TERA: Level Up Test Event! Limited Chance for a Free Level 58 Character!

The world of TERA is a big place — and we want you and your friends to experience as much of it as possible. That’s why we’re offering a free, permanent level 58 character for all new and existing accounts. The Level Up Test Event offers a great chance to bring a new or experienced MMO friend into TERA so you can group up and start adventuring together immediately. It’s also a great opportunity to try your hand at a new class without having to start from scratch.

This event is for a limited time only. If the test is successful, we will use the feedback to further improve your TERA experience going forward.

Here are the guidelines on getting your level 58:

• New characters created between Thursday, September 19 at 10 a.m. Pacific Time and Sunday, September 22 at 11:59 p.m. Pacific Time will be eligible for this event.

You must create a race and class of your choosing and assign a name ending in “.Levelup”

– Correct: Treeshark.Levelup, Tocker.Levelup, Goose.Levelup, Duck.Chicken.Levelup
– Incorrect: Levelup.hammer, Level.Up.Me, Please.Levelup.Mychar, Treeshark.Lvlup
– Characters without “.Levelup” at the end will be ignored, so please double check your spelling and don’t forget the dot!

We will only allow one free level up per household for new accounts. 
For accounts that existed before 9/19/2013 at 10:00 am Pacific time, we will allow one eligible “.Levelup” character per game account.

– If you try and make multiple characters on your account or on multiple accounts, only the first created will become level 58.
– For existing players, one eligible “.Levelup” character should accomodate those with existing multi-player households.

Starting Monday, September 23, we will run a script that levels up eligible characters.

– We will update here when the script starts, and when it completes.
– If you’re on the character when the script starts, you will be disconnected. Things will process just fine.
– If you’re on another character, you won’t be affected.
– We hope to complete the script within 24 hours, but that depends greatly on the number of participants in the test.

Characters will provided with:

– Level 58
– 1 Name change voucher (non-tradable)
– 1 beginner mount.
– T11 soulbound gear for all classes (feel free to use the extra as fodder)
– All items will be sent to parcel
– All story quests (available, but incomplete)

While we are taking measures to ensure that the Level Up Test Event runs smoothly, we want to remind you that this is a test, which may result in technical issues or delays. Expect updates to this thread regarding such matters as well as announcements when we start and finish the script. If all goes as planned, all participants can look forward to a brand new level 58 character to adventure with in the world of TERA.

TERA: Going Steampunk

This are definitely some of the best-looking weapons and armor skins in the entire game. Why they hadn’t thought of this earlier is beyond me! Just awesome. (Mystics, as usual, get the shaft as our weapon looks horrible in comparison to every other class. Ugh.)


Everything’s Better with Steampunk!

TERA Steampunk Costumes and Weapon Skins

The steampunk gear you’ve been waiting for has finally arrived! Starting today, Thursday, September 19, you can purchase steampunk costumes and weapon skins from Valkyon Outfitters and Valkyon Outfitters Online.

You can also purchase and unlock a steamer wardrobe for a chance to win dyeable versions of the steampunk costumes or try out one of our steamer trunks—one for each class—containing “steam-powered” weapon skin variants!

Both kinds of loot box give you a chance to win the rare gas mask accessory for your hair slot, to put the finishing touches on that “mad scientist” look!

Throw the switches! Release the main valve! And unleash your inner steampunk!

TERA: Double Drops Weekend (July 26-29)

As if brand new foodie weapon skins weren’t enough, TERA’s also having a double-drops weekend! If you were looking to get back into TERA, wanted to roll an alt, OR just looking to farm some good old gold, this weekend is THE time to play.


TERA Weekend Sale 7-19-13

What’s better than awesome loot from your favorite mobs? Twice as much awesome loot! Double-drop weekend is here!

From July 26 at noon PDT to July 29 at noon PDT, collect as much treasure as you (or Totes!) can carry from instance dungeons. Don’t miss out on this chance to fill your pockets!

TERA: Kill ‘Em Dead…With Food!

TERA’s done an excellent job of offering several extremely unique sets of weapons for every class since launch. The Shish Kebab for Lancers and the Sushi Go’Round for Sorcs are my favorite! You can go here for the original announcement or head over here to see the items in all their glory in the cash shop!


Introducing Foodie Weapon Skins

TERA Foodie Weapon Skins Released

Kick your weapon up a notch with summer-food-themed skins for all your favorite weapons!

Every class gets its own special foodie weapon skin, perfect for picnics, barbecues, county fairs—and that extra moment of shock value in PVP.

  • Chocolate & Strawberry (Warrior)
  • Shish Kebab (Lancer)
  • Swordfish (Slayer)
  • Bento Ax (Berserker)
  • Sushi-Go-Round (Sorcerer)
  • Bananana (Archer)
  • Panda Ice Cream Bar (Priest)
  • County Fair Corn Dog (Mystic)

All of these weapon skins are available now from Valkyon Outfitters and Valkyon Outfitters Online. Be sure to also check those picnic basket loot boxes, which have a chance of dropping a random weapon skin or one of these other cool foodie items:

  • Chef’s Toque
  • Head Shrimp
  • Fish Head
  • Turducken Hat

Bon appetite!

TERA: Shape Changer Event (July 17-24)

From July 17-24, random mob drops will allow you to temporarily change the size of your character (or its head) for 10 minutes at a time. I hope the items are able to end up on the auction house since this is a one-week event only. (I wonder what issues this will cause with hitboxes in PVP? Weeeee!)


You Can Be Huge! Or Small. Your Choice.

Shape changer items present you with your chance to become big in TERA. Or small, if you prefer. Does the size of your head not adequately reflect how truly awesome you are? There’s a shape changer item for that, too!

These items will randomly drop from selected monsters in various zones throughout the game—and bigger mobs mean bigger drop rates! Collect them all—and get as many as you can, because after next week, they’re gone.

  • Shape Changer: Grow makes you bigger and taller for ten minutes (or until you enter combat). You can stack these together to increase your size three times over!
  • Shape Changer: Shrink makes you smaller and shorter for ten minutes (or until you enter combat). You can also stack up to three of these together.
  • Shape Changer: Big Head lets you practice your bobble-head imitation for ten minutes.
  • Shape Changer: Head Restore returns your giant head to its normal size.

Which monsters drop shape changer items?

  • Hyenas (Valley of Titans)
  • Red lash clawriders (Mistmoor Island)
  • Ovoliths (Vale of the Fang)
  • Vulcans (Aurum Road)
  • Brutal sabertooths (Quarantine Zone)
  • Desert harts (Tor Exsul)
  • Sihran defenders (Mount Tyrannas)
  • Hallowed sentinels (Blessing Basin)
  • Crimson arkais and teal arkais (Balder’s Refuge)
  • Cursed Legion praetors (Plain of the Damned)
  • Feytouched lithikumas (Seeliewood)
  • Argonomorph Tirkai grizzlies (Tirkai Forest)
  • Enhanced argonomorph giants (Khanovar Front)
  • Arzakaar guardians (Granarkus)

The fun begins on Wednesday, July 17 at noon PDT and lasts until Wednesday, July 24 at noon PDT.

TERA: This Weekend Only – 50% off Appearance Changes

If you feel like a shrimp (or just hate the male cloth armor like I did) on your Popori or are tired of having to look over everyone as a Baraka, now’s your chance to make a change!

Announced earlier today: TERA is offering 50% off all appearance changes. The sale goes from Friday, July 12 at 11 a.m. to Monday, July 15 at 11 a.m. Pacific time.


Weekend Sale: 50% off Appearance Changes

TERA Weekend Sale 7-12-13

If you’re tired of looking at the same character day in and day out, this is the sale for you!

This weekend, you can get appearance change vouchers for half off from Valkyon Outfitters and Valkyon Outfitters Online! Our sale runs from Friday, July 12 at 11 a.m. to Monday, July 15 at 11 a.m. PDT, so get them while you can!

TERA: July 1st Patch – Biggest EVER

Nearly a dozen different parts of the game have been modified (some thoroughly overhauled) in this patch. Not only have new battlegrounds been added (along with a guide), five dungeons and nearly all classes had changes, and some nice changes to UI and bug squashing, but the preview for alliances is now in the game (along with alliance halls) and will be enabled in an upcoming patch!


TERA Patch 21.13.01

Patch 21.13.01

July 1, 2013 (server updates begin at 6 a.m. PDT)

Battleground Changes | Dungeon Changes | Class Changes | Miscellaneous Changes
Leveling and Party Changes | UI Changes | Items | System Changes
Alliance Is Coming | Bugs Squashed | Known Issues

Battleground Changes

New! Corsairs’ Stronghold

Fraywind Canyon

  • Spawn and respawn times of BAMs have been changed.
    • Teralith—205 seconds after beginning of match; 270 seconds after it dies.
    • Naga Reaver—325 seconds after the beginning of the match; 330 seconds after it dies.
  • Desperate Resolve buff has changed.
    • The buff now triggers at a 600-point difference.
    • The buff now deactivates at a 100-point difference.
  • Players now respawn 15 seconds after their death, regardless of how many times they’ve been brutally slaughtered.
  • Added new forest topography. This means you now have tall bushes where you can hide and “strategize.”
  • The duration of the Clemency buff characters receive after resurrecting in the battleground has decreased from 12 seconds to 8 seconds. The buff from the crystal in your base is still 10 seconds.
  • Fraywind Canyon ranking will now follow the rules of the ranking system used in Champions’ Skyring.
  • Party matching criteria will be based on your personal ranking.
  • Your ranking in Fraywind Canyon is independent of the other battleground maps.
  • A new season of Fraywind Canyon starts with this patch.
  • Daily quest added: “Hero of Fraywind Canyon.”
    • Players automatically receive this daily quest upon entering Fraywind Canyon.
    • The quest is completed by winning a match in Fraywind Canyon while solo queued.
    • Reward: 40 gold, 200 Bellicarium credits, 700 Bellicarium reputation.

Champions’ Skyring

  • The queue for Champions’ Skyring has been restructured.
    • There are now two ranked queues: solo and team of three.
    • Unranked queues have been removed.
    • Rewards for the new ranked queues are the same as the old ranked queue.
  • A new season of Champions’ Skyring starts with this patch. The previous scores have been wiped.

Miscellaneous Battleground Changes

  • Battleground cooldown time is now counted from the beginning of the battleground match instead of the end.
  • Battleground cooldown time is now counted from the battleground match creation time instead of the time the player joined.
  • Battleground season length is extended from 28 days to 56 days.
  • If a player exits before the end of the match by quitting the party, the “Battle Worn” achievement count resets.
  • Murderous Intent skill is now provided to all players ranked first through fifth (previously only five players received the skill).

Dungeon Changes

    • Buffs
      • The newbie buff is now removed after clearing the dungeon 10 times instead of 11. Someone ran out of fingers.
      • Players gain the “Dropout” debuff if they quit the party three or more minutes after Instance Matching has occurred.
    • Balder’s Temple
      • Normal Mode
        • Kakun
          • Reduced damage from the tree-climbing attack. He still won’t yell “Timber!”
          • Increased HP.
        • Lagreah
          • Reduced frequency of back slam skill.
          • Increased HP.
        • Grig
          • Reduced electric charge skill damage.
          • Increased HP.
        • Auricadis
          • Reduced electric sphere attack damage.
          • Removed timer for final 30 percent.
          • Increased HP.
      • Hard Mode
        • Increased HP for Lagreah, Grig, and Auricadis.
    • Fane of Kaprima
      • Normal Mode
        • Pyrvathas
          • Reduced Egrecia AOE attack damage.
          • Increased HP.
        • Agarta
          • Reduced drill spear attack damage.
          • Increased HP.
        • Kornus
          • Lokian Fateshaper now summoned at 90 and 50 percent HP.
          • Reduced Lokian Fateshaper HP.
          • Reduced Kornus basic lunge attack damage.
          • Reduced Egrecia HP.
          • Increased HP.
        • Kaprima
          • Reduced special AOE attack damage.
          • Increased HP.
      • Hard Mode
        • Increased HP for Pyrvathas, Agarta, Kornus, and Kaprima.
    • Ebon Tower
      • Normal Mode
        • Killing the first named mob no longer spawns a teleportal to the fifth floor.
      • Hard Mode
        • Dungeon entry lowered to level 58.
        • Minimum item level for using Party Matching lowered to 131 (loot adjusted accordingly).
        • Purification totem added.
        • Dark matter added. After dinner, the universe will explode for your pleasure.
        • Increased HP for Maceris, Bloodstone, Kaersidar, and Thulsa.
    • Labyrinth of Terror
      • Normal Mode
        • Argon Cores added.
      • Hard Mode
        • Dungeon entry lowered to level 57.
        • Minimum item level for using Party Matching lowered to 131 (loot adjusted accordingly).
        • Argon Cores added.
        • Increased HP for Arzakaar, Halvaroggh, Drakiirath, and Aleister.
    • Kelsaik’s Nest
      • Hard Mode
        • Dungeon entry lowered to level 58.
        • Minimum item level for using Party Matching lowered to 132 (loot adjusted accordingly).
          • Removed previous level 60 loot.
          • Removed Dreamkeeper series designs and materials.
          • Added items appropriate to level 58.
        • Kelsaik is now level 59.
          • Increased HP.
          • Decreased attack and defense.
      • Temple of Temerity
        • Dungeon entry lowered to level 58.
        • Minimum item level for using Party Matching lowered to 124 (loot adjusted accordingly).
          • Practicum and dire badge necklaces changed to level 58 (does not affect preexisting practicum or dire badge necklaces).
          • Reduced HP and defense for kumas sentinel, Valsandra, and Asirion.
      • Sigil Adstringo
        • Dungeon entry increased to level 58.
        • Minimum item level for Party Matching changed to 134 (loot adjusted accordingly).
        • Dungeon entrance changed. Entrance is now in the Raintree Oasis of Tor Exsul.
        • Quests associated with Sigil Adstringo are now level 58.
          • “The Immortal Dragon” rewards 15 gold and 1,500,000 XP.
          • “The Crux of the Horror” rewards 22 gold and 2,200,000 XP.
          • “Dragon, Schmagon” rewards 8 gold and 800,000 XP.
        • Significantly increased HP, attack, and defense of all mobs in this dungeon.
      • Ascent of Saravash
        • Dungeon entry increased to level 58.
        • Minimum item level for using Party Matching changed to 134 (loot adjusted accordingly).
        • Dungeon entrance changed. Entrance is now near Azarel’s Labyrinth entrance in Ascension Valley. You can enter after completing the story quest “Thulsa’s Doom.”
        • Quests associated with Ascent of Saravash are now level 58.
          • “In through the Out Door” rewards 15 gold and 1,500,000 XP.
          • “Blowback” rewards 22 gold and 2,200,000 XP.
          • “Suppression Orders: Ascent of Saravash” rewards 8 gold and 800,000 XP.
        • Significantly increased HP, attack, and defense of all mobs in this dungeon.
      • Suryati’s Peak
        • Dungeon entry increased to level 58.
        • Added new potion: innervation elixir.
          • Increases resistance to Malaise of Despair debuff from Kelsaik’s Nest (hard) by 15 percent.
          • Can be stacked up to five times, for a total resistance of 75 percent.
        • Minimum item level for Party Matching changed to 126 (loot adjusted accordingly).
        • Quests associated with Suryati’s Peak are now level 58.
          • “Ghufran’s Revenge” reward 20 gold and 2,000,000 XP.
          • “The Mountain of Chains” rewards 22 gold and 2,200,000 XP.
          • “Missing but not Dead” rewards 22 gold and 2,200,000 XP.
          • “The Guardians of the Lab” rewards 22 gold and 2,200,000 XP.
        • Increased HP, attack, and defense of all mobs in this dungeon.

Class Changes

  • “Critical” calculation now applies to all damage-over-time skills on all relevant classes.
  • Warrior
    • Decreased PvP damage dealt by 5 percent.
    • Decreased the effective range of Backstab from 15 to 10 meters.
    • Cooldown of Cross Parry is now one second.
    • Glyph of Persistence (for Blade Draw) has changed.
      • Chance to reset cooldown has increased from 40 to 50 percent.
      • Required glyph points increased from four to five.
    • Assault Stance I—lowered endurance decrease from 15 to 10 percent.
    • Assault Stance II—lowered endurance decrease from 15 to 10 percent.
    • Assault Stance III added—increases power by 60 percent; decreases endurance by 10 percent; increases crit rate by 50. Learned at level 50.
    • Defensive Stance III—increases endurance by 25 percent; increases balance by 20; draws 65 percent more aggro. Learned at level 50.
    • Traverse Cut—increases endurance debuff duration from 10 to 18 seconds.
    • Assault Stance changed.
      • Attack: increased 4.3 percent in PvE; decreased 2.3 percent in PvP.
      • Defense: increased 3.4 percent in PvE; increased 0.1 percent in PvP.
    • Defensive Stance changed.
      • Attack: no change in PvE; decreased 6.9 percent in PvP.
      • Defense: increased 2.8 percent in PvE; decreased 1.0 percent in PvP.
    • HP consumption of Combative Strike now varies gradually from 5 to 10 percent up to level 30.
    • Increased overall defense while soloing.
  • Sorcerer
    • Increased Arcane Pulse damage by 3–10 percent.
  • Archer
    • Increased damage of all archer skills.
      • Arrow Volley damage modifier increased by 28.5 percent.
      • Arrow damage increased by 70 percent.
      • All other archer skills increased by 20 percent.
    • Sniper’s Eye
      • Power stat buff decreased from 50 to 30.
      • No longer decreases attack speed; instead, increases attack speed by 4.
      • No longer decreases PvP damage by 15 percent; instead, decreases PvP damage by 4.3 percent.
    • Eagle’s Eye
      • Power stat buff decreased from 50 to 30.
      • No longer decreases movement speed; instead, increases movement speed by 8.
      • No longer decreases PvP damage by 15 percent; instead, decreases PvP damage by 4.3 percent.
    • Close Quarter’s glyph (Glyph of Power)
      • Glyph effect decreased from 100 to 60 percent.
      • Required glyph points reduced from five to three.
    • Penetrating Arrow cooldown reduced by two seconds.
    • The first two hits of Rapid Fire now have a 100 percent chance to cause stagger; the third hit has only a 10 percent chance.
  • Priest
    • Increased max number of characters able to receive a priest’s buffs to 25. This includes Blessing of Shakan, Blessing of Seren, Blessing of Balder, and Blessing of Arachne.
    • Energy Stars
      • Buff range increased to 35 meters.
      • Buff now increases party members’ attack speed by 11 percent.
      • Duration increased from 15 to 20 seconds.
      • Rank 1 has not changed (still increases party members’ power by 20).
      • Rank 2 now increases party members’ power by 28.
      • Rank 3 now increases party members’ power by 36.
      • Cooldown reduced from 30 to 25 seconds.
    • Glyph of Enfeeblement (for Triple Nemesis)
      • Now has a 100 percent chance to reduce the enemy’s endurance by 10 percent for seven seconds.
    • Glyph of Energy (for Energy Stars)
      • Change to Glyph of Savagery.
      • Now gives a 20 percent increase in strength rather than 20 percent cooldown. In other words, it increases skill damage and party buffs for attack speed and power gets a 20 percent increase.
    • “Critical” calculation now applies to healing skills.
      • Green skill effect displayed when healing spells crit.
      • Healing amount of 150 percent on instant, common, and heal-over-time skills.
    • Decreased HP recovery by 10 percent for Heal Thyself, Focus Heal, and Healing Immersion.
  • Mystic
    • Thrall creatures have changed for Thrall of Life, Thrall of Wrath, Thrall of Vengeance, and Thrall of Protection.
    • The balance of some thralls have changed.
      • Thrall of Protection
        • Damage increased by 400 percent.
        • Increased critical damage chance.
        • Stun probability has been increased on critical hits.
        • Decreased HP by 50 percent.
        • Removed stuns on base attacks; chance to stun reduced on powerful attacks.
      • Thrall of Vengeance
        • Damage increased by 250 percent.
        • Increased HP by 150 percent.
        • Duration increased to 60 seconds.
        • Now possible to give orders to this thrall.
      • Thrall of Wrath
        • Damage increased by 300 percent.
        • Duration increased by 20 seconds.
        • Waiting mode has been removed.
    • “Critical” calculation now applies to healing skills.
      • Green skill effect displayed when healing spells crit.
      • Healing amount of 150 percent on instant, common, and heal-over-time skills.
    • Decreased HP recovery for Titanic Favor by 10 percent.
  • Lancer
    • “Critical” calculation now applies to Second Wind.
      • Green skill effect displayed when skill crits.
      • Crit can increase healing to 150 percent.
  • Decreased HP recovery for Second Wind by 10 percent.

Miscellaneous Changes

  • Banker NPCs added near the entrance of Temple of Temerity and Sirjuka Gallery.
  • You can now climb faster.
  • Teleportals have new animations and effects.
  • The vanarch system has been turned off. No political system will be available before the arrival of alliances.
    • Specialty stores and clerics of restoration remain open during this time.
    • Default tax rate across all zones is 7 percent.
  • Increased max number of charms usable in one campfire from 5 to 100.
  • The delay for charms to take effect decreased from 5 seconds to 1 second.
  • Dire badges can now be stored in guild banks.
  • Decreased crafting skill points earned upon success from 6 to 2.
  • Added a new world drop locked box that contains an exclusive item. It is currently timelocked. Once the timelock is removed, it will require a strongbox key unlock.
  • Some default shortcut keys have changed.
    • Third attack shortcut key has changed from Tab to C. Was your pinkie as tired as ours?
    • Character profile is no longer accessible with C; it is only accessible with P.
    • Inventory is no longer accessible with B; it is only accessible with I.
    • The raid shortcut key has changed from X to B.
  • Enchantment success rate changed to match KTERA. The enchantment correction system is still intact. Weapon enchantment success rates are not affected.

Leveling and Party Changes

  • The XP rate when there is a large level gap between partied players has been adjusted. The XP rate is dependent on the difference between the highest-level player and the lowest-level player.
    • For a 4-level difference, you’ll receive 10 percent less XP.
    • For a 5-level difference, you’ll receive 20 percent less XP.
    • For a 6-level difference, you’ll receive 30 percent less XP.
    • For a 7-level difference, you’ll receive 45 percent less XP.
    • For an 8-level difference, you’ll receive 60 percent less XP.
    • For a 9-level difference, you’ll receive 75 percent less XP.
    • For a 10-level difference, you’ll receive 90 percent less XP.
  • Added quest auto-share system, where you automatically receive zone quests you may be eligible for—but don’t already have—when your party kills a quest-related monster.
  • The path from the Island of Dawn to Fey Forest has been shortened.
  • Increased difficulty of Vekas, Acharak, and Kugai.
    • One more Acharak will be placed on the Island of Dawn.
  • The Faerie Emissary quest has been removed.
  • The Pixies Trouble quest has changed from escort to hunt.
  • Other Fey Forest quests have returned. Now everyone can earn that Bacon-Lover title.
  • All open-world BAMs are now solo-able.
    • Decreased overall HP, but increased AI.
    • Rewards adjusted accordingly. Crystal drops are not affected.
  • Enraged BAMs in Southern Shara now drop HP/MP motes.
  • Story-quest BAMs that were deemed too easy have increased their difficulty to be on par with other open-world BAMs.
    • Quest markers indicate these are solo quests.
  • Added a new Jax Trust daily quest, “Dealing with Shrinkage.” You must be at least friendly with Jax Trust for the quest to appear.

UI Changes

  • Added a back slot. These items will be available soon.
    • Back slot is found in the costume UI in the character profile window.
    • Characters with long hair styles will have shortened hair styles after equipping a back slot item.
    • While not in combat, weapons will not display while back slot items are equipped.
    • New category added to the trade broker.
  • Made changes to achievements.
    • Achievements have been regrouped and recategorized.
    • Titles are now in a drop-down menu in the Character Profile window.
    • Conditions for the following achievements have changed from “while wearing a swimsuit” to “while wearing a premium costume”:
      • Hot Time in the Summertime
      • Groove to the Island Music
      • Quintessential Ice Dancer
      • Party Like a Swamp Thing
    • Added a new “Special” category.
      • “Special” category has three sub-categories.
        • Events and Holiday—achievements obtainable only during a limited time period.
        • Leveling Specials—achievements that are difficult to earn or can only be earned by very few people.
        • Legacy Achievements—achievements which can no longer be completed.
    • Improved the UI for miscellaneous achievements.
      • Achievement icon is silver by default, but turns gold when achievement is earned.
      • If the achievement has a special reward, the reward icon is displayed next to the achievement point info.
      • If the achievement has multiple completion conditions or rewards, detailed information is displayed under the detail section of the achievement.
      • Added a progression status bar for achievements with multiple completion conditions.
  • Added new skill tabs to skillbook.
    • All mounts have been moved to the Riding Skills tab.
    • All passive skills have been automatically moved to the Passive Skills tab.
  • The order of buttons in the Main Menu has changed.
    • Item Claim is now paired with Valkyon Outfitters, so you can buy your costumes and wear them too.


  • Decreased crafting difficulty of the Visionmaker set.
    • Increased drop rate of Shandra’s Quill by 50 percent.
    • Doubled drop rate of Visionmaker recipes. Cake recipes are still nonexistent.
    • Reduced cost of cyasmic oil from 850 to 600 points.
    • Reduced cost of chaos block from 12,000 to 8,400 points.
  • Kaia’s horn and Seren’s perfume can now be stored in stacks of 999.
  • Imp essence can now be destroyed.
  • Winged band now binds on equip.
  • Some riding skills have changed.
    • Death Charger is no longer awarded for the End of the Ride achievement.
    • Nexus Warhorse removed from the Agnitor stores.
    • Aeolian Zebra no longer drops in Balder’s Temple (hard) or Fane of Kaprima (hard).
    • Shadow Steed no longer drops in Ebon Tower (hard).
    • Aeolian Zebra can now be ridden by level 1 characters.
  • Common alkahest no longer drops from glyph boxes. These boxes now contain only refined or masterwork alkahest.
  • Animations have been removed from all bandages. Bandages now apply immediately.
  • Fae antidote dart, a quest item from “Faeries in a Fix,” is now discardable.
  • The price of Bahaar’s Spark of War increased to 3 gold, 21 silver.
  • The price of Kaia’s Acquiescence reduced to 32 silver, 10 copper. Surrender has never been so cheap.

System Changes

  • The background of the character selection screen now has a day/night cycle, which depends on when you log in to the launcher. Log in between 7 a.m. and 6 p.m. according to your computer’s time, and your character screen will display a day background. Log in to the launcher between 6 p.m. and 7 a.m., and you’ll see the night background.
  • Added a feature to replay cinematics from the character selection screen.
  • The character creation screen has reordered the classes; also, you may now preview six outfits instead of just three.
  • Added a camera height adjustment option under Options -> Game -> Display.
  • Instance entrances are now marked on the world map and mini-map. Because there’s always that one player who rezzes and doesn’t know where to go.
  • Increased friends list size from 40 to 80. We can’t double your friends, however.
  • Trade and LFG chat channels are now enabled by default.
  • When a quest provides a temporary mount, the player will now automatically dismount when the mount timer runs out.
  • If you receive enough damage to kill you, the system will display, “Killed by [AttackerName]” rather than the damage numbers.
  • Personal chat channels now remain even if the player goes to the character selection screen and then back into game.

Alliance Is Coming

The federation is crumbling, and alliances are sprouting up around the world of TERA. Construction has mostly finished—you’ll be able to catch a glimpse of the new halls!—but no one has moved in yet. You may also find some alliance UI additions, though these will not be functional until alliance content goes live.

Bugs Squashed

  • The wrong battleground screenshots no longer display in the Help Menu UI.
  • Dakona now consistently deals damage in Colossal Ruins.
  • Tezek’s thunder bolt trap now deals damage in Colossal Ruins.
  • Fixed the problem where you could not continue “Faeries in a Fix” without having completed the previous quest.
  • Now displays the correct error code when a banned player tries to run the client from the launcher.
  • Fixed the problem of the skill activation toggle remaining in the shortcut window even after the player has toggled that skill off.
  • Pet skill icons now gray out after the pet has despawned.
  • Fixed the problem of all chat channels inadvertently appearing in pop-ups.
  • Consumable item cooldown times now display correctly on the shortcut tray.
  • Fixed the problem where some premium item effect sounds were not being played.
  • Killian now consistently drops Killian’s Chain during the “An Offer You Can’t Refuse” quest.
  • The necromancer’s orb shard now consistently drops during the “The Deal of a Lifetime” quest.
  • Kelsaik effects now display correctly in Kelsaik’s Raid.
  • Players can no longer glitch through wooden fences in the Labyrinth of Terror.
  • Fixed the drop rate of master enigmatic scrolls in the Labyrinth of Terror (hard) and Ebon Tower (hard).
  • You may no longer progress the achievement for winning consecutive battlegrounds by logging out or being kicked out before the end of the match. Quitting isn’t winning.
  • Negotiations are no longer automatically, inadvertently cancelled.
  • Fixed the mismatched team sizes in Fraywind Canyon.
  • Emote animations no longer trigger when a portion of emote keyword is typed in chat.
  • Warrior’s Edge no longer requires a minimum value of five to execute on Kelsaik in Kelsaik’s Raid.
  • Fixed the problem of players resuscitating dead party members by abusing the member kick/re-invite function in Champions’ Skyring.
  • Player’s personal message no longer displays inadvertently in the Pet UI instead of the pet’s name.
  • Smilecracker effects now display when used on an NPC or another player.
  • Fixed achievement progress bars for achievements that allow the player to earn gold.
  • Fixed the terrain of Velika so players no longer break out of the map under certain video settings.
  • Dragons now land on the ground instead of mid-air when traveling from Zulfikar Fortress to Kaiator.
  • Draws now display correctly in the battleground record through battleground search.
  • Fraya and Akeldama no longer fight inside the walls during the “Unveil the Mask” mission quest. Worst next-door neighbors ever.
  • Textures now display correctly in the Frontline Underground Tunnel in the Khanovar Front region.
  • Fixed the problem of buggy character movement in some areas of the Hatchery in Val Palrada.
  • Castanic female characters no longer inadvertently fall from the ladder in the Hungry Caverns after arriving at the top. If you want them to climb again, you’ll have to ask nicely.
  • Fixed the battleground UI display when the player re-enters the Champions’ Skyring battleground after the end of the match because of a forced client shutdown.
  • Fixed the terrain of Nexus Traverse so players no longer break out of the map.
  • Quest tracker now correctly shows the rarity of the quest items.
  • Removed incorrect sea texture applied to some areas of Cutthroat Harbor.
  • Players can no longer collect more decryption devices than “Building a Mystery” called for.
  • Kaia’s skills now display correctly during the “Goddess of War” quest.
  • Kaia’s location during the last task of “Sikander’s Bane” is no longer obscured.
  • Frostreach sentinel no longer spawns underground in Tempest Reach.
  • Shadows now display correctly in Fane of Kaprima.
  • The background wall now displays correctly in the underground waterway of Balder’s Temple.
  • Players can now destroy the Night Mare and Sleipnir mount skillbooks. But don’t think it’ll help you sleep better.
  • Players can no longer walk through the rocks behind the fence at the Southern Pyre of Fraywind Canyon.
  • The Bellicarium credit merchant now displays correctly in major city guards’ dialog.
  • Instances now reset normally if a player with an ongoing instance quest exits, then reenters.
  • The focuscrafter NPC is no longer the quest NPC for some weaponsmith quests.
  • The relentless bloodclaw arachnens now aggro correctly at the entrance to the Hall of Shadows in Val Aureum.

Known Issues

  • Quests removed due to leveling changes are still displayed in the quest journal. You can manually drop these.
  • There is an overlapping checkbox in the Battleground Matching UI.
  • The tooltip for Warrior’s Blade Draw glyph incorrectly displays a four-point requirement. The requirement is five points.

TERA: Preload Corsairs’ Stronghold Now (5GB Patch)

Mommy. A 5 GB update to TERA! It’s probably best if you get that download started immediately so you’re ready to go on July 1. You can head over here for the official post.


Preload Corsairs’ Stronghold! 

TERA Preload Corsair's Stronghold

You won’t be able to play Corsairs’ Stronghold until July 1, but starting today you will be able to start downloading the update. Here’s what you’ll need to know:

First, this patch clocks in at around 5 GB, so be sure to have a little more than that available on your hard drive. Second, you’ll notice that when you log in, there will be something downloading, except that the Play button will still be lit, like it is below.

Preload 1

You’ll still be able to play TERA normally, and preloading will not happen while you play. It will only preload while the launcher is open, but TERA is not. When the preloading is completed, you’ll see that the bar looks something more like this:

Preload 2

TERA: Massive New Patch on July 2

One of the big complaints the Western audience has had about TERA since launch was how far behind the Korean version of the game the Western version is. Apparently this upcoming patch will start closing that gap. A brand new 20-man battleground, major class rebalancing, dungeon changes, and even quicker lower level leveling. Plus a slew of other changes.

Take a look at the post by Treeshark. You can bet there will be tons of additional info over the next month as well.


A Note from Treeshark

TERA A Note from Treeshark


Since the last time we spoke, we’ve enjoyed quite a celebration month for our first year of live service. Our loading screen fan art contest yielded awesome entries, and Major Milestone made an appearance to reward challenge seekers. We handed out a few thousand Gourmando mounts through our scavenger hunt, and let’s not forget about the planting of the campfires…so many campfires. I also promised last time that I’d provide more details on the upcoming content for TERA, so without further ado:

On July 2, we debut a giant patch that contains Corsairs’ Stronghold, the battleground where you siege a castle with airships, cannons, tanks, and your own wit. You’ll join a team of 20 players to attack a castle and destroy its heart crystal while defending your own against another team of 20 players. However, unlike Fraywind Canyon or the Champions’ Skyring, this battleground is not just for max-level players anymore. Accessible at level 30, you’ll be able to earn experience via Corsairs’ Stronghold. All the gear in the stronghold will be equalized, so even if you’re not max level, you’ll contribute to your team. Other features of Corsairs’ Stronghold include:

  • Using tanks and cannons to both defend and attack.
  • The attacking team using airships to infiltrate quickly. Its lightweight strength is also its weakness, however, so be wary of incoming cannon fire!
  • A new daily quest added for Corsairs’ Stronghold.
  • Rewards of Bellicarium credits and, for non-max-level players, XP.

I’m pretty excited to play this with everyone! Hopefully I won’t get slaughtered too badly, but if our recent twitch streams mean anything, I probably will. This won’t be the only thing coming in our July 2 patch. I’ve talked about decreasing the gap between our release and Korea’s before, and this patch is our first step in this direction. There will be some major changes in the world of TERA with this patch, first and foremost being a slew of class-balance changes that will affect everyone. Yes, even you mystics with your shiny new thralls. Second, the levels, difficulty, and rewards of some dungeons will be changing as well. A lot of the dungeons you’ve seen in earlier levels will be pushed up a few levels, their difficulty and rewards adjusted accordingly. There are more details here than I can provide right now, but we’ll definitely be keeping you posted. Third, the Island of Dawn will be modified to provide you a quicker leveling experience in the early stages of TERA. We’re also making a lot of little changes that will hopefully improve everyone’s quality of life in TERA—starting with a bigger friends list.

Finally, a lot of you will notice upon logging in on July 2 that the political system as you know it is no longer active. As you may have guessed from everything else I’ve said, this patch is the prelude to alliances. The most important takeaway from this right now is that the current election ending this Friday, June 14, will also be the last one, so make it count! All the specialty shops will be open in this patch until the alliances arrive in August, when we’ll see the exarchs and the different alliances start controlling the world of TERAin their own way.

A patch this big in content is also pretty big in physical size, which is why we’re enabling you to pre-load this patch onto your computer later this month. The instructions and details will be available soon.

Now, all this happens in July, but we haven’t forgotten about June! For starters, every weekend starting June 14 will have its own set of challenges, akin to the Four-to-Score challenges we had last month. We’ll randomly choose a set of winners for a new rare prize each weekend. We may also have another twist in store for these challenges, but I’ll save that for later.

In summary, the next few months come with a lot of new content, big changes, and fun events to go along with them. We’re really excited about Corsairs’ Stronghold and the new changes coming up for TERA, and we hope you are too!

Treeshark out.

TERA Corsair's Stronghold

TERA Corsair's Stronghold

TERA Corsair's Stronghold

TERA: Equalized Battlegrounds for Summer

PVP in TERA has been such a contentious issue, even since Korean Open Beta. I think it’s a very smart move to push toward equalized battlegrounds so the “op classes” have less of the mega advantage they’ve had the past two years.


In April, TERA fans flocked to Fraywind Canyon in droves to join in the action—and we noticed. Now we are pleased to announce the return of the equalized battleground, with new team colors for the summer season.

To join the action, all you have to do is queue up for PvP by selecting the Fraywind Canyon—Equalized option in the battleground matching system. When you enter, your armor, weapons, and jewelry will automatically be converted to standardized PvP gear, in either black or gold, with the same number of crystal slots and level restrictions as your original gear.

Customize your gear, then join in the battle to capture pyres, kill opponents, and reap Bellicarium rewards!

The return of equalized battlegrounds is just one of our improvements to TERA. Be sure to check out our latest patch notes for other ways we are working to bring you the best MMO possible!

Original EnMasse Article

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