SWTOR: Bounty Contract Week, Mid-August

Looks like some fun new content starting mid-August.

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Bounty Contract Week

Got Blasters? Get Credits!

Once per Galactic Standard Month, the Bounty Brokers Association (BBA) posts a list of contracts in the Cartel Bazaar section of the Fleet. Each contract outlines the parameters of a bounty that has been posted on one of many planets across the galaxy, including contact information for the client who posted the bounty and a list of underworld contacts in the sector who may be persuaded to assist you in the hunt. Targets include members of crime syndicates, violent gangs, and various other law-breaking entities. High-profile targets, designated “Kingpins,” may only be hunted through Kingpin Contracts, which are entrusted to professionals who have a proven track record with the BBA.

Bounty contracts will take you far and wide in the search for your target, but the BBA Mission Terminal allows you to select the specific planet on which you wish to hunt. Each day, you may sign up for one standard contract and one Kingpin Contract, and each may take you to a separate planet. Completion of a contract requires the death or capture of your target, but you will also be rated on your investigative technique and your aptitude for handling BBA underworld resources.

The Bounty Broker’s Association is an unaffiliated corporate conglomerate that exists to streamline and standardize the process of posting and fulfilling bounty contracts. Contracts are available to characters at level 15+, and although contracts on some planets have a minimum level requirement, each contract will scale its difficulty and rewards to your level.

Look for this event coming in the middle of August.

Star Wars: The Old Republic Adds Ewok Companion (IGN.com)

It was mentioned in the Update 2.3 patch notes on the PTS, but IGN has a more specific description of exactly what you’ll get. An Ewok Bounty Hunter sounds uh-may-zing!

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Say Hello to Treek the Bounty Hunter.

Ewoks will be joining Star Wars: The Old Republic in the form of a playable companion once Patch 2.3 hits.

Dulfy.net reports that you’ll need to be legacy level 40 and have a spare million credits to unlock the companion, called Treek. If you’re short on credits, a Cartel Coin option will also be available.

Treek will wear heavy armour, and uses Aim as her primary stat. The pint-sized Bounty hunter will also come replete with both tank and heal stances.

swtor-bounty-hunting-treek-customization

Will you be picking up Treek when Patch 2.3 goes live, and are you glad to see Ewoks come to The Old Republic? Let us know your thoughts in the comments below.

SWTOR: Patch 2.2 Update “Operation Nightmare”

About 90 changes are due to hit the SWTOR servers tomorrow as Operation Nightmare is launched. Not only will several items be added/removed from the Cartel Market, but there’s at least one fix for each player class, as well as new fluff such as mounts and appearance modifiers. Plus, there’s a brand new subquality of gear for level 55s! The full patch notes are over here, as well as below.

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Game Update 2.2: Operation Nightmare

Highlights

  • Nightmare Mode is now available for Terror from Beyond!
  • New Vehicle! The Helix Hyperpod is now dropped in Nightmare Mode Terror from Beyond.
  • New Rewards! New items have been added to several Story Mode encounters for the Terror from Beyond and Scum and Villainy Operations. (Additional Details under Operations.)
  • New Feature! Characters in a guild will receive an XP and Reputation bonus based on the number of characters from unique accounts in the guild. (Additional details under General.)
  • New sub-tier of Gear! The Kell Dragon gear can be obtained from Nightmare Mode Operations at level 55.

Cartel Market

New Items

    • A new Contraband Pack, the Archon’s Contraband Pack is now available on the Cartel Market. Cost: 320 Cartel Coins
    • Players can now purchase Hypercrates containing 24 Archon’s Contraband Packs and a bonus Fortuitous Dye Module Kit that contains an increased chance to receive the rarest dyes. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins

New Discounts

    • Appearance Options: Mirialan Tattoos 1 is now discounted by 50%. Cost: 45 Cartel Coins
    • Appearance Options: Human Hair Colors 1 is now discounted by 25%. Cost: 135 Cartel Coins
    • The Valiant Jedi Armor Set is now discounted by 25%. Cost: 1080 Cartel Coins
    • The Sith Raider Armor Set is now discounted by 80%. Cost: 288 Cartel Coins
    • The Noble Commander’s Armor Set is now discounted by 75%. Cost: 300 Cartel Coins
    • Unlock: Inventory Module is now discounted by 40%. Cost: 105 Cartel Coins
    • Unlock: Inventory Module (Account) is now discounted by 40%. Cost: 234 Cartel Coins

Items Removed

    • An Embargo has been placed on all Shipment 1 Cartel Packs. The following packs (and any corresponding Hypercrates) are no longer available in the Cartel Market:
      • Black Market Cartel Pack
      • Crime Lord’s Cartel Pack
      • Blockade Runner’s Cartel Pack
      • Skip Tracer’s Cartel Pack
      • Space Pirate’s Cartel Pack
    • The Gree Solus Secant vehicle is no longer available.
    • The Gold Scalene Armor Set is no longer available.

General

  • New Feature! Characters in a guild will receive an XP and Reputation bonus based on the number of characters from unique accounts in the guild:
    • For every five active unique accounts in a guild, the XP bonus increases by 1% (on top of the base 5%) for the entire guild, up to a maximum of 10%.
    • For every five active unique accounts in a guild, the Reputation bonus increases by 1% for the entire guild, up to a maximum of 10%.
    • An active unique account is defined as a Preferred or Subscriber account that has logged in within the last 720 hours (30 days), and only one character per account will be applied to the guild’s member count.
    • The qualifying member number will only count accounts that log in after Game Update 2.2; the system will not recognize accounts that logged in in the 30 days prior to the update.

Classes and Combat

Jedi Knight

General
    • Introspection’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.
Guardian
Vigilance
    • Shien Form now increases movement speed by 15%, in addition to its other effects.

Sith Warrior

General
    • Channel Hatred’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.
Juggernaut
Vengeance
    • Shien Form now increases movement speed by 15%, in addition to its other effects.

Jedi Consular

General
    • Meditation’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.
Shadow
Infiltration
    • Breaching Shadows, granted by Shadow Technique, has a new visual effect that persists while 3 charges of Breaching Shadows are active.

Sith Inquisitor

General
    • Seethe’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.
Assassin
Darkness
    • Dark Ward has a new visual effect that persists while active.
Deception
    • Static Charge, granted by Surging Charge, has a new visual effect that persists while three charges of Static Charge are active.

Smuggler

Gunslinger
    • Hightail It’s tooltip has been reworded to properly indicate that the ability only frees from movement-slowing effects, rather than all movement-impairing effects (such as immobilize).
    • Hightail It can no longer be used while exposed by the Diversion ability that removes Gunslingers from cover.

Imperial Agent

Sniper
    • Covered Escape’s tooltip has been reworded to properly indicate that the ability only frees from movement-slowing effects, rather than all movement-impairing effects (such as immobilize).
    • Covered Escape can no longer be used while exposed by the Diversion ability that removes Snipers from cover.

Trooper

General
    • Hold the Line now properly grants immunity to follow-up movement-impairing effects. (Example: Leg Shot in combination with the Debilitating Shots skill)
    • Recharge and Reload’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.
Commando/Vanguard
Assault Specialist
    • Sweltering Heat now slows properly when Plasma Cell is refreshed on a target.

Bounty Hunter

General
    • Made visual improvements to Flamethrower.
    • Hydraulic Overrides now properly grants immunity to follow-up movement-impairing effects.(Example: Leg Shot in combination with the Debilitating Shots skill)
    • Stealth Scan now requires the Bounty Hunter to have line-of-sight to the target’s location.
Mercenary/Powertech
Pyrotech
    • Sweltering Heat now slows properly when Combustible Gas Cylinder is refreshed on a target.

Companion Characters

  • Jaesa Willsaam’s Leap ability now displays the correct animation.

Crew Skills

General

  • Players who go from Subscriber to Preferred and then back to Subscriber status now have their Crew Skills automatically reinstated without needing to speak to a trainer.

Crafting Skills

General
        • Underworld gear and rating-equivalent Armorings, Mods, and Enhancements can now be Reverse Engineered and learned as a schematic.
Biochem
      • The Rakata Medpac has been rebalanced; this reusable medpac no longer increases health by 15%.

Flashpoints and Operations

Operations

Terror From Beyond
        • Nightmare Mode is now available!
        • Story Mode drops have been updated to include the following in addition to current rewards:
          • The Writhing Horror now drops the Arkanian Bracer Token
          • The Dread Guard now drops an additional random Black Market Item
        • [WEEKLY] Terror From Beyond now correctly grants 12 Ultimate and 20 Elite Commendations for both Factions.
Scum and Villainy
      • Story Mode drops have been updated to include the following in addition to current rewards:
        • Dash’Roode now drops the Arkanian Waist Token
        • Titan 6 now drops the Arkanian Implant Token
        • Thrasher now drops the Arkanian Earpiece Token
      • [WEEKLY] Scum and Villainy now correctly grants 12 Ultimate and 20 Elite Commendations for both Factions.

Items and Economy

Items

      • A new sub-tier of gear is available! Kell Dragon gear can be obtained from Nightmare Mode Operations at level 55.
      • New vehicle! The Helix Hyperpod, is now dropped in Nightmare Mode Terror from Beyond.
      • The Weaponmaster and Vindicator set bonuses are no longer incorrectly named.
      • The Dr. Oggurobb Holostatue once again laughs when used.

Vendors

    • New vendors have been added to the Gav Daragon and Ziost Shadow where players can exchange unassembled Kell Dragon tokens for gear.
    • New Rated PvP Weapons have been added to the PvP Ranked Gear vendor. These new Weapons cost 400 Ranked Commendations, and require a PvP rating of 2400
    • Twist, the Republic PvP Warzone Gear vendor, has been granted legs.
    • The Primeval Artifact Storage box located on the Makeb Commendations vendor has been replaced with a Makeb Storage Lockbox. This lockbox provides a randomly generated rating 144 Prototype Quality item. The cost has not changed.

Legacy

  • The Achievement for Defeating Titan 6 (16- Person Story Mode) no longer incorrectly displays as 8-Person.
  • Alderaan Achievements for “Organa Forces Defeated” and “Thul Forces Defeated” no longer have inconsistencies between the titles and descriptions.
  • Legacy Name Changes now succeed as intended, rather than fail and prompt again perpetually in some instances.

Missions and NPCs

Missions

Macrobinoculars and Seeker Droid Missions
        • Seeker Droid: Dig sites are no longer deplete when players find Dreadseed or Star Forager armor pieces.
        • Macrobinoculars: IR-77 will now properly draw his weapon when attacking.
Class Missions
Jedi Consular
          • Find the Ancient Artifact: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.
Imperial Agent
          • The Chronicles: This mission on Taris is no longer incorrectly listed as optional and now provides a greater credit reward.
Smuggler
          • A Brother’s Request: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.
          • Playing Your Debts: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.
Trooper
          • A Cultured Approach: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.
World Missions
Alderaan
          • Alderaan Bonus Series: “A Spy in House Organa” and “Shipment of Weapons” now progress as intended if players log off while completing one of the two missions.
Belsavis – Section X
          • Alert: Hostiles Imminent (Republic)/Warning: Rivals Detected (Imperial): Players who log out inside of The Fatality after completing the last mission step will no longer be stuck and required to use a Fleet Pass or travel ability to leave.
Corellia
            • Corellia Bonus Series: The holostatues in Axial Park used in the Republic bonus objective “Restore the Statues” now display their holograms.
Makeb
            • Reallocation: Medical Supplies collected for this mission will now stack appropriately in the Inventory Window.

PvP

Warzones

General
          • Players that are backfilled into a Warzone are now awarded a Reinforcement Medal that will count toward their total medal count for the match. This prevents backfilled players from being placed into a match without enough time to get one medal, thus missing out on the Warzone rewards at the end of the match.
          • Crit rating, accuracy rating, absorb rating, defense rating, and surge rating now respect diminishing returns for low level Bolstered characters.
          • The base damage and armor value granted by Bolster have been slightly increased to account to the most recent item power available to players
Alderaan
          • Turrets (Objective Control Points) are no longer interactable while changing ownership.
          • Players are no longer backfilled into Alderaan Civil War Warzone when one team has twice as many points as the enemy team.
Ancient Hypergates
          • Players are no longer backfilled into Ancient Hypergates after the 4th explosion.
Huttball
          • Players are no longer backfilled into Huttball Warzone after 10 minutes have elapsed in the match.
Novare Coast
          • Players are no longer backfilled into Novare Coast when one team has less than 25% remaining on their shields and the other team has 75% or greater remaining on theirs.
          • Characters with body type 1 can no longer hide in the corners of bunkers to prevent others from seeing their nameplates.

Miscellaneous Bug Fixes

    • Female Bounty Hunters and Smugglers with Body Type 2 will no longer have incorrect leg animation when near other players or NPCs.

SWTOR: Paid Character Transfer FAQ (SWTORHub.com)

SWTOR Hub has done a great job of offering an easy to understand FAQ about the new SWTOR server transfer policy. Here goes!

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The ability to transfer characters between servers has been a highly requested feature since day 1 of SWTOR, when the numbers of servers were high and the number of people in most of them was low. It’s been a year and a half but now the wait is over and any beloved characters you’ve abandoned on a server far far away can be transferred to one with a more robust population once patch 2.2 hits the servers. If you are one of these people and are considering a transfer. Check out the FAQ below for all you need to know about Paid Character Transfers.

Where do I go to transfer a character?

After Patch 2.2 launches a new option will become available in your account settings on SWTOR.com. There you will be able to pay for and complete your transfer.

How much does it cost?

To transfer a single character to another server it will cost 1800 Cartel Coins. You cannot use straight cash via a credit card or paypal, you must buy CC first and then use them to pay for the transfer.

Can you transfer Regions?

At launch you will only be able to transfers to another server within your region I.E. NA server to NA server or EU to EU.  Plans are in the works to allow transfers between regions in the future.

Can you transfer between server type?

You can transfer your character to a server of another type, I.E From a PvE server to a PvP one and vice versa.

What if someone on the new server has the same name as my character?

If there is a name collision you, as the new player, will have to choose a new name.

Will my Legacy, Achievements, and Collections all transfer with my character? 

All of these things remain in tact and transfer with your character to the new server.

Can I transfer a Guild?

An entire guild cannot be transferred at one time. Each player must transfer themselves, and then the guild must be remade on the new server and members can join back up.

What if I already have a Legacy on the server I am transferring to?

If you already have a legacy on the server you are transferring to, the legacy with the higher level will take precedence and become the legacy for all characters. Not matter which legacy becomes the main one however, unlocks and achievements from both will be applied.

These are the answers we have thus far for the upcoming Paid Character Transfer option. Be sure we will update the FAQ with all the latest information as it comes out!

Original SWTORHub.com Article

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