Warhammer 40,000: Eternal Crusade – Newsletter’s Third Edition

This newsletter update includes the Twitter feeds for the lead developers along with a video announced as part of development Stage 3.



As you know, our development team is working hard on creating Warhammer 40,000: Eternal Crusade. As you may also have noticed, we want to make the community part of the creation process as much as possible. As such, we wish to take the time to introduce to you the key players who are living and dreaming of Warhammer 40,000 to create the best game possible!

Our brothers are working hard to produce your game but we asked them to stop for an afternoon to speak to all our loyal fans. Their messages are featured in our Phase 3 “Meet the team!” video.

Pay attention! You may be able to find hints of the upcoming game on the staff’s screens…

Glory to the emperor!

As per our Chapter Motto “There will be no Firewall Between the Dev-Marine and the Imperium of fans” Here are our Brothers` Twitter accounts. Ask them what you want but remember that as per the emperor`s will their primary duty is to fight the game-making battle.

David Ghozland, Creative Director @dghozland

Olivier Tremblay-Ross, Programmer @oliviertross

Steven Lumpkin, Lead Level Designer@silent0siris

Brent Ellision, Lead Game Designer@pulsemeat

Patrick Balthazar, Lead Programmer @lordpada

Jean-François Mercure Burroughs, Programming Director @jf_burroughs

Miguel Caron @miguelcaron
Behaviour Online Chapter Master
For informations: eternalcrusade.pr@bhvr.com

Warhammer 40,000: Eternal Crusade – Newsletter’s Second Edition

The following is the second email newsletter received from Behavior Interactive about their late 2015 release game, Warhammer 40,000: Eternal Crusade. If you haven’t yet signed up for their email distro, follow the official game FAQ link below.


Fellow crusaders!

Welcome to the second edition of the Warhammer 40,000: Eternal Crusade newsletter – may it continue for the 24 months to come.

In the last few weeks we’ve been busy answering the countless questions from fans and the press. You can catch up on sites like MMORPG.com or IGN, or check out our AMA on Reddit and the associated twitch.tv stream. Don’t worry about the Inquisition, all heretical content from those interviews has been expunged. To accompany all the Q&A’s we’ve been doing lately,the link to the first version of the official game FAQ has been included with this month’s correspondence.

Of course, alongside spreading the word we’ve been making progress on the game itself! At this time, development has ramped up and we are confident that we’ll be able to show our first gameplay footage in the form of an early combat demo in October and a demonstration of in-engine massive battles by the end of the year. I’m very excited to finally have the opportunity to show the game, and look forward to hearing your reactions!

The recent phase 2 site update focused on two things: Races and Space Marine Chapters. Regarding the first point, these four selections are going to make for an awesome game, but just in case your favorite wasn’t on the list I want to reaffirm our intention to bring more races after launch – with the Emperor’s blessing.

We intend to apply the same philosophy to the rest of the game’s sub-factions, but since we’ve received so many requests for alternative Space Marine Chapters (and one in particular), we’re exploring the possibility of adding an additional group per race for launch, selected by the community. Stay tuned for more details!

Until next month, please keep sending in your questions and trust in the Emperor!

Warhammer 40,000: Eternal Crusade – Newsletter’s First Edition

Awwwww, yeah! War40K’s email journey has begun! If you’d like to receive your very own copy of the emails from now on, go here and signup. I don’t see anywhere on their website that links to this content, so…sorry. 🙂

By the way, there are four games that every Warhammer 40,000 dev must play:


Warhammer 40,000: Space Marine
Planetside 2
Mount & Blade: Warband



Welcome to the first edition of the Warhammer 40,000: Eternal Crusade newsletter. I’m David Ghozland, Creative Director on the project.

First of all, I wanted to say that myself and the team here at Behaviour Interactive can’t thank you enough for your support. We knew there would be a big response to a new 40k MMO, but the passion and enthusiasm we’ve seen from the community has gone beyond our expectations.

We consider this to be YOUR game – the online 40k world that the fans have always wanted. To that end, we’ll be setting up a space where you can communicate with the devs and share your thoughts. Expect some news on this front very soon!

In the months to come, this newsletter will be a platform for expressing our specific intentions on this project and communicating the thought processes behind its development. For the inaugural edition, however, I’d like to say a bit more about the game itself.

A World At War

One of the first misconceptions we saw about the game based on the announcement was that because of the game’s genre, people thought that we were making a “traditional” MMORPG. If you looked out our “required playing” list for new team members*, you’d see that we’re planning on making something quite different indeed. We believe that the MMORPG genre is one with vast possibilities – just look at EvE Online or Firefall to see how far it can stretch.

In Eternal Crusade, we’re presenting a war on a planetary scale, but what you want to do in the game world is really up to you – there’s no traditional quest or leveling structure in the experience. When you drop down to the planet with your friends, you’ll have a great overview of the ongoing conflict due to both traditional UI elements and community channels. If you want to head to the front lines and fight where you’re needed most, you can drive over there and do so. Along the way you might meet players from the enemy faction skulking about, or maybe you’ll spot a tantalizing entrance to the world beneath the surface or a Tyranid infestation bursting out near one of your strongholds.

Or perhaps one of your squad-mates will get an idea to hit the enemy behind their lines at a particularly valuable strategic position. It’ll take some skill to get there unnoticed and you might be guaranteed to have the enemy’s attention once you’ve done the damage, but the game’s not going to stop you!

Part of what makes this possible is that MMO technology has come far enough to allow for true skill & precision-based gameplay and we’ve made a deliberate choice to make progression as horizontal as possible. A small amount of power gain is inevitable, but in a PvP-focused game it’s crucial that the vast majority of progression is about filling out your tactical possibilities and increasing specialization. Tabletop 40k has been a big inspiration in this regard, as you’ll see when we talk more about creating your character builds.

The other part is that we’re not creating a “content-heavy” world, but rather one driven by gameplay systems. There are unique spots to find, environmental lore bits and an ongoing narrative, but community efforts and Tyranid invasions drive the battle for the surface while the shapes and challenges of the underworld are generated procedurally. Our aim is to make an online world that never stops being able to surprise its players.

If this sounds good to you, stick around! We’ll keep talking about the details of the game design and other production updates right here, so if you know anyone else who might be interested in these topics, you can encourage them to register on the site.

Until next time, may the Emperor protect!

David Ghozland
Creative Director

Warhammer 40K MMORPG Revealed at E3 (TenTonHammer.com)

While we’re currently experiencing a strong sci-fi MMORPG showing (Firefall, SWTOR, Defiance, Marvel Heroes, several new announcements for Xbox One and PS4, etc.), it’ll be interesting to see the niche War40K: EC can carve out for itself by the time it launches “End of 2015”. End of 2015? Two-and-a-half years? Dang. That’s longer than I have to wait for an Asian MMORPG to be Westernized and released in the US. Insert sad face here.

Currently the official website shows development is on “Phase 1: Game is Announced” and there are eight more phases to go, with Phase 2 “coming soon”. Thus far, you can choose one of four races (all shown below) and enroll, posting to Facebook or Twitter to show your support and the race you selected. War 40K: EC will offer “3rd Person, Persistent Online Action in the first MMORPG of the 41st Millennium”.

Read on for the full scoop about Warhammer 40k: Eternal Crusade!





If your hopes for a Warhammer 40k MMO were extinguished with THQ’s fire sale of Dark Millenium Online, one of the first announcements of E3 (that’s E3 proper, not pre-E3 Xbox One day or the other jump-the-gun events) may get you fired up.

Warhammer 40,000: Eternal Crusade marks the first MMO for Behaviour (that is, unless we’re counting Sims 3), and the first game since Wet (which, coupled with the possibly orgasmic female on the cover, never fails to bring out my nerd giggles) that has my immediate attention. And even without a glitchy presentation at yesterday’s Microsoft circus, it is apparently coming to the Xbox One.

The show floor hasn’t even been open for 30 minutes and this might qualify as the MMO surprise of the event. While our E3 away team wrangles for an appointment, here’s the full press release:

Join the Eternal Crusade™ starting in 2015

A new Warhammer® 40,000® MMORPG revealed.

Space Marines

Space Marines

Montreal, 11th June, 2013 – Behaviour Interactive and Games Workshop® proudly announce a new online game in the Warhammer® 40,000® universe: Warhammer 40,000: Eternal CrusadeBehaviour Interactive has obtained the rights to create a wholly new MMORPG persistent war experience for PC, PS4 and Xbox One set in Games Workshop’s universe of the 41st Millennium. In the game, players choose a Warhammer 40,000 race and fight directly as one of their warriors in massive conflicts for territory. It will be up to each faction’s community to determine their own destiny as they vie for control of an entire planet.

“I am thrilled to announce what will finally be the first MMORPG based on the “Warhammer 40,000 license,” said Miguel Caron, Head of Studio, Online at Behaviour Interactive.“ Eternal Crusade’s team are all MMO development veterans and with the support of Behaviour’s 20+ years of experience this is going to be the online Warhammer 40,000 universe game that fans have been dreaming of for years!”



“Warhammer 40,000: Eternal Crusade is the second milestone in Behaviours new online strategic positioning after last year’s Star Citizen Announcement.” said Rémi Racine, President and Executive Producer of Behaviour. “We are very happy with the progress of the online studio and you should expect more similar announcements to come.”

“The depth, breadth and sheer level of detail that the Warhammer 40,000 universe has after 26 years of continuous development makes it one of the great fantasy settings of our times.” said Jon Gillard, Head of Licensing at Games Workshop. “Experiencing the thrill of first hand combat in this world of eternal conflict, with thousands of other players beside you, will be fantastic.”

Warhammer 40,000: Eternal Crusade is currently in development for PC, PS4, and Xbox One and will release in late 2015.

Main features of the game include:

    • Experience the gameworld with 3rd-person, behind the shoulder action featuring precision gunplay and brutal melee combat with excruciating finishers;
    • Participate in a persistent online war to conquer the planet, its fate completely in the hands of the players;


    • Become a warrior from one of four initial factions, each unique and opposed to one another: Space Marines, Chaos Space Marines, Orks and Eldar.
    • Participate in truly massive conflicts that simultaneously bring thousands of players to bear over territories and other strategic resources.
    • Get behind the controls of Space Marine Rhinos, Predators, Ork Battlewagons and other iconic vehicles of the 41st millennium;
    • Hack through genuinely challenging procedural content alongside your battle-brothers and never have the same experience twice;
    • Earn the right to customize your builds in a deep progression system drawing on the rich Warhammer 40,000 universe.
    • Found a Battle Squad with friends and prepare for conflict from your customized shared space in orbit – then drop down to the planet together and seek out glory!

    Original TenTonHammer.com Article

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