Elder Scrolls Online: New Beta Test Invites

This is the third (?) wave of beta invites for ESO. Cross your fingers and F5 the heck out of your inbox over the next few hours. Good luck!

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New Beta Invites – July 9th

Check your email! We’re sending another round of invites to The Elder Scrolls Online beta.

We’ve started to send another wave of invitations to the ESO beta, as we continue to ramp up our beta program. Invites will be going out over the next few hours, so check your email periodically to see if you’ve been invited to the test. Don’t forget to check your spam folder! We’re looking forward to the next beta session and can’t wait for more of you to see the game.

If you don’t receive an invitation, don’t worry. The ESO beta continues to grow, and we’ll let you know when we send new invites. Thank you for your patience and enthusiasm; we can’t wait to see your feedback.

Discuss this on the official ESO Facebook page.

Original ESO Article

Elder Scrolls Online: Interview with Lead Gameplay Designer Nick Konkle (TenTonHammer.com)

This is a nice article that covers first person view, alliance wars, endgame theorycrafting, and next-gen consoles.

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ESO Interview with Nick Konkle

We recently sat down for a candid discussion about the unstoppable MMO juggernaut in the making, Elder Scrolls Online, with lead gameplay designer Nick Konkle. Topics of discussion included the implementation of first-person view, cross-platform gameplay considerations, and the ways character builds will be a constantly shifting component of Alliance Wars PvP.


First-Person View in ESO

For a lot of gamers, the seminal Elder Scrolls experience involves playing in first-person view. While plenty of MMOs give players the option to zoom the camera into first-person, few really factor in the visual aspects of seeing equipped weapons and the sizable impact it can have on feeling truly engaged in combat. In other words, it’s kind of like playing an FPS, only without seeing the assault rifle you have equipped so the bullets just magically appear from somewhere off-screen each time you pull the trigger.

Earlier this year we were given a sneak peak at how this aspect of ESO was shaping up, but at that point it wasn’t a playable option in the press demo builds. It certainly looked badass, but we were curious about how has that aspect of the game’s development been progressing, and if there were any unexpected hurdles in the implementation process.

Lead Gameplay Designer Nick Konlke explained, “It came together much faster and better than I was expecting. Sometimes when you go from prototype to playable, it’s pretty good but then once you get to mass production it can introduce 75 new issues. It didn’t go that way this time. Instead, it was suddenly two months later and it’s in and we’re done, so that was good.

A thing that did surprise me is that I’m not really a first-person gamer, though I do play Elder Scrolls interchangeably. For example, I played Skyrim in first, and Oblivion in third-person. So when first-person went in our game I was expecting it to be similar, like I could play it this way, but I probably won’t. But I do. It’s absolutely my preferred way to play now. It’s just super immersive and cool, and it’s the only way I play now. We’ve noticed with MMO purists, they start liking first-person with a ranged weapon like a bow or staff, and then after they get used to the basics of the perspective change they take the whole thing on that way.”

Alliance Wars and the Character Build Metagame

While I’m more inclined to stick to third-person in most MMOs, it’s rarely a matter of immersion for me so much as the heightened spatial and situational awareness. Even having gone through a fairly hardcore period playing first-person shooters, I want as much visual feedback as possible in competitive situations. This will no doubt hold doubly true when it comes to the size and scope of Alliance Wars PvP in ESO.

Speaking of Alliance Wars, we were really interested in learning more about how that slice of the game is progressing given it’s a major component of the long-tail gameplay and endgame for Elder Scrolls Online.

Nick explained, “All the testing is still internal, but we’re pretty excited to get that part of the game into the beta. We just had a big office-wide PvP test that was quite a bit of fun, and there are any number of anecdotes that I could share from that experience. But let’s just say it’s pretty big; there are some epic battles going on with 50 on 50 groups meeting on the open field.

The main thing that I’m really happy about as a result of this is that we’re getting a lot of builds tested. We’re in the middle of a lot of balancing and adjustments in development, and a lot of times even a small balance tweak will lead to whole shifts in the metagame around the office in terms of what build is now the popular one.

The three or four builds that are really popular changes every couple of months, and they don’t always align with what you’d expect. So what’s the coolest to me is that people will have their weird random builds that they make out of their Elder Scrolls characters and they go into PvP and they make them work. That’s my dream.”

One of the signs of a great elder game competitive system is that you never reach a point where things feel static. As new flavor-of-the-month builds rise to prominence, the system needs to offer enough flexibility for proper counters to those builds to be formulated.

Nick was quick to agree. “Any particular build needs to have a counter. Similarly, with any ability that’s more powerful or possibly sets up a sequence for a style of play, you need to make sure that there’s something you can do when you fight against that. As long as I don’t think the counter system comes down to A beats B, B beats C, and C beats A and that’s the metagame. You want a really big wheel that no one can actually map all the way out so that it constantly shifts. You don’t want it to be cookie-cutter at any level.”

Simple rock-paper-scissors systems definitely don’t cut it when it comes to metagame balance. With the three factions present in ESO there is potential for that layer to be present, but that’s on a much grander and more tactical scale as opposed to the drilled-down character build level. In ESO there will no doubt be certain builds that are considered a bit more iconic. A pure healer build where you focus on the healing staff and full light armor would be one such example.

We were also curious if there were any team-level build concepts that have come into play so far in the office play sessions that were either unexpected, or have in some way helped influence how different counters have been introduced. A perfect example here would be in any MMO that has PBAoE abilities, you’re bound to see character stacking occur; the idea being you stack a bunch of DPS and healer builds in one big clump and they can be extremely difficult to take down unless proper counters exist.

Nick noted, “It’s funny you should mention that, because early on that was a very common thing where people would essentially create a giant PBAoE bomb. That was actually super popular in Dark Age of Camelot.

To counter that, there’s a skill called Anti-Magic Field that drops down a bubble where anyone who tries to cast a spell will get zapped: they’ll be silenced and take a bunch of damage. So if you’re an opposing sorcerer and you’ve got that on your bar, and see a group getting ready to do a PBAoE bomb, you drop that down and all they do is stun and silence themselves.

Anti-Magic Field is interesting in that it provides a strong counter for that, but it’s also an Ultimate, so it takes a pretty long time to charge. But then there’s kind of that risk vs. reward layer about using it. So you can potentially bait it and get a player to use it too early and then do the bomb immediately after.”

ESO and Next Gen Consoles

The launch delay announcement for ESO during E3 2013 caught a lot of people’s attention, and became one of the biggest news stories out of the event for MMO gamers. What’s interesting is that there hadn’t necessarily been any specific dates previously announced, other than a loose target window for the latter part of 2013.

That said, the other major part of that announcement involved Elder Scrolls Online being developed for the upcoming PlayStation 4 and Xbox One consoles, keeping with the cross-platform release model that helped both Oblivion and Skyrim become such huge commercial successes. While that announcement obviously needed to be held back until after Sony and Microsoft had their grand reveals, we couldn’t help but ask Nick how development on the new consoles had been going so far.

“I think the main thing we discovered was that we were already headed in a certain direction with the style of game we were making in terms of a lot of things that are in common with modern console RPGs. So the technology just happens to line up really well with where we are in our schedule. So the technology is there and we can do it, and the design of the game didn’t have to change. It was more a case of making a few tweaks here and there, but fundamentally the game is identical. That allows us to present the same game across all platforms.”

In terms of any special considerations that needed to be made for things like the pacing of combat or the active dodging mechanic, Nick went on to note, “For someone like me who is into the nitty gritty details of it sure, but for the majority of players, not so much. There are some things like locomotion or run animations where you have to make those a bit smoother to account for joysticks. Then you also have to make sure the keybindings work across everything.

So there are some minor things here and there, but we haven’t had to adjust any major mechanic as we intended it to work in the PC version of the game.”

Still no word on whether a special netbook client for ESO will be made available, but we’ll keep you posted on any new developments in that department.

Original TenTonHammer Article

Minecraft: 11 Million PC Sales; Millions More than World of Warcraft

Kind of unbelievable that Minecraft has been picked by over 25 million users across all platforms. What a remarkable feat from a cult classic game of build-your-own adventure!

Minecraft

Minecraft developer Mojang has sold more than 11 million copies on the PC. For a game that started on the PC, the Xbox version regularly reaches the top of the Xbox Live Arcade charts. The Xbox 360 edition has sold over 6 million copies and the Pocket Edition for mobile has sold over 10 million copies. And yes, Minecraft will be available on the Xbox One!

Xbox One: Major Policy Reversal for Authentication, Game Trading

For those of you who followed the Xbox One (and subsequent PS4) launch at E3 2013 last week, you know audiences were literally providing standing ovations for the PS4 only. The Xbox One policies were viewed across the board as extremely restrictive and anti-competitive (even GameStop was concerned about their used game policies). Well, in a somewhat expected turn of events, MS reverses their decisions on both of those policies. Read below to find out more.

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Microsoft has changed its policies regarding Xbox One’s internet requirements, used game restrictions and more.

Contrary to the details announced earlier this monthMicrosoft has now confirmed news originally reported on Giant Bomb that Xbox One will not require an internet connection to play offline games or need to check in every 24 hours; instead, internet will only be required when initially setting up the console.

“After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again,” Microsoft wrote. “There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.”

Like on Xbox 360, “playing disc based games will require that the disc be in the tray.”

I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

Xbox One will also no longer restrict used games, and will instead allow discs to be exchanged in the same way they are on Xbox 360. There will be no additional restrictions for trade-ins or lending games to friends. The system is also no longer be region locked and all downloaded games will function the same way whether your console is connected or not.

“Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback,” Microsoft’s Don Mattrick wrote. “I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One. You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.”

In addition to being available in retail stores, Xbox One games will still be available for download on day one and will be playable on any Xbox One console.

“These changes will impact some of the scenarios we previously announced for Xbox One,” Mattrick noted. “The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold.”

“We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity,” Mattrick concluded. “While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.”

Microsoft’s decision follows mass confusion following the announcement of Xbox One in May. At E3 last week, Sony announced similar policies for PlayStation 4, which will not require an internet connection or periodic authentication and does not restrict used games.

Xbox One is currently available for pre-order from various retailers. For more information on the console, including every confirmed game so far, see our Xbox One wiki.

Original IGN.com Article

Amazon.com: $10 Pre-Order Credit for $10 Game Trade-In

This is a pretty great deal. We have a few months yet before the PS4 and Xbox One launch, so why not trade in some of your current (“old”) games for pre-order credit on the latest and greatest just around the corner? Use their website to search for games you own, see how much they’d pay you for them, send ’em in, and reap the rewards! Pretty easy. The only big catch is that this applies one per customer. Booh.

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Trade $10, Get $10

Trade in $10, Get $10 Pre-order Credit

Until June 30, 2013, trade in $10 worth of video games, consoles, or accessories and get a $10 bonus credit toward select pre-orders in addition to your trade-in value.

How to redeem this offer:
1. Search for your qualifying item using the search below
2. Select the item(s) you’d like to trade
3. Send in your item(s) for processing following the instructions provided
4. If your trade-in is accepted, the promotion will be applied automatically to your purchase of qualifying video games items.

Terms and Conditions

To receive the Promotion:
• Initiate a video game trade-in between June 13, 2013 and June 30, 2013.
• If the trade-in is accepted, you will receive a confirmation email.
• Add a qualifying item described in the offer to your Shopping Cart.
• The discount will be applied automatically to your purchase of the qualifying item.

Terms and Conditions:
• The promotion is limited to one per customer. If there is more than one eligible item in your Shopping Cart, the promotion applies to only the lowest priced item.
• The discount is valid until August 31, 2013. Amazon reserves the right to cancel it at any time.
• If your video game trade-in is not submitted in accordance with the instructions, or is not accepted, you are not eligible for the promotion and you will not receive a promotion.
• If you do not purchase the qualifying item when the promotion is in effect, the discount will not apply.
• The promotion applies only to qualifying items sold and shipped by Amazon.com. It does not apply to items sold by other merchants on the Amazon.com web site.
• If you return the qualifying item purchased to obtain the promotional code, we will subtract the value of promotional code from your return credit.
• Does not apply to orders placed with 1-Click. The offer may not be combined with other offers.
• Shipping and handling charges apply to all products.
• Offer good while supplies last.
• Void if copied, transferred, or prohibited.

Original Amazon Article

Elder Scrolls Online: 2-Hour E3 Gameplay Review (TenTonHammer.com)

As TenTonHammer mentioned last week, more coverage of their E3 gameplay was coming and here’s the second part of that. Basically, it’s a 99.9% approval review. I’m hoping we start to see over the next few weeks some more pessimistic posts that offer some kind of “cons” for the game, but we’ll have to wait and see.

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The last time I got my grubby little hands on The Elder Scrolls Online was during a press event Bethesda hosted a few weeks ago in Santa Monica. This time, they were showing off the game at E3 and rather than play the same areas I had at the previous event, the team was kind enough to let me break the rules and start a brand new character to see the beginning of the game. I can’t thank them enough for the opportunity because it was, in a word, awesome.

The Elder Scrolls Online starts off in a similar manner to the other games in the series, in which you’ve had something happen to your character and need to make your way to civilization to begin the completion of an epic destiny. Being the eternal RPG player that I am, I immediately hopped on that rail and followed it through to completion. Oh, I’m sorry. Actually I meant to say, “Hell no! I’m going my own damned way and there’s not a thing you can do to stop me.” And that, my friends, is exactly why I love The Elder Scrolls series of games so much. After you complete a very short period of mandatory gameplay, you are completely free to pick whatever direction you want and just go. In my most recent play through, I even took this to the extreme by jumping off the dock walkway rather than even go into the first town the moment I got off the boat the game starts on.

ESO-Screen-E3

Splashing my way through the water, swimming around the island and hopping up onto a mound of rocks, I was immediately set upon by a starving wolf. Easily enough (thanks to the combat lessons given to me by Combat Designer, Maria Aliprando, during my first play through), I made short work of him and was quickly on my way. Whether it was bandits, assassin beetles, wolves, or any number of other manner of death dealers, I was able to handle the situation with my character. As a quick hint, I advise always choosing at least one skill that allows you a bit of crowd control capability, no matter which class you choose to play. It will make all the difference in the world when you find yourself taking on more than one opponent at a time.

Quests are scattered throughout the land and easily found by checking the mini-map and heading to any gold dots. Those dots on the map correspond to people or items that will begin a quest line for your character. As you may have already guessed, you are free to accept them or not, all depending on your particular whim of the day. Even though I’m a huge fanatic for free roaming in any game, I went ahead and did a few of the quests I came across just to check out the writing to see if it lives up to the excellent lore-filled tales and exploits that we’ve become so accustomed to over the years. I’m happy to report that you won’t be disappointed.

ESO-Screen-2-E3

Within the first 30 minutes of following one quest, I had donned a costume to pass unscathed through a town of bandits, poisoned a maid and let her die (there was an option to save her), stolen a gem for one quest giver, and then betrayed them by giving that same gem to a completely different NPC that asked for it. After that, I spent another 30 minutes assisting a mage gain entrance to an ancient ruin that had been sealed for an untold number of years, battling machines of ancient power, bypassing traps, and unlocking puzzles to reveal magic knowledge not seen in centuries. These were only two quest lines out of nearly a dozen I saw within the very beginning areas of the game. Considering the fact that The Elder Scrolls Onlineis bigger than any other game in The Elder Scrolls series, I can’t imagine just how many quests are actually in the game.

The most amazing thing to me during my play time was the fact that I not only didn’t notice how long it took to get from level 4 to level 5, I also didn’t care. It probably took almost an hour to gain that level. The entire time I was playing, I wasn’t paying attention at all to what level I was, whether I was gaining experience at an efficient rate, or anything of the like. I was just out there playing, having a good time, and getting into all the trouble I could manage. And dear gods, is their more than enough trouble one can find themselves buried neck deep in.

ESO-trailer-screen

So what’s my verdict after getting my hands on The Elder Scrolls Online for only the second time (once again, playing for nearly two hours thanks to the kindness of the Bethesda team)? Plain and simple – I can’t wait for the game to come out. Between the complete freedom to engage in or ignore any quest I choose, the return of open dungeons (see more about them in my previous ESO article here), and the amount of just plain fun I’ve had while playing, it’s impossible to state just how good the game is looking so far. At the end of the day, I know everyone wants to know if The Elder Scrolls Online genuinely feels like an Elder Scrolls game, and the answer to that is a resounding, “YES!” The game certainly isn’t perfect right now, and there are some issues the team continues to work on, but it is incredibly fun and in the end should prove well worth the wait!

Original TenTonHammer Article

Xbox One: All Announced Games Thus Far (IGN.com)

This wiki will continue to be updated over the next few years, but for now at least you can head over to IGN and see the list of nearly 50 games already announced!

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List of Confirmed Xbox One Games

These games were confirmed to be next-gen Xbox games at the Xbox announcement on May 21, 2013. At the Xbox One announcement Microsoft claimed to have 15 Xbox One exclusive games in its first year, with 8 of those being new franchises. [1]

Game Developer Release Date
Assassin’s Creed 4 [2] Ubisoft Montreal TBA
Battlefield 4 [3] EA Digital Illusions CE (DICE) TBA
Below Capybara TBA
Call of Duty: Ghosts [4] Infinity Ward 11.5.2013 [5]
The Crew Ubisoft Reflections TBA
Crimson Dragon Grounding TBA
D4 Swery TBA
Dead Rising 3 Capcom Q4 2013
Destiny [6] Bungie TBA
The Division Massive TBA
Dragon Age Inquisition BioWare Fall 2014
Dying Light [7] Techland TBA
Elder Scrolls Online Bethesda/Zenimax TBA
Fantasia: Music Evolved[8] Harmonix TBA
FIFA Soccer 14 [9] EA TBA
Final Fantasy XV Square-Enix TBA
Forza Motorsport 5 [10] Turn 10 TBA
Halo for Xbox One 343 Studios TBA
Just Dance 2014 Ubisoft TBA
Killer Instinct Double Helix TBA
Kinect Sports Rivals [11] Rare TBA
Kingdom Hearts 3 Square-Enix TBA
LocoCycle [12] Twisted Pixel TBA
Madden 25 [13] EA TBA
Metal Gear Solid V: The Phantom Pain Kojima Productions TBA
Minecraft [14] Mojang TBA
Mirror’s Edge EA DICE When it’s ready
NBA 2K14 Visual Concepts November 2013 [15]
NBA Live 14 [16] EA TBA
Need for Speed Rivals [17] EA TBA
Peggle 2 PopCap TBA
Plants vs. Zombies: Garden Warfare PopCap TBA
Project Spark TBA
Quantum Break [18] Remedy Entertainment TBA
Rabbids Invasion
Ryse Crytek TBA
Skylanders Swap Force[19] Vicarious Visions TBA
Star Wars Battlefront TBA
Sunset Overdrive Insomniac Games TBA
Thief [20] Eidos Studios Montreal TBA
Titanfall Respawn TBA [21]
Trials Fusion TBA
EA Sports UFC [22] EA TBA
Watch Dogs [23] Ubisoft TBA
The Witcher 3: Wild Hunt CD Projekt Red TBA
Wolfenstein: The New Order MachineGames TBA
Zoo Tycoon [24] Blue Fang TBA
Zumba Fitness World Party Majesco TBA

No Internet Connection? MS Doubles Down: “Get a 360 Instead” (CNET.com)

For better or worse, MS doesn’t appear to be backing down in the least on its new Xbox One policy of forcing players to register their games online daily. While that seems a bit elitist and rude, the Xbox 360 isn’t going anywhere and still has new, exclusive games being developed for it. I guess eight year old consoles are still “state of the art”. If the 360 is still great, is that even less of a reason to move to the next gen Xbox One console?

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Microsoft exec on Xbox One: No Internet? Get an Xbox 360

Amid the hoopla over the new One, an Xbox executive reminds people without Internet connectivity that the venerable 360 is still available.

Bummed out because the Xbox One requires an Internet connection? Microsoft has some advice for you: stick with an Xbox 360.

In an interview with Spike TV at the E3 show Tuesday, Xbox executive Don Mattrick responded to the complaints about the Xbox One’s demand for an Internet connection. Mattrick described the $499 Xbox One, coming in November, as “a future-proof choice,” saying that a console designed to be used online offers certain advantages, such as the ability to link games and entertainment.

And for those people without Internet access?

“Fortunately we have a product for people who aren’t able to get some form of connectivity,” Mattrick said. “It’s called Xbox 360.”

The interviewer then chimed in, saying “So stick with 360, that’s your message…?” To which Mattrick responded, “Well, if you have zero access to the Internet, that [360] is an offline device.” Citing one unusual example, the Xbox exec said he read a blog comment from someone who serves on a nuclear sub.

“I don’t even know what it means to be on a nuclear sub,” Mattrick said. “But I’ve got to imagine that it’s not easy to get an Internet connection.”

Mattrick makes a valid point here. Sometimes you have to sacrifice backward compatibility to stretch the envelope with new products. And it’s not as if the Xbox 360 is going away. Microsoft has promised to continue to invest in its current console. On Tuesday, the company even launched a new Xbox 360 with a design mimicking that of the Xbox One.

Original CNET Article

Warhammer 40K MMORPG Revealed at E3 (TenTonHammer.com)

While we’re currently experiencing a strong sci-fi MMORPG showing (Firefall, SWTOR, Defiance, Marvel Heroes, several new announcements for Xbox One and PS4, etc.), it’ll be interesting to see the niche War40K: EC can carve out for itself by the time it launches “End of 2015”. End of 2015? Two-and-a-half years? Dang. That’s longer than I have to wait for an Asian MMORPG to be Westernized and released in the US. Insert sad face here.

Currently the official website shows development is on “Phase 1: Game is Announced” and there are eight more phases to go, with Phase 2 “coming soon”. Thus far, you can choose one of four races (all shown below) and enroll, posting to Facebook or Twitter to show your support and the race you selected. War 40K: EC will offer “3rd Person, Persistent Online Action in the first MMORPG of the 41st Millennium”.

Read on for the full scoop about Warhammer 40k: Eternal Crusade!

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IN THE GRIM DARKNESS OF THE FAR FUTURE
THERE IS ONLY WAR

Chaos

Chaos

If your hopes for a Warhammer 40k MMO were extinguished with THQ’s fire sale of Dark Millenium Online, one of the first announcements of E3 (that’s E3 proper, not pre-E3 Xbox One day or the other jump-the-gun events) may get you fired up.

Warhammer 40,000: Eternal Crusade marks the first MMO for Behaviour (that is, unless we’re counting Sims 3), and the first game since Wet (which, coupled with the possibly orgasmic female on the cover, never fails to bring out my nerd giggles) that has my immediate attention. And even without a glitchy presentation at yesterday’s Microsoft circus, it is apparently coming to the Xbox One.

The show floor hasn’t even been open for 30 minutes and this might qualify as the MMO surprise of the event. While our E3 away team wrangles for an appointment, here’s the full press release:


Join the Eternal Crusade™ starting in 2015

A new Warhammer® 40,000® MMORPG revealed.

Space Marines

Space Marines

Montreal, 11th June, 2013 – Behaviour Interactive and Games Workshop® proudly announce a new online game in the Warhammer® 40,000® universe: Warhammer 40,000: Eternal CrusadeBehaviour Interactive has obtained the rights to create a wholly new MMORPG persistent war experience for PC, PS4 and Xbox One set in Games Workshop’s universe of the 41st Millennium. In the game, players choose a Warhammer 40,000 race and fight directly as one of their warriors in massive conflicts for territory. It will be up to each faction’s community to determine their own destiny as they vie for control of an entire planet.

“I am thrilled to announce what will finally be the first MMORPG based on the “Warhammer 40,000 license,” said Miguel Caron, Head of Studio, Online at Behaviour Interactive.“ Eternal Crusade’s team are all MMO development veterans and with the support of Behaviour’s 20+ years of experience this is going to be the online Warhammer 40,000 universe game that fans have been dreaming of for years!”

Eldar

Eldar

“Warhammer 40,000: Eternal Crusade is the second milestone in Behaviours new online strategic positioning after last year’s Star Citizen Announcement.” said Rémi Racine, President and Executive Producer of Behaviour. “We are very happy with the progress of the online studio and you should expect more similar announcements to come.”

“The depth, breadth and sheer level of detail that the Warhammer 40,000 universe has after 26 years of continuous development makes it one of the great fantasy settings of our times.” said Jon Gillard, Head of Licensing at Games Workshop. “Experiencing the thrill of first hand combat in this world of eternal conflict, with thousands of other players beside you, will be fantastic.”

Warhammer 40,000: Eternal Crusade is currently in development for PC, PS4, and Xbox One and will release in late 2015.

Main features of the game include:

    • Experience the gameworld with 3rd-person, behind the shoulder action featuring precision gunplay and brutal melee combat with excruciating finishers;
    • Participate in a persistent online war to conquer the planet, its fate completely in the hands of the players;
    Orks

    Orks

    • Become a warrior from one of four initial factions, each unique and opposed to one another: Space Marines, Chaos Space Marines, Orks and Eldar.
    • Participate in truly massive conflicts that simultaneously bring thousands of players to bear over territories and other strategic resources.
    • Get behind the controls of Space Marine Rhinos, Predators, Ork Battlewagons and other iconic vehicles of the 41st millennium;
    • Hack through genuinely challenging procedural content alongside your battle-brothers and never have the same experience twice;
    • Earn the right to customize your builds in a deep progression system drawing on the rich Warhammer 40,000 universe.
    • Found a Battle Squad with friends and prepare for conflict from your customized shared space in orbit – then drop down to the planet together and seek out glory!

    Original TenTonHammer.com Article

Elder Scrolls Online: New Beta Group Emailed Today!

For those of you clutching at your chest and heaving fists Heavenward after each ESO beta group announcement because you weren’t selected, today may not be your day either! Sorry. However, you can at least rejoice in the knowledge that “Spring 2014” is the all-platform-launch (PS4, Xbox One, PC, Mac).

Elder Scrolls Online today announced a new group of beta participants have been invited to the super secret closed beta. Read on for more info! Their new gameplay trailer is at the end of the article.

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NEW BETA INVITES

Check your email—we’re sending new invitations to the ESO beta.

It’s been an exciting week for us already (check out our big announcement and newgameplay trailer if you missed it!), and now we have even more good news: we’re sending out a round of beta invites today for PC users. Check your email now to see if you’ve been invited.If you didn’t get an invite, don’t worry. The ESO beta test will continue to grow as we head towards launch. Make sure to check your spam folder just in case your invitation was caught, and check out this article for more information about the beta test.We’re excited to have more of you join the test and are looking forward to your feedback!

Original ESO Article

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