WildStar: Final Two Races Revealed!

The time has come! WildStar has announced the final two races for launch: Chua and Mordeth. The Chua have alligned with the Dominion, while the Mordeth used to be part of the Dominion and are now part of the Exiles.

From IGN: “The Chua are, for all intents and purposes, evil hamsters who were allowed to join the Dominion after it was discovered they possess an uncanny grasp of science and mechanical engineering. This is balanced by their devious, competitive and slightly insane personality traits, which makes them rather a handful for the others in their faction.

The Mordesh, on the other hand, were once in league with the Dominion, until a miracle drug widely distributed throughout the planet turned them into walking undead fuelled by a cannibalistic rage. The newly-zombified race was left with no choice but to turn to the Exiles in order to survive the Dominion’s brutal quarantine processes, and it’s this allegiance that survives to this day.”

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New WildStar Flick

FEATURING KIT BRINNY AND MALVOLIO PORTIUS

WILDSTAR’S MOST TERRIFYING, GHASTLY AND REVOLTING SECRETS REVEALED!

Chua

Maniacal Brilliance

Ruthless Ingenuity

Nearly as brilliant as they are sociopathic, the Chua are mischievous inventors who develop advanced weapons and technology for the Dominion.
Science has never been more fun – or agonizing.

“NOT SMART TO LOOK DOWN ON CHUA”

Mordesh

Decaying Bodies

Terrifying Insight

Cursed with a degenerative disease, the Mordesh have come to Nexus to find a cure. Being a space zombie can be complicated. Unleashing dark and deadly disciplines on the Dominion? Not so much.

“WE BOLDLY BEND THE LAWS OF NATURE”

WildStar: Two Teasers In Time for Comic-Con?

Folks looking at the WildStar news feed have noticed today two new posters uploaded by the devs. Both have an “announcement” date of July 19th which is the beginning of the 2013 San Diego Comic-Con.

Current speculation (hopes?) circle around announcing either a new race or a new class. What do you think? I’m hoping we get several more teaser posters over the next few days so Comic-Con is ripe with new announcements!

WildStar: Combat Aiming Required (TenTonHammer.com)

TTH has posted a new article thoroughly discussing yesterday’s Dev Speak video from the two lead class and combat designers over at WildStar. For those of you who like “action combat” in your games (*raises hand*), WildStar is pushing that envelope allowing for many AOE skills (in quite a few various attack shapes) to be used in combat from all classes so aiming attacks is required to excel. Even tank taunting and heals will need to be aimed!

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WildStar - Aiming and You

WildStar is still a ways off from release, but along with releasing a new Dev Speak video yesterday, Hugh Shelton, the lead class designer and Chris Lynch, lead combat systems designer took some time out of their day to speak with me about the aiming system and how it’s currently progressing.

So before we begin, let’s get one thing straight. Everything that was discussed is essentially written in Jello. The game is still a way off, which means things can change. That said, the system should only see minor changes as testing continues. If, however, something in the video or this article does not work exactly as advertised, don’t come back here complaining. You’d think this wouldn’t need to be said and would be understood, but I can testify from my time with BioWare and ArenaNet that anything a developer utters, no matter what qualifying statements proceeded it, is considered written in stone and referred to a billion times by upset players in the future.

If you haven’t taken a few minutes to watch the video yet, you certainly should. It’ll clearly illustrate what the team is going for. In case you don’t watch it though, let me give you a brief breakdown of the contents here before getting to my chat with Hugh and Chris.

MMORPG combat today involves targeting a mob, then hitting hotkeys to unleash the corresponding ability. As long as the target is within the needed range, it’s automatically hit. Whether it resists the damage is another topic, but nonetheless, this is how MMORPG combat has worked in most games… forever? Well hang onto your britches boys and girls, because that’s about to change.

Just like mobs have telegraphing shapes to designate their really big attacks, players will also have telegraphs highlighting the size, shape, and or path their impending attack is about to strike. On top of this, players will have the ability to aim those telegraphs. Sound confusing? Maybe, but if you watch the video (I do remember having advised you do that previously, didn’t I?) or check out the images here in the article, it should become clearer.

WildStar - Aiming and You

Great. So now players can aim. Big deal. Actually, it is a big deal for a number of reasons. The first and most obvious is that in the heat of combat you’d better be able to keep your cool and aim your abilities well otherwise that plan to drop a massive AoE on that group of mobs that’s been beating the hell out of you is going to need to be revised. For the first time I can really think of, player skill is going to play a very real role in who is a good tank and who isn’t. What do I mean by “a good tank?” Oh, I’m sorry. Did I forget to tell you that aiming is also going to be crucial to pulling, taunting, keeping agro, etc.? Well, it is, so get ready.

That’s not really a big deal, is it? At least the healer will be able to just stand there and get some good heals off. Oh contraire, Mon Capitan! Healers will have to remain just as mobile as their less healing counterparts. They’re going to need to aim their heals as well. Now you’ve got an aiming tank, aiming DPS support personnel, and you add needing to aim heals on top of the mix… that’s going to take some work. The good news is that by all accounts, this system of combat doesn’t take new players a very long time to adjust too. They’re used to needing to avoid the big red circles of doom, so this is adding just one more level of gameplay on top of it. Personally, I think the system has the potential to keep players much more engaged during combat than with current systems.

I had taken the time to watch the video before talking with Hugh and Chris, so most of my questions were already answered, but as a person that tends to seriously suck at twitch-style games, I had to voice my concerns. I asked if the team had any type of guidance or safety net feature if the monitoring systems of the game realized a player was just not getting it and was continually getting bowled over or missing constantly.

WildStar - Aiming and You

According to them both, there are some assistance systems currently in place and others have been tried in the past. It’s still not certain whether any such system will make it to the live game. They were very clear to stress that these systems were just things they were testing and there is NO GUARANTEE we will see them in the final game. What they’ve discovered time and time again is that the assistance systems quickly hold players back once they finally get the grasp of how to aim and get used to performing that action. So yes, they’re aware some people suck at these types of combat systems (ME! ME! ME!) but the team is still on the fence as to whether to add an assistance system in to the live game at launch or not.

Even though I do suck at twitch gameplay systems (seriously, you have no freakin’ idea), I’ll admit that I’m intrigued by the combat system of WildStar. Even if in the end it doesn’t work out for me, I’m genuinely pleased that someone is taking a risk and doing something different. More developers need to take a page out of WildStar’s design book in this regard. WE WANT NEW IDEAS AND GAME SYSTEMS! We’ve played the same games for years now with minor variations. That’s simply not going to work anymore so it’s time to step up to the plate and swing for the fences. And that’s just what WildStar is doing.

Original TenTonHammer Article

TenTonHammer’s Best of E3 2013 Awards

This year, TTH provides awards in the following seven categories:

* Best Gameplay
* Best Respawn
* Biggest Surprise
* Most Innovative
* Best MOBA
* Most Anticipated
* Best of Show

Head over to their site to find out all about why each game won and what they were looking for in each category. The quick picks are below. However, I’m most surprised that EverQuest Next made the cut at all! I’m suddenly interested in the game for the first time.

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Best Gameplay

WildStar - Best Gameplay

The team at Carbine has proven that you don’t necessarily have to sink tons of precious marketing dollars behind a game at E3 to make an impact. While the flashing lights and cosplayers in tights can add a lot of show floor ambiance, at the end of the day it’s all about how fun your game is to play.

So what WildStar might not have had in a flashy booth display, it more than made up for with the best gameplay we were able to get our hands on at this year’s E3. Everything from the distinctive setting and art style, to the combat and sheer depth of gameplay options are worthy of high praise.

Best Respawn

FFXIV: A Realm Reborn - Best Respawn

Very few MMOs have managed to survive following a rocky launch, and fewer still have managed to successfully relaunch after the fact. Square Enix is attempting to do exactly that with Final Fantasy XIV: A Realm Reborn, and from what we experienced at E3 2013 the game is certainly worthy of our Best Respawn award.

While the game still retains its distinctive look and feel, nearly every aspect of the game has been rebuilt into a tighter, faster, and more cohesive overall MMO experience. While they didn’t necessarily attempt to reinvent the MMO combat wheel, our experiences with the system displayed a clear refinement of what made more traditional hotbar combat so enticing in the first place.

Biggest Surprise

Warhammer 40K Eternal Crusade - Biggest Surprise

Warhammer 40k is one of those golden IPs that has the potential to translate into one killer MMO experience. Games Workshop clearly understands this potential, so when the originally planned game from THQ fell by the wayside, it was only a matter of time before a new developer would pick up the reigns.

A week before E3 this would have landed squarely in the realm of speculation, to say we were surprised by the event week announcement of the Eternal Crusade MMO would be a gross understatement. It clearly took gamers by surprise as well, with Warhammer 40k being one of the most talked about announcements to come out of the expo.

Most Innovative

Proper sandbox MMOs are only as good as the depth of the toolbox given to gamers, and from what we’ve seen of ArcheAge that box is deeper than any other sandbox MMO we’ve seen to date. The fact that ArcheAge comes packed with stellar graphics is just icing on the proveribial cake.

ArcheAge offers a true multiclassing system, the ability to turn your back on the major factions and live the pirate’s life, or simply live out your virutal days as a humble farmer or trader of goods. These things may sound fairly basic on the surface, but the ways in which you can interact with the world for each are both plentiful and inspiring. Expect big things from ArcheAge once it lands on North American shores.

Best MOBA

Infinite Crisis - Best MOBA

While Turbine may be known by many for their major contributions in the MMO space, we’ve been pleasantly surprised by our experiences with Infinite Crisis so far. Many aspects of the game hold true to what excites gamers about the genere in the first place, but Infinite Crisis also brings a lot of new gameplay hooks to the table. And you have to admit, the DC universe setting and characters offer a pretty killer framework to build upon.

Infinite Crisis is shaping up to be an excellent game, and will even be taking the full MLG eSports plunge. We expect big things from the game, and are sure that Infinite Crisis will bring some stiff new competition to the wide world of MOBAs.

Most Anticipated

Elder Scrolls Online - Most Anticipated

If absence makes the heart grow fonder, then by the time the cross-platform launch for ESO rolls around in the spring of 2014, it’s probably safe to say that legions of gamers will be enthralled by the next great chapter in Elder Scrolls history.

We’ve had numerous chances to play the game throughout the year so far, and our hands-on time at E3 only helped solidify Elder Scrolls Online as our most anticipated game following this year’s event. In the immortal words of Wesley Willis, ESO whips the llama’s ass by offering the best of both worlds: an awesome Elder Scrolls game with all the gameplay hooks that help make MMOs great.

Best of Show

EverQuest Next - Best of Show

We’ve been looking forward to EverQuest Next for quite some time now. Even though our expectations heading into our private viewing during E3 were high, EverQuest Next exceeded those expectations on all fronts.

While we are sworn to secrecy on exactly what we were shown, what we can say is that EverQuest Next was hands-down the best game we had the pleasure of seeing during E3 2013. Franchise fans and MMO gamers across the globe will be able to learn exactly why that’s the case on August 2nd during SOE Live when EQNext is given its grand unveiling.

Trust us when we say that you’ll want to mark that date on your calendar, and be prepared to bask in the warm glow of EverQuest Next in all its glory. In the meantime, kudos to the folks over at SOE for winning our Best of Show award; we’re as excited as you are to witness the impact EverQuest Next is surely going to have on gamers this August!

Original TenTonHammer Article

WildStar: What Game Testers See Now

I’ve been interested in WildStar for a long while now, but this week’s WildStar Wednesday is pretty great. They provided about a four-minute video of what the level 6-10 content looks like for their current “Friends and Family” testing phase.

1. Tons of action combat. You freely move around, attack while moving, have clearly distinguishable mob and player AOE ground marks (even some unique AOE patterns like an X), etc.

2. Mob diversity. Even at these low levels, there are at least 10 different mobs showed.

3. Quest path diversity. The four paths (soldier, scientist, explorer, and settler) all seem to be interesting and offer players a truly unique way to experience identical content areas in completely different ways. In fact, all of the paths look viable and useful.

4. The game feels like Torchlight + WOW in a sci-fi arena and I am really digging it!

The original article is over here and this week’s video is just below. Enjoy!

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WILDSTAR WEDNESDAY: AN INSIDE LOOK AT WILDSTAR’S FRIENDS & FAMILY

Hello Everyone,

We promised you something a bit different this week, something that we’ve never shown before, and that’s what you get! Behold: The first video to show you what our Friends and Family testers are experiencing in WildStar! Over the next few weeks we’ll be gathering your reactions and questions, in tandem with visits to some of your favorite gaming website! We’ll be kicking things off over on Reddit, with an IAMA AMAA by Carbine’s own Executive Producer, Jeremy Gaffney!

Today’s video is just the tip of the iceberg! So keep your eyes on the WildStar headlines for more in-depth updates from your pals at Carbine Studios! Don’t forget to check out our WildStar Facebook page either!

WildStar: “We Can Fill the WOW Void”

Given how World of Warcraft has been THE juggernaut in the MMORPG arena for nearly a decade, it’s interesting to see other games now hopping on the “we’ll get their subscribers” bandwagon. While it’s true WOW lost a metric ton of subs this year already, the MMORPG market is incredibly saturated now and almost every big MMORPG in the West has gone F2P. Wildstar will have its work cut out for it in order to thrive in a highly competitive marketplace.

I’ve added a few screenies to the bottom of the article. Enjoy!

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Mechari 02

The team behind NCsoft’s new MMO Wildstar says it will win back gamers who have abandoned World of Warcraft.

Blizzard’s market-leading MMO lost 1.3m subscribers between February and April this year, and many other titles in the sector have been forced to adopt a free-to-play model to survive.

But Carbine Studios’ game design producer Stephan Frost says Wildstar’s unique structure will ensure it succeeds where other MMOs have failed.

“We’re making something that’s different,” he told MCV.

“We’re coming out at a time when WoW is losing subscribers and we can fill the void for people who want an MMO that’s deep, hardcore but also accessible to people.

“We’ve found through betas and trade shows that MMO players understand our game. They can see the improvements we’ve made and notice that this game is something pretty cool.”

Wildstar’s gameplay varies depending on class: soldiers will focus on combat, while explorers will be tasked with discovering new areas. The game is due this year.

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Original MCVUK.com Article

Wildstar’s Official Website

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