John McAfee’s Building $100 Gadget To Block NSA (Mashable.com)

I guess it was only a matter of time before a top tier name tossed their hat into the recently energized privacy arena. At least with a big name behind it (and the fact that it’s just now being created), confidence will probably be high that the device will be as secure as they say.


Johnmcafee

John McAfee — the controversial founder of the anti-virus software company McAfee and has been under investigation for the shooting death of his neighbor in South America — wants to create a gadget called “D-Central” that would theoretically block the National Security Agency (NSA) from accessing your information.

During a speech at the San Jose McEnery Convention Center this weekend — and as reported by The Verge — McAfee detailed how he aims to build a $100 device that works with smartphones and other devices, so personal data can’t be accessed by the government. It would work on a small private network that others wouldn’t be able to infiltrate. “There will be no way [for the government] to tell who you are or where you are,” McAfee said.

The device would be localized and the network only covers a distance about three blocks long. Although there isn’t a prototype just yet, McAfee said it should be done in about six months and as of right now, it’s round in shape with no screens, the report said.

“We have the design in place, we’re looking for partners for development of the hardware,” he added.

The “D-Central” concept isn’t entirely new. Occupy.here, which was developed as a part of the Occupy movement, offers a distributed network of Wi-Fi locations for people to communicate — and in its case, especially activists and supporters.

Meanwhile, FredomBox has built a secure system for connected devices and offers free and private chatting. The device, funded via Kickstarter, is priced at $50 and plugs into the wall.

Xbox One: Resales, 24-Hour Offline Gaming, Privacy Concerns (CNET.com)

Over the past year, GameStop’s stock price has grown by 250% and news of both PS4 and Xbox One being released this year should mean a solid increase in earnings. However, many questions still remain about Microsoft’s game reseller policies and how it’ll impact brick and mortar stores like GameStop who offer hundreds of used games at any given time.

Also, Microsoft requiring users to log in essentially daily just to keep playing? That seems incredibly restrictive. Personally, I’ve never used Xbox Live for anything and always play offline. This should be a massive test of player patience. It will be interesting to see how large the backlash is and if the policy gets changed after the One’s launch later this year.

The original article is just below.

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Gamers using Xbox One will find new, and more restrictive, rules regarding selling used games when the console debuts later this year.

Microsoft will let game publishers set the rules for reselling games to retailers.

“We designed Xbox One so game publishers can enable you to trade in your games at participating retailers,” the company posted on the Xbox news Web site. “Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.”

The company doesn’t say, though, if those publishers will be able to take a fee from resales.

The company is also clamping down on the ability of gamers to share titles with friends. Microsoft said no fees will be charged when games are transferred to buddies. But gamers can only share games with people who have been on their friends list for at least 30 days. And each game can only be given once.

And while Microsoft isn’t requiring the Xbox One to be connected constantly, gamers will only be able to play offline for up to 24 hours on a primary console, or 1 hour if they are logged onto a separate console accessing their library of titles. At that point, offline gaming will be disabled until players re-establish a Web connection. Xbox One owners still will be able to watch live TV and play Blu-ray disks and standard DVDs with the device.

Connectivity and game resales have been the two biggest unanswered questions about Xbox One since Microsoft took the wraps off the device last month. Gamers worried that Microsoft would use Web connectivity in the console to check if gamers had acquired their discs legitimately.

Those concerns may well have been justified. The restrictions on game sales and sharing appear to benefit publishers who aren’t keen on having the games they’ve spent millions of dollars to produce resold while they receive nothing in return.

Microsoft also offered a few details about privacy settings in the Xbox One. The console includes the Kinect motion-sensing, voice-detecting controller. But that always-on speaker and camera might disturb some gamers who fear for their privacy. On the Xbox news site, Microsoft said that the system is “only listening for the single voice command — ‘Xbox On.'” But gamers can turn that feature off if they choose.

Original CNET Article

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