Quick Update

Thanks to the over 34,000 of you who’ve visited the site. It’s been a fun few months and I definitely miss being able to post regularly. I’m back in school full-time, still working full-time, still catering, and trying to get some sleep (and game!). Unfortunately, this means /LFG is a bit on hold at the moment. Hopefully the last two weeks of December will see a few dozen new posts as I have the time off from work.

In the meantime, I hope you have the happiest and safest of holidays!

– Organic

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Marvel Heroes: Game Update 2.0 – Asgard – Now Live

It’s been a bit of a tumultuous history for Marvel Heroes, beginning with an “oops” of a launch, a massive overhaul of tanking in the game along with major changes to every single hero over the past five months. Now, Update 2.0 brings with it a brand new hero, Loki, along with new event leaderboards, UI and sound changes, item changes, quite a few new and modified powers, and a brand new chapter of content.

Welcome to Update 2.0, Asgard!


Asgard – Game Update 2.0 is now live in Marvel Heroes! Our biggest content update ever features a new playable character… the God of Mischief himself, Loki! Unlock the Bifrost Bridge to Asgard, adventure through expansive new zones, play through new story missions, explore our new player hub, and much more! Below are some highlights but be sure to check out the full patch notes for Asgard – Game Update 2.0 here!

Looking to track your progress in the Asgard Unlock Event? Head over to our Asgard Event Leaderboards!

LOKI JOINS MARVEL HEROES

buy now

Loki has been added to Marvel Heroes! Loki is the Norse god of mischief and evil and the adopted son of Odin All-Father, the ruler of Asgard. He is crafty, clever, and resourceful, using sorcery to achieve his intricate goals.

Loki resents the glory and acclaim given to his adoptive brother, Thor, and he strives to place himself on the throne of Asgard. However, on the rare occasions when his goals overlap with Thor or other heroes, Loki has been to ally himself with those he would otherwise detest.

Two Brand New Costumes:

Sticking with the Asgardian theme, check out Storm decked out in her Asgardian Armor as well as the first Enhanced Costume for Thor – Beta Ray Bill!

More Story Content

The epic story of Marvel Heroes continues in Asgard with brand new story missions featuring fully-voiced motion comics!

New Items

New item types like rings and Legendary items each have their own new item slots. Players will want to hang on to legendary items, as they grow stronger and gain experience along with the player!

New Hero Starting Lineup

Marvel Heroes now has a brand new roster of starting heroes for new players to choose from. Expanding from the previous five choices, players can now pick a free Marvel superhero from a list of nine exciting and unique playable heroes.

RIFT: Patch 2.4 – Beyond Infinity – Goes Live

RIFT has been the poster child for how to successfully switch subscription models from P2P into F2P. They saw an over 300% rise in the amount of players active on a daily basis and continue to launch content, both in the item shop and in the game for all players to enjoy.

Here are the key features added during today’s content update. (Links to the full updated patch notes and the lore for this update are at the end of the article.)

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2.4

The Dendrome’s secrets have been revealed: Inyr’Kta, Hive Queen of the Architects, prepares to unleash titan-forged colossi against the planes! Stopping her requires control of the Infinity Gate, the fateful god engine that first drew the Blood Storm to Telara. Aid Uriel and Kira in their race to open the portal, then leave Telara for the Plane of Earth … and a dire reckoning with the forces that lie beyond.

RIFT 2.4 heralds the first chapter in a new war between the elemental planes. Conflict erupts in two new raids plus a new dungeon and Chronicle, all while the Ascended rise to new heights of power with Rank 90 PvP armor, weapons, and more. Prepare for battle with world-breaking constructs – a Planar War awaits!

PLANEBREAKER BASTION

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Inyr’Kta has fled to Planebreaker Bastion, a war foundry at the heart of the Architect Empire within the Plane of Earth. There, protected by powerful thralls, she directs the construction of a doomsday automaton. Destroy Inyr’Kta and her towering construct before she can conquer the elemental planes … and our own.

Planebreaker Bastion will be unlocked shortly after RIFT 2.4 goes live!

THE INFINITY GATE

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As the Ascended rush to control the Infinity Gate, its ancient magic stirs to life and summons furious enemies from the planes beyond. Defeat Breaker X1, Swarm Lord Twins Mordan and Viktus, and a Karthan juggernaut to secure the gate and pave the way to Planebreaker Bastion.

REALM OF TWISTED DREAMS

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A stroke of cosmic unluck has given rise to a nightmarish Realm of the Fae, a dream world where Atrophinius’ deepest fears take on physical form and threaten Telara itself. Chimeric versions of familiar foes now await the Ascended, grinding axes (and teeth and claws) for the twisted battles to come. Read more here!

INFERNAL DAWN: LAETHYS

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Adventure through an alternate Telara where a victorious Laethys reigns from the depths of her volcanic lair. Sabotage the dragon’s plans for invasion by laying low Maklamos the Scryer, Rusila Dreadblade, and Laethys herself!

PVP PRESTIGE RANK 90

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Ascend to new heights of power with PvP Rank 90 armor and weapons.

CROSS-SHARD INSTANT ADVENTURE

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Unite with Ascended from all realms for adventure on-demand!

NEW HAIRSTYLES

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The Barbershop gets a makeover: Choose from new colors and hairstyles for your character.

To preview all of the RIFT 2.4 features and changes, check out the full update patch notes and read the lore behind the Planar War here.

RIFT: Summerfest Starts July 25th

Awwww, yeah! Bahmi in bathing “suits”! With five major features for the festivities, RIFT is hoping to “make a splash” (queue *eye rolls*) with its summer celebration. Given RIFT was the most-played Raptr game of June, this could keep the well-crafted MMORPG continuing along swimmingly. *cough*

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SUMMERFEST

Pack your suits and bait your lines: the season of high-summer adventures returns to Telara on July 25! With the worst of the Architects’ threats yet to be revealed, you can rest and relax – or romp through scavenger hunts, battle the forces of Swarmlord Karhgroth, fish, explore, and catch rare companions – all under a balmy summer sky.

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Key Features

ZONE EVENT: THE EXUVIA OF KHARGROTH

ZONE EVENT: THE EXUVIA OF KHARGROTH

In tune with the cyclical nature of the seasons, Swarmlord Khargroth gathers those loyal to him and unleashes them upon Telara. Thwart his quest for revenge and loot the treasures of the devilish Fae.
SCAVENGER HUNTS

SCAVENGER HUNTS

Join your friends for scavenger hunts throughout Telara – ride a barrel down Scarlet Gorge Falls, risk life and lips to plant a kiss on some of Telara’s greatest villains, and more. You’ll have to follow the clues, though – hunt objectives aren’t marked on your map!

RARE COMPANIONS

RARE COMPANIONS

Unique and adorable critters return to zones across the continent of Mathosia. Catch and befriend up to 11 special companions, from black bunnies to striped prairie dogs and colorful cobras.

 
MAKE A SPLASH

MAKE A SPLASH

Summer fashion’s alive at the RIFT Store! Sport a variety of swimsuits and exclusive items including Sunset, a feisty avian companion.

 
SPOILS OF SUMMER

SPOILS OF SUMMER

Camp out to earn the title “the Counselor” and catch Summer Sunfish from special nodes throughout the event. As you complete Summerfest quests, you’ll earn Friendship Bracelets and Merit Badges you can trade in for seasonal loot.

WIN CREDITS

During Summerfest, Daily Login Gifts have a chance of including 25-75 RIFT Credits. If you’re a Patron, you have an even higher chance of receiving free Credits!

GW2: Game Content Roadmap for Rest of 2013

In an ArenaNet article today, Colin Johanson outlines the GW2 roadmap for the remainder of 2013. The best part? All your endgame gear won’t become useless with new content as they’ve decided to launch new skills and traits instead of gear progression. Also, crafting is also getting a boost to 500 and given access to a brand new tier of materials.

But the most shocking development? Magic Find goes boom. It’s being removed from gear and being applied account-wide to all characters you own based on account completion unlocks. I really hope it’s still possible to get the massive +MF stats the top “loot hunters” are used to having without a massive amount of time spent. I like having one class I can use to farm mats and gold drops. I don’t want to spend dozens (hundreds?) of hours completing account unlocks just to return to a shade of my former glory.

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Looking Ahead: Guild Wars 2 in 2013

In January, we talked about where we wanted Guild Wars 2 to go in 2013. We’re a little over halfway through the year, and we felt it was time to give you an update on where we stand, where we’re going, and discuss in more detail some of the systems you’ll see in the second half of 2013.

Living World and the Two-Week Release Schedule

At the start of the year, we talked about the Living World in Guild Wars 2 as a new initiative; a plan that we wanted to expand and grow, learn from, and make more frequent and larger in scale as the year progressed.

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We’ve learned a lot so far this year, resulting in our recent announcement of our new cadence of bi-weekly major releases for Guild Wars 2 and our goals for the future of Tyria as a living world. We’ve also transitioned from our original single Living World team, which operated with very short turn-around time for most of the first half of the year, to four Living World teams for the second half of the year. This will allow our teams a much greater amount of time to both develop and polish the content that drives the theme of each of our releases.

Our Living World releases will expand on the promise of what it means to be a continually growing game. In the future, you’ll see a wider array of content and experiences in each release, with a greater focus on permanently expanding content. We’ll go into specifics on the variety of playable content you’ll be receiving as each update approaches, but some of our focuses will include improving our existing world bosses, continuing to update and refine our dungeons and fractals, creating world events with a larger and more permanent impact, and expanding the number of dynamic events across the world.

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On top of all of this, look for the return of some of your favorite holiday festivals and super adventures  mixed in among our Living World updates, though the focus for the second half of the year will be on a mix of permanent and more impactful content.

So outside of new playable content in the world to experience, what else will you be seeing?

Progression Advancement

One of the core points we addressed back in January but didn’t provide specifics on yet related to progression.

We’ve seen a lot of questions in regards to this after the release of ascended gear: What will the core reward system be for Guild Wars 2 in the future after ascended gear has all been released? We specifically said we don’t want to get caught up in the trap where every 3-6 months the game adds another tier of gear to the game; that invalidates all your hard work and the rewards you’ve earned.

So what are we going to do instead?

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New Skill and Traits

We’ll begin regularly adding new skills and traits to the game for each profession to expand your characters and builds! You will be able to earn these new traits and skills by unlocking them. To go along with this, we’ll expand the content and options to earn skill points to help encourage players to experience different challenges and content throughout the world. These skills and traits will be designed to be balanced with the existing skills/traits we currently have in the game, and will simply compliment and expand the range of abilities and tactics available to each profession. Both WvW and PvE players can acquire skills and traits, and additional means of earning skill points will be addressed for both core content areas.

The regular addition of skills and traits that you can earn as you play provides us an extremely stable, easily expandable reward system that fits neatly into the pillars of progression and advancement that Guild Wars 2 are all about. Your character will be able to grow and change for years to come without invalidating everything you’ve earned so far.

Rewards

One of the main areas of focus for our blog at the start of the year was rewards. We’ve already rolled out some of the core systems we discussed back then: rewards for daily/monthly achievements, the ability to choose between achievements, the account achievement reward system, the guild mission reward system, mega-event reward chests, expanded ascended gear/infusions, and progression rewards in WvW.

Despite all of these new reward systems, we still have a lot of work we want to do to help ensure playing every aspect of our game truly rewards the time and effort put in. So, what’s coming? Let’s dive into the details:

Champion Rewards

Champions in the game will be updated so each will always drop a guaranteed reward box for any player that qualifies for a reward from the boss. This chest will contain things like crafting materials, skill points, unique skins, lodestones, and more. This change will make champions more rewarding, and will make playing in Orr and Southsun Cove (where events can scale up to add champions) more exciting and fruitful for guilds and players joining together in the open world.

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Dungeon Complete Bonus Rewards

In order to make playing all of our unique dungeons more rewarding, we’ll give you a bonus gold reward for each dungeon path you complete each day. Coins will be removed from the current bosses (replaced by the champion reward box listed above) to coincide with this bonus payout for completing each path. Completion rewards will be guaranteed, and we’ll vary the amount of gold earned based on difficulty and length of each dungeon path.

To encourage players to participate in a wider array of dungeon content, we’ve designed the system so if you complete the same dungeon path twice in one day, you’ll receive the normal reward for completion, but won’t receive the bonus gold reward again during that day.

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New Crafting Material Rewards

We’ll also add a new set of account-bound crafting materials to the game. You’ll receive these materials as guaranteed rewards once per day per unique location for completing content within a category of gameplay in Guild Wars 2.

For example, capturing camps, towers, and keeps in WvW will earn you these crafting materials. In the Living World, you can earn them for killing giant world bosses, defeating dungeons, completing jumping puzzles, completing mini-dungeons, finishing some types of guild missions, capturing temples in Orr, and other activities.

Mix it up and try your favorite mini-dungeons one day, your favorite jumping puzzles the next day, and on an another day capture supply camps in WvW instead to earn the crafting material. Or if you want to do all three in one day, the choice is yours! Players can earn each of these guaranteed reward crafting materials from a variety of content across both PvE and WvW to give players choice in what type of content they enjoy.

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Account Magic Find

We want to remove the choice players are currently being forced to make on their gear: “Do I go with better stats, or better loot?” This isn’t in the spirit of cooperation that Guild Wars 2 is all about. As such, we’ll be removing magic find entirely as an item stat and turning it into account stat that improved the odds of rare drops for all your characters.

You can improve your account magic find through the account achievement reward system and from consumable items found in game. As your magic find increases, it will require more consumables to keep raising it higher. In the near future, we’ll detail the system we’ll use to replace the existing magic find items. Our goal will be to have as little disruption as possible to those who currently own items with a magic find stat on them.

Salvaging Fine and Masterwork Items

Otherwise known as blues and greens, we want to give more reason to care about these item types when they drop. When the account magic find system is implemented, there will be a chance you can acquire account magic find consumables from salvaging both fine and masterwork items.

Crafting Taken to 500!

We’ll expand all crafting professions to allow them to reach a new milestone: 500 points!

At 500, crafters will be able to craft ascended weapons and armor. Once you reach 500, a new tier of crafting materials will be available to you; this new tier of materials will be made by combining lower tier materials. This tier is time-constrained, so each item can only be made once per day in order to help give high-level crafters their own economy of items to build and sell that retain their value and rarity.

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This new tier of crafting material, along with the new guaranteed material rewards mentioned earlier and some other materials we’ll introduce will be used to craft ascended weapons, armor, and more. These weapons and armor will also be able to be found as rare drops from locations in the world. Ascended weapons and armor will remain account-bound like other ascended gear.

Legendary Gear and Precursors

We aren’t quite ready to go into all the details here, but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013. Building your precursor will require a large amount of the new crafting material rewards listed above, 500 in crafting, and likely a combination of other items earned for completing more specific content in the game.

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In addition, we’ll also improve the functionality of legendaries, allowing you to set their stats when out of combat to any stat combo available, so you don’t need to transmute stat changes for legendaries. Legendary gear will remain with the same tier of stats as ascended gear and will not be made more powerful than other gear, it will simply be slightly more convenient since it will no longer need transmutations to change stats.

What About World vs. World?

So far this year WvW has seen some major updates: from the removal of culling to the new progression, reward and ability system, our WvW population has been rapidly on the rise since January.

Our WvW team coordinator Devon Carver did a fantastic job summarizing where we want to take WvW in the future in his blog here. One additional exciting release you’ll see on top of the high-level notes Devon called out in his blog post is the replacement for the original WvW orb mechanic in our borderlands maps. This change should provide more diversity in the gameplay of WvW and make our borderlands more exciting. Of course, everything I’ve talked about in terms of progression and rewards in this post so far will be available in WvW as well!

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Wow This Got Long—What About PvP?

The addition of custom arenas, rated play, leaderboards, and spectator mode have already been big steps for Guild Wars 2 PvP in 2013. Going forward, we’ll continue to work with and support the rapidly growing competitive PvP community with our eyes towards an extremely exciting future as we work towards solidifying the base. We know we have a lot of work to do to continue that momentum and ensure our PvP experience is everything we ever wanted it to be, so what are some of the things we have coming to get there?

The major focus of the PvP team for the second half of the year will be tied to improving the sense of reward in PvP. In the spirit of the high-level strategy listed above for PvE/WvW rewards that ensure players feel rewarded for their time, we’ll need to build systems that achieve the same goals in PvP. Our PvP team will go into more details on these systems once they are further along.

The addition of new skills and traits on a regular basis will of course mean expanded variety of abilities, builds, and tactics in PvP as well. As these additional skills and traits are added, they’ll be automatically unlocked and available for competitive PvP just like all existing skills/traits work today.

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We’ll also expand the competitive options for game play: providing a queue and leaderboards for solo rated play separate from team rated play, adding new map types, adding the ability to gain legendary weapon skins in PvP, providing additional rewards and growth to our major competitive PvP tournaments, hosting our own Year One PvP Championship at PAX, and more!

What Else is the Game Doing to Grow?

At well over 3 million copies sold in the US, Europe and Australia combined, Guild Wars 2 has had an amazing first year, but we have a long ways still to grow.

Many of the core regions for online gaming are on deck to join the Guild Wars 2 community in the years ahead and grow our base to new heights.

We’ve already done our first limited beta test in China, with future tests planned to help prepare the game for release with our incredible partner there, Kong Zhong. To prepare the game for its eastern release, we’re building a new comprehensive “level zero” optional tutorial that teaches the core basics of the game. We’re also adding new story steps at levels 5 and 10 to help better teach core mechanics as players grow. We will also be adding a much better hints system, and a new level-up messaging system all to better teach the game.

All of these systems will be added to the game not just in the east, but to help future new players in the west as well.

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And So Much More to Come…

From the upcoming release of our brand spanking new Looking for Group (LFG) tool, to investigating ways to limit culling in PvE, to the two-week content schedule our Living World teams have in store, the second half of 2013 has countless more exciting new things in store for our players than I can possibly cover here. As always, the content above is subject to change as we test and iterate on these systems.

We hope you’re excited as we are about where Guild Wars 2 is going in the second half of 2013. The world of Tyria is in for one hell of a ride in the months ahead and we hope you join us to experience it—you’re not going to want to miss it!

GW2: Guide to Bazaar of the Four Winds (Spoiler-Free)

The folks over at ArenaNet have put together a “spoiler-free” guide to their new content, including several tips for each of the content locations! Definitely worth a look as this just launched. You can check out the original article over here.

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A Guide to Bazaar of the Four Winds

Welcome to our newest release, the Bazaar of the Four Winds! You may be wondering what there is to do and how to get around, so what follows is a short guide to point you in the right direction.

Spoiler-free guide

  • When you log in to Guild Wars 2, you’ll receive a mail detailing the current situation. Be sure to press the “Show me” button at the bottom of the mail to get pointed in the right direction.
  • To get to the Bazaar, head to Lion’s Arch and look for the Labyrinthine Cliffs Transport Facilitator. He is marked on the map with a gold star and is in the same spot that was used to boat players over to Southsun Cove before the asura portal was finished.
  • Once you arrive in the Labyrinthine Cliffs, you can travel through the Bazaar up to the cliff peaks to reach the Zephyr Sanctum. However, you will need to utilize the three Aspect skills that are available in the map to make it to the top. You can acquire these skills by collecting the Aspect Crystals located next to Sun, Wind, or Lightning Adepts or sprinkled throughout the map.

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What are Aspect skills?

  • The citizens of the Zephyr Sanctum (“Zephyrites,” as they call themselves) have developed a unique understanding of wind, lightning, and the sun. They have learned how to utilize these Aspects in their daily lives. By imbuing crystals with the energy of the Aspects, the Zephyrites are able to share a taste of this knowledge with others.
  • In order to ease the paths of weary travelers, the Zephyrites have scattered these Aspect Crystals throughout the Labyrinthine Cliffs while they are docked to trade goods at the Bazaar of the Four Winds. Walking over an Aspect Crystal will grant you 10 charges of a movement skill associate with that aspect.
  • Wind Crystals have a blue glow and allow you to leap to new heights! Sun Crystals glow orange and grant bursts of speed. Lightning Crystals are purple and allow you to launch yourself across wide gaps and leap with precision.

A few tips:

  • Using the Sun and Wind Aspect skills together allows you to perform a leaping dash. Players who master this technique will discover many shortcuts and beautiful views along the cliffside.
  • When you gain the Aspect of Lightning, the skill is ground targetable. However, as you traverse the cliffs, you may notice purple tether points along the way. Using the Lightning skill near these will automatically launch you to a matching tether point with no additional targeting required.
  • The Zephyrites have thoughtfully painted symbols on the rocks and walkways to provide hints regarding what Aspect must be used to overcome nearby obstacles.

What can I do at the bazaar?

  • Lessons from the Sky
    • The Zephyrites have scattered Sky Crystals amongst the rocky nooks and crannies of the Labyrinthine Cliffs. Players can utilize the three Aspect skills to reach these locations and prove that they are as nimble as any Zephyrite.

    A few tips:

    • The Zephyrites have placed over 50 Sky Crystals in the area, but you need to find only 40 to earn your reward.
    • If you have not activated a Sky Crystal, its name will be visible if you press your Control key. Once you have activated one, the name will no longer be visible. Use this to quickly scan an area for new crystals or to remember if you have gotten a crystal before.
    • Players can earn a model of the Zephyr Sanctum by completing the Lessons from the Sky achievement. When you double-click the item in your inventory, the model will appear. You can then interact with it to view a cinematic of the Zephyr Sanctum. Please note that you can only use this item in cities.

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  • Sanctum Sprint
    • Sanctum Sprint, a new racing activity that takes place in the crags and crevices near the Labyrinthine Cliffs, is now available. This activity will only be available for this release, but may return in the future.
    • Players must use the three Aspect skills to complete the course and reach the top. There are also offensive and defensive boosts to be found and used against your opponents.
    • To enter the activity, you must talk to the Aspect Master, who is standing near the entrance to Zephyr Sanctum at the top of the Labyrinthine cliffs.

    A few tips:

    • In the Sanctum Sprint, your Aspect movement skills can be empowered by running over Aspect Crystals. You will often need the powered-up version to access the quickest route through the track.
    • Scattered about the track are blue crystals that boost endurance as well as red crystals that grant swiftness and vigor.
    • Don’t be discouraged if you don’t finish first. Everyone who crosses the finish line before the time limit will earn a chance to win a tradable Aspect Back Item from the chest that appears!
  • Belcher’s Bluff
    • Stop by the tavern on your way to the top of the Bazaar and you’ll meet Poyaqui, leader of the mysterious Order of Om – a group of competitive drinkers whose drink of choice is Omnomberry juice.
    • Any chef worth their salt knows that cooking Omnomberries removes the vile taste as well as nearly all harmful effects, but these drinkers actually chill the stuff so they can find out who can drink the most in a new permanent activity called Belcher’s Bluff.
    • In order to challenge Poyaqui to a game of Belcher’s Bluff, you must first defeat the 5 other members of the Order of Om. Poyaqui will send you a mail detailing their exact locations if you attempt to challenge him.
    • The nearby Bartender also sells Belcher’s Bluff kits, which allow you to challenge other players to drinking matches. In fact, all bartenders in Tyria should now offer these kits to interested parties.

    A few tips:

    • Each member of the Order of Om uses a unique signature skill that they have developed. By defeating them, you can learn these extra skills, which may give you just the edge you need against Poyaqui or other players.
    • Icons will also appear above the heads of players indicating what action they took. Also pay attention to your opponent’s health bar – whether it rises, falls or stays the same should indicate which skills they are using, allowing you to predict what they are going to do next.
  • Trade opportunities!
    • Merchants have trekked many miles to bring bulk orders of cooking ingredients from all over Tyria to the bazaar. It’s a one-stop cooking shop!
    • The Zephyrites are looking to stock up on supplies that can’t be found while flying around in their Sanctum. You can find them near the repair merchant on your map. They are willing to take various resources (such as ore, wood, candy and more) in trade for Zephyr Sanctum supply boxes. These supply boxes contain new items including recipes for weapons and armor with a new stat combination.
    • Also located by the repair merchant is a Fortune Scrap Vendor, who will trade Fortune Scraps for unique Zephyrite items, including Zephyrite Aspect Helms and Zephyrite Aspect Backpacks.

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    A few tips:

    • Fortune Scraps can be found in Kite Fortunes, which will drop off all creatures in the game. Each Kite Fortune yields at least one fortune scrap and also provides a 10 minute random buff that stacks duration. Kite Fortunes are also being sold in bulk through the Black Lion Trading Company.

What can I do in the open world?

  • Kite Baskets
    • The Zephyrites are launching numerous kite baskets, and they are landing nearly everywhere in Tyria! Find these kite baskets in all explorable areas (except for Orr) for a chance at quartz (a new resource used for crafting), new armor and weapon recipes and kite fortunes.

    A few tips:

    • Each kite basket will yield two supply bags that everyone can interact with. However you will only be able to grab supplies from a specific location once per day. Plan a route through Tyria to make the most of your basket hunt!
    • You can also find Quartz nodes in the Labyrinthine cliffs, and completing the Meta achievement will allow you to receive a personal quartz node in your home instance, so you will never run dry, even after the Sanctum departs.
  • Stolen Kite Baskets
    • Thieving skritt have pilfered a handful of Kite Baskets from the Sanctum. Players can locate these at the top of several jumping puzzles throughout Tyria and open them for extra rewards.

Firefall: Pre-Order for Open Beta Access & Items

I received an email recently (contents below) reminding folks that the Firefall open beta is coming up on July 9. Firefall’s been in what’s seemed like an open beta for 18 months as thousands and thousands of players have had access during closed beta weekends because they pre-purchased a Founders Pack. If you haven’t yet hopped on the hype express for Firefall, take a look and download the game so you’re ready for open beta next week.

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Less Than Two Weeks Until Open Beta!

Firefall is a little over a week away from open beta, and we couldn’t be more excited to show all of you what is on the horizon. Our latest content patch goes live today for our current testers, giving them an early taste of new missions, the new Jetball PvP game type, and brand new areas to explore, including our newest instance, Blackwater Anomaly.

As we approach Open Beta, time is quickly running out for you to purchase a Founders Pack! These packs not only allow you access to the game before the general public, but each tier comes with exclusive items like special edition tiki masks, warpaints, a thumper, and a unique vehicle that will never be available again once the Founders program ends.

Be sure to visit our Founders Pack page to see what each tier offers, and pick up the one that is right to you.

We recently posted a short teaser of a super-secret Firefall project on our Stage 5 TV YouTube channel. What could it be? Watch the teaser to find out, and then see the full video on July 9th!

Marvel Heroes: 1.10.1.47 Patch Live

The latest Marvel Heroes patch addresses 11 different boss updates along with crafting and quite a few miscellaneous updates. Click here to see the official article.

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Content Changes

Mystery Egg

The previous ‘Special Mission Reward’ box has been transformed into… a Mystery Egg. Players affected by the ‘unlock only’ bug (from around launch) will find an item called ‘Mystery Egg’ in their inventory if they had an unused hero token that was ‘unlock only’ (the bugged token). This item will ‘hatch’ into a new Starter Hero unlock in a near-future patch, so don’t destroy it.

Crafting

New Crafting Recipe: Swap Costume Affixes (Crafter Rank 4)

This recipe allows you to swap all affixes between two different costumes – useful for when you buy a new costume and want to swap all your affixes and core onto that costume. This recipe replaces the Transfer Costume Affixes recipe, and upgrades the old recipe, which transferred affixes from 1 costume to a new costume. This recipe also swaps the cores and visual affixes.
Design Note: Our old recipe transferred affixes and caused players to accidentally delete affixes if they didn’t execute it properly. We’ve replaced the recipe to ensure people don’t accidentally nerf themselves.

Bovine Sector (AKA Cow Level):

Crafting the Bovine Sector recipe now takes 1 hour instead of 10 hours.
Design Note: We think the Bovine Sector (cow level) is fun and it’s on our list of high-priority items to work on. Since we fixed the bug that allowed multiple uses, we decided it would be more fun to reduce the crafting time to 1 hour. This is a very small first step in a plan to make your battle against the Skrull-Cows as fun, challenging and rewarding as possible.

Ultimate Pack Costumes:

Ultimate pack exclusive costumes can no longer be destroyed by dropping them.

Artifact and Medallion Improvements:

Design Note: We did a pass on all items and artifacts to ensure maximum fun. We found about 70 items that were below our power curve, so we buffed all of them and will roll them out over the next two patches. We found 1 item that that was dramatically above our power curve, so we reduced its power level.

We want players to have a lot of different options with items, and to select items based on their play style and build. If someone enjoys pets, there should be viable items to support that build. If people prefer a dodge build, crit build or AoE build then there should be options to support that style build.

You’ll notice that we focused on buffs rather than nerfs, which is what we strongly prefer. We don’t like reducing an item’s power as a general rule because we know that players spend time farming and trading for specific items.

Our one nerf was Edge of Infinity because it was dealing the highest damage, by far, of any item in the game. It wasn’t even close. In this case we decided to reduce only the base damage, but leave it as the strongest pure damage item for many builds, particularly crit focused builds.

Once these changes are live, we will be monitoring performance and player feedback. We will continue to adjust them to give players the freedom to choose the artifact that fits their play style best.

Rhino and Taskmaster:

  • Their Medallion now increase Max Damage Reduction.

Doctor Doom:

  • Increased the chance for Medallion’s fear effect slightly.

Doctor Octopus:

  • Increased the Power Radius bonus from his Chapter 8 medal slightly.

Electro:

  • His medal and medallion now list the damage dealt by the chance-on-hit effect.
  • The damage for his medal and medallion’s chance-on-hit effect has been greatly increased.

Lady Deathstrike:

  • Her medal and medallion’s bleed damage has been doubled.

Living Laser:

  • His medal and medallion’s damage has been greatly increased.
  • His medal and medallion now lists the damage dealt by the chance-on-hit effect.
  • His medallion will now grant approximately double the spirit it was granting previously.

Mandarin:

  • His medal and medallion now lists the damage dealt by the chance-on-hit effect.
  • His medal and medallions chance-on-hit damage for all effects.

Pyro:

  • His medal and medallion now lists the damage dealt by the chance-on-hit effect.
  • His medal and medallion now have a range for its fireball effect.
  • His medal and medallion’s fireball effect have had their damage increased.

Shocker:

  • His medal and medallion now have a range for its effect.
  • His medal and medallion’s chance-on-hit effect has had its damage greatly increased.

Hood:

  • His medal and medallion now lists the damage dealt by its “flames” effect.
  • His medal and medallion have had its “flames” effect damage increased.

Venom:

  • His medal and medallion’s effect has had its damage increased.

Miscellaneous

The Edge of Infinity artifact has had its bonus damage reduced by approximately 30%. Crit chance and bonus damage on crit remain the same.

Darkhold Scroll and Phoenix Feather artifacts now display cooldown in the tooltip.

Bug Fixes

Crafting Recipes

We fixed an issue where some players received Ultimate Pack exclusive costumes from a rank 20 crafting recipe. These costumes can no longer be crafted. All the exclusive costumes have been replaced with a random, non-exclusive costume with the same affixes. (This applies whether the costume is equipped, in an inventory or in a STASH.)

Bovine Sector:

  • Players can now only enter the Bovine Sector once per consumable item, and the portal will go away when the player leaves the Bovine Sector. Note: We have also reduced the crafting time to 1 hour, down from 10 hours as described in crafting changes.

User Interface (UI)

The Max Defense Reduction stat is now properly displayed on the character sheet.

The tooltip for Bonus XP on the Character Sheet stats tab has been corrected.

Bosses

Miscellaneous:

  • Fixed an issue where the ‘Freezing’ affix effect would activate inappropriately or too early for many boss powers.
  • Fixed Rhino, Lady Deathstrike, Kingpin, and Juggernaut not receiving charm resistance while charging.

Magneto:

  • Magneto will once again chase his target during Metal Storm.

Mandarin:

  • Ice Ring will no longer immobilize targets (unless they remain in the AOE long enough to be stunned).

Wizard:

  • Fixed an issue where Wizard’s Triple Disc throw had all three discs on top of each other instead of spread out at 30 degree angles.

Heroes and Powers

Miscellaneous:

  • Various tooltip text fixes on hero powers.

Cable:

  • Searing Shot: Fixed an issue where visual effects when hitting enemies were not seen.

Captain America:

  • Aggressive Shout: Fixed an issue where the power had both a 10 second buff and an ongoing (lasts until turned off) buff, and only one of them was being shown.

Daredevil:

  • Radar Sense now properly dodges incoming skillshots, and displays the correct chance on its tooltip.

Iron Man:

  • Synergies for Channeled Repulsors have been fixed and are working as described.

Spider-Man:

  • Re-enabled animations for the /wave and /showoff emotes for Spider-Man’s Symbiote costume.

The Edge of Infinity artifact has had its bonus damage reduced by approximately 30%. Crit chance and bonus damage on crit remain the same.

Darkhold Scroll and Phoenix Feather artifacts now display cooldown in the tooltip.

Items

Miscellaneous:

Creatures summoned by artifacts and medals, such as a Moloid Leaper and Sinister Clones, are now summoned at the level of the item instead of at level 1. This will make them much more dangerous, as they should be.
Design Note: We want creatures summoned by items or powers to be strong and effective. If players want to use a “pet” based strategy, we will keep balancing to ensure it’s viable.

Pets are no longer targeted by bouncing attacks.

Madame Hydra Medal:

  • Fixed an issue where the medal would grant invulnerability to nearby orbs as well as players.

Doctor Doom Medal:

  • Fixed an issue stopping hero movement when its fear effect activates.

Mole Man Medal:

  • Moloid Leapers summoned by the medal now attack enemies more frequently.

Audio

Fixed an issue where sound could be lost intermittently after changing locations.

In-Game Store

When buying Gs, the United States state selection list can now be scrolled past ‘Tennessee’ as intended.

G purchases should now correctly display in supported local currencies at checkout.

Known Major Issues

For the list of our current known major issues, please check this post in our forums as it will be updated regularly.

TERA: Preload Corsairs’ Stronghold Now (5GB Patch)

Mommy. A 5 GB update to TERA! It’s probably best if you get that download started immediately so you’re ready to go on July 1. You can head over here for the official post.

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Preload Corsairs’ Stronghold! 

TERA Preload Corsair's Stronghold

You won’t be able to play Corsairs’ Stronghold until July 1, but starting today you will be able to start downloading the update. Here’s what you’ll need to know:

First, this patch clocks in at around 5 GB, so be sure to have a little more than that available on your hard drive. Second, you’ll notice that when you log in, there will be something downloading, except that the Play button will still be lit, like it is below.

Preload 1

You’ll still be able to play TERA normally, and preloading will not happen while you play. It will only preload while the launcher is open, but TERA is not. When the preloading is completed, you’ll see that the bar looks something more like this:

Preload 2

The Secret World: Content Patch 1.7 is Live

In keeping with their regular content and fix updates, patch 1.7 is the seventh massive set of updates and fixes, with more content coming very soon. Primarily, there was a major overhaul of signets, combat skill fixes/updates, and quite a few missions were modified.

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UPDATE NOTES 1.7

Update Notes 1.7

UPDATE ‘1.7 FEATURES’ HOTFIX – JUNE 28TH

 

GENERAL

  • The Forgotten Ashes item can now be purchased again
  • Time Tomb Raider title can now be purchased again
  • Fixed a clipping issue with Strapless blouse and long gloves
  • Large frame glasses, black have been renamed to Large frame glasses, brown to match their actual color

COMBAT

  • Fatal Flourish will now trigger properly when using non-targeted AoE abilities
  • Fixed an issue that caused some attacks to not build and/or consume Elemental Force
  • Elemental Force and Fatal Flourish will no longer be gained when not hitting a target
  • Signet of Opportunism will no longer hit for more damage than it should
  • Using quantum abilities no longer causes item shortcuts to disappear

MISSIONS

New York

  • Questions and Answers – The door used to exit to New York can be used again

Kingsmouth

  • Dirty Laundry – The phone can once again be used

The Blue Mountain

  • Dawning of an Endless Night – Players can now enter the Blue Ridge Mine

The Scorched Desert

  • Tomb Raiders – The fifth tomb can once again be used
  • A Flight of Locusts – The keycards can once again be used
  • Headhunter – Players can now interact with Karim el Touni
  • Tainted Dreams – Players can now close the nightmare rift
  • From Oxford, With Love – Players can now retrieve the first artifact

City of the Sun God

  • They Were Beautiful Once – The digging machines can once again be used

The Besieged Farmlands

  • A Body of Work – Weapon cache can once again be used
  • Bearing Gifts – The note can now be inspected
  • Spy vs. Spy – Players can now interact with Zaha

The Shadowy Forest

  • Red Hand Down – The skeleton can once again be used

WORLD DESIGN

  • Blue Mountain – Fixed an issue where players could get stuck behind some crates
  • The Shadowy Forest – Moved a dead Orochi body so it is no longer floating
  • The Shadowy Forest – Moved a C4 explosive so it is no longer floating
  • The Shadowy Forest – Fixed an issue where an Orochi Computer was using an Illuminati symbol 

UPDATE ‘1.7 FEATURES’ – JUNE 26TH

GENERAL

  • An issue causing players’ screens to remain black after finishing cinematics has been resolved.
  • You should no longer lose sprint when entering combat.
  • Item Shop Consumables can no longer be used before your character reaches Kingsmouth.
  • Character legs will no longer become invisible when wearing the Denim capri pants with Ankle boot heels.
  • Hands no longer disappear when wearing the Delta Force – Right arm wrap with long sleeves.
  • Quickened Anima should now be purchaseable at the correct faction ranks.
  • A few Transylvania monsters that were erroneously dropping New England Sequins will now drop Transylvania Sequins.
  • Faction Marks will no longer generate impact particles on their targets.
  • Vendors no longer trick you into thinking the veteran items are sellable.
  • Clarified the descriptions of the Quickened Animas and the Sprinting buffs.
  • You can no longer waste Astral Fuse or Criterion Upgrade on an upgrade where they are not needed.
  • The ’30 missions completed’ notification is now account wide, and will only appear once after one character completes 30 missions.
  • Added a heal over time effect to all practice Demons.
  • The Sherlock achievement now gets awarded correctly.
  • We have lowered prices for consumables from the pvp vendors.
  • Fixed an issue with the War Helmet and certain hairstyles.
  • Added a new dressing room slot for head accessories.
  • Disabled group invites when in the barber chair or plastic surgery table.
  • Send Report button should now be visible even when the mission tracker is disabled.
  • The playfield sequin vendors have received a new item of commerce.
  • Item Shop items now give onscreen feedback for why they are unusable before reaching Kingsmouth.
  • Look for a banner and sign displaying the names of the Music Contest winners in London!
  • Added ‘Powered by Dreamworld Technology’ logo to the login screen.
  • Added some text to the top of the bug report window to help players better understand the difference between bug reports and /petitions.

COMBAT

  • Beatdown will no longer apply its knockback effect to subsequent attacks.
  • Paradigm Shift has been redesigned. It now provides a 30% chance to gain the Minor Hit Chance effect whenever you apply the Weakened state. The reason for this change is to differentiate it from Call Your Shots.
  • Fatal Flourish has been redesigned. It now builds 1 Fatal Flourish counter every time you apply the Afflicted state. When the count reaches 8 the next attack will penetrate and reset the count. The reason for this change is to make it different than the Dark Potency passive.
  • Exploitation has been updated to provide a 33% chance to cleanse 1 effect from yourself whenever you hit a Hindered target. The reason for this change is to make it different than the Perjury passive.
  • Increased the damage dealt by the Sudden Return passive ability.
  • Contortionist will now remove only Hinder and Impair effects.
  • Fixed an issue which caused the stun component of Art of War to trigger even when the damage was evaded or glanced.
  • Defensive Turret will now apply its effect more reliably.
  • Passives which trigger when applying Hinder effects will no longer trigger if the target is immune to Hinder effects.
  • Deadly Aim’s duration will now be refreshed when reapplied.
  • Fixed a tooltip error with the Probability buff.
  • Fixed an issue where Bushwhack’s Obstruction effect did not last as long as it should.
  • The Charge effect when attached to a whip and triggered with Whip it Good will now hit reliably.
  • Win Win will now remove two stacks of the cleanseable dungeon debuffs.
  • Pistol Love will now remove three stacks of the cleanseable dungeon debuffs.
  • Cleansing Drone will now remove two stacks of the cleanseable dungeon debuffs if the target is Hindered when the drone is summoned.
  • Cry Havoc’s damaging ground area will now trigger correctly on any impaired targets.
  • Cry Havoc’s damaging ground area will now display properly in the combat log.
  • Updated the description of Cannonball to clarify which abilities it affects.
  • Cannonball will now trigger from Death from Above and Flicker.
  • Lock, Stock & Barrel will now consume and trigger properly when using Shotgun Turret and Defensive Turret.
  • Fixed a tooltip issue with Hog Wild.
  • Burst of Energy now works with Call for Eris.
  • Fixed an issue with the HoT effect of the quantum ability Charge.
  • Tooltips for barrier effects will now show the current value left on the barrier instead of showing the full value.
  • Increased the selection radius of Chain attacks so they work more reliably at selecting their maximum number of targets.
  • Updated the tooltip for Increased Dosage to show the healing range for 1-5 resources.
  • Increased the cooldown of Tear Gas to 4 seconds to match other ranged resource consuming abilities.
  • Reduced the damage of the extra hit to Safety Off caused by Extra Bullet.
  • Fixed a problem with Flight of Daggers.
  • Start & Finish should now benefit properly from all passive abilities.
  • Bond, Strong Bond will no longer incorrectly trigger Focus subtype passives.
  • Clarified Live Wire’s tooltip to indicate that it triggers off the 5th critical hit.
  • Updated description of Burst of Energy to specify that it only works with damaging abilities.
  • Corrected damage numbers in the tooltip for Bone Breaker.
  • Pressure Point and Elemental Force can no longer be removed via right click.
  • Soft Target should now apply ranged resources to your primary target when triggered.
  • The recharge modification from Rocket Science will now apply to Death from Above even if the jump kills you.
  • Fixed an issue where some HoT abilities were treated as active heals.
  • Reduced the total critical hit and penetrating hit chance on all abilities which hit multiple times per second. This is not a total normalization, but reduces their chances to be more in line with single hit abilities.
  • Momentum buff from the Hammer skill can no longer be canceled.
  • Fixed a tooltip error in the Striker ability.
  • Imprint will now trigger even if an attack is queued after Whip It Good.
  • Fixed an issue that caused Big Forty Five to consume an extra Pistol resource.
  • Made adjustments to the way Elemental Force and Fatal Flourish build counters to make them more reliable.
  • Channeling abilities can now be properly queued with themselves.
  • Fixed an issue with Strange Attractor which could cause it to not deal damage to targets who are immune to Impairs.
  • Anaesthesia will no longer apply 2 stacks of Rising Vigor.
  • Fixed the combat log to show proper leech percentages.

DUNGEONS

  • Slaughterhouse – The Tesla Coil AoE now deals damage properly.
  • Hell Eternal – Fixed an issue with performance during the Prime Maker fight.
  • The Polaris – If everyone is not ready to leave with the helicopter, a short grace period is now activated to allow them to catch up.
  • Resolved an issue that could in rare cases cause loot not to drop from the New York Raid or make the lockout apply to everyone in the playfield.
  • Fixed players being bound to their nightmare instances even when trying to travel to normal dungeons.
  • The Facility – Fixed an issue with unkillable resurrecting monsters around the pit in The Facility.

ITEMS

  • The Time Accelerator tooltip now includes a line in its description stating “Only usable by subscribers and Grand Masters.”
  • Increased the Physical Protection granted by Kickbacks and Stimulants.
  • Energy Drink – Barrier will now always apply to yourself when used.
  • Deleting items from inside the crafting window has been disabled to prevent an issue where future recipes failed because of this.

Signets

  • Fixed description text on many different Signets.
  • Signet of Abuse damage bonus has been slightly increased at all rarity levels.
  • Signet of Abuse should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Extrication healing has been increased at all rarity levels.
  • Signet of Echoes will no longer trigger passive effects.
  • Signet of Order block chance increase has been increased at all rarity levels.
  • Signet of Resilience will now correctly state that it increases physical and magical protection and not block rating. This is a tooltip fix, the signet was always increasing physical and magical protection.
  • Signet of Resilience buff counters will now fall off one at a time instead of all at once.
  • Signet of Sadism damage has been increased at all rarity levels.
  • Signet of Sadism now specifies that it deals magical damage.
  • Signet of Sadism should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Salvation effect will now display with the proper icon.
  • Signet of Opportunism damage has been increased at all rarity levels.
  • Signet of Opportunism now specifies that it deals magical damage.
  • Signet of Opportunism should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Breaching now has a 7 second cooldown upon applying its effect.
  • Signet of Breaching penetration damage increase value has been reduced at all rarity levels.
  • Signet of Breaching will now apply 100% of the time on any penetrating hit, instead of a 33% chance to apply.
  • Signet of Castigation cooldown reduced at all rarity levels. Note there was a tooltip error which stated the cooldown was 10 seconds when it was 15 across all rarity levels.
  • Signet of Castigation will now provide a small damage increase while the effect is active.
  • Signet of Discipline will now grant more defense rating at all rarity levels.
  • Signet of Discipline cooldown has been reduced at all rarity levels.
  • Signet of Reinforcement physical and magical protection gained has been reduced at all rarity levels.
  • Signet of Reinforcement buff counters will now fall off one at a time instead of all at once.
  • Signet of Reinforcement can now trigger when you evade an attack.
  • Signet of Aggression cooldown has been reduced at all rarity levels.
  • Signet of Aggression should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Temperance healing has been increased at all rarity levels.
  • Signet of Temperance effect now has an 8 second cooldown upon applying its effect to match its duration and ensure reapplication does not cause any healing ticks to be missed.
  • Signet of Temperance should trigger more reliably when multiple users with the Signet heal the same target.
  • Signet of Benediction barrier value has been increased at all rarity levels.
  • Signet of Benediction should trigger more reliably when multiple users with the Signet heal the same target.
  • Signet of Obedience damage bonus has been increased at all rarity levels.
  • Signet of Obedience buff counters will now fall off one at a time instead of all at once.
  • Signet of Obedience should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Cruel Delight healing has been increased at all rarity levels.
  • Signet of Cruel Delight should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Interdiction healing has been increased at all rarity levels.
  • Signet of Interdiction should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Fury damage bonus has been increased at all rarity levels.
  • Signet of Corruption affliction damage bonus has been increased at all rarity levels.
  • Signet of Laceration critical damage bonus has been increased at all rarity levels.
  • Debuffs from lesser powered Signets of Breaching will no longer overwrite more powerful ones.
  • Added an icon to the Signet of Fury effect.
  • Fixed an issue with the Signet of Fortification which could cause it to make players take more damage than expected.

CRAFTING

  • Fixed an issue that prevented players from crafting multiple items using stacks of materials.

GUI

  • Loot type and threshold changes now appear in the onscreen messages correctly.
  • Fixed an issue where placeholder text appeared when disassembling items with a full inventory.
  • Fixed an error message seen when attempting to use the Flashbang Grenade in restricted areas.
  • “Enable Mouse Highlighting” – changed the option and tooltip text to make this functionality clearer.
  • Inspection GUI should now still be able to be opened after being closed with Shift+Esc.
  • Send Report button will now reappear after reviving if a player is killed while reading the mission reward window.
  • The SP icon should no longer disappear when opening the Achievement window.
  • The Achievement icon should now disappear when the Achievement window is opened.
  • The LFG list will now update more often.
  • Fixed a case where certain cells in the outer wheel could not be selected.
  • Achievements that give rewards now list those rewards on the achievements menu.
  • A new Cabal Log has been added to the Cabal interface. This tab will allow players to see a record of basic cabal activity.
  • Fixed an issue that caused shortcut bar items to disappear when using some quantum brace abilities.
  • Removed the ability to zoom in on the Skill Wheel.
  • Auxiliary weapon abilities and ability slots are now hidden until auxiliary weapons are unlocked.

MISSIONS

Kingsmouth

  • The Last Strand – Poison will not affect players in anima form anymore.
  • Dawning of an Endless Night – Cassandra no longer appears at the entrance to the Maintenance tunnels.
  • Scrapyard Defence – All members of the Draug raiding party will now reach the barricades.

The Savage Coast

  • Ami Legend can now be completed in a team.
  • Hell Hath No Vacancy – Send Report text and mission rewards have been fixed.
  • Crime and Punishment – Mancave computer entries can now be read multiple times without having to quit the interface.
  • Sinking Feelings and Nobel Calling now have different rewards.
  • The Black House – Removed temporary text from the message when trying to use Carrie’s Ashes away from the water.

The Blue Mountain

  • The Ghosts and the Darkness – The family photo in Chuck Thompson’s hand is no longer interactable.
  • Dreamcatcher – The portal at end of the instance will once again teleport the player back to Blue Mountain.
  • Enemy of my Enemy – Freed Sasquatch now perform emotes.
  • Up in Flames – When a player interacts with the fire extinguisher after another player does, they will now get the fire extinguisher in their inventory.
  • Up In Flames – The Fire Extinguisher is no longer interactable after you have already picked it up.
  • Treasure Hunt – All four stones are now placed outside of the cliffside.
  • Strangers from a Strange Land – Muninn will now be heard in French and German during Tiers 1, 2 and 7.
  • Off the Menu – Zombies now perform the eating animation instead of digging while eating the bait.

The Scorched Desert

  • Mean Streets – Picking up a charred note fragment will delete a Reassembled Atenist Orders item in your bank.
  • The Last Legion – Fixed an issue where Legatus Aulus did not behave correctly once spawned.
  • Last Train to Cairo – Your character will no longer briefly flicker before the cinematic.
  • Black Sun, Red Sand: Players stuck on Tier 7 will get their goal updated when interacting with the Song of the Sentinel.

City of the Sun God

  • Mummy Issues – Temple City Letters item is now deleted at the end of the mission.
  • Black Sun, Red Sand – An issue causing the Black Pharaoh to become permanently immune from taking damage has been resolved.

The Carpathian Fangs

  • Fixed an issue that may have blocked progress during Tier 4 of ‘The Red Thread’.
  • Breached – Orochi Troll files media popup will now appear in French and German when the game is set to these respective languages.
  • Body parts will remain on the Altar in The Palace Below after a player has died.

The Besieged Farmlands

  • The Cost of Magic: Fragmentation Grenades found during Tier 5 should now always properly highlight yellow.

PVP

  • There will now be a sound associated with a minigame invitation appearing onscreen.
  • Players will now see a buff whenever they are flagged for PvP outside of the battlegrounds.
  • The diminishing returns on pvp xp now properly affect group members while in the pvp battlegrounds.
  • Declining a battlefield invite will no longer remove you from the one you are in.
  • Accepting a battlefield invite no longer removes you from other battlefield queues.
  • Fixed an issue where the minigame score was not properly updated when joining a minigame late.
  • The Join as Party button on the signup ui is now hidden when in a PvP playfield.
  • Token reward amounts should now properly be displayed in PvP Minigames.
  • Fixed an issue that could cause players to be invisible in PvP Minigames.

Fusang

  • The population cap of Fusang is now set to the second highest faction plus ten percent. This means it should be easier to get into a Fusang game.
  • Reduced the power of the two most powerful Equal Footing buffs.
  • Switched the heal values of Custodian Heal Aura tier 2 and 3.
  • Fixed a bug where the character doing the upgrade would not get the heal for tiers 2 and 3.
  • The custodian itself will now be healed by the aura for all three tiers.
  • Players can now join Fusang Projects as a group.
  • Fixed an issue that could sometimes make players not automatically get formed in a raid correctly.

El Dorado

  • Anima Residue is now removed as soon as you start casting an ability.

WORLD DESIGN

  • Fixed a strange staircase in Thinis BCE.
  • Kingsmouth – Larger characters won’t become stuck on dumpsters anymore.
  • Kingsmouth – Harrison Blake is no longer standing in nearby crates.
  • Kingsmouth Town – Ellis Hill will not end up standing inside walls anymore.
  • Fixed a location in Blue Mountain where players could get stuck.
  • Fixed a location in Thinis 1897 BC where characters could get stuck.

Original TSW Article

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