cooldown is now 60 seconds, down from 120 seconds.
* Decoy: Ranger abilities that affect pets, like Rejuvenate and Divert Rage, will no longer be activated when Decoy is summoned.
* Rending Munitions: Updated the tooltip to indicate that ranged weapon attacks also ignore 25% of the target’s Resist.
* Master Archer: Now increases the damage of Marksman attacks by 4-12%, up from 3-9%.

NIGHTBLADE

* Ignited Weapons: The damage effect is no longer overwritten by other players.
* Dark Descent: Now causes the next 3 Finishers to not consume Combo Points, up from 2.
* Flame Blitz: Now tagged correctly as an AE attack. As such, its damage will be changed by any AE damage modifiers.

RANGER

* Animalism, Feral Aggression: Cooldown is now 30 seconds, down from 45 seconds.
* Shadow Fire: Damage bonus from Shadow Fire has been increased from 3% to 5%.

SABOTEUR

* Rapid Setup: Is no longer affected by the Global Cooldown.
* Spike Bomb: Now deals damage per second to enemies in the target area. Requires an enemy target and the effect persists at the initial position of the targeted enemy.
* Spike Bomb: Now also applies Thistle Spike to affected enemies, increasing damage taken from the Rogue by 1% per stack. Thistle Spike stacks up to 15 times.
* Cloud Maker: Damage has been increased.

WARRIOR

* Dark Thane Preset: Updated the preset description to indicate that Plague Bringer causes the Reaver’s DOT abilities to affect 7 other enemies and not 9 other enemies.

BEASTMASTER

* Flesh Rip: The bleed effect now ignores the target’s armor and its damage no longer varies.
* Twin Cuts: The bleed effect now ignores the target’s armor. Cooldown reduced from 20s to 15s.
* Cutting Slash: The bleed effect now ignores the target’s armor.
* Cunning Ruse: Now lasts 20s, up from 15s.
* Enrage: Updated the tooltip to indicate that its damage is a bleed effect.
* Primal Lucidity: Damage has been increased.
* Fury Unleashed: Its bonus effect now be multiplies up to a max of 5 times instead of 6 times.

PALADIN

* Reverent Protection: Now applies absorption to group members with the lowest HP by percentage. The amount absorbed has been increased.
* Pacification: Now causes Pacifying Strike to reduce damage taken by 1-3%.
* Protector’s Fury: Now also causes Righteous Fury to reduce damage taken by 1% per stack.
* Light’s Benediction: Now deals Life damage and reduces damage taken by 7%.
* Unyielding Defense: Now also reduces damage taken from spells by 3-9%.

PARAGON

* Double Jeopardy: No longer has an internal cooldown between triggers.
* Swift Finesse: Now increases the damage of Flurry and Reaping Harvest by 15-30%.
* Strike Like Iron: Now increases all damage by 25%, lasts 1 hour, and is no longer a finisher.
* Flurry: Now deals the right amount of damage over 6s.

REAVER

* Crest of Consumption: No longer increases healing done by Soul Feast by 20%. Now, it increases healing received by 20%.
* Binding of Shadow: Now also reduces damage taken from spells by 3%.
* Power From the Masses: Now reduces damage taken by 1-5%.
* Ethereal Bond: Now also reduces damage taken from spells by 1-3%.
* Crest of the Shadow: Amount absorbed has been increased.
* Walks with Death: Now also reduces damage taken from spells by 2-6%.

RIFTBLADE

* Planar Blade: Increases the damage of Riftblade attacks by 5%. Fixed a typo on the tooltip to no longer reference Rift Summon.
* Rift Implosion: Updated the ability tooltip to clearly indicate what the “Implosion Surge” effect does.
* Flamespear: Updated the tooltip to not include its max damage.
* Scald: Enemies damaged by Icy Burst while under the effects of Fiery Burst now take 10/20/30% of Attack Power as Air Damage, down from 10/30/60% of Attack Power.
* Icy Burst: Damage has been reduced.
* Fiery Burst: Damage has been reduced.

TEMPEST

* Enhanced Conductivity: The debuff from Enhanced Conductivity now increases damage taken from the Warrior by 2%.

VOID KNIGHT

* Accord of Shifting: Now also reduces damage taken from spell by 0.5% per Pact.
* Unstable Void: No longer reduces damage taken from spells by 15%. Instead, it reduces damage taken by 5%.
* Rift Distortion: Now also reduces damage taken from spells by 4%.
* Surging Touch: Now also reduces damage taken from spells by 1-2%.
* Protective Shield: Absorption from Protective Shield has been increased.
* Power Shield: Fixed a tooltip error.
* Surging Touch: Now also reduces damage taken from spells by 2-4%.

ZONES

* Relocated some floating and inaccessible artifacts.
* New players in the starting zone with access to summonable Mailboxes or Personal Bankers can now use those abilities without restriction.
* Players in the Terminus or Old Mathosia tutorial zones will have any outstanding quests autocompleted after leaving them.
* Players can now reset their talent trees and buy new roles by speaking to class trainers in Mathosia and Terminus.

ASHORA

* Volan Fight: Adventurers who don’t play with music on will now have a better audio experience than they had before. Additional sound effects have been added.
* Tomb of the Consort: Six of the Tomb Guardians now properly path inside of the tomb.

BREVANE

* Updated images of Porticulum locations.

FREEMARCH

* Anchor Defenders will no longer chase players over great distances.
* Quest: The Means of the Endless: Anchors now reset aggro at a greater distance.

IRON PINE PEAKS

* Players can now use mounts in the Scriptorium.

KINGDOM OF PELLADANE

* Guardians can now find a Grandmaster Butcher trainer at Ferric Harbor alongside the other profession trainers.

MORBAN

* Quest: Escape Artists: Players can no longer get caught in the cages.
* Quest: Eye Spy: Fixed an issue where players who teleported while channeling on the Spy Droids would not be able to complete the quest without first logging out.
* Quest: Great Works: Fixed an issue that could cause line of sight issues when attacking the Eye of the Worm statue.
* Quest: Shuttering Production: Fixed a typo in the quest summary.
* Carnage: Bone Minions: Refuse Feeders spawned by the quest Bone Minions now count towards the quest’s completion.
* Shapers End: Fixed an issue allowing NPCs to get caught in the terrain.

SCARWOOD REACH

* The Mushroom Soup achievement messaging should now be more consistent.
* Rabbits in some caves around Keenblade Mill act a little less like… rabbits…

SCARLET GORGE

* Kira and Uriel will no longer chase Guardian players across the entire zone.
* The quest reward “Adriana’s Tumbling Deflector” is now “Adriana’s Enduring Clasp” and will occasionally proc a Heal Over Time effect on hit instead of reducing fall damage.

SERATOS

* IA: Reduced Norelth’s damage across most of his abilities.
* Zone Event: Secrets of the Deep: Should now be more forgiving about passing out rewards.
* Valley of Bones: Added a short quest line to this area.

SILVERWOOD

* Quest: Lord of the Fae: Fixed an issue that would sometimes cause Makirn to not respawn properly.
* Added a Carnage quest to Silverpaw at Point Solitude.
* Vespid Hives no longer instantly heal when attacked by players more than 30m away.
* Quest: Digging Up Weeds: The quest giving object no longer sparkles deceptively for players that have completed or are currently completing this quest.
* Erford Deeprock in Quicksilver College is now much less likely to abandon his post and go missing.
* Removed a Mirror Conspirator out of a rock at Mirror of Ages.
* Dolan Ashwalker at Argent Glade will no longer instantly respawn.

SHIMMERSAND

* Zone Event: Infernal Awakening: Now displays friendly beacons on the map again.

STEPPES OF INFINITY

* Zone Event: Champions of the Firestorm: There is now a 25 second charging period when players acquire Planar Rifles.
* Zone Event: Fortress Defense: General Blythe will no longer become unattackable.

STILLMOOR

* The “Night Terrors” will now always contribute to the achievement Stillmoor Defender.

DUNGEONS AND RAIDS

* The Expert Dungeon Daily now gives 783,000 Alternate Advancement XP.
* Endless Eclipse: Audio updates to Regulos & Zareph’s encounter, including ability and ambiance.
* Frozen Tempest: Gelidra can no longer be slain while Amrian is alive.
* Tower of the Shattered: Expert: Fixed an issue that prevented General Thunderscar’s lightning beams from appearing after he cast Fury of the Thunder.

PVP/WARFRONTS

* Library of the Runemaster: Defiants should no longer be facing the wall when taking the teleport down.
* Conquest: Increased the distance at which Extractors may be engaged in melee combat.

CRAFTING

* You can now preview the item that will be crafted from recipes!
* All dungeon-dropped recipes can now be sold to a vendor.
* All high-skill level runes now highlight the equipment that they can enchant.
* Armorsmith: Comfortable, Thick, Heavy, Medium and Thin Padding now reduces the time to mount by 10, 8, 6, 4, and 2% respectively.
* Fishing: The Twisted Lure now fishes up twisted artifacts in Brevane and Dusken. Like the Rare Fish Lure, it will not work in Tempest Bay, which has neither rare fish nor twisted artifacts to be lured.
* Most profession-related quests will now appear under the Profession header in your Quest Log.
* Lustrous runes can now be applied to items that are equip-level 60.

DIMENSIONS

* You can now have more than one active dimension per character. Everyone now starts with two, and you can purchase additional dimension slots.
* New dimensions are available: Hailol, Temple of the Abandoned, Edge of Infinity, and Endless Eclipse!
* Dimensions can now be upgraded with credits.
* All dimensions now have a new tier of limits which doubles its previous maximum capacity. The cost for this new tier varies by dimension.
* If you’ve ever wanted to live in a bogling hut or Shimmersand dome, now you can! Dimension objects with interiors can now be found at the new building vendor in Tempest Bay, or look in the Rift Store under Dimensions > Buildings.
* There are now pre-made walls, stairs, doors, floors, roofs, and windows that you can use to build your dream mansion. You can find them under Dimensions > Building Blocks in the Rift Store, or at the vendor in Tempest Bay.
* Added hundreds of new dimension items including fences, garden walls, magitech items, mushrooms that create clearings, Hailol floral trees, household items, and decorations. Browse the store to your heart’s content!
* New achievements can be earned by owning dimensions and by placing a certain number of dimension items in your, your guild’s, and your friends’ dimensions.
* Lock boxes: Dimension item lock boxes grant six or more dimension items including at least two items of uncommon rarity or better.
* Dimension sky projectors now cover the entire dimension.

ITEMS

* All notoriety rewards in Storm Legion have been made Bind on Account!
* Many trinkets now have upgrade paths.
* The stats on Pus-Proof Greaves have been corrected.
* Artifact Set: Telaran Wedding Mementos ?Now properly categorized as Collectibles in the Auction
* Members of the same party that are from different factions can now share feasts.
* The original pre-order runes can now be applied to offhand and costume held items.
* The collectible books from the starting area can now also be found in various locations in Sanctum.
* Level 60 Epic Greater Essences are now more useful to a greater variety of souls.
* Valmeras and Eldritch Steeds no longer have a faction requirement.
* 2-Handed weapons in Storm Legion have been upgraded to inherit additional stats.

AUDIO

* Added death sounds to a faerie model that previously had none.
* The sound of snares have been improved in Morban’s Pus Swamp.
* Added sounds when opening a lootable chest or bag.

UI/SETTINGS

* Fixed an issue that prevented the intro movies from playing properly.
* The exit button is now disabled in Dimensions for those who are in combat.
* Dwarves should be able to preview mounts with better results now.
* Overhead text will no longer become invisible when Supersampling is enabled and Fullscreen FX is disabled.
* Fixed a bug that caused item names to not display correctly in the Upgrade Item UI.
* Added target-centered decorator for AOE macros: /cast @gtae AOEABILITY , /use @gtae ITEMNAME.
* Increased the maximum number of Macro Slots a character can have to 100.

SWTOR: Patch 2.2 Update “Operation Nightmare”

About 90 changes are due to hit the SWTOR servers tomorrow as Operation Nightmare is launched. Not only will several items be added/removed from the Cartel Market, but there’s at least one fix for each player class, as well as new fluff such as mounts and appearance modifiers. Plus, there’s a brand new subquality of gear for level 55s! The full patch notes are over here, as well as below.

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Game Update 2.2: Operation Nightmare

Highlights

  • Nightmare Mode is now available for Terror from Beyond!
  • New Vehicle! The Helix Hyperpod is now dropped in Nightmare Mode Terror from Beyond.
  • New Rewards! New items have been added to several Story Mode encounters for the Terror from Beyond and Scum and Villainy Operations. (Additional Details under Operations.)
  • New Feature! Characters in a guild will receive an XP and Reputation bonus based on the number of characters from unique accounts in the guild. (Additional details under General.)
  • New sub-tier of Gear! The Kell Dragon gear can be obtained from Nightmare Mode Operations at level 55.

Cartel Market

New Items

    • A new Contraband Pack, the Archon’s Contraband Pack is now available on the Cartel Market. Cost: 320 Cartel Coins
    • Players can now purchase Hypercrates containing 24 Archon’s Contraband Packs and a bonus Fortuitous Dye Module Kit that contains an increased chance to receive the rarest dyes. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins

New Discounts

    • Appearance Options: Mirialan Tattoos 1 is now discounted by 50%. Cost: 45 Cartel Coins
    • Appearance Options: Human Hair Colors 1 is now discounted by 25%. Cost: 135 Cartel Coins
    • The Valiant Jedi Armor Set is now discounted by 25%. Cost: 1080 Cartel Coins
    • The Sith Raider Armor Set is now discounted by 80%. Cost: 288 Cartel Coins
    • The Noble Commander’s Armor Set is now discounted by 75%. Cost: 300 Cartel Coins
    • Unlock: Inventory Module is now discounted by 40%. Cost: 105 Cartel Coins
    • Unlock: Inventory Module (Account) is now discounted by 40%. Cost: 234 Cartel Coins

Items Removed

    • An Embargo has been placed on all Shipment 1 Cartel Packs. The following packs (and any corresponding Hypercrates) are no longer available in the Cartel Market:
      • Black Market Cartel Pack
      • Crime Lord’s Cartel Pack
      • Blockade Runner’s Cartel Pack
      • Skip Tracer’s Cartel Pack
      • Space Pirate’s Cartel Pack
    • The Gree Solus Secant vehicle is no longer available.
    • The Gold Scalene Armor Set is no longer available.

General

  • New Feature! Characters in a guild will receive an XP and Reputation bonus based on the number of characters from unique accounts in the guild:
    • For every five active unique accounts in a guild, the XP bonus increases by 1% (on top of the base 5%) for the entire guild, up to a maximum of 10%.
    • For every five active unique accounts in a guild, the Reputation bonus increases by 1% for the entire guild, up to a maximum of 10%.
    • An active unique account is defined as a Preferred or Subscriber account that has logged in within the last 720 hours (30 days), and only one character per account will be applied to the guild’s member count.
    • The qualifying member number will only count accounts that log in after Game Update 2.2; the system will not recognize accounts that logged in in the 30 days prior to the update.

Classes and Combat

Jedi Knight

General
    • Introspection’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.
Guardian
Vigilance
    • Shien Form now increases movement speed by 15%, in addition to its other effects.

Sith Warrior

General
    • Channel Hatred’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.
Juggernaut
Vengeance
    • Shien Form now increases movement speed by 15%, in addition to its other effects.

Jedi Consular

General
    • Meditation’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.
Shadow
Infiltration
    • Breaching Shadows, granted by Shadow Technique, has a new visual effect that persists while 3 charges of Breaching Shadows are active.

Sith Inquisitor

General
    • Seethe’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.
Assassin
Darkness
    • Dark Ward has a new visual effect that persists while active.
Deception
    • Static Charge, granted by Surging Charge, has a new visual effect that persists while three charges of Static Charge are active.

Smuggler

Gunslinger
    • Hightail It’s tooltip has been reworded to properly indicate that the ability only frees from movement-slowing effects, rather than all movement-impairing effects (such as immobilize).
    • Hightail It can no longer be used while exposed by the Diversion ability that removes Gunslingers from cover.

Imperial Agent

Sniper
    • Covered Escape’s tooltip has been reworded to properly indicate that the ability only frees from movement-slowing effects, rather than all movement-impairing effects (such as immobilize).
    • Covered Escape can no longer be used while exposed by the Diversion ability that removes Snipers from cover.

Trooper

General
    • Hold the Line now properly grants immunity to follow-up movement-impairing effects. (Example: Leg Shot in combination with the Debilitating Shots skill)
    • Recharge and Reload’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.
Commando/Vanguard
Assault Specialist
    • Sweltering Heat now slows properly when Plasma Cell is refreshed on a target.

Bounty Hunter

General
    • Made visual improvements to Flamethrower.
    • Hydraulic Overrides now properly grants immunity to follow-up movement-impairing effects.(Example: Leg Shot in combination with the Debilitating Shots skill)
    • Stealth Scan now requires the Bounty Hunter to have line-of-sight to the target’s location.
Mercenary/Powertech
Pyrotech
    • Sweltering Heat now slows properly when Combustible Gas Cylinder is refreshed on a target.

Companion Characters

  • Jaesa Willsaam’s Leap ability now displays the correct animation.

Crew Skills

General

  • Players who go from Subscriber to Preferred and then back to Subscriber status now have their Crew Skills automatically reinstated without needing to speak to a trainer.

Crafting Skills

General
        • Underworld gear and rating-equivalent Armorings, Mods, and Enhancements can now be Reverse Engineered and learned as a schematic.
Biochem
      • The Rakata Medpac has been rebalanced; this reusable medpac no longer increases health by 15%.

Flashpoints and Operations

Operations

Terror From Beyond
        • Nightmare Mode is now available!
        • Story Mode drops have been updated to include the following in addition to current rewards:
          • The Writhing Horror now drops the Arkanian Bracer Token
          • The Dread Guard now drops an additional random Black Market Item
        • [WEEKLY] Terror From Beyond now correctly grants 12 Ultimate and 20 Elite Commendations for both Factions.
Scum and Villainy
      • Story Mode drops have been updated to include the following in addition to current rewards:
        • Dash’Roode now drops the Arkanian Waist Token
        • Titan 6 now drops the Arkanian Implant Token
        • Thrasher now drops the Arkanian Earpiece Token
      • [WEEKLY] Scum and Villainy now correctly grants 12 Ultimate and 20 Elite Commendations for both Factions.

Items and Economy

Items

      • A new sub-tier of gear is available! Kell Dragon gear can be obtained from Nightmare Mode Operations at level 55.
      • New vehicle! The Helix Hyperpod, is now dropped in Nightmare Mode Terror from Beyond.
      • The Weaponmaster and Vindicator set bonuses are no longer incorrectly named.
      • The Dr. Oggurobb Holostatue once again laughs when used.

Vendors

    • New vendors have been added to the Gav Daragon and Ziost Shadow where players can exchange unassembled Kell Dragon tokens for gear.
    • New Rated PvP Weapons have been added to the PvP Ranked Gear vendor. These new Weapons cost 400 Ranked Commendations, and require a PvP rating of 2400
    • Twist, the Republic PvP Warzone Gear vendor, has been granted legs.
    • The Primeval Artifact Storage box located on the Makeb Commendations vendor has been replaced with a Makeb Storage Lockbox. This lockbox provides a randomly generated rating 144 Prototype Quality item. The cost has not changed.

Legacy

  • The Achievement for Defeating Titan 6 (16- Person Story Mode) no longer incorrectly displays as 8-Person.
  • Alderaan Achievements for “Organa Forces Defeated” and “Thul Forces Defeated” no longer have inconsistencies between the titles and descriptions.
  • Legacy Name Changes now succeed as intended, rather than fail and prompt again perpetually in some instances.

Missions and NPCs

Missions

Macrobinoculars and Seeker Droid Missions
        • Seeker Droid: Dig sites are no longer deplete when players find Dreadseed or Star Forager armor pieces.
        • Macrobinoculars: IR-77 will now properly draw his weapon when attacking.
Class Missions
Jedi Consular
          • Find the Ancient Artifact: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.
Imperial Agent
          • The Chronicles: This mission on Taris is no longer incorrectly listed as optional and now provides a greater credit reward.
Smuggler
          • A Brother’s Request: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.
          • Playing Your Debts: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.
Trooper
          • A Cultured Approach: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.
World Missions
Alderaan
          • Alderaan Bonus Series: “A Spy in House Organa” and “Shipment of Weapons” now progress as intended if players log off while completing one of the two missions.
Belsavis – Section X
          • Alert: Hostiles Imminent (Republic)/Warning: Rivals Detected (Imperial): Players who log out inside of The Fatality after completing the last mission step will no longer be stuck and required to use a Fleet Pass or travel ability to leave.
Corellia
            • Corellia Bonus Series: The holostatues in Axial Park used in the Republic bonus objective “Restore the Statues” now display their holograms.
Makeb
            • Reallocation: Medical Supplies collected for this mission will now stack appropriately in the Inventory Window.

PvP

Warzones

General
          • Players that are backfilled into a Warzone are now awarded a Reinforcement Medal that will count toward their total medal count for the match. This prevents backfilled players from being placed into a match without enough time to get one medal, thus missing out on the Warzone rewards at the end of the match.
          • Crit rating, accuracy rating, absorb rating, defense rating, and surge rating now respect diminishing returns for low level Bolstered characters.
          • The base damage and armor value granted by Bolster have been slightly increased to account to the most recent item power available to players
Alderaan
          • Turrets (Objective Control Points) are no longer interactable while changing ownership.
          • Players are no longer backfilled into Alderaan Civil War Warzone when one team has twice as many points as the enemy team.
Ancient Hypergates
          • Players are no longer backfilled into Ancient Hypergates after the 4th explosion.
Huttball
          • Players are no longer backfilled into Huttball Warzone after 10 minutes have elapsed in the match.
Novare Coast
          • Players are no longer backfilled into Novare Coast when one team has less than 25% remaining on their shields and the other team has 75% or greater remaining on theirs.
          • Characters with body type 1 can no longer hide in the corners of bunkers to prevent others from seeing their nameplates.

Miscellaneous Bug Fixes

    • Female Bounty Hunters and Smugglers with Body Type 2 will no longer have incorrect leg animation when near other players or NPCs.
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