PAX Prime 2013 Hosts $1+ Million eSports Prizes (

Though these prize amounts don’t begin to rival DOTA 2’s nearly $3 million in total cash awards, if Major League Gaming has it’s way, they soon will. Several games, including Guild Wars 2’s PVP tournament, will find either their national or international championship bouts fought at PAX Prime this year. At first glance, it seems PAX is ready to see over $1 million dished out to deserving teams.


Halo 4, League of Legends Championships lead eSports at PAX

$300,000 on the line for Halo’s first-ever Global Championship, with $200,000 going to the winners.

The Halo 4 Global Championships, League of Legends Season 3 North American Playoffs, World of Tanks International World Finals, MLG Call of Duty Invitational, and Smite North American Invitational will all be held at PAX Prime this weekend.

Several former Major League Gaming Halo champions are competing, including Michael “StrongSide” Cavanaugh, Eric “Snip3down” Wrona, and Faisal “Goofy” Khan. A schedule and live stream information can be found on the official official 343 site. An interview with Frank O’Connor, Development Director for the Halo franchise at 343 Industries will be available this weekend.$300,000 is on the line for Halo’s first-ever Global Championship, with $200,000 going to the winners. The tournament will be held at Benaroya Hall in Seattle, the same location Valve used for the Dota 2 International Championships.

Last week at Gamescom, three European teams–Fnatic, Lemondogs, and Gambit Gaming–qualified for the League of Legends World Championships in October.

Now another $100,000 is on the line and four spots for the North American teams to the World Championships. With North America’s win over Europe at the All-Star game, the region gets an additional spot at the Finals.

Teams Cloud 9 and Vulcun wait in the wings, as fan-favorites Team SoloMid, Counter Logic Gaming, Curse, and Dignitas battle it out in the opening rounds. A schedule and live stream information can be found on the official Riot eSports site.

Major League Gaming and Turtle Beach are hosting an 8-team $10,000 Call of Duty Invitational featuring Anaheim Champions Complexity, EnvyUs, Impact, Unite, Kaliber, Soar, Faze, and Bad History.

Teams were invited based on their 2013 Call of Duty Championship and MLG Pro Circuit performances and the MLG Pro Points Rankings. The broadcast schedule can be found onMLG’s site, and the stream can be watched on MLG TV.

The world finals of the World of Tanks Open tournament will be on display, with $100,000 up for grabs for the best teams from North America, Russia, Europe, China, South East Asia, and South America. will be broadcasting the tournament on Sunday, September 1 at Showbox SoDo in Seattle.

ArenaNet: Panels Offered at PAX Prime 2013

Not to let their PVP Invitational finals be the shining jewel in the PAX crown, ArenaNet is hosting their very own Anniversary Bash along with a DOZEN PAX Dev and PAX Prime panels. That’s a major offering for one weekend. I can’t believe I live 15 minutes away and won’t be able to attend!


Hi, everyone. Last week we announced our Guild Wars 2 First Anniversary Bash, which takes place at the Renaissance Hotel on Saturday, August 31 during PAX Prime weekend.

That’s not all we’ve got going on that weekend! A number of ArenaNet staffers will speak on different panels at PAX Dev and over the weekend at PAX Prime.

Head over to the PAX Dev and PAX websites for the full schedule and check for any changes at the con.

Hope to see you there!


PAX Dev Panels

Drinking from the Firehose: Continuously Shipping MMO Content

Wednesday, August 28 at 2:30pm in Grand III

Shipping is hard, but shipping every two weeks is crazy. In this session, ArenaNet’s tools engineers discuss the implementation of ArenaNet’s feature-based development model that allows the studio to ship large code and content patches into a live MMO every two weeks.

Featuring ArenaNet Tools Engineers Francis Crick and Mike Popoloski.

Building Community from the Ground Up: Tips for Small Game Studios

Thursday, August 29 at 2:45pm in Fifth Avenue Room

Building a community can be a big challenge for the indie developer or start up studio. Come join this panel for a lively conversation focusing on the positive and negative aspects of managing a small studio community.

Featuring ArenaNet Community Coordinator Donna “Danicia” Prior.

Writing Story and Characters for Video Games

Thursday, August 29 at 4:00pm in Cascade Ballroom

Games are getting bigger and story is becoming a driving force in the game experience. A panel of experts from several different MMORPGs will take the audience through the ins and outs of developing a world, a story, and hundreds of characters for a triple-A title. Panelists from the games Marvel HeroesTeraGuild Wars, and Wildstar will explain it all.

Featuring ArenaNet Lore and Continuity Designer Jeff Grubb


All Your Words Are Belong To Us: How Localization Works (And Why It Sometimes Doesn’t)

Friday, August 30 at 4:30pm in Raven Theater

Ever wonder why some games come to your local retailer sounding as natural as your neighbor, while others read like bad kung fu movies? Our panel of editors, translators, and programmers will pull back the wrapper of “localization” and show just how many different challenges there are to convert a game’s text from one language to another.

Featuring ArenaNet Assistant Editor Eve Walter.

Arabian Fights: Super Nintendo vs. Sega Genesis

Friday, August 30 at 8:00pm in Pegasus Theatre

Disney’s Aladdin isn’t just an incredible film, but a defining moment in the great 16-bit wars as well. Hop a carpet and fly over to witness two teams of gaming aficionados debate to death the merits of the Super Nintendo and Sega Genesis versions of this Walt Disney masterpiece. It’s bound to be barbaric, but hey, it’s video games.

Featuring ArenaNet UI Designer Kate Welch.

Breaking Into Gaming: Vampires Do It Better!

Friday, August 30 at 10pm in the Wolfman Theatre

If you’re spending more than 5 hours a week playing video games, gaming could be your career! Join us as leading game journalists, community managers, publicists, marketers, devs, pro gamers and studio executives share how they got their lucky break, the fun stuff that makes up their work day, and why Nerf guns are so essential when night falls.

Featuring ArenaNet Lead Writer Bobby Stein.

Everything We Know Is Sexist. Now What?

Saturday, August 31 at 10:30am in Wolfman Theatre.

As demand increases for characters as diverse as the new player base, the games industry struggles to catch up. Writers and designers feel pressured to craft fresh, compelling stories that speak to a wider audience, but are often challenged by personal blind spots, professional culture, and business demands. Our panel of veteran writers and designers will look beyond blame and gender swapping to share their experiences-good, bad, and hilarious-of trying to break free from clichéd thinking.

Featuring ArenaNet North American Community Team Lead Regina Buenaobra and Game Designer Matthew Moore.

Creating & Building Inclusive Communities in Tabletop/Board Gaming

Saturday, August 31 at 11:30am in Raven Theatre

Our panelists will give you tips on creating tabletop game groups, finding public game meetups, and enjoying gaming conventions as a newbie. Want to be a better organizer? We’ll work with you to build positiveness to your current groups, how to find new players, and how to encourage their participation.

Featuring ArenaNet Community Coordinator Donna “Danicia” Prior.

From Tabletop to Digital: Crafting Stronger Interactive Narratives

Saturday, August 31 at 2:30pm in Raven Theatre

Whether creating a multi-session campaign for a table-top roleplaying game or writing a branching storyline for a video game, crafting interactive narratives can be a difficult task. Join our panelists as they discuss applying classic storytelling archetypes in an interactive environment, using creative problem-solving to deal with unexpected player choices, and creating interactive narrative structures for digital games.

Featuring ArenaNet Content Designer Leif Chappelle

Designing, Shaping, and Examining Online Player Behavior

Saturday, August 31 at 3:30pm in Unicorn Theatre

Game companies are acknowledging that they have a role to play in stamping out in-game harassment and abuse. Join us as we discuss how to design for a more welcoming community, learn about the community-shaping initiatives that developers are working on, and examine what we really know about ‘trolling.’

Featuring ArenaNet UI Designer Kate Welch.

Women & Tabletop Gaming

Sunday, September 1 at 2:00pm in Unicorn Theatre

Let’s move beyond gamer culture. Women are amazing roleplayers, strategists, creators, and game designers. Join us for a lively panel to discuss issues and excellence in tabletop gaming, with forays into miniatures wargaming, LARPing, board/card game culture, and creating your own inclusive game groups!

Featuring ArenaNet Community Coordinator Donna “Danicia” Prior.

Pranking PAX: When Landos and Potatoes Collide

Monday, September 2 at 11:30am in Raven Theatre

On the 5th anniversary of the first PAX Prank we decide to finally draw back the curtain and show you what goes into this little piece of improv entertainment. What’s that? Yes the PAX Prank has been around for over five years. Join the folks behind Bad Horsing, The Lando Society, and Aperture Safety; and learn more about the community that formed around them.

Featuring ArenaNet Community Special Operations Mark Katzbach.

GW2: PVP Invitational Team Introductions

ArenaNet embarks on its first ever International PVP finals next weekend at PAX Prime 2013. Read on to learn more about the North American and European champions, what classes they’ll be using for the finals, and what successful PVP strategies got them to the championship round.

Is it odd to anyone else that 4 of the 5 classes are identical?



Car Crash – Europe Regional Champions

Strategies: Car Crash employed a tactic of concentrated force during the Qualifiers, using 4 players to tie down the opposition in a team fight while their engineer captured side nodes.

A Well-Oiled Machine: Going into the tournament, Car Crash felt confident. The team did well in scrimmage matches against top teams, which helped prepare them for the intense competition in the Qualifiers.

Feeling Confident: The team is excited to be part of GW2 PvP history and compete in the first ever Invitational Tournament. “We will do our best to represent Europe,” says team captain Ixl Super Ixl.


[SYNC] – North American Regional Champions

Strategies: During the Qualifying Tournament [SYNC] favored a 3-point pressure strategy with a guardian and thief roaming between capture points.

Victory is Sweet: [SYNC] team members have fond memories of regaining their momentum and fighting back from a 0-2 score in a best-of-five set to win during the North American Qualifiers.

Looking Forward: [SYNC] is feeling confident going into the first Invitational Tournament during PAX Prime weekend in Seattle. Team Captain Caed says, “We’re all excited to be going and to show everyone that Guild Wars 2 is an exciting game to play (and watch)!”

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